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[D] New AIs - Page 3

Forum Index > SC2 General
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Prev 1 2 3 4 Next All
Daxten
Profile Joined October 2009
Germany127 Posts
Last Edited: 2010-07-08 13:49:30
July 08 2010 13:48 GMT
#41
Blizzards AI = real AI

GreentTea and so on are just scripted events with hardcoded BO's

so I think it's normal that it is easier to beat atm, maybe they will upgrade it sometime but I dont think it's one of the major features of the game
habermas
Profile Joined June 2010
United Kingdom304 Posts
July 08 2010 14:04 GMT
#42
What do you mean by "real AI"? They are scripted in the same way as the others.
Dionyseus
Profile Blog Joined December 2004
United States2068 Posts
July 08 2010 14:45 GMT
#43
On July 08 2010 21:30 Dionyseus wrote:
I think I beat the Very Hard ai, PvP at Steppes Of War, and I've only been ranked as high as Gold. It outmacroed me a little but its micro and strategy was awful, it tried to pursue me into my base and it lost most of its army inside my ramp as my stalkers were taking free shots on its zealots and the AI's stalkers were barely hitting me because of the location.

Blizzard has said that the AI in SC2 will be better than any AI they ever created, but after winning this game and seeing the posts in this thread I doubt that will happen, its micro and strategy is just awful.

Here's the replay: [url blocked]


Watching the replay I notice the AI only made 2 gates vs my 4 gates. Pretty weak.
9/5/10 P acct: NA D 10,683 651pts 69w56L http://sc2ranks.com/char/us/290365/LetoAtreides T acct: NA D 16,137 553pts 70w67L http://sc2ranks.com/char/us/1560008/Khrone Z: NA G 16,058 465pts 28w26L http://www.sc2ranks.com/us/1997354/Omnius
Peekaboo
Profile Joined May 2010
Canada219 Posts
July 08 2010 17:32 GMT
#44
Blizzard should buy Greentea. The Blizzard ai is shamefully poor. I could go on-and-on but all I'll say is..... sheesh.
You loved me as a loser but now you're worried that I just might win. -L. Cohen
aeoliant
Profile Blog Joined June 2010
Canada361 Posts
July 08 2010 17:39 GMT
#45
I played a funny game agaisnt the insane ai where he roach all-in'd me and busted into my base. Meanwhile I had 1 void ray killing all his buildings. The ai just came in, killed my nexus and then ran back to it's base. I won. haha
pencilcase
Profile Joined September 2007
United States330 Posts
July 08 2010 17:43 GMT
#46
Yea, seems like the AI only poses a threat to casual players.
BlasiuS
Profile Blog Joined September 2007
United States2405 Posts
July 08 2010 17:54 GMT
#47
On July 08 2010 15:41 Subversion wrote:
why would you ever choose to play against ai over real people?


achievements of course
next week on Everybody Loves HypnoToad:
Sanguinarius
Profile Joined January 2010
United States3427 Posts
July 08 2010 18:41 GMT
#48
I tried an Insane last night, but besides the resource cheating, they really weren't that much more intelligent, and not as hard as good humans.
Your strength is just an accident arising from the weakness of others -Heart of Darkness
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
July 11 2010 01:02 GMT
#49
I can't seem to beat 4 very hard terrans as terran I've got a build but it's been really tough so far (the other insane comp achievements were easy).
..and then I would, ya know, check em'. (Aka SpoR)
The_Pacifist
Profile Blog Joined May 2010
United States540 Posts
July 11 2010 01:05 GMT
#50
On July 09 2010 02:54 BlasiuS wrote:
Show nested quote +
On July 08 2010 15:41 Subversion wrote:
why would you ever choose to play against ai over real people?


achievements of course


BlasiuS has achieved "1000 Posts!" Congratulations!
Rabiator
Profile Joined March 2010
Germany3948 Posts
July 11 2010 03:41 GMT
#51
Personally I think the AI is a nice way for a beginner / low level player to train against early pressure. In Bronze league you dont have serious early aggression and you dont know how to handle it well enough to survive. Learning to build against this is a nice thing, but it also has its limitations.

