• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 21:20
CET 03:20
KST 11:20
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners9Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!33$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win10
StarCraft 2
General
Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win TL.net Map Contest #21: Winners RotterdaM "Serral is the GOAT, and it's not close" 5.0.15 Patch Balance Hotfix (2025-10-8) Starcraft, SC2, HoTS, WC3, returning to Blizzcon!
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BW General Discussion [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Should offensive tower rushing be viable in RTS games? Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1533 users

[G] Baneling Magic Boxes

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 Next All
VelRa_G
Profile Blog Joined March 2010
Canada304 Posts
Last Edited: 2010-08-26 00:42:30
August 25 2010 22:25 GMT
#1
Hello Teamliquid folks! Inspired by game one between Dimaga and Morrow on Steppes of War from the IEM, and the increasingly popular Mutalisk Magic Box technique, I sat down and explored potential ways to apply the magic box technique elsewhere in the Zerg arsenal.

This thread is not a semantic debate about the term 'Magic Box'. Please discuss the technique, not the title.


+ Show Spoiler +
In the game, Dimaga went muta-baneling versus Morrow's marines, tanks, and medivacs. In one major confrontation at the center of the map, Dimaga established a nice concave to let his banelings approach the bio ball from multiple flanks. However, Morrow's tanks proved too plentiful and Morrow suffered minimal casualties. Acid, futile acid, stained the fertile grasslands.


This technique can be used to reduce the effects of splash on baneling balls charging toward balls of marines who are supported by tanks. It also increases the baneling's potency versus a roach/hydra/infestor ball in ZvZ, since fungal growth is not as effective (and if you've never seen banelings tear up hydralisks, I suggest you go into a unit tester right now).

[image loading]
A group of banelings looking to get shelled.

How it Works

As with mutalisks, a group of selected banelings are assigned a "magic box" which will cause the units to maintain their formation within that box when you issue a move command outside of it. If you manually spread out a small group of banelings and tell them to move, they will maintain their formation as they move. However, manually spacing out small groups banelings proves to be a demanding task, never mind spacing out 10+.

[image loading]
Confident banelings marching to victory

Enter the PATROL command. When you select a group of banelings and issue a patrol command (not too near, not too far), they will gradually space themselves out as each individual baneling tries to execute their patrol. The STOP command will freeze the banelings in their formation, and when you tell them to move, they will maintain their formation. The system will have a hard time assigning a magic box for patrolling banelings which have assumed an erratic shape. A single click + STOP command will fix this, assuming you aren't dealing with too large a group.

[image loading]
Coach Bobby Baneling delivers a pep talk as his rag-a-muffins get ready for the fight

With the patrol method of spreading your banelings, you can issue a patrol command when your banelings spawn in your base and forget about the patrol until you need them for a battle. Alternatively, you can wait a couple seconds, press STOP, and have your formations established prior to a battle.

Large Groups of Banelings

This technique only worked for me with groups of banelings no smaller than about 16-20. For larger baneling groups, the magic box system appears to have difficulties maintaining unit formations, and when you issue a move command, and they will cluster as they reach their destination. You can still issue a patrol command to spread them out, but afterward you must issue move commands in smaller groups. This is the only work-around I have come up with, if someone finds a better one, I invite you to share.

I implore you to explore the possibilities of this technique and share your experiences here. If you can refine this technique in any way, please also share.

Edit! See this thread for more uses of patrol micro to combat clustering! Sorry for not spotting it originally!
Nuda Veritas
rockon1215
Profile Joined May 2009
United States612 Posts
August 25 2010 22:27 GMT
#2
cool find
Flash v Jaedong The finals that is ALWAYS meant to be
Tazza
Profile Blog Joined May 2009
Korea (South)1678 Posts
August 25 2010 22:32 GMT
#3
Thanks for the find. These magic boxes will definitely change the game!
gerundium
Profile Joined June 2010
Netherlands786 Posts
August 25 2010 22:36 GMT
#4
Cool. Same works for zerglings and zealots i guess?
Tiwo
Profile Joined March 2009
Netherlands306 Posts
August 25 2010 22:38 GMT
#5
I love how slowly tiny micro tricks are found out, Magic boxing has been in my ZvT for AGES in my custom games (I'm T on ladder *hides*), but this is a good trick to space them out, gonna try that with marines too.. :D (to counter your precious banelings!!
CynanMachae
Profile Blog Joined September 2006
Canada1459 Posts
August 25 2010 22:42 GMT
#6
I'm thats quite interesting, thanks
Jang Yoon Chul hwaiting!
VelRa_G
Profile Blog Joined March 2010
Canada304 Posts
August 25 2010 22:46 GMT
#7
I really like that many of you applying this concept to the other races! Keep it up!
Nuda Veritas
Bull-Demon
Profile Joined January 2003
United States582 Posts
August 25 2010 22:49 GMT
#8
Not at home so I can't test but if this works for all units, this could be pretty important. Especially lings.
~_~
Hidden_MotiveS
Profile Blog Joined February 2010
Canada2562 Posts
August 25 2010 22:50 GMT
#9
On August 26 2010 07:36 gerundium wrote:
Cool. Same works for zerglings and zealots i guess?

