![[image loading]](http://www.teamliquid.net/staff/Kennigit/WeeklyRoundUp/WEEKLYROUNDUPBIG.png)
By Saracen
Tournaments: Who's the top dog in the pro scene this week? Find out here!
Community: We're here to cover all of the big important stuff that you, the community, do.
Blizzard: Love them or hate them, you can't deny that you're just dying to know what they're up to.
From the Top: Get to know your favorite players just a little bit better.
Down the Rabbit Hole: Follow detective Pokebunny as he gets to the dirt of our SC2 Forum's biggest controversies (or starts up his own).
Blast from the Past: Join us as we take a stroll down memory lane and visit the most influential articles in SC2's history.
Thread of the Week: Quality SC2 threads are a dime a dozen these days, which makes us appreciate these gems all the more.
Map of the Week: Looking for something to spice up your SC2 experience? Well look no further, as we bring you the best of what the talented community of SC2 mappers has to offer.
A deathly pall envelops the world. Cracked and weary, the scorched earth stands, trembling, on its last legs. The jaws of hell open wide, and the land itself crumbles and falls to the brimstone abyss. You look around. Pillars of smoke and ash rise from the earth's charred corpse and mountains of fire erupt from the dust. But suddenly, a blinding beam falls from the heavens, piercing the gloom and death and destruction below. The sky cracks open, bathing the earth in a sea of light. And from the sky descends our savior, our messiah, the light of our world. The beta has returned.
![[image loading]](/staff/Saracen/WeeklyRoundUp/Week81.jpg)
The second coming...
Really? It's finally back? You bet your Beta-starved ass it is! And after a few kinks here and there, it's up and running as smooth as can be. So grab your keyboard and mouse, put on your game face, and get ready to buckle down and grind until your fingers bleed.
![[image loading]](/staff/Saracen/WeeklyRoundUp/Week82.jpg)
Practice, practice, practice. And eat some kimchi.
![[image loading]](http://www.teamliquid.net/staff/Kennigit/WeeklyRoundUp/TOURNAMENTS.png)
Well, folks, it looks like we're back in business. Though there's no word on the Asian front about tournaments abrewing, we've got more than we can handle here in the good old USA.
SC2 Beta Re-Uptake Open
Sheth has done it again, trouncing the competition in this phase two tournament and winning himself a nice congratulations. But even though the dust has settled and the valiant slained lay before our champion's feet, it's no time to rest. Because red_hq will be hosting a King of the Hill (in the same thread) next Saturday that you won't want to miss.
Open Wolf Cup 2!
Our resident SC2 Strategy Forum hero, MorroW, just won himself a cool $50, trouncing HuK 3-0 in the finals after edging out Sheth 2-1 in the semis and beating KawaiiRice at the beginning of his tournament run. It's worth noting that MorroW only dropped a single game. So congratulations again to our Swedish superhero, as well as our brave challenger HuK. Well fought, men!
Be on the lookout next week, folks, because this is just the beginning! In particular, keep your eyes peeled for the Global Gamers SC2 Invitational and the Micro Macro 2 World Tournament. Providing some of the largest prize pools in any SC2 tournament to date, these events are definitely must-sees.
![[image loading]](http://www.teamliquid.net/staff/Kennigit/WeeklyRoundUp/COMMUNITIY.png)
Yes, the Beta is back in business, and as we all know, that means the community is back in action as well. Like Lazarus from the grave, the community has revived, and we're again terrorizing the forums in full force. Let's take a little peek at what we've been up to this past week, shall we?
As we all know, a whole new phase means a whole new account. On a lonely server with zero friends. Want to find your old practice partners again? Start your search here. But watch out: a new patch brings new changes. Having trouble finding your autosaved replays? This thread will help you out. Or maybe you're frustrated that your units don't attack when they spawn anymore. We've got a whole thread dedicated to complaining about the change right here. Or maybe you just want to sit back, relax, and roll some hilariously stupid AI? Well, those days are long gone. Yes, it's the veritable Rise of the Machines, as Blizzard's new and improved resource cheating AI thrashes unsuspecting victims left and right. And if you're into Starcraft lore, I hope you didn't miss the never-before-seen Xel'Naga unit snapshots.
