|
At All times remember i'm not complaining just My opinion so don't flame
So as many of us have woke up to find our Starcraft 2 being patched to the current v19. In this patch spawn'd units were changed from Attack move to RP (Rally Point) to Move to RP. Now i'm not trying to complain or anything, but this was one of the key features i like about Starcraft 2 over BW. Simply because u can set your RP of your Raxx your Gateway to a unit on the field, this helps to keep the army together and spawning units will engage enimy armies with the rest of your army. Now if we set our RP to a unit the future spawning units will simply follow it.
I mean yea sure you can just set your RP to beside your army, or telling the spawning units to attack move to army when spawn'd. I read somewhere about people saying this is good because it add to a list of things to do and not making the game play its self, and that while trying to proxy their spawn'd probe would attack the enemies scouting worker. I simply reply to that as BW was a great game but lacked allot of good game play mechanics such as if you have your eye off your spawning units for a second they would die. I know this probably frustrated allot of people as it did to me. Allot of people are forgetting that Starcraft 2 is not BW and therefore will have different game play and mechanics that we will all get use to. Now the problem when your trying to proxy it shouldn't be easy thats were you should have to micro your units because your getting an advantage so thats not even a valid argument, and i hope thats not why Blizz changed the spawning system.
Any ways leave your comments. Don't Troll/Flame or anything bad or we might just have to use our real names too. GLHF posting
Edit: (on my itouch 4 give grammer) ummm so we know beta is back, and I actually got to see how horrible this whole Move-RP is. eg.. was in game, and about 3-4 void rays were in my base. My game changing thors poped out, now i was all like YES. Then to my surprise i watched my idiot thors walk of to the rally point taking fully charged rays to their backs. Now if it could of just attacked before the VRays were in range i cuda killed off a few.
Now a reasonable fix for this like some one posted earlier, was make the option were the production building can toogle spawning units between A-Move and Move to RP, just like how you cant set SCV's to auto repair by right clicking repair. This way everyones happy
Thought blehh why not throw in a poll
Poll: Did you prefer Attack Move RP, Or will you like the Move RP better?Attack Move RP (818) 64% Move RP (454) 36% 1272 total votes Your vote: Did you prefer Attack Move RP, Or will you like the Move RP better? (Vote): Attack Move RP (Vote): Move RP
|
A move command on an enemy unit automatically becomes an attack move...
|
I think the biggest thing (for me at least) will be the ability to rally my zerglings behind the hatchery when marines are attacking the front. As it is I always lose one of them at least before I can get them all to turn around and get out (and I start with egg selected spamming, but they always take 2 steps towards the marines first).
If I want an attack move it is much easier to select them in transition (or if it is to attack something really close just don't give them a rally point).
|
I prefered attack move waypoints but it shouldn't change too much. I asume waypointed gateways on scouting scvs would cause the unit spawned to attack that scv. However if not then rally points are kinda useless now. A lot of reasons for blizzard to change rally points and the biggest one probably just to make it feel more like bw instead of wc3, however I would like to have attack move points a lot more than move ones.
P.S notice how I attempted to use the words "a lot" a lot.
|
actually i like it better when the rally point was attack move... since you could rally it to your army while attacking... now u cant since if ur army is in the base and the other guy send the army behind you or something... all ur reinforcements will just die while "moving toward your army"
|
On July 08 2010 10:10 freshiie22 wrote: At All times remember i'm not complaining just My opinion so don't flame
So as many of us have woke up to find our Starcraft 2 being patched to the current v19. In this patch spawn'd units were changed from Attack move to RP (Rally Point) to Move to RP. Now i'm not trying to complain or anything, but this was one of the key features i like about Starcraft 2 over BW. Simply because u can set your RP of your Raxx your Gateway to a unit on the field, this helps to keep the army together. Now if we set our RP to a unit the future spawning units will simply follow it.
I mean yea sure you can just set your RP to beside your army, or telling the spawning units to attack move to army when spawn'd. I read somewhere about people saying this is good because it add to a list of things to do and not making the game play its self, and that while trying to proxy their spawn'd probe would attack the enemies scouting worker. I simply reply to that as BW was a great game but lacked allot of good game play mechanics such as if you have your eye off your spawning units for a second they would die. I know this probably frustrated allot of people as it did to me. Allot of people are forgetting that Starcraft 2 is not BW and therefore will have different game play and mechanics that we will all get use to. Now the problem when your trying to proxy it shouldn't be easy thats were you should have to micro your units because your getting an advantage so thats not even a valid argument, and i hope thats not why Blizz changed the spawning system.