Yep there was a thread about using patrol with zealots earlier.
teamsolid
Profile Joined October 2007
Canada3668 Posts
August 25 2010 22:51 GMT
#10
This looks like a pretty cool technique. Will definitely help w/marine tank a lot. However, when dealing with pure bio, I think just letting them cluster is probably better so they don't get picked off 1 by 1.
Marradron
Profile Blog Joined January 2009
Netherlands1586 Posts
August 25 2010 22:53 GMT
#11
I like how in sc1 you had to do everything to bunch units up and ceep them together while the AI tried to scramble them.

While in sc2 you gotta try everything to ceep them from growing into a huga ball
Lucius2
Profile Joined June 2010
Germany548 Posts
August 25 2010 22:55 GMT
#12
didnt we have this already as patrol moving for anti cluster?
knyttym
Profile Blog Joined December 2006
United States5797 Posts
August 25 2010 22:55 GMT
#13
This was actually found quite a while ago but still interesting.
Just tried it and while it spreads the banelings initially, attacking with a decent amount of banelings will still cause them to clump. Now what needs to be done is determine exactly how many banelings fit inside each magic box to prevent them from clumping when going on attack move.
Nayl
Profile Joined March 2010
Canada413 Posts
Last Edited: 2010-08-25 22:59:52
August 25 2010 22:59 GMT
#14
On August 26 2010 07:55 kNyTTyM wrote:
This was actually found quite a while ago but still interesting.
Just tried it and while it spreads the banelings initially, attacking with a decent amount of banelings will still cause them to clump. Now what needs to be done is determine exactly how many banelings fit inside each magic box to prevent them from clumping when going on attack move.


They'll always clump if you a move...the point of magic box is to just move, like with mutas.

besides, there is no reason to a move banelings, they still do damage even if enemy kills them.
Glacius0
Profile Joined July 2010
Netherlands66 Posts
August 25 2010 23:00 GMT
#15
I'd just like to add that every unit has a box size in which it maintains it's formation (bigger units have bigger boxes). If you make a selection that is bigger than this box then the units will clump when you issue a move command.
gozima
Profile Joined April 2010
Canada602 Posts
August 25 2010 23:01 GMT
#16
These "magic box" techniques are really interesting.

Does anyone know if there is a way to magic box terran mmm balls? /shivers..
Arnstein
Profile Blog Joined May 2010
Norway3381 Posts
August 25 2010 23:02 GMT
#17
Nice, thanks!
rsol in response to the dragoon voice being heard in SCII: dragoon ai reaches new lows: wanders into wrong game
Zeromadcowz
Profile Joined March 2010
Canada241 Posts
August 25 2010 23:03 GMT
#18
you can magic box anything, thats the point, there is just a limit on the amount of units since the box size is always the same
SpicyCrab
Profile Blog Joined March 2010
402 Posts
August 25 2010 23:03 GMT
#19
I think it'd be neat if Blizz increased the magic box side across the board for all units.
I'm such a baller in my dreams. - HiFriend
kickinhead
Profile Joined December 2008
Switzerland2069 Posts
August 25 2010 23:05 GMT
#20
could be useful, thx!
https://soundcloud.com/thesamplethief
1 2 3 4 5 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 40m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RuFF_SC2 125
Nina 81
ProTech48
StarCraft: Brood War
Britney 15092
NaDa 48
Dota 2
monkeys_forever39
NeuroSwarm18
Super Smash Bros
C9.Mang0469
Other Games
tarik_tv12563
summit1g12102
JimRising 321
FrodaN150
Models1
Organizations
Other Games
gamesdonequick940
Counter-Strike
PGL121
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 11 non-featured ]
StarCraft 2
• davetesta48
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Upcoming Events
Korean StarCraft League
40m
CranKy Ducklings
7h 40m
IPSL
15h 40m
dxtr13 vs OldBoy
Napoleon vs Doodle
LAN Event
15h 40m
Lambo vs Clem
Scarlett vs TriGGeR
ByuN vs TBD
Zoun vs TBD
BSL 21
17h 40m
Gosudark vs Kyrie
Gypsy vs OyAji
UltrA vs Radley
Dandy vs Ptak
Replay Cast
20h 40m
Sparkling Tuna Cup
1d 7h
WardiTV Korean Royale
1d 9h
IPSL
1d 15h
JDConan vs WIZARD
WolFix vs Cross
LAN Event
1d 15h
[ Show More ]
BSL 21
1d 17h
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
2 days
Wardi Open
2 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
4 days
The PondCast
5 days
RSL Revival
5 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
BSL Season 21
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.