• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 15:23
CET 21:23
KST 05:23
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners2Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!20$5,000+ WardiTV 2025 Championship5[BSL21] RO32 Group Stage3Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
TL.net Map Contest #21: Winners Starcraft, SC2, HoTS, WC3, returning to Blizzcon! RotterdaM "Serral is the GOAT, and it's not close" Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win 5.0.15 Patch Balance Hotfix (2025-10-8)
Tourneys
$5,000+ WardiTV 2025 Championship Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond) $3,500 WardiTV Korean Royale S4
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review [BSL21] RO32 Group Stage Practice Partners (Official) [ASL20] Ask the mapmakers — Drop your questions
Tourneys
[Megathread] Daily Proleagues [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET BSL21 Open Qualifiers Week & CONFIRM PARTICIPATION
Strategy
Current Meta How to stay on top of macro? PvZ map balance Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Stormgate/Frost Giant Megathread Nintendo Switch Thread Dawn of War IV ZeroSpace Megathread General RTS Discussion Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Career Paths and Skills for …
TrAiDoS
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1303 users

Team Mini Mafia III BCE

Forum Index > TL Mafia
Post a Reply
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
December 23 2010 02:26 GMT
#56
still time to join?

/in if yes, i should go with the noobs tho :D
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
December 30 2010 04:29 GMT
#93
When is this getting underway?
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
January 03 2011 10:21 GMT
#118
lol, poor Korynne

He used to be so innocent
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
January 04 2011 07:25 GMT
#149
On January 04 2011 10:46 Nemesis wrote:
Ok I just got here. Just to share my ideas with the current plans.

Show nested quote +
On January 04 2011 00:51 deconduo wrote:
Would a good idea be to work off the assumption we are in setup #2? Basically we assume that there are no blues, and if we do have a DT or medic its a bonus. That way we focus more on scumhunting rather than relying on a DT/medic to form a circle that might not be there at all.

I wouldn't make any assumptions as to what setup we are going with. We should consider all the possible setups. But yes, we should focus more on scumhunting than relying on forming circles based on blue roles.

Show nested quote +
On January 04 2011 00:37 LSB wrote:
Well... Activity isn't going to magically create itself. So...



All right, in many games there was an uneventful first day. Lets not make this one of those games.

A few things to talk about:
  • Should we lynch an inactive day one? Assuming of course, there is no good alternative
  • Plans for the roles

Inactives:
A big problem in every mafia game is inactivity. I don't want another drag_ being able to squeak by with barely any posts. We should immediately show it is not okay to be inactive.

Inactive players hurt the town as they waste lynches down the road as the town will need to try to separate the mafia from the inactives.

We should therefore push to lynch an inactive day one. This will force the assassins to discuss and not be able to turtle, increasing the chance they will slip up.
The key is that we have to make sure the town knows it is not okay to just simply sit back and not do anything. This way, hopefully everyone will be active and we won't need to lynch an inactive.

Plan
Firstly. DO NOT CLAIM
DO NOT CLAIM

Good now that we got that out of the way, some other ideas.

Generic Blue Activity plan
One plan that would work is to use the blue roles to promote activity in the town.
The DTs should check the inactive people and the lurkers, as it is incredibly difficult if not impossible to tell the difference between a bored townie and a lurking mafia.
The Medics should protect active players, this way the mafia won't be able to take out the people who are contributing the most to town, so people won't be scared of trying to put forth their opinions.

Although, I myself do not like inactives, our goal is to lynch mafia. So unless we can't come up with any good target to lynch by the end of the day, then I don't advocate the lynching of inactives, but lynching them might be a good idea if we have nothing else to go on.

As for dts checking inactive people(if we do indeed have dts), I think that might be a lot better plan than lynching inactives as we would be wasting town's greatest weapon. Lynching inactives is basically the same as RNG, a random chance of lynching scum. The only good thing is it prevents inactivity and encourages acitivity.


i dont really see what the point is of DTs checking inactives if its publicly announced. Surely then mafia will just make sure they're not inactive to avoid being detected?
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
January 05 2011 00:00 GMT
#187
[QUOTE]On January 05 2011 01:22 LSB wrote:
[QUOTE]On January 04 2011 16:25 Subversion wrote:
[QUOTE]On January 04 2011 10:46 Nemesis wrote:
Ok I just got here. Just to share my ideas with the current plans.

