• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 12:11
CET 17:11
KST 01:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL20] Finals Preview: Arrival10TL.net Map Contest #21: Voting10[ASL20] Ro4 Preview: Descent11Team TLMC #5: Winners Announced!3[ASL20] Ro8 Preview Pt2: Holding On9
Community News
Merivale 8 Open - LAN - Stellar Fest3Chinese SC2 server to reopen; live all-star event in Hangzhou22Weekly Cups (Oct 13-19): Clem Goes for Four3BSL Team A vs Koreans - Sat-Sun 16:00 CET10Weekly Cups (Oct 6-12): Four star herO8
StarCraft 2
General
RotterdaM "Serral is the GOAT, and it's not close" Could we add "Avoid Matchup" Feature for rankgame Chinese SC2 server to reopen; live all-star event in Hangzhou The New Patch Killed Mech! Weekly Cups (Oct 13-19): Clem Goes for Four
Tourneys
Crank Gathers Season 2: SC II Pro Teams Merivale 8 Open - LAN - Stellar Fest $5,000+ WardiTV 2025 Championship $3,500 WardiTV Korean Royale S4 Tenacious Turtle Tussle
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 496 Endless Infection Mutation # 495 Rest In Peace Mutation # 494 Unstable Environment Mutation # 493 Quick Killers
Brood War
General
ASL20 Pre-season Tier List ranking! [ASL20] Finals Preview: Arrival Is there anyway to get a private coach? BGH Auto Balance -> http://bghmmr.eu/ BSL Team A vs Koreans - Sat-Sun 16:00 CET
Tourneys
[ASL20] Grand Finals ASL final tickets help [ASL20] Semifinal A Small VOD Thread 2.0
Strategy
Soma's 9 hatch build from ASL Game 2 Simple Questions, Simple Answers Roaring Currents ASL final Relatively freeroll strategies
Other Games
General Games
Stormgate/Frost Giant Megathread General RTS Discussion Thread Path of Exile Nintendo Switch Thread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion LiquidDota to reintegrate into TL.net
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Russo-Ukrainian War Thread YouTube Thread The Chess Thread
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
Anime Discussion Thread [Manga] One Piece Korean Music Discussion Series you have seen recently... Movie Discussion!
Sports
Formula 1 Discussion 2024 - 2026 Football Thread MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 NBA General Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
The Benefits Of Limited Comm…
TrAiDoS
Sabrina was soooo lame on S…
Peanutsc
Our Last Hope in th…
KrillinFromwales
Certified Crazy
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1646 users

Spawn = Attack Move

Forum Index > SC2 General
Post a Reply
1 2 3 4 5 8 9 10 Next All
freshiie22
Profile Joined May 2010
Canada132 Posts
Last Edited: 2010-07-10 03:12:25
July 08 2010 01:10 GMT
#1
At All times remember i'm not complaining just My opinion so don't flame

So as many of us have woke up to find our Starcraft 2 being patched to the current v19. In this patch spawn'd units were changed from Attack move to RP (Rally Point) to Move to RP. Now i'm not trying to complain or anything, but this was one of the key features i like about Starcraft 2 over BW. Simply because u can set your RP of your Raxx your Gateway to a unit on the field, this helps to keep the army together and spawning units will engage enimy armies with the rest of your army. Now if we set our RP to a unit the future spawning units will simply follow it.

I mean yea sure you can just set your RP to beside your army, or telling the spawning units to attack move to army when spawn'd. I read somewhere about people saying this is good because it add to a list of things to do and not making the game play its self, and that while trying to proxy their spawn'd probe would attack the enemies scouting worker. I simply reply to that as BW was a great game but lacked allot of good game play mechanics such as if you have your eye off your spawning units for a second they would die. I know this probably frustrated allot of people as it did to me. Allot of people are forgetting that Starcraft 2 is not BW and therefore will have different game play and mechanics that we will all get use to. Now the problem when your trying to proxy it shouldn't be easy thats were you should have to micro your units because your getting an advantage so thats not even a valid argument, and i hope thats not why Blizz changed the spawning system.

Any ways leave your comments.
Don't Troll/Flame or anything bad or we might just have to use our real names too.
GLHF posting


Edit: (on my itouch 4 give grammer) ummm so we know beta is back, and I actually got to see how horrible this whole Move-RP is. eg.. was in game, and about 3-4 void rays were in my base. My game changing thors poped out, now i was all like YES. Then to my surprise i watched my idiot thors walk of to the rally point taking fully charged rays to their backs. Now if it could of just attacked before the VRays were in range i cuda killed off a few.


