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[D] New AIs - Page 2

Forum Index > SC2 General
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MiyaviTeddy
Profile Blog Joined October 2008
Canada697 Posts
July 08 2010 06:01 GMT
#21
On July 08 2010 14:54 SichuanPanda wrote:
Show nested quote +
On July 08 2010 14:41 MiyaviTeddy wrote:
This explains everything. I was playing Insane and I just couldn't figure out why the computer pumped out so much units in such a short time span. I've played enough games to know little things like "At this time, this player should and shouldn't have..." etc etc.

Here I thought my skills were so rusty and diminished, only to find out the insane AI is just cheating. Gave me one heck of a game though.

As far as I'm concerned, it does help me keep me alert and play more intensely for an AI.

But the AI is just terrible really. I still noticed some old AI behaviors and it just isn't quite smart.

Btw, if you're wondering, a good way to play the AI is just load up the map editor, load a map, change player 2 to computer, computer AI, change your race, etc etc, edit the preference [Test document] or something and set your difficulty and whatnot and actually test the map.


Blizzard codes AIs for casuals clearly, and casuals see 'Insane' as 'should be un-beatable' and so they make it cheat with extra resources.


Can you imagine blizzard just taking third-party AIs like Dark Green Tea and whatnot and implemented into SC2?
Aiyeeeee
semantics
Profile Blog Joined November 2009
10040 Posts
July 08 2010 06:03 GMT
#22
On July 08 2010 12:50 kNyTTyM wrote:
Insane gets 7 minerals per trip and 6 gas.

figures ai cheat again was hoping for a bit more but i guess it's okay if insane cheats after all it's insane.
Sabresandiego
Profile Joined July 2010
United States227 Posts
July 08 2010 06:09 GMT
#23
Why is it that some random person can make an AI (green tea) that is better than the AI someone who is getting paid 100k a year at blizzard can make?
Terran
Equalizer
Profile Joined April 2010
Canada115 Posts
Last Edited: 2010-07-08 06:11:27
July 08 2010 06:11 GMT
#24
A well written cheating AI should not be beatable...

At least they made a decent AI editor so I think we will see the "home made" AI's get respectably good over time. I don't think Blizzard will put in the time to make their own AI spectacular.
The person who says it cannot be done, should not interrupt the person doing it.
Ndugu
Profile Blog Joined May 2010
United States1078 Posts
July 08 2010 06:12 GMT
#25
As others have said, I really hope Blizzard works to bring this AI up to par with those others have released.
iKill[ShocK]
Profile Blog Joined July 2008
Vietnam3530 Posts
July 08 2010 06:20 GMT
#26
wow no wonder why i was getting crushed by insane A.I
"WTF WHERE DID ALL THESE SHIT COME FROM"
<3 Kim Taeyeon
Arcalious
Profile Joined March 2010
United States213 Posts
July 08 2010 06:33 GMT
#27
I'm not surprised at the poor AI implementation by Blizzard. It would take a serious effort to make the AI really good and considering SC2 at the higher levels is a PvP game, it does not make sense for them to spend the amount of resources it would take to create a high level AI. Leave that to the map makers. Now, if they can just fix the server so I can create a game... that would be great.
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
July 08 2010 06:41 GMT
#28
i must say i really dont understand the appeal of playing against AI when you could just as easily play against other people.

why would you ever choose to play against ai over real people? just think its so much more interesting.
Notorious-B.I.G
Profile Joined February 2010
77 Posts
July 08 2010 06:42 GMT
#29
i was hoping the the ais would be harder
skyR
Profile Joined July 2009
Canada13817 Posts
July 08 2010 06:44 GMT
#30
On July 08 2010 15:41 Subversion wrote:why would you ever choose to play against ai over real people? just think its so much more interesting.


To play with friends who don't play SC2 as their primary game or to teach a friend that's new to the game.
SnowJob
Profile Joined April 2010
United States21 Posts
July 08 2010 06:49 GMT
#31
In a few months Blizzard should take the best player-made AI and add in special achievements for beating it. Something of that nature would be cool.
Zeta Two
Profile Joined April 2010
Sweden21 Posts
July 08 2010 06:50 GMT
#32
On July 08 2010 15:44 skyR wrote:

To play with friends who don't play SC2 as their primary game or to teach a friend that's new to the game.


