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Pick Your Power Mafia 2!

Forum Index > TL Mafia
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1 2 3 4 Next All
rastaban
Profile Blog Joined May 2010
United States2294 Posts
August 06 2010 05:46 GMT
#27
/in, this sounds like a blast!
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
rastaban
Profile Blog Joined May 2010
United States2294 Posts
August 06 2010 16:20 GMT
#29
On August 06 2010 19:29 Radfield wrote:
Show nested quote +
On August 06 2010 05:27 Ace wrote:


On August 06 2010 01:10 Radfield wrote:
No more Impatient Mason, that's too bad. It has huge potential as a fun role.

As far as Bullet Bill goes, which players are carrying guns? All mafia, both Vigilantes, the SK and the Jack?

Edit: I assume that this is following a strict day/night cycle just like PYP1. IE, Day always ends at 9PM EST


I kept thinking about Impatient Mason and realized it could probably be the most abusive role in the game in the right hands so I took it out ^_^.




Yeah, I was planning on taking the Impatient Mason role if I was Town this game. I had a decent plan of action and it would've been super fun for me

I feel like no one is ever going to take Alignment Cop. With a 50% chance of getting a useless role(naive and paranoid), and 3 or 4 other good investigative roles out there, it's just too much to risk your pick on.


Also, just a little reminder to everyone. After the draft you will need to PM the role you want to Ace, he's not going to PM you to ask. Last game like 5 of the 20 people didn't choose a role, which made things way harder for town then they needed to be.


Thanks for the heads up on that. Do we know the draft order of people before or after role picking.


do I say hey I pick [1][1] Godfather

do I pick [1][1] find out I am 12th in the list and then say dang I guess the GF role is surely taken being the best townie role possible so I will take the less used DT role?


Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
rastaban
Profile Blog Joined May 2010
United States2294 Posts
August 06 2010 20:47 GMT
#31
Thanks, will the serial killer also be aware of his role? (so he doesn't waste his pick on the bulletproof vest)
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
rastaban
Profile Blog Joined May 2010
United States2294 Posts
Last Edited: 2010-08-06 21:00:51
August 06 2010 21:00 GMT
#33
On August 07 2010 05:58 Ace wrote:
Yea before you pick you'll all get a role PM. The SK will know he/she is bulletproof from the start, assuming he/she reads the role PM ^_^


assumptions can be deadly
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
rastaban
Profile Blog Joined May 2010
United States2294 Posts
August 18 2010 18:47 GMT
#58
On August 19 2010 03:16 Ace wrote:
I'm so tempted to add some other roles to this:

Framer to give scum some way of combating potential investigation roles that can't be killed

Town Framer would be lulz.

Also close to adding a special role called Prince of Darkness that has a 1 shot ability to send the game into 2 consecutive night phases.


do eet!!!!!!

Really though, sounds awesome.. might force the town to try and grab some lesser roles to stop the mafia from taking them.
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
rastaban
Profile Blog Joined May 2010
United States2294 Posts
Last Edited: 2010-08-18 21:59:02
August 18 2010 21:58 GMT
#63
According to my newbie analysis factoring in the two new roles(darkness,framer) puts the tallies at:

Mafia: 143
Town: 144
Cereal: 117

This was made rating all abilities on a scale of 1-10 regarding there usefulness for each side. The Compulsive Vig being the only role scored differently, is listed as a 15 for Scum and 20 for SK.
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
rastaban
Profile Blog Joined May 2010
United States2294 Posts
August 18 2010 22:30 GMT
#65
On August 19 2010 07:19 Pandain wrote:
So town can pick Godfather as well? hehe. SK Godfather would be beast.