Now a reasonable fix for this like some one posted earlier, was make the option were the production building can toogle spawning units between A-Move and Move to RP, just like how you cant set SCV's to auto repair by right clicking repair. This way everyones happy

Thought blehh why not throw in a poll
Poll: Did you prefer Attack Move RP, Or will you like the Move RP better?

Attack Move RP (818)
 
64%

Move RP (454)
 
36%

1272 total votes

Your vote: Did you prefer Attack Move RP, Or will you like the Move RP better?

(Vote): Attack Move RP
(Vote): Move RP


Phase 1: Bronze League Rank 78. Phase 2: Silver Rank 45 .August 23: Platinum Rank 7 and climbing
Ethic
Profile Blog Joined November 2009
Canada439 Posts
July 08 2010 01:15 GMT
#2
A move command on an enemy unit automatically becomes an attack move...
SC2 ID: Ethic.791 - 1v1 DIAMOND - SHILOH UPSILON
Sixes
Profile Joined July 2010
Canada1123 Posts
July 08 2010 01:15 GMT
#3
I think the biggest thing (for me at least) will be the ability to rally my zerglings behind the hatchery when marines are attacking the front. As it is I always lose one of them at least before I can get them all to turn around and get out (and I start with egg selected spamming, but they always take 2 steps towards the marines first).

If I want an attack move it is much easier to select them in transition (or if it is to attack something really close just don't give them a rally point).
InTriX
Profile Joined July 2010
United Kingdom149 Posts
July 08 2010 01:15 GMT
#4
I prefered attack move waypoints but it shouldn't change too much. I asume waypointed gateways on scouting scvs would cause the unit spawned to attack that scv. However if not then rally points are kinda useless now. A lot of reasons for blizzard to change rally points and the biggest one probably just to make it feel more like bw instead of wc3, however I would like to have attack move points a lot more than move ones.

P.S notice how I attempted to use the words "a lot" a lot.
Life is Not worth Dying for.
Yokoblue
Profile Joined March 2010
Canada594 Posts
July 08 2010 01:16 GMT
#5
actually i like it better when the rally point was attack move... since you could rally it to your army while attacking... now u cant since if ur army is in the base and the other guy send the army behind you or something... all ur reinforcements will just die while "moving toward your army"
Master League playing Protoss and Zerg
R0YAL
Profile Blog Joined September 2009
United States1768 Posts
July 08 2010 01:17 GMT
#6
On July 08 2010 10:10 freshiie22 wrote:
At All times remember i'm not complaining just My opinion so don't flame

So as many of us have woke up to find our Starcraft 2 being patched to the current v19. In this patch spawn'd units were changed from Attack move to RP (Rally Point) to Move to RP. Now i'm not trying to complain or anything, but this was one of the key features i like about Starcraft 2 over BW. Simply because u can set your RP of your Raxx your Gateway to a unit on the field, this helps to keep the army together. Now if we set our RP to a unit the future spawning units will simply follow it.

I mean yea sure you can just set your RP to beside your army, or telling the spawning units to attack move to army when spawn'd. I read somewhere about people saying this is good because it add to a list of things to do and not making the game play its self, and that while trying to proxy their spawn'd probe would attack the enemies scouting worker. I simply reply to that as BW was a great game but lacked allot of good game play mechanics such as if you have your eye off your spawning units for a second they would die. I know this probably frustrated allot of people as it did to me. Allot of people are forgetting that Starcraft 2 is not BW and therefore will have different game play and mechanics that we will all get use to. Now the problem when your trying to proxy it shouldn't be easy thats were you should have to micro your units because your getting an advantage so thats not even a valid argument, and i hope thats not why Blizz changed the spawning system.

Any ways leave your comments.
Don't Troll/Flame or anything bad or we might just have to use our real names too.
GLHF posting

what? I dont understand how this makes any sense at all...
Absence of evidence is not evidence of absence.
blabber
Profile Blog Joined June 2007
United States4448 Posts
Last Edited: 2010-07-08 01:20:07
July 08 2010 01:19 GMT
#7
On July 08 2010 10:15 InTriX wrote:
I prefered attack move waypoints but it shouldn't change too much. I asume waypointed gateways on scouting scvs would cause the unit spawned to attack that scv. However if not then rally points are kinda useless now. A lot of reasons for blizzard to change rally points and the biggest one probably just to make it feel more like bw instead of wc3, however I would like to have attack move points a lot more than move ones.