In Warcraft 2 there were three very clearly defined AIs: Land, Sea, Air and they were unable to switch between these tactics. Lets hope the SC2 AIs are smart enough to "evolve"; they dont seem to be atm.
If you cant say what you're meaning, you can never mean what you're saying.
Noelani
Profile Joined May 2010
55 Posts
July 11 2010 06:24 GMT
#52
It has 600apm... it's simply incomprehensible why it isn't the best player in the world...
Cedstick
Profile Blog Joined November 2009
Canada3336 Posts
July 11 2010 06:28 GMT
#53
Update the Known Builds. I've only had the Very Hard Zerg AI do one-base strats against me so far (as Terran):

One-base Roach to Hydra
One-base Banelings to Roach

Both times I was starting with the goal of Hellion-FE (but adapting to a one-base play based on his builds.)

Ended the games before I could see what else it'd do.
"What does Rivington do when he's not commentating?" "Drool." ~ Categorist
Raelcun
Profile Blog Joined March 2008
United States3747 Posts
Last Edited: 2010-07-11 07:46:28
July 11 2010 07:41 GMT
#54
INsane Zergs tend to always open roaches and go into roach/hydra they stay at lair tech and get a spire but never seem to actually use it. Insane as opposed to Very Hard will aggressively expand if you don't pressure it which makes it rather difficult seeing as it already resource cheats.

Insane toss always seems to scout and poke with zealots a little bit then suddenly has zealot/sentry/immortal/stalker ramming down your throat. Once again it doesn't seem to ever tech past this point even when allowed to take the map.

Terran likes marauders and tanks left alone long enough it will eventually make banshees as well. None of the Insane AI ever really progress to true lategame strategies though so if you can live long enough you can usually just play for the lategame.

edit: Though interestingly enough I cannon rushed the terran AI for my Insane Blitz achievement and havent been able to do it again since it always pulls half the workers as soon as I start the pylon even if it's out of sight range so I'm not sure if the AI learns or just cheats and I got extremely lucky in the couple second window as it only seems to pull workers if it has no fighting units.

edit2: The AI doesnt appear to adapt to the player either most of my observations about late game Insane AI is by taking an island and turtling to a mega air army. None of the AIs really built any solid anti Air whenever I did this nor did it really figure out how to kill me on the island. The zerg will nydus to an island toe xpand but doesn't seem to use thema ggressively.
mmp
Profile Blog Joined April 2009
United States2130 Posts
July 11 2010 07:57 GMT
#55
Considering Blizzard owns and has access to every replay of every game of SC2 ever played, I would be very disappointed if they didn't have AIs as strong as the world's best players. They have all of the experience of platinum players with which to train.
I (λ (foo) (and (<3 foo) ( T_T foo) (RAGE foo) )) Starcraft
superman.
Profile Joined July 2010
65 Posts
July 11 2010 07:58 GMT
#56
my girlfriend beat very easy and then easy on like her first 2 computer game (any computer game) matches ever. with my help of course, but still, it was sick, LOL

i think she's ready for medium too hahaha
Baarn
Profile Joined April 2010
United States2702 Posts
July 11 2010 08:12 GMT
#57
On July 08 2010 22:48 Daxten wrote:
Blizzards AI = real AI

GreentTea and so on are just scripted events with hardcoded BO's

so I think it's normal that it is easier to beat atm, maybe they will upgrade it sometime but I dont think it's one of the major features of the game


Blizzard AI x3 can be managed by a bot pretty handily/d+ player. It's all about barricade management against more than one and/or cheating opponent when they rush you.

There's no S in KT. :P
sechkie
Profile Blog Joined January 2010
United States334 Posts
July 11 2010 08:27 GMT
#58
I personally find the difficulty pretty similar to starcrack ai, atleast for the insane levels. Me and my friend tried to 2v2 the insane ai, but we just got rolled by the cheating timing attack since they attack together =[
Tech231
Profile Joined June 2010
United States90 Posts
July 11 2010 16:29 GMT
#59
Will be cool when they get to something like the BWAI project.
I may not have been born with a Silver Spoon, but I have a Shovel to bury YOU with. - Will C.
Brazen[six]
Profile Joined June 2010
Canada203 Posts
July 11 2010 17:16 GMT
#60
I dunno, I understand that the AI is not that great but I just see the AI game as a way to test out some build orders while getting attacked which can throw you off. It's something that I've been working on, and so far I'm finding it beneficial. Perhaps when I panic less when something tries to interrupt my build order, I'll find it much less useful.
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