And personally I think that this, like several other said before, is why the A.I. doesn't have to better than it is right now. It would just be a waste of resources.
If people do not believe that mathematics is simple, it is only because they do not realize how complicated life is."
sjschmidt93
Profile Joined April 2010
United States2518 Posts
July 08 2010 06:53 GMT
#33
I wish they had more difficulties. Ones that would give even the best player troubles. I want IdrA to be challenged when he plays "super duper omega supreme fucked up hard."
My grandpa could've proxied better, and not only does he have arthritis, he's also dead. -Sean "Day[9]" Plott
Satallgeese
Profile Blog Joined April 2010
United States239 Posts
July 08 2010 06:57 GMT
#34
Lol, the AI still could be in beta, just like the rest of the game. Maybe Blizz is still working on some harder AI but just hasn't patched it in yet. Hell, the game isn't even out yet and the phase 2 of the beta has been out less than six hours!
A good player practices until he gets it right. A great player practices until he can't get it wrong.
knyttym
Profile Blog Joined December 2006
United States5797 Posts
July 08 2010 07:01 GMT
#35
On July 08 2010 15:53 sjschmidt93 wrote:
I wish they had more difficulties. Ones that would give even the best player troubles. I want IdrA to be challenged when he plays "super duper omega supreme fucked up hard."


Play a straight on macro game against green racer. Don't touch it at all in the early game and you got a stupidly hard fight on your hands.
Onlinejaguar
Profile Joined April 2010
Australia2823 Posts
July 08 2010 07:04 GMT
#36
The AI is garbage but i got a feeling its meant to be that way. I think it will be useful for testing build speeds in a somewhat real arena. Still cant use it to practice strategy or tactics in any useful way.
NeoLearner
Profile Blog Joined January 2010
Belgium1847 Posts
July 08 2010 07:05 GMT
#37
On July 08 2010 15:41 Subversion wrote:
i must say i really dont understand the appeal of playing against AI when you could just as easily play against other people.

why would you ever choose to play against ai over real people? just think its so much more interesting.


I can think of some reasons, although you wont hear me say they are a good idea.

1) Some people just like winning consistently. An AI gives you this. These are the kinds of people who will complain that the AI is too easy but still like to beat it 25 times in a row. While secretly hoping that it won't get any harder...

2) To try out some build orders/mechanics/"useful skills toi have".
Yes, you could much better use something like YABOT.
However, some (casual) people wouldn't know where to get something like that.
Yes, you could much better play against a friend to try stuff out.
However, some people don't have friends who play Starcraft.

3) For some people the AI is challenging enough as it is. Keep in mind that there are a bunch of leagues below diamond/platinum/whatever it's called now...

4) The most important thing IMO, for some people it is daunting to play online against another player. The very first time you do this, you are waaaaaaay out of your comfort zone.

All of these make some people play AI. I think, with the new Blizzard-coded trainings (hotkeys, timings, macro, micro, ...) more people will step up to the plate.
Bankai - Correlation does not imply causation
IskatuMesk
Profile Blog Joined October 2008
Canada969 Posts
July 08 2010 07:09 GMT
#38
The AI isn't just bad it's horribly inefficient. The huge amount of APM is from nonstop spam that occurs when even nothing is really happening (Averaging 700APM when all you have is some overlords and burrowed roaches while I waste your base with carriers? Really?)

Incidentally this CPU overhead gets significant when there's a lot of computers in action doing nothing besides spamming useless commands at insane speeds.
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
Last Edited: 2010-07-08 12:36:51
July 08 2010 12:30 GMT
#39
I think I beat the Very Hard ai, PvP at Steppes Of War, and I've only been ranked as high as Gold. It outmacroed me a little but its micro and strategy was awful, it tried to pursue me into my base and it lost most of its army inside my ramp as my stalkers were taking free shots on its zealots and the AI's stalkers were barely hitting me because of the location.

Blizzard has said that the AI in SC2 will be better than any AI they ever created, but after winning this game and seeing the posts in this thread I doubt that will happen, its micro and strategy is just awful.

Here's the replay: [url blocked]
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
artanis2
Profile Joined April 2010
United States732 Posts
July 08 2010 13:30 GMT
#40
It seems like it would be trivial to build an AI that scales well. They can all use the same builds but then scale the difficulty by limiting APM to human levels. Blizz has the ability, I wonder why they would slack like this?
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