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All the difficulties are available now:
Easy Medium Hard Very Hard Insane
Only played vs Insane and Very Hard. Insane resource cheats, receives 7 minerals and 6 gas per trip. Very hard does not, though it has good timing and seems like decent BOs so far.
Only played 1 game vs each so not sure how many builds they have but they are a decent challenge as of now.
Heading out for now, let me know what builds you find them doing, can post replays tomorrow.
Known builds: + Show Spoiler +PvP Insane: - 1 Base Warp Gate Rush (Steppes of War)
PvP Very Hard: - 1 Gate Core into Immortal & Nexus (Blistering Sands)
Edit: Thanks
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Insane gets 7 minerals per trip and 6 gas.
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i found very hard pretty normal, i was able to out macro without harass
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They don't really micro, but I think they may target fire sometimes... maybe I just imagined it in the one game I played versus v hard.
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How is this compared to Green Tea AI, is it better ? I mean the normal version of Green Tea and the Very Hard Ai of blizzard
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How does it compare against Starcrack/GreenTea/etc?
Edit: Ninja'd. :X
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I can't create a custom game, I've downloaded a few maps and relogged several times. When I select "create game" it just grays out. Anyone have this problem?
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only played a 8 player ffa with 7 insane (for achievement)
seems like they scout around a lot, but to me it seems like they maphack anyway
also obvious resource cheats
pretty agressive if you close by, but not that smart. if you lift off or island expand or something they won't drop you or build air or anything.
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On July 08 2010 13:01 Nexic wrote: I can't create a custom game, I've downloaded a few maps and relogged several times. When I select "create game" it just grays out. Anyone have this problem?
Just wait it's just super laggy. Create it and then wait like 10 minutes
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Gotcha. Not sure if I should bother waiting or just mess around in a build order tester like the past month -_-
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Tried on very hard first, beat it easily.
Then I went up to insane. So far I've only done against terran and all I've seen is nonstop pumping of marine/marauders with no teching or expanding. My guess is that they only tech if the game goes on long enough.
The first few I just got rolled by their first attack, since I was trying to tech. Then I just said screw it and proxy gated, and won pretty easily. They seem to go very light on the defense at the beginning, making them vulnerable to rushes. I think it made 3 raxes before the first marine.
Overall, the Insane AI seems decently difficult, albeit extremely predictable. I'm going back to try winning a straight up game again, so we'll see how it goes. I might try turtling up to see if they tech/expand in the late game.
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Lol you proxy gated..
Maybe try a more defensive build and ninja expand? Does the AI even scout? testestestestest
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The AI is very poor. They pretty much took Very Easy and gave it a higher APM cap and bonus resource turn-ins. They've actually run themselves out of money because they don't expand and mine out. The only part that makes them threatening is when their bonus money kicks in early-in and they get a lot of units. After that they gradually run themselves into the ground by refusing to upgrade, expand, or tech.
I have not played Green Tea or anything but I'm pretty sure anyone with Galaxy knowledge could walk in and make the AI's build orders somewhat coherent (Dual robo before warp gates? wuh?) and make them expand more and they would be far more dangerous.
As it is the Zerg basically made Roaches to fight my carriers off of one base 25 minutes into the game.
Also I'm pretty sure the Insane AI can see units above a cliff without vision, but I need to test this more thoroughly.
Very disappointing but mechanically the AI has improved over the earlier AI; it just needs direction.
/e
To go more elaborate into the AI's major weaknesses;
The AI does not fully saturate its bases (20 drones with saturated gasses). Early on the resource bonus gives it a significant advantage. The Zerg built 3 hatcheries and acquired 2 queens. However, when the time came to made units it quickly bottomed out in cash and did not expand for another 12 minutes; by the its main was almost dry. It did not make extractors on that expansion until the ones in its main were dry and it was out of gas. At several points early on it was sitting on 1k minerals and 2k gas while doing nothing; it should have been aggressively expanding, clearly.
Having built AI's in sc1 to take advantage of free money from a purely macro standpoint it was downright painful to watch this AI.