But maybe you're one of the sad and unlucky bunch who still doesn't have a key. Despair not, for we have a thread that's just for you. So please, don't make your own. If you still come out empty handed, you could try your luck at the writing game, with a shot to win plenty of awesome Blizzard goodies. And be sure to check out JP's 7th podcast about everything you're missing. And for all you professional mappers out there, don't forget to check out the complete BW to SC2 map ports thread. The sheer quantity of quality stuff in that thread is breathtaking. And finally, want to talk Strategy? By all means, discuss and debate your heart out. But make sure to keep the Strategy Forum Guidelines in mind while you're at it. Here's an excellent example of a good discussion thread to get you started: [D] Protoss 2/1/1.
![[image loading]](http://www.teamliquid.net/staff/Kennigit/WeeklyRoundUp/BLIZZARD.png)
The Beta is back for round two, and it's bringing along a familiar face. Yes, it's patching time again, and now the count is up to sixteen. Did you miss the good old days when you could pop up a burrowed infestor and wreak havoc on a mineral line with fungal growth and infested terrans? Or maybe you had always argued that the ultra should be perma-buffed? Or maybe you just like the plethora of new achievements? Well, then this patch is for you! Though on paper it looks like a simple "let's go back to the way things used to be" fix, don't be fooled! There's more to this patch than meets the eye (thanks, Zelniq)! But as of now, only a week remains. So let's make the most of it, shall we?
In case you were without internet for the past week, Blizzard tossed around the idea of making B.Net forums Real-ID. If you haven't checked out that thread already, be sure to make a quick stop. It gives us a small taste of real names on the internet, and the hilarity that ensues. And do not fear, for Real-ID is one law that will never pass the community floor.
![[image loading]](/staff/Saracen/WeeklyRoundUp/Week83.jpg)
Real-ID, you shall not pass!
This week, we've nabbed your favorite up and coming American Zerg, Sheth, and sat down with him for a nice long chat. Find out what he has to say about dropping out of the TSL, fun plays with the infestor, and what Root is looking for in potential recruits! He also shares his number one tip for improving, as well as a few things to look out for in the near future (one of them being that's he's now a coach for GosuCoaching!). All this and more in the full interview below!
TL: So tell us a bit about yourself. What's your story?
Sheth: My name is Shawn Simon. I've been known fairly well on SC:BW as ChOseN. Lately I've switched names to Sheth for SC2. I played in a lot of leagues and tournaments back in SC1 and I was a pretty solid player. Played for teams such as MYM, Excello, and LighT. Now I'm playing SC2 for team Root and happy to be there!
TL: You were also in the TSL. What's the story behind that?
Sheth: Yea I was in both qualifiers for TSL. In the first TSL I quit college and made it up to the #1 spot on the ladder for a while. I was one of the few people with an even record with Draco at the time. I stopped playing and I still made the top 48, however I decided that I should go back to college and the only way for me to do that was to stop playing SC. As for TSL 2 I was 2nd in ladder for a bit, never caught Idra the punk, and then my car got crashed and I quit to work full time to pay for that...
+ Show Spoiler [Click me] +
Sheth: My name is Shawn Simon. I've been known fairly well on SC:BW as ChOseN. Lately I've switched names to Sheth for SC2. I played in a lot of leagues and tournaments back in SC1 and I was a pretty solid player. Played for teams such as MYM, Excello, and LighT. Now I'm playing SC2 for team Root and happy to be there!
TL: You were also in the TSL. What's the story behind that?
Sheth: Yea I was in both qualifiers for TSL. In the first TSL I quit college and made it up to the #1 spot on the ladder for a while. I was one of the few people with an even record with Draco at the time. I stopped playing and I still made the top 48, however I decided that I should go back to college and the only way for me to do that was to stop playing SC. As for TSL 2 I was 2nd in ladder for a bit, never caught Idra the punk, and then my car got crashed and I quit to work full time to pay for that...