[QUOTE]On January 04 2011 00:51 deconduo wrote:
Would a good idea be to work off the assumption we are in setup #2? Basically we assume that there are no blues, and if we do have a DT or medic its a bonus. That way we focus more on scumhunting rather than relying on a DT/medic to form a circle that might not be there at all.[/QUOTE]
I wouldn't make any assumptions as to what setup we are going with. We should consider all the possible setups. But yes, we should focus more on scumhunting than relying on forming circles based on blue roles.

[QUOTE]On January 04 2011 00:37 LSB wrote:
Well... Activity isn't going to magically create itself. So...



All right, in many games there was an uneventful first day. Lets not make this one of those games.

A few things to talk about:
  • Should we lynch an inactive day one? Assuming of course, there is no good alternative
  • Plans for the roles

Inactives:
A big problem in every mafia game is inactivity. I don't want another drag_ being able to squeak by with barely any posts. We should immediately show it is not okay to be inactive.

Inactive players hurt the town as they waste lynches down the road as the town will need to try to separate the mafia from the inactives.

We should therefore push to lynch an inactive day one. This will force the assassins to discuss and not be able to turtle, increasing the chance they will slip up.
The key is that we have to make sure the town knows it is not okay to just simply sit back and not do anything. This way, hopefully everyone will be active and we won't need to lynch an inactive.

Plan
Firstly. DO NOT CLAIM
DO NOT CLAIM

Good now that we got that out of the way, some other ideas.

Generic Blue Activity plan
One plan that would work is to use the blue roles to promote activity in the town.
The DTs should check the inactive people and the lurkers, as it is incredibly difficult if not impossible to tell the difference between a bored townie and a lurking mafia.
The Medics should protect active players, this way the mafia won't be able to take out the people who are contributing the most to town, so people won't be scared of trying to put forth their opinions.
[/QUOTE]
Although, I myself do not like inactives, our goal is to lynch mafia. So unless we can't come up with any good target to lynch by the end of the day, then I don't advocate the lynching of inactives, but lynching them might be a good idea if we have nothing else to go on.

As for dts checking inactive people(if we do indeed have dts), I think that might be a lot better plan than lynching inactives as we would be wasting town's greatest weapon. Lynching inactives is basically the same as RNG, a random chance of lynching scum. The only good thing is it prevents inactivity and encourages acitivity.[/QUOTE]

i dont really see what the point is of DTs checking inactives if its publicly announced. Surely then mafia will just make sure they're not inactive to avoid being detected?[/QUOTE]
Exactly. That's the plan.
That way the mafia will forced to stay active where it is easier to find them.
You can't analyze an inactive mafia. But you can analyze one that talks


Oh okay, soz, that actually makes a lot of sense.

Ugh this Day 1 vote is really just.. meh. Really not much to go on. For now I'm going with:

##Vote Beneather/BC

My main reasoning here is that Beneather seems reluctant to say anything without BC being here to give him advice. Seems like a scummy junior would be scared of exposing himself without a senior to run his posts by. Also, BC yet to make an appearance.

Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
January 05 2011 00:00 GMT
#188
omg, somehow completely fucked something up in the above post, sorry for the random screwed up quotes =/

also need to bold my vote

##Vote Beneather/BC
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
January 05 2011 00:44 GMT
#191
Oh okay, soz, that actually makes a lot of sense.

Ugh this Day 1 vote is really just.. meh. Really not much to go on. For now I'm going with:

##Vote Beneather/BC

My main reasoning here is that Beneather seems reluctant to say anything without BC being here to give him advice. Seems like a scummy junior would be scared of exposing himself without a senior to run his posts by. Also, BC yet to make an appearance.


That's pretty much the whole post, except I also just said thanks to LSB for clarifying the check inactives plan, and why its good.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
January 06 2011 05:39 GMT
#277
Morning everyone.

Since mafia already knows, I've been roleblocked
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
January 07 2011 06:39 GMT
#304
On January 07 2011 01:59 Meapak_Ziphh wrote:
Ok So I was going to wait for Ace to PM me back but he hasn't and I'm about to go afk for the day (god damn school this'll probably be my last mafia game for a while).

Ok I actually agreee that subversion/incog could be lying mafia. Let's look at some posts.

Show nested quote +
On January 04 2011 16:25 Subversion wrote:
On January 04 2011 10:46 Nemesis wrote:
Ok I just got here. Just to share my ideas with the current plans.

On January 04 2011 00:51 deconduo wrote:
Would a good idea be to work off the assumption we are in setup #2? Basically we assume that there are no blues, and if we do have a DT or medic its a bonus. That way we focus more on scumhunting rather than relying on a DT/medic to form a circle that might not be there at all.

I wouldn't make any assumptions as to what setup we are going with. We should consider all the possible setups. But yes, we should focus more on scumhunting than relying on forming circles based on blue roles.

