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On July 08 2010 23:04 habermas wrote: What do you mean by "real AI"? They are scripted in the same way as the others.
This isn't well-known, but Blizzard AIs are in fact true artificial intelligences complete with consciousness. They pass the Turing test. A Blizzard task force is investigating the moral implications of killing them as we speak.
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On July 08 2010 21:30 Dionyseus wrote:Blizzard has said that the AI in SC2 will be better than any AI they ever created, but after winning this game and seeing the posts in this thread I doubt that will happen, its micro and strategy is just awful.
Haha yeah it's pretty awful, even the brood war AI could be pretty deadly, I don't think have outdone themselves at all.
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On July 12 2010 02:28 Usyless wrote:Show nested quote +On July 08 2010 23:04 habermas wrote: What do you mean by "real AI"? They are scripted in the same way as the others. This isn't well-known, but Blizzard AIs are in fact true artificial intelligences complete with consciousness. They pass the Turing test. A Blizzard task force is investigating the moral implications of killing them as we speak.
That's exactly what i thought when he said "real AI". SkyNet, anyone?
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ok update my gf beat the "hard" difficulty level now on her like 5th game of starcraft ever.
she is not a gamer, at all, the only game she plays is rockband once a month and super smash bros like once a month. lol.
she sat void rays and zealots as the computer poured broodlords ultras and some corrupters into them, and then sent her whole army a-click to the back of his main. so hilarious.
tldr: my retarded girlfriend who doesnt play video games beat a "hard" level AI player with voidrays
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On July 12 2010 03:23 pheus wrote:Show nested quote +On July 08 2010 21:30 Dionyseus wrote:Blizzard has said that the AI in SC2 will be better than any AI they ever created, but after winning this game and seeing the posts in this thread I doubt that will happen, its micro and strategy is just awful. Haha yeah it's pretty awful, even the brood war AI could be pretty deadly, I don't think have outdone themselves at all. it's kinda sad considering how there have been numerous AI micro projects for BW. You would've imagined that Blizzard would take some of those and adapted them into their AI :\
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It wouldn't surprise me if an AI could only work if it had some kind of way to evaluate its gamestate, based on a hierarchical tree of high-level possibilities to be programmed by the AI maintainers, and based on that decided to take its next action. In any case, key is that someone maintains an AI, since after all it cannot learn on its own while there is continious strategical development among players.
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I tried playing against Very Hard and it is not very hard 
It was protoss and built a lot of Archons+gateways units against my roach/hydra  if those archons were HT with storm it would have won.
I do not even remember it using any FF. Very disappointing is the lack of effort by Blizzard. Great Tea is way more challenging then this.
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plz roo type out to avoid more humiliation you get.
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Insane AI should be pretty decent for practicing defending against a strong early game push.
Hopefully they will add more build orders and intelligent reactions down the road.
People could also just use the editor or some other program to either improve the existing AI's or create totally new ones.
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Anyone tried playing as Terran versus Protoss on Very Hard?
Any tips to counter its early rush?
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On July 15 2010 04:21 psychobolt wrote: Anyone tried playing as Terran versus Protoss on Very Hard?
Any tips to counter its early rush?
About anything works. Some of the easiest things are walling off with tanks or go marine/ghost.
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I'll be honest and say that I'm having trouble as a Zerg against very hard Terran. Easy enough to rush spellings and banelings after a couple tries. But having trouble playing more standard game against them.
Oh well, guess I need to get better.
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it seems they are compensating the unpolished AI with stuff like greater resources and APM.
hopefully they actually work the AI to be better and better instead of leaving it in this state.
i found insane was pretty difficult..i thought they did an awesome job of programming, but i guess they just took the ez way out to make them harder.
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I can say that Very Hard settings is even easy for a casual player like me. I have a 40-60 APM and it's too easy to defeat the computer. It's very predictable and not at all fun.
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I just now beat 2 insane AI on my own... so dissapointing how poor their ai is.
basically just turtled super super hard, and then when I got a strong voidray/ carrier force I won the game... despite the fact the AI new I was going air...
really dissapointing
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