P.S notice how I attempted to use the words "a lot" a lot.

war3's rally points weren't attack-move iirc

I think the reason is to enforce the notion that you have complete control over everything. You rally point your hatcheries to the center of the map, so you expect all the units to end up there. You're not going to have any units wandering around attacking a stray scv or something. All your units are going to be where you told them to be
blabberrrrr
cive
Profile Blog Joined May 2010
Canada370 Posts
July 08 2010 01:19 GMT
#8
I thought rally = attack-move made things more difficult. With rally = move, it gets the new units to the rally point asap. i used to hate when they would stop to kill an overlord when i need them to keep the pressure on the opponent or having a massive battle.
Play Terran
freshiie22
Profile Joined May 2010
Canada132 Posts
July 08 2010 01:20 GMT
#9
On July 08 2010 10:16 Yokoblue wrote:
actually i like it better when the rally point was attack move... since you could rally it to your army while attacking... now u cant since if ur army is in the base and the other guy send the army behind you or something... all ur reinforcements will just die while "moving toward your army"

thats what i'm saying, but then agen the patch just came out today and none of us actually got to play yet so we don't even know if it works like how we think, but hey i'm board so lets talk about something while beta take 4ever
Phase 1: Bronze League Rank 78. Phase 2: Silver Rank 45 .August 23: Platinum Rank 7 and climbing
Eeeegor
Profile Joined April 2005
Australia809 Posts
July 08 2010 01:20 GMT
#10
I'm actually a fan of units rallying by move, not by attack-move. Hate my rallied units chasing scouts around when they should be going where I told them. I don't have any issues with selecting them to make them attack when needed
Day9 Made Me Do It
Rotodyne
Profile Blog Joined July 2005
United States2263 Posts
July 08 2010 01:21 GMT
#11
I think there are benefits to both ways. Maybe they should have made an option to choose which one you want, although this would clutter the UI.

If I had to pick one or the other I would pick move command. I don't want the enemy purposely luring my incoming units away while I'm busy microing in his base. Of course someone can use the argument "you should have good enough micro to pay attention to your units". But I think luring units away with a probe is more like abusing a bug in the game than an actual strategical decision
I can only play starcraft when I am shit canned. IPXZERG is a god.
Bosu
Profile Blog Joined June 2008
United States3247 Posts
July 08 2010 01:22 GMT
#12
Attack move on rally was terrible. I lost countless games because zerglings ran to their deaths instead of running to the rally. Even if you are boxing over them when they hatch and sending them back its often too late for many of them.
#1 Kwanro Fan
rifi
Profile Joined February 2010
United States74 Posts
Last Edited: 2010-07-08 01:23:21
July 08 2010 01:22 GMT
#13
On July 08 2010 10:16 Yokoblue wrote:
actually i like it better when the rally point was attack move... since you could rally it to your army while attacking... now u cant since if ur army is in the base and the other guy send the army behind you or something... all ur reinforcements will just die while "moving toward your army"


Your reinforcements would die anyways if they were cut off, now you just need to pay a little more attention to them, or in some cases less attention.
Crisium
Profile Blog Joined February 2010
United States1618 Posts
July 08 2010 01:22 GMT
#14
Blizzard still doesn't get it. Don't worry, I'll let you all in on how Rally Point should be.

Have a toggle option for Rally-Move and Rally-Attack Move. Holy crap, how was the solution so simple? The default should be Rally-Move, but Attack Move undoubtedly has its uses as well.

It could be like toggling Autocast on and off - just right click on the Rally Point symbol to switch between Move and Attack move.

Why the hell not?
Broodwar and Stork forever! List of BW players with most Ro16, Ro8: http://tinyurl.com/BWRo16-Ro8
freshiie22
Profile Joined May 2010
Canada132 Posts
July 08 2010 01:22 GMT
#15
On July 08 2010 10:20 Eeeegor wrote:
I'm actually a fan of units rallying by move, not by attack-move. Hate my rallied units chasing scouts around when they should be going where I told them. I don't have any issues with selecting them to make them attack when needed

well this goes both ways we can simply attack move our units and you can put yours on hold
Phase 1: Bronze League Rank 78. Phase 2: Silver Rank 45 .August 23: Platinum Rank 7 and climbing
MorroW
Profile Joined August 2008
Sweden3522 Posts
Last Edited: 2010-07-08 01:24:33
July 08 2010 01:23 GMT
#16
i love how literally everyone who is against a hard game drags the good ol "this is sc2 not bw" like its a bad thing. ideally u would copy as much as possible from bw cause its by far best esport game and lived longest but yet as soon as something sounds like its similar to bw, for example this rally point then immediately its a bad thing

i dont see why blizz just dont divide the rally into a move-rally and a attack-rally like worker-rally and general-rally, whats so bad about this lol

just give the move-rally the normal click as hotkey or R if u may and then click. then if u wanna attack rally u click A then on the ground
Progamerpls no copy pasterino
fantomex
Profile Joined June 2009
United States313 Posts
July 08 2010 01:23 GMT
#17
Its an unfortunate change but not the end of the world. Maybe just a sign the end of the world is coming but not the end of the world itself.
Replay or GTFO
InTriX
Profile Joined July 2010
United Kingdom149 Posts
July 08 2010 01:23 GMT
#18
While double gating zerg it was irritating when a zealot would attack a scouting drone however I would easily notice the scouting drone and tell my zealot what I wanted him to do.