TL: Ouch that sucks.
Sheth: Yeah... I didn't even crash it. My friend did. ^^;
TL: A reliable source told me something about you skipping church (for TSL).
Sheth: Haha yea I'm a very religious person. I had spent less time out in service, I'm a Jehovah's Witness so it was good to quit sc for a bit and get more time in doing that. That didn't have any thing to do with why I quit though. Just a nice perk. XD
TL: Cool cool. By the way, you mentioned college. How's that going, if you don't mind the stalkers?
Sheth: Not at all. Florida Gulf Coast Univeristy is where I go. And besides with B.Net 2.0 I'll probably have to type my address or something. -.-
TL: Haha. Does it have a CSL team?
Sheth: Sadly, it doesn't. The closest player who plays SC well in Florida is either CatZ or Game. If you include Nero then you have like all the good SC players in Florida.
TL: Since you mentioned B.Net 2.0, what are your thoughts about it and the new Real-ID thing?
Sheth: B.Net 2.0 I think would be absolutely fine with cross realm. Chat channels would be nice... but not nessecary. And with adding a real name to it, well for gosugamers.net and other sites I've already put up my name and picture so its not a big deal. I don't think people should be forced to do it though. Kinda like all sorts of social things, its never fun if you HAVE to put a photo.
TL: True. So what can you tell us about your team?
Sheth: Plenty. Our website should be done fairly soon. It probably will open coinciding with sc2 beta. Um as for the players, there all pretty solid. We have alot of the areas covered so we can practice with ppl on our team and feel like we have a pretty overall confidence against others. We have some who like cheese and then there are a few like me who like macro. qxc and me will hopefully be team captains whenever cw's start up. Catz and Drew are awesome leaders and we've all been on vent alot.
TL: And do you know some of them personally? Like maybe Catz?
Sheth: I've actually never met any of them in person. I will meet Catz at the next LAN, though! The South Florida LAN or the SoCal LAN if we can scrape up the money to fly there. Yeah, there's another one coming up soon, so I'm sure I'll be there. I've known Catz for forever though, so it seems like I know him personally.
TL: Can you tell us a bit about your recruitment policy?
Sheth: Right now, we have just about the perfect race ratio of 3-3-3 so we're not actively looking for more. Actually, I think we may have four Zergs, even. So if you do well in NA tournaments and seem good mannered, then we'll consider ya! Surprisingly, the mannered thing is really important because we want people who are mature and willing to go "pro" for SC2. ^^ And since it's a business technically, we don't want anyone giving us a bad name.
TL: Speaking of which, are there any good up and coming players we should be on the lookout for that maybe we haven't heard so much about yet?
Sheth: If you haven't heard about KiWiKaKi, then that will be a pleasant surprise. ^^
TL: Haha. I mean players that aren't a part of root.
Sheth: Hmmm! Let me think then... I really don't know. It's been a while and the only person who I can remember from Beta who's not that well know, but was pretty good, is a little punk kid named Ostojiy.
TL: Alright. Let's talk about balance. What do you think about it, and have you taken a look at patch 16 yet?
Sheth: Yes, I've seen patch 16. It definitely seems to just be a reverting to old stuff patch. Infested terrans back on infestors is a pretty good move, though. There were a lot of fun things to do with then, and they were kind of useless on overseers. I think balance is fairly good, however I think that as Protoss gets better they will figure out that corrupters aren't the most amazing counter to colossi, and perhaps the PvZ balance will lean towards P. As of now, I don't know, though. It's been a while since I've played the Beta, so of course I have plenty of new ideas!
TL: What kind of "fun things" and "new ideas" are you talking about? Care to share your secrets?
Sheth: With infestors that can move while burrowed, you can do tons of fun stuff like have 4 of them pop out at a 3rd base and spit up 12 infested terrans. Or bring 10 infestors and have them spit out 50 infested terrans and kill the whole CC. =P Also, you can really embarass people with lke an army of 20 infestors popping out 80 infested terrans after fungal growthing an entire army 10 times. ^^
TL: Haha sounds fun to mess around with. Have there been any patch changes in the past that you've really liked or hated?