On January 04 2011 00:37 LSB wrote:
Well... Activity isn't going to magically create itself. So...



All right, in many games there was an uneventful first day. Lets not make this one of those games.

A few things to talk about:
  • Should we lynch an inactive day one? Assuming of course, there is no good alternative
  • Plans for the roles

Inactives:
A big problem in every mafia game is inactivity. I don't want another drag_ being able to squeak by with barely any posts. We should immediately show it is not okay to be inactive.

Inactive players hurt the town as they waste lynches down the road as the town will need to try to separate the mafia from the inactives.

We should therefore push to lynch an inactive day one. This will force the assassins to discuss and not be able to turtle, increasing the chance they will slip up.
The key is that we have to make sure the town knows it is not okay to just simply sit back and not do anything. This way, hopefully everyone will be active and we won't need to lynch an inactive.

Plan
Firstly. DO NOT CLAIM
DO NOT CLAIM

Good now that we got that out of the way, some other ideas.

Generic Blue Activity plan
One plan that would work is to use the blue roles to promote activity in the town.
The DTs should check the inactive people and the lurkers, as it is incredibly difficult if not impossible to tell the difference between a bored townie and a lurking mafia.
The Medics should protect active players, this way the mafia won't be able to take out the people who are contributing the most to town, so people won't be scared of trying to put forth their opinions.

Although, I myself do not like inactives, our goal is to lynch mafia. So unless we can't come up with any good target to lynch by the end of the day, then I don't advocate the lynching of inactives, but lynching them might be a good idea if we have nothing else to go on.

As for dts checking inactive people(if we do indeed have dts), I think that might be a lot better plan than lynching inactives as we would be wasting town's greatest weapon. Lynching inactives is basically the same as RNG, a random chance of lynching scum. The only good thing is it prevents inactivity and encourages acitivity.


i dont really see what the point is of DTs checking inactives if its publicly announced. Surely then mafia will just make sure they're not inactive to avoid being detected?

What is important about this qoute is the "Let's not check lurkers line" why is this important? Because Incog hasn't really posted at all. In fact this team has the least posts in the thread if I added right. But why should subversion be worried about dt checks if he has nothing to hide.

He then jumps on the bandwagon BC/Beneather bandwagon at a nice safe point when several others had already done so and disowns his previous comment in one fell swoop.

Show nested quote +
On January 05 2011 09:44 Subversion wrote:
Oh okay, soz, that actually makes a lot of sense.

Ugh this Day 1 vote is really just.. meh. Really not much to go on. For now I'm going with:

##Vote Beneather/BC

My main reasoning here is that Beneather seems reluctant to say anything without BC being here to give him advice. Seems like a scummy junior would be scared of exposing himself without a senior to run his posts by. Also, BC yet to make an appearance.


That's pretty much the whole post, except I also just said thanks to LSB for clarifying the check inactives plan, and why its good.

So he doesn't think the day one lynch is a good one but he votes for the person who is currently ahead in the votes? If he didn't like it then he should have offered a better candidate or at least not gone with the status quo. Also notice that he wilts as soon as LSB applied the tinniest amount of pressure (all LSB did was explain why threarening to lynch inactives is good) but subversion feels compelled to appologise, that's a pretty common scum tell right there.

No townie should be afraid of a dt check yet subversion opposes dt checking inactives when he is one. Also in such a small game it would probably be safer for the mafia to lurk. He claims to not like the day one vote but then goes and votes for the person currently ahead showing no interest in actually helping the town. Further more his whole I've been roleblocked /leave thread act set off alarm bells in my head and I agree with what KJ has been saying.

I'm going to vote when I get home in about 12 hours to give subversion a chance to refute what I've said but if nothing changes my vote will be on this team.



I feel like you missed my point about the inactives. I was not saying its a BAD idea to check inactives, I was saying isn't ANNOUNCING who you are checking a bad idea, as mafia who are inactive can simply make sure they post, and thus completely avoid being checked.

I "gave up" this point when LSB explained to me why it was in fact a good idea. I was never challenging the idea, I was simply wondering if its not actually a bad idea. When LSB explained it made perfect sense, so I apologised for what I assumed was actually a "noob" question.

You also seemed to have misinterpreted my lynch vote. I didn't think the vote for Beneather was a bad one, I thought in this case the day one vote in general was bad, because we had so little activity and a high chance of lynching a townie. With the small amount of information we did have, I felt Beneather was the best candidate, and I did justify my vote and I stand by my justification, whether you disagree with it or not.