I thought so at first, but he already shows innocent to alignment checks so it isn't as useful as I thought,
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
rastaban
Profile Blog Joined May 2010
United States2294 Posts
August 19 2010 15:11 GMT
#81
On August 19 2010 13:32 DarthThienAn wrote:
Show nested quote +
On August 19 2010 13:16 JeeJee wrote:
On August 19 2010 13:09 DarthThienAn wrote:
On August 19 2010 13:02 JeeJee wrote:
On August 19 2010 12:50 DarthThienAn wrote:

On August 19 2010 12:18 JeeJee wrote:
btw i'm shotgunning 1/1

same.


do you not know how shotgun works? once i call it, you can't call it you fool

You didn't call no blitz :D


u never said blitz tho
so i shotgun 1/1 no blitz
gg u
+ Show Spoiler +
p.s. never heard of no blitz before lol. had to urbandictionary it

true story. in that case, i'm ignoring you and going 1/1. :D


MWHAHAHAHA while you were all arguing over this I am secretly planning on taking 2/1 since everyone will quickly take first ensuring my spot in first since no one would ever think of this plan. FOOLS!!!
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
rastaban
Profile Blog Joined May 2010
United States2294 Posts
Last Edited: 2010-08-19 18:30:46
August 19 2010 18:30 GMT
#84
Can you answer on how the doctor/cop variants are selected. For example:

Are they already predetermined and in a given order, e.g. first doc is week, second is insane .

Are they assigned after they are chosen randomly (RNG)

Will they be assigned based on how you think it will best balance the game (stronger variants if the town has week roles, weaker variants if they don't


Thanks
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
rastaban
Profile Blog Joined May 2010
United States2294 Posts
August 20 2010 14:22 GMT
#97
On August 20 2010 23:08 DarthThienAn wrote:
What does "Vanilla Scum" in my PM mean?

jk, where are dem PMs yo

The secret is this game is all about icecream, I got chocolate townie. (Best mafia game ever?)

But yeah, I think the post was from ~7 hours ago.
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
rastaban
Profile Blog Joined May 2010
United States2294 Posts
August 20 2010 16:29 GMT
#115
at work right now, will try and catch up over lunch break. Quick scan, I think Pandain is right about town organizing, we want to get the most/best picks possible. I have a spreadsheet on the role values that I compiles ranking them for each side.

I don't have an opinion on claiming our numbers yet. I think though it is probably best to hold off until it is thought through (that means holding off on picking your number as well).

I have been reading the previous PYP game and hopefully we can learn from it. Town seems to have faired well that game so it is probably a good reference.
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
rastaban
Profile Blog Joined May 2010
United States2294 Posts
August 20 2010 17:15 GMT
#116
Looking over it, I like pandain's plan. Mafia will be organizing to pick their numbers so if we all organize we negate the bonus that they would normally have. Either by us working together and the scum ignoring it, or forcing the scum to work with us so they can't follow the mafia plan.
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
rastaban
Profile Blog Joined May 2010
United States2294 Posts
August 20 2010 17:26 GMT
#117
Oh, also I wanted to get this LIST out, it is the power roles as I see them. This doesn't incorporate the value of denying a role since that would make it much harder to rate these and will depend on the person. So a role like GF is bad for town good for mafia, but it might be worth taking to deny mafia the role.

One of the things we really need to decide is how we want to play this round and what information to reveal,

Is it better for town to deny powerful roles from the mafia or to get powerful town roles instead. Obviously we will need to balance this out but looking at the extreme ends of things can really help with deciding how we want to do this.

Normally Mafia KP is to be 1/10 of total players, in this case it would be 2. and drop down once enough were dead. The game is counting on the mafia getting roles to compensate for this. Meaning if we can deny them the roles they want the town will be almost guaranteed to win.

If instead we go for critical town power roles we make it hard for mafia to hide since we can lynch anything anti-town. (framers and GFs etc). and if we coordinate well we have so many blues, that even with their power roles the mafia won't be able to keep up.

Now we aren't picking roles yet, just numbers but I wanted to get these ideas out there for town who haven't been able to review the previous game. It will help you in the choices you make this game.
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
rastaban
Profile Blog Joined May 2010
United States2294 Posts
August 20 2010 17:45 GMT
#120
Darkness is a horrible town role, and if taken should never be used. If someone uses it knowingly they should be lynched immediately. The reason is it denies town information and it keeps a lynch from occurring. It is no different than having everyone come in and voting abstain.


Alignment cop checks someone, Jack of all Trades also checks same person. We find out whether alignment cop is verified or not.
This doesn't work as mafia can get this role too, though we can find out if he is insane etc (or is that what you meant).