Sheth: Tanks auto-fire is stupid. Don't know why they made factories 50 minerals cheaper, or why they made SCVs 15 hp less, but I'm not that well versed in PvT balance. But they chose weird things to buff and nerf. Like, the roach food nerf was obviously the worst patch ever.
TL: As a completely unbiased fellow Zerg player, I agree. What about your favorite and least favorite matchups?
Sheth: I love ZvP and ZvT, and ZvZ is ok... but it's usually just baneling micro that decides it. I prefer games where it's all based on macro and with ZvZ, no matter how you put it, it just isn't.
TL: You were Zerg in SC:BW as well, right?
Sheth: Yes, I'm not one of those crazy race switchers. Gotta love ultralisks even if they're not so ultra in SC2.
TL: So is that your favorite unit? And why'd you choose Zerg in the first place?
Sheth: The ultralisk is definitely my favorite unit. They were the best. I could kill 20 marines with 1 ultralisk. It would take me sooo many hydras or zerglings to win ZvT and I hated lurker micro, so I would always just rush ultras. I beat Strelok in one fairly large tournament with 2 base ultralisks, without mutas or lurkers. It's actually probably the only time I beat Strelok in a tournament, but it was pretty awesome for me to win with a build order no one else was using at the time. And I picked Zerg because if you can't beat 'em, join 'em. :D
TL: Does that mean you were having trouble against Zerg when you first started?
Sheth: Yeah, when I was first playing T or P, a Z would always do some cool drop. And I was sooo bad against drop Zergs because at a low level, if a Zerg dropped 4 lurkers at your mineral line when you weren't ready, it was sooo deadly. Even at a high level, on some maps a quick lurker rush is almost unstoppable, like on Medusa. But I was never good at drops. I just liked having the option.
TL: So how is the race different now than it was in SC:BW? Do you like the changes?
Sheth: They made starcraft 2 zerg much more heavily based on positional attacks, timings and macro instead of micro. I was never the best at that micro, so I really like the changes... but on the flip side you really should need micro to be at the top and I feel that without amazing micro (SC1 scourge and defiler micro), you can still be pretty good with good builds and timings. Especially on some maps... kulas cough cough
TL: Speaking of maps, thoughts?
Sheth: With more player created maps I'm excited to see what people come up with. Gold as a natural? Gold as a main? A hostile unit before you can get to your natural? A hostile zergling that you have to micro against before you can mine your main? All the different things players can make with this editor should be super exciting, and as long as they don't make Gorky Island 2.0 I'll be happy.
TL: What about the current map pool?
Sheth: Ah well I think Desert Oasis is less of a zerg map then people think. I think any map with a ramp far away from your natural makes it nearly impossible to safely defend against P attacks for instance. Or even on Kulas when they just break the rocks, or Blistering Sands for that matter... Although for some reason I like that map a lot.
TL: So you've written a ZvP guide that's been pretty popular. Any word on a ZvT guide?
Sheth: Yes I've written up a lot of it already. I'm waiting to talk to Machine about it, actually. I've realized that without beta its very dificult for me to explain ZvT. I don't rememeber the exact early build orders despite testing them out on YABOT, and I don't want to post something that I'm not really behind myself... so yeah, I'm kind of waiting.
TL: And are you ever worried that the guides will become obsolute, what with the game changing so fast?
Sheth: Nope, not really. A lot of the basics I mentioned in the guide applied for SC1, and I'm sure that as long as this doesn't turn into a HoN or LoL game, it will apply to SC2 as well. Sure, the early openings might be different, but I don't think they'll make any huge changes at this point so close to release.
TL: So you don't think the standard play will change much over time?
Sheth: I dont think anyone really knows the standard play... but I think that within the next 2 months people will have a fairly standard 5 minutes of play down for each match up. For instance in all zvps people will go 14 hatch 13 pool on 4 player maps and 15 pool 14 hatch on 2 player maps... Just picking to random build orders, but you see what I mean. However there will always be micro heavy builds like 2gate or 1gate at 9 or reaper rush... But hopefully people will learn how to counter those.