I'm not responding to kingjames because his arguments are ridiculous. If you're going to make these reckless aggressive posts, you can at least make sure you understand the rules of the game first.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
January 11 2011 05:00 GMT
#455
##Vote Nemesis/Chaoser
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
January 11 2011 05:21 GMT
#469
On January 11 2011 14:13 aidnai wrote:
Show nested quote +
On January 04 2011 07:13 RebirthOfLeGenD wrote:
On January 04 2011 06:36 aidnai wrote:
EBWOP

A few rules to clear up:
Are we expected to stop communicating with our senior/junior partner if they are modkilled?
Do we vote to lynch teams, or individuals?


This game will have no modkills, I have decided it is pointless because both juniors and seniors are useless without the other. If you are inactive then its your loss on a learning experience and I will ban you from future boot camps. By joining this game and going inactive you steel someone elses opportunity to learn which is a dick move.


I want to hear your excuse, subversion, but really, dick move. Was this just to prove that town will destroy itself if mafia just afk's? I wish the modkill rule hadn't been modified, would have saved us a lot of trouble this game...

I guess I get the mafia's BFF award this game rofl.
I'm gonna be bitter I think.


Its quite the opposite actually. I've been extremely active, just not on the thread. Me and Incognito have been in constant communication and strategy talks. There were lots of plans to make big posts, but then someone else did the work for us or the attention shifted, and it just became best to sit back. This continued pretty much thoughout the game, with other people taking the charge to protect us.

The inactivity wasn't real, it was simply the best thing to do at the time. I learnt a hell of a lot from Incognito, who criticised the few posts I did make, and showed me how to analyse the town, how to not sound scummy, how I should play basically. It was a really great experience for me, sorry if I took some of that experience away from others, was simply doing what was best to win.

Sorry aidnai And the ninjavote was just to poke fun, I've been actively watching this thread the whole time

Also, pic fixed

[image loading]
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
January 11 2011 05:41 GMT
#474
@Rebirth - personally I really enjoyed the setup, I learnt a LOT and if it hasn't been for incog I no doubt woulda gotten myself lynched within the 1st day

@aidnai - I don't think you should feel bad. You had strong convictions, you had reasoning, and you stuck by what you thought despite a lot of pressure. It may not have worked out this time, but in my noobish opinion, I think thats what makes a good mafia player. You were either going to be a total baller hero, or look a bit silly. Could have gone either way really.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
January 12 2011 00:05 GMT
#489
its a compliment LSB
Please log in or register to reply.
Live Events Refresh
LAN Event
18:00
Day 3: Ursa 2v2, FFA
SteadfastSC376
IndyStarCraft 171
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
mouzHeroMarine 458
SteadfastSC 376
White-Ra 193
IndyStarCraft 171
UpATreeSC 137
ProTech126
Railgan 49
ROOTCatZ 36
StarCraft: Brood War
Shuttle 426
scan(afreeca) 35
ivOry 8
Dota 2
Dendi1002
Counter-Strike
pashabiceps756
Heroes of the Storm
Liquid`Hasu346
Other Games
fl0m752
FrodaN680
Beastyqt631
Mlord535
shahzam351
KnowMe192
ArmadaUGS146
C9.Mang0111
Pyrionflax96
Mew2King81
Trikslyr58
OptimusSC21
Organizations
Counter-Strike
PGL173
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 20 non-featured ]
StarCraft 2
• Reevou 11
• Adnapsc2 7
• Dystopia_ 0
• Kozan
• sooper7s
• AfreecaTV YouTube
• Migwel
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 2607
• Ler85
League of Legends
• Nemesis1981
• TFBlade795
Other Games
• imaqtpie1284
• WagamamaTV328
• Shiphtur200
Upcoming Events
OSC
1h 37m
Replay Cast
2h 37m
OSC
15h 37m
LAN Event
18h 37m
Korean StarCraft League
1d 6h
CranKy Ducklings
1d 13h
LAN Event
1d 18h
IPSL
1d 21h
dxtr13 vs OldBoy
Napoleon vs Doodle
BSL 21
1d 23h
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
2 days
[ Show More ]
Sparkling Tuna Cup
2 days
WardiTV Korean Royale
2 days
LAN Event
2 days
IPSL
2 days
JDConan vs WIZARD
WolFix vs Cross
BSL 21
2 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
3 days
Wardi Open
3 days
WardiTV Korean Royale
4 days
Replay Cast
5 days
Kung Fu Cup
5 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
6 days
The PondCast
6 days
RSL Revival
6 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
6 days
WardiTV Korean Royale
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.