Headed back to work now, I will be back in a few hours hopefully but I will keep tabs and can post on my break if needed. Yay weekend is almost here.
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
rastaban
Profile Blog Joined May 2010
United States2294 Posts
August 20 2010 18:06 GMT
#123
On August 21 2010 02:51 Pandain wrote:
Show nested quote +
On August 21 2010 02:45 rastaban wrote:
Darkness is a horrible town role, and if taken should never be used. If someone uses it knowingly they should be lynched immediately. The reason is it denies town information and it keeps a lynch from occurring. It is no different than having everyone come in and voting abstain.


Elaborate? I agree it should only be used in extreme situations(such as some SK's dead...more blue's not shooting other blue's due to misinformation/guessing) However I do see some potential in such circumstances where we can quickly get vital info.
However...if the threat of mafia gets to great or SK's are too rampant or we don't have good roles, than I agree it should never be used.

Show nested quote +

Alignment cop checks someone, Jack of all Trades also checks same person. We find out whether alignment cop is verified or not.
This doesn't work as mafia can get this role too, though we can find out if he is insane etc (or is that what you meant).



Whoops...that's what I meant. We find out whether he is insane or not. Combine that with darkness(TO BE DECIDED, and if we have compulsive vigi or the such, and even then risky.) and we will have a town circle after the first night.

Again, these are ALL ideas. Just commenting on them as we haven't even picked roles yet n.n



I guess I can't see where it is ever useful (well maybe 1 but it is so far out there that I don't consider it) to the town.Darkness eliminates a whole day phase, that includes a lynch and discussion. The town always wants more time, but this doesn't do that, it eliminates discussion making it easier for mafia to hide, and eliminates lynches, the only real way town has of killing mafia (except for some possible night roles). How are you ever seeing this used for the towns benefit? The town could always just not reach majority if for some reason we wanted to to waste a lynch (this should be never though)
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
rastaban
Profile Blog Joined May 2010
United States2294 Posts
August 20 2010 19:00 GMT
#129
Radfield, I haven't gotten to read your whole post yet, but I did want to let you know the watcher this game is not the same as in most games "at night you can choose to watch a player and receive information in the form of how many people visited the target that night." so it looks like he only gets a number and not any roles, you will see on my list that I have it rated fairly low for this reason. I think it is a fairly useless role for all teams. I am sure there are ways it could be used but off hand knowing if 1 or 5 people visited someone at night isn't very useful.
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
rastaban
Profile Blog Joined May 2010
United States2294 Posts
August 20 2010 22:46 GMT
#166
Well since we are calling numbers I will take 3, because it is a sweet number!

Just read through you plan Radfield... not sure how I feel about using percentages for picking roles. I am not sure of its befits, it seems like we would net a lot of vanilla roles from overlap. Maybe it is worth it though.

I think we should probably hold off on planning out what roles go where based on draft picks because we are giving the mafia more information than they need. IE mafia can plan to have the spot 4-6 or something knowing that is the section where a certain role goes so they can keep it from being in play. I agree that order doesn't matter too much right now. There is a lot of power in being near the bottom. We just need to think about how to assign roles after the pick rather than before.
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
rastaban
Profile Blog Joined May 2010
United States2294 Posts
August 20 2010 23:35 GMT
#178
On August 21 2010 08:28 Bill Murray wrote:
Also, darth, do you mind taking 2? JeeJee sort of shotguned 1 first, and don't give me any blitz bullshit.


I posted 3, don't forget me!
When assuredly we will, if the mafia we kill
Of the plan, I am a fan
The mafia have no class, they can kiss my boot

This rhyming stuff is a lot harder than I thought it would be
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
rastaban
Profile Blog Joined May 2010
United States2294 Posts
August 20 2010 23:36 GMT
#179
EBWOP
Win assuredly we will, if the mafia we kill

wow I can't even get 4 lines spelled right.
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
rastaban
Profile Blog Joined May 2010
United States2294 Posts
August 22 2010 03:18 GMT
#293
On August 22 2010 08:49 ~OpZ~ wrote:
yalli'm waiting for the picking to say anything. thanks.



I have been thinking about it and actually this is probably the best course of action. The more we plan our actions in this phase the more chance we have a mafia infiltration. I have some ideas on how we should go about role picking but I think we need to wait till the actual picking stage before we plan anything about roles.
Tyler: "...damn it, that's StarCraft. Opening doors is what we do. Being the first to find food is the greatest pleasure a player can have!"
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