GreentTea and so on are just scripted events with hardcoded BO's
so I think it's normal that it is easier to beat atm, maybe they will upgrade it sometime but I dont think it's one of the major features of the game
Forum Index > SC2 General |
Daxten
Germany127 Posts
GreentTea and so on are just scripted events with hardcoded BO's so I think it's normal that it is easier to beat atm, maybe they will upgrade it sometime but I dont think it's one of the major features of the game | ||
habermas
United Kingdom304 Posts
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Dionyseus
United States2068 Posts
On July 08 2010 21:30 Dionyseus wrote: I think I beat the Very Hard ai, PvP at Steppes Of War, and I've only been ranked as high as Gold. It outmacroed me a little but its micro and strategy was awful, it tried to pursue me into my base and it lost most of its army inside my ramp as my stalkers were taking free shots on its zealots and the AI's stalkers were barely hitting me because of the location. Blizzard has said that the AI in SC2 will be better than any AI they ever created, but after winning this game and seeing the posts in this thread I doubt that will happen, its micro and strategy is just awful. Here's the replay: [url blocked] Watching the replay I notice the AI only made 2 gates vs my 4 gates. Pretty weak. | ||
Peekaboo
Canada219 Posts
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aeoliant
Canada361 Posts
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pencilcase
United States330 Posts
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BlasiuS
United States2405 Posts
On July 08 2010 15:41 Subversion wrote: why would you ever choose to play against ai over real people? achievements of course | ||
Sanguinarius
United States3427 Posts
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CharlieMurphy
United States22895 Posts
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The_Pacifist
United States540 Posts
On July 09 2010 02:54 BlasiuS wrote: Show nested quote + On July 08 2010 15:41 Subversion wrote: why would you ever choose to play against ai over real people? achievements of course BlasiuS has achieved "1000 Posts!" Congratulations! | ||
Rabiator
Germany3948 Posts
In Warcraft 2 there were three very clearly defined AIs: Land, Sea, Air and they were unable to switch between these tactics. Lets hope the SC2 AIs are smart enough to "evolve"; they dont seem to be atm. | ||
Noelani
55 Posts
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Cedstick
Canada3336 Posts
One-base Roach to Hydra One-base Banelings to Roach Both times I was starting with the goal of Hellion-FE (but adapting to a one-base play based on his builds.) Ended the games before I could see what else it'd do. | ||
Raelcun
United States3747 Posts
Insane toss always seems to scout and poke with zealots a little bit then suddenly has zealot/sentry/immortal/stalker ramming down your throat. Once again it doesn't seem to ever tech past this point even when allowed to take the map. Terran likes marauders and tanks left alone long enough it will eventually make banshees as well. None of the Insane AI ever really progress to true lategame strategies though so if you can live long enough you can usually just play for the lategame. edit: Though interestingly enough I cannon rushed the terran AI for my Insane Blitz achievement and havent been able to do it again since it always pulls half the workers as soon as I start the pylon even if it's out of sight range so I'm not sure if the AI learns or just cheats and I got extremely lucky in the couple second window as it only seems to pull workers if it has no fighting units. edit2: The AI doesnt appear to adapt to the player either most of my observations about late game Insane AI is by taking an island and turtling to a mega air army. None of the AIs really built any solid anti Air whenever I did this nor did it really figure out how to kill me on the island. The zerg will nydus to an island toe xpand but doesn't seem to use thema ggressively. | ||
mmp
United States2130 Posts
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superman.
65 Posts
i think she's ready for medium too hahaha | ||
Baarn
United States2702 Posts
On July 08 2010 22:48 Daxten wrote: Blizzards AI = real AI GreentTea and so on are just scripted events with hardcoded BO's so I think it's normal that it is easier to beat atm, maybe they will upgrade it sometime but I dont think it's one of the major features of the game Blizzard AI x3 can be managed by a bot pretty handily/d+ player. It's all about barricade management against more than one and/or cheating opponent when they rush you. | ||
sechkie
United States334 Posts
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Tech231
United States90 Posts
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Brazen[six]
Canada203 Posts
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