TL: So sort of like how 12hatching was pretty standard in SC1. At least in ZvT.
Sheth: Yeah, exactly. The most "solid" build order that provides the best opportunity to prevent cheese.
TL: So do you still follow progaming?
Sheth: I haven't watched any SC1 since I started playing SC2. SC2 just seems much smoother. It's easier for me to control my units. And I can do it without 10 hours a day spent training in a chamber. =P
TL: Hah. Who was your favorite pro, then? And what was it that got you into Starcraft?
Sheth: My favorite was probably sAviOr. He just did so many amazing things on some maps that I thought Zerg would never be able to win on.
TL: What are your thoughts on the match fixing scandal?
Sheth: Depressing. Especially since, for a time, I truly thought with his micro and mindset he could beat anyone... He clearly would have rather just made money. As for how I got into Starcraft, after work every day I would spend time at my friends house playing Starcraft on the N64. We got "good" laugh from it and eventually just switched into SC:BW on the interweb. And then after getting pissed off at the hackers on fastest and hunters, I decided to try some 1v1 games. And boom, loved it. However I was still an east player... so until GiTM and my friend David (Game) came along and brought me to euro and then iCCup I was just a punk east trash talker.
TL: And now you're one of the best.
Sheth: Haha well hopefully I'll be one of the best at SC2! Only time will tell, I think. Hey did you know I will be a coach for GosuCoaching.com whenever beta comes back up?
TL: Oh really? That's awesome. Do you have any practicing tips for potential students, then?
Sheth: Yes. For SC1, there's this quote that I love: "The difference between a pro and an amatuer zerg player was that while an amateur makes mutalisks at 35/59 and a pro makes mutalisks at 35/59, while micro'ing the mutalisks the pro will have used all the extra larva to make drones and zerglings while the amatuer won't have quite as many." So I think the point is that even if you have a timing build order for an attack, during that attack you still have to focus alot of your attention on your macro.
TL: That's a very useful thing to keep in mind. Always plan and play for the future, even if you're busy with an attack or harass. By the way, it seems that you visit TL a lot (Note: Sheth is amazingly fast at replying to PMs), but you don't post too frequently. What are your thoughts on TL?
Sheth: I've been on TL since 2006 or so. I think its an exremely special community that I havn't found anywhere else. IdrA's bet match vs Smuft just cracked me up. However posting is something I used to hate cuz there were a lot of people who would just randomly bash whatever you said. I didn't want to fight anyone on TL. Even when I made my zvp guide I got a few dicks posting stuff like why did you post this trash? But now I'm old enough that I can just be like "oh wow another dick I've seen enough of you and not start a flame war." Also, people telling me they'd 2-0 me was always a way to get me mad, especially if I had no idea who they were.
TL: Haha. If that's the case, I challenge you to a BO3! I can 2-0 you any time! But we should probably be wrapping up. Any last words?
Sheth: Hah. I hope the beta is up by the time this interview is posted! Also, hopefully people will check out root gaming's website, as well as gosucoaching's in the near future! I think both will have great tools for both beginners and advanced players. Also, I hope Team Liquid will agree to a CW with us! Also, thanks a lot to CatZ, QXC, KiWiKaKi, and Artosis for all the practice games. I will have a facebook and twitter, but not yet! Also, CatZ is an amazing artist, and he's going to put a lot of interesting pictures up for me. Like caricatures, I think.
TL: Well we'll have to be sure to check that out. Thanks for the interview, and good luck in the future!
Battle.net 2 Socialism - Overstepping or Overreaction?
By Pokebunny
With Blizzard's recent move to change their forums to Real ID, a lot of questions were thrown up about Blizzard's attitude towards eSports and the privacy of the community. Even though the move did not end up going through, the prospect of it shocked the community. The immediate reaction from everyone, including myself, was that of astonishment and dismay - the internet has always been treated separately from our real-life affairs. However, I implore you to consider Blizzard's idea of an ideal eSports world as a step in the right direction. While facebook integration and Real ID may not be at the top of your SC2 wishlist, we should be thinking about how this exemplifies Blizzard's goal of being a Western eSports pioneer.