Any ways leave your comments. Don't Troll/Flame or anything bad or we might just have to use our real names too. GLHF posting what? I dont understand how this makes any sense at all...
|
On July 08 2010 10:15 InTriX wrote:I prefered attack move waypoints but it shouldn't change too much. I asume waypointed gateways on scouting scvs would cause the unit spawned to attack that scv. However if not then rally points are kinda useless now. A lot of reasons for blizzard to change rally points and the biggest one probably just to make it feel more like bw instead of wc3, however I would like to have attack move points a lot more than move ones. P.S notice how I attempted to use the words "a lot" a lot.  war3's rally points weren't attack-move iirc
I think the reason is to enforce the notion that you have complete control over everything. You rally point your hatcheries to the center of the map, so you expect all the units to end up there. You're not going to have any units wandering around attacking a stray scv or something. All your units are going to be where you told them to be
|
I thought rally = attack-move made things more difficult. With rally = move, it gets the new units to the rally point asap. i used to hate when they would stop to kill an overlord when i need them to keep the pressure on the opponent or having a massive battle.
|
On July 08 2010 10:16 Yokoblue wrote: actually i like it better when the rally point was attack move... since you could rally it to your army while attacking... now u cant since if ur army is in the base and the other guy send the army behind you or something... all ur reinforcements will just die while "moving toward your army" thats what i'm saying, but then agen the patch just came out today and none of us actually got to play yet so we don't even know if it works like how we think, but hey i'm board so lets talk about something while beta take 4ever
|
I'm actually a fan of units rallying by move, not by attack-move. Hate my rallied units chasing scouts around when they should be going where I told them. I don't have any issues with selecting them to make them attack when needed
|
I think there are benefits to both ways. Maybe they should have made an option to choose which one you want, although this would clutter the UI.
If I had to pick one or the other I would pick move command. I don't want the enemy purposely luring my incoming units away while I'm busy microing in his base. Of course someone can use the argument "you should have good enough micro to pay attention to your units". But I think luring units away with a probe is more like abusing a bug in the game than an actual strategical decision
|
Attack move on rally was terrible. I lost countless games because zerglings ran to their deaths instead of running to the rally. Even if you are boxing over them when they hatch and sending them back its often too late for many of them.
|
On July 08 2010 10:16 Yokoblue wrote: actually i like it better when the rally point was attack move... since you could rally it to your army while attacking... now u cant since if ur army is in the base and the other guy send the army behind you or something... all ur reinforcements will just die while "moving toward your army"
Your reinforcements would die anyways if they were cut off, now you just need to pay a little more attention to them, or in some cases less attention.
|
Blizzard still doesn't get it. Don't worry, I'll let you all in on how Rally Point should be.
Have a toggle option for Rally-Move and Rally-Attack Move. Holy crap, how was the solution so simple? The default should be Rally-Move, but Attack Move undoubtedly has its uses as well.
It could be like toggling Autocast on and off - just right click on the Rally Point symbol to switch between Move and Attack move.
Why the hell not?
|
On July 08 2010 10:20 Eeeegor wrote: I'm actually a fan of units rallying by move, not by attack-move. Hate my rallied units chasing scouts around when they should be going where I told them. I don't have any issues with selecting them to make them attack when needed well this goes both ways we can simply attack move our units and you can put yours on hold
|
i love how literally everyone who is against a hard game drags the good ol "this is sc2 not bw" like its a bad thing. ideally u would copy as much as possible from bw cause its by far best esport game and lived longest but yet as soon as something sounds like its similar to bw, for example this rally point then immediately its a bad thing
i dont see why blizz just dont divide the rally into a move-rally and a attack-rally like worker-rally and general-rally, whats so bad about this lol
just give the move-rally the normal click as hotkey or R if u may and then click. then if u wanna attack rally u click A then on the ground
|
Its an unfortunate change but not the end of the world. Maybe just a sign the end of the world is coming but not the end of the world itself.
|
While double gating zerg it was irritating when a zealot would attack a scouting drone however I would easily notice the scouting drone and tell my zealot what I wanted him to do.
With just movement It would take longer to notice a zealot running head first into a zergling meaning the ling will either get a free hit/2 or will be able to avoid my zealot.
Granted it wont be hard to select all zealots when they spawn to issue an attack move, however it means I have to go back to my base to macro properly (also it doubles the time required to macro).
P.S. zealot is just an example unit.
|
i think this is great because a few units intercepting reinforcements will make games more fun to watch, this things, like drops and worker harrasment, are awesome
|
On July 08 2010 10:22 Crisium wrote: Blizzard still doesn't get it. Don't worry, I'll let you all in on how Rally Point should be.
Have a toggle option for Rally-Move and Rally-Attack Move. Holy crap, how was the solution so simple? The default should be Rally-Move, but Attack Move undoubtedly has its uses as well.
It could be like toggling Autocast on and off - just right click on the Rally Point symbol to switch between Move and Attack move.
Why the hell not? I PRESSED LIKE if i was on facebook. i like that tho thats what they should do
|
|
|
|