With just movement It would take longer to notice a zealot running head first into a zergling meaning the ling will either get a free hit/2 or will be able to avoid my zealot.

Granted it wont be hard to select all zealots when they spawn to issue an attack move, however it means I have to go back to my base to macro properly (also it doubles the time required to macro).

P.S. zealot is just an example unit.
Life is Not worth Dying for.
Pablols
Profile Joined August 2009
Chile519 Posts
July 08 2010 01:25 GMT
#19
i think this is great because a few units intercepting reinforcements will make games more fun to watch, this things, like drops and worker harrasment, are awesome
freshiie22
Profile Joined May 2010
Canada132 Posts
July 08 2010 01:25 GMT
#20
On July 08 2010 10:22 Crisium wrote:
Blizzard still doesn't get it. Don't worry, I'll let you all in on how Rally Point should be.

Have a toggle option for Rally-Move and Rally-Attack Move. Holy crap, how was the solution so simple? The default should be Rally-Move, but Attack Move undoubtedly has its uses as well.

It could be like toggling Autocast on and off - just right click on the Rally Point symbol to switch between Move and Attack move.

Why the hell not?

I PRESSED LIKE
if i was on facebook. i like that tho thats what they should do
Phase 1: Bronze League Rank 78. Phase 2: Silver Rank 45 .August 23: Platinum Rank 7 and climbing
1 2 3 4 5 8 9 10 Next All
Please log in or register to reply.
Live Events Refresh
BSL Team A[vengers]
14:00
vs Korea
Gypsy vs nOOBLIVE!
JDConan vs ScanLIVE!
ZZZero.O94
LiquipediaDiscussion
CrankTV Team League
13:00
Preliminary Stage: 3 Bo5s
Team Liquid vs Shopify RebellionLIVE!
Team Vitality vs Team Falcon
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Railgan 333
IndyStarCraft 56
White-Ra 32
MindelVK 3
StarCraft: Brood War
Movie 1676
Dewaltoss 106
ZZZero.O 94
ToSsGirL 38
sas.Sziky 25
iFU.spx 7
Terrorterran 7
Dota 2
qojqva4233
Dendi1176
KheZu562
Fuzer 237
canceldota112
Counter-Strike
fl0m140
Super Smash Bros
Mew2King72
Westballz43
Heroes of the Storm
Khaldor466
Liquid`Hasu280
Other Games
singsing2473
B2W.Neo980
KnowMe328
Hui .246
XcaliburYe110
ArmadaUGS56
Organizations
Counter-Strike
PGL14739
StarCraft: Brood War
Kim Chul Min (afreeca) 13
StarCraft 2
angryscii 0
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• StrangeGG 95
• davetesta5
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• 3DClanTV 44
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• Ler125
League of Legends
• Jankos4017
Other Games
• WagamamaTV381
Upcoming Events
RSL Revival
49m
Wardi Open
19h 49m
CrankTV Team League
20h 49m
Monday Night Weeklies
1d
Replay Cast
1d 17h
WardiTV Invitational
1d 19h
CrankTV Team League
1d 20h
Replay Cast
2 days
CrankTV Team League
2 days
Replay Cast
3 days
[ Show More ]
The PondCast
3 days
CrankTV Team League
3 days
Replay Cast
4 days
WardiTV Invitational
4 days
CrankTV Team League
4 days
Replay Cast
5 days
Sparkling Tuna Cup
6 days
Liquipedia Results

Completed

Acropolis #4 - TS2
WardiTV TLMC #15
HCC Europe

Ongoing

BSL 21 Points
CSL 2025 AUTUMN (S18)
BSL 21 Team A
C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
CranK Gathers Season 2: SC II Pro Teams
Eternal Conflict S1
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025

Upcoming

SC4ALL: Brood War
YSL S2
BSL Season 21
BSL 21 Non-Korean Championship
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
Stellar Fest
SC4ALL: StarCraft II
META Madness #9
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
IEM Chengdu 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.