The moves Blizzard has made regarding Bnet 2 have all had a common theme - tying in the real-life connections that people cherish into gaming. While you may be thinking of the immediate problems that can arise with your name on the internet, Blizzard does have a sound plan to bring eSports into the Western world. By connecting gaming to your real life, you show that you aren't afraid to be seen as a gamer. The only way that eSports can become mainstream is if it is recognized by the people that are not involved with it. While there may be short term problems with Blizzard's actions, it is important to look to the future, where everyone sees eSports as mainstream rather than a niche hobby.
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The unlikeliest of heroes...
Let's imagine it's week two of the Beta. We've been giving a brand spanking new shiny set of units to play with. The possibilities seem endless. Join Insane in this amazing battle report showcasing the mastermind behind the power of the Swarm: the infestor. Who says Zerg can't be fun?
The Mechanics of SC2 [Part 1]
Though written a while ago, this thread is certainly not outdated. It goes into the nitty gritty, explaining the pathfinding engine differences between SC1 and SC2. Ever wonder why everything just seems so much more glidey and smooth in SC2? Or why it's so much harder to flank in SC1? This will tell you all that and more. It's definitely one of the best technical threads buried in the SC2 forums to date. I can't wait for part 2.
ChessCraft
![[image loading]](/staff/Saracen/WeeklyRoundUp/Week85.jpg)
This is what you get when you put together the best strategy game of all time and the best RTS ever made. I'm not going to beat around the bush: this map, made by progammer, is simply amazing. The first time I played it, I was at a loss for words. It perfectly ports Chess into the Starcraft world, which should be great for those of you master strategists out there. Like remember Wizard's chess in Harry Potter, where you got to watch the pieces completely slaughter each other? It's like that, except a hundred times better. It's got a pretty and manageable user interface, great on-board graphics, and cute animations. Hell, it's even got a ghost riding an ultralisk. What more could you ask for? Sexy Youtube videos, you say? You've got it!
Fun: 8 (It's fucking Chess. Don't tell me you don't like Chess)
Creativity: 9 (progammer, you are amazing. Hats off to you!)
Smoothness: 9 (Add a clock and an option to view the minimap from black's point of view, and this map would be absolutely perfect)
But don't take my word for it. Let the masses decide!
I'm a lame and prefer Checkers and Warcraft 3. (17)
I'm lame and like neither chess nor sex. (11)
138 total votes
Your vote: How is it?
(Vote): It's like sex. But with chess pieces. And in a good way.
(Vote): I'm lame and like neither chess nor sex.
(Vote): I'm a lame and prefer Checkers and Warcraft 3.
You know the drill. Here's some more feedback polls!
Much better! This week's column was very insightful! (11)
38 total votes
Your vote: How's Pokebunny Doing?
(Vote): Much better! This week's column was very insightful!
(Vote): What are you talking about? Pokebunny's always been great!
Liquid`Tyler (aka Nony) (52)
Liquid`Nazgul (aka Nazgul) (23)
Liquid`Jinro (aka FrozenArbiter) (21)
Saracen (aka Mr. Awesome) (17)
205 total votes
Your vote: Future Interviewee?
(Vote): Liquid`Tyler (aka Nony)
(Vote): Liquid`Jinro (aka FrozenArbiter)
(Vote): Liquid`TLO (aka ips.radio)
(Vote): Liquid`Nazgul (aka Nazgul)
(Vote): Saracen (aka Mr. Awesome)
Pokebunny's column (24)
The interview (11)
Tournaments section (5)
Map of the week (5)
Blast from the past (3)
Blizzard section (2)
Thread of the week (2)
Community section (0)
101 total votes
Your vote: The one thing I didn't read was...
(Vote): Tournaments section
(Vote): Community section
(Vote): Blizzard section
(Vote): The interview
(Vote): Pokebunny's column
(Vote): Blast from the past
(Vote): Thread of the week
(Vote): Map of the week
(Vote): Who am I kidding? I read everything, and it was great!
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