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On July 08 2010 13:56 IskatuMesk wrote: The AI is very poor. They pretty much took Very Easy and gave it a higher APM cap and bonus resource turn-ins. They've actually run themselves out of money because they don't expand and mine out. The only part that makes them threatening is when their bonus money kicks in early-in and they get a lot of units. After that they gradually run themselves into the ground by refusing to upgrade, expand, or tech.
I have not played Green Tea or anything but I'm pretty sure anyone with Galaxy knowledge could walk in and make the AI's build orders somewhat coherent (Dual robo before warp gates? wuh?) and make them expand more and they would be far more dangerous.
As it is the Zerg basically made Roaches to fight my carriers off of one base 25 minutes into the game.
Ya, the AI is bad. I tried insane my first game as terran versus random(zerg). I didn't really know what to expect, but I scouted him, he had way more money than he should had so I knew it was a cheating AI. Once I defended the first couple rushes, because they don't expo, I pulled ahead in late game and just rolled him with the perfect combos.
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Very quickly played a game against very hard (highest non-cheating) and it was piss poor.
I was able to hold off a single-base roach push with two stalkers and micro. AI def needs to get a bit smarter.
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I haven't been able to play any games but it sounds like GreenTea is better than this AI, dissapointing
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Okay, so I tried turtling up against Terran to see what he would do. I fast expanded on Lost Temple and walled myself in with nothing but cannons.
The first few attacks he ran up to my front door and apparently saw that he couldn't win, and retreated. This happened several times before he decided to get Battlecruisers. By the end of the game (around 30 mins) he had expanded to his natural, the gold, and the island. Eventually I got mined out and overwhelmed by brute force MMM and BCs. He also made several ravens and ghosts, and just a few vikings.
Some other interesting things I noted: - He had one medivac constantly scouting the entire map. - They do scout with an SCV at the beginning, but what they see doesn't seem to influence the build. I think it's more to find out where you are. - Built several factories, but never produced anything out of them. - SCV transferred to new expansions. - Got a nuke(!) but never used it ( ) - 600 average APM, peaking at around 2300.
So basically, the AI likes brute force, but is not particularly intelligent. At all. In all likelihood, it will pretty much stick to one build and remain almost completely predictable. Seems to be your typical video game AI. I'm a little disappointed that they didn't make it more interesting, but hopefully they'll put some more work into it after release.
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The AI is done terribly. Greentea is better, Auir is better, Strategy AI, is better, heck most AI scripts that people made are better. The Insane AI is a terrible idea. Playing against a computer with extra minerals is probably degrading to your skill since the timings are different from normal games.
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This explains everything. I was playing Insane and I just couldn't figure out why the computer pumped out so much units in such a short time span. I've played enough games to know little things like "At this time, this player should and shouldn't have..." etc etc.
Here I thought my skills were so rusty and diminished, only to find out the insane AI is just cheating. Gave me one heck of a game though.
As far as I'm concerned, it does help me keep me alert and play more intensely for an AI.
But the AI is just terrible really. I still noticed some old AI behaviors and it just isn't quite smart.
Btw, if you're wondering, a good way to play the AI is just load up the map editor, load a map, change player 2 to computer, computer AI, change your race, etc etc, edit the preference [Test document] or something and set your difficulty and whatnot and actually test the map.
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On July 08 2010 14:41 MiyaviTeddy wrote: This explains everything. I was playing Insane and I just couldn't figure out why the computer pumped out so much units in such a short time span. I've played enough games to know little things like "At this time, this player should and shouldn't have..." etc etc.
Here I thought my skills were so rusty and diminished, only to find out the insane AI is just cheating. Gave me one heck of a game though.
As far as I'm concerned, it does help me keep me alert and play more intensely for an AI.
But the AI is just terrible really. I still noticed some old AI behaviors and it just isn't quite smart.
Btw, if you're wondering, a good way to play the AI is just load up the map editor, load a map, change player 2 to computer, computer AI, change your race, etc etc, edit the preference [Test document] or something and set your difficulty and whatnot and actually test the map.
Blizzard codes AIs for casuals clearly, and casuals see 'Insane' as 'should be un-beatable' and so they make it cheat with extra resources.
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