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InTriX
United Kingdom149 Posts
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MorroW
Sweden3522 Posts
On July 08 2010 22:39 Grokken wrote: click = move a+click = attack move? yes thats what we want. and add 2 manual buttons Rally and Attack rally for the casual gamers On July 08 2010 23:06 InTriX wrote: a on a barracks trains a marine ![]() ![]() nice find but they could just change marine hotkey to M, like it was in sc1 ) or maybe its so far away on the keyboard that casual gamers will never make marines | ||
farseer_dk
Canada71 Posts
u need to set a move point first (Right outside the racks or watever) and then your 2nd cue can be an attack move... untested i dunno, can't play atm. | ||
jpaugh78
United States179 Posts
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Attica
United States277 Posts
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collective
Canada138 Posts
On July 08 2010 23:31 Attica wrote: I hated attack move rally points. You'd have to be lightning fast to collect all zerglings at a hatch that was being attacked otherwise they would all instantly die. Move rally points adds more macro to the game albeit small. that's assuming in that context you do not want them to defend the hatch yet. what if they are attacking your main hatch, of course you want all your hatching eggs to immediately engage the attacking force as soon as possible, because you are dying. rally-attack-move allows for this. Now I have to be lightning fast to select units suiciding themselves into the attacking force, and tell them to attack the attacking force instead of just bumping into them. i just really hope bliz just lets us choose what we want, because i really hate move rally points. | ||
clusen
Germany8702 Posts
On July 09 2010 00:40 mijones wrote: that's assuming in that context you do not want them to defend the hatch yet. Yes, a pretty common situation: you get pushed, and with the units you are producing in your main and your natural together you could repel the attack. Attackmove-rp means that some of the units hatching at the attacked hatchery get decimated before you could make any use out of them, because they alone won't repel the attack. | ||
tarsier
United Kingdom223 Posts
1. makes long distance rally a little more risky 2. means that you don't have to work your ass off to manually pull your new units back if you're being attacked at your base. | ||
tarsier
United Kingdom223 Posts
On July 09 2010 00:40 mijones wrote: Show nested quote + On July 08 2010 23:31 Attica wrote: I hated attack move rally points. You'd have to be lightning fast to collect all zerglings at a hatch that was being attacked otherwise they would all instantly die. Move rally points adds more macro to the game albeit small. that's assuming in that context you do not want them to defend the hatch yet. what if they are attacking your main hatch, of course you want all your hatching eggs to immediately engage the attacking force as soon as possible, because you are dying. rally-attack-move allows for this. Now I have to be lightning fast to select units suiciding themselves into the attacking force, and tell them to attack the attacking force instead of just bumping into them. i just really hope bliz just lets us choose what we want, because i really hate move rally points. in that case you just remove the rally point and your units instantly attack... | ||
dcttr66
United States555 Posts
i mean, uhh...keep mbs and take out new rally point feature and replace it with the old one? while you're at it blizz, take out mbs and uus. i guess the main this is why isn't this just a feature for workers? also i guess maybe it's not as big of a deal to lose army units in sc compared to wc3 because wc3 units are worth more as you have less...but i still think it's silly. | ||
Error Ash
Germany177 Posts
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Amber[LighT]
United States5078 Posts
On July 09 2010 01:34 Error Ash wrote: How can anyone vote for attack move to rally? In 1 out of 100 cases the units get intercepted and do nothing before they die instead of firing 2 shots and then dieing. But in a lot of games i have the problem that i want to rally my units somewhere into my base while my hatch or whatever is being attacked. So the Zerglings spawn and run straight into death instead of doing what i want... lol you took my opinion word for word. i was surprised the poll was so close. | ||
InfiniteIce
United States794 Posts
On July 09 2010 00:40 mijones wrote: Show nested quote + On July 08 2010 23:31 Attica wrote: I hated attack move rally points. You'd have to be lightning fast to collect all zerglings at a hatch that was being attacked otherwise they would all instantly die. Move rally points adds more macro to the game albeit small. that's assuming in that context you do not want them to defend the hatch yet. what if they are attacking your main hatch, of course you want all your hatching eggs to immediately engage the attacking force as soon as possible, because you are dying. rally-attack-move allows for this. Now I have to be lightning fast to select units suiciding themselves into the attacking force, and tell them to attack the attacking force instead of just bumping into them. i just really hope bliz just lets us choose what we want, because i really hate move rally points. Then you simply set your rally point to that Hatchery itself and they attack upon spawning. There's no need for this many rally points. | ||
Lejving
Sweden82 Posts
Easiest solution for everyone would be just a toggle, default value could be move or what ever is considered "noob" friendliest. I loved the a-move and hated the move in BW. For me this is a step backwards, not forwards. I can see why some wants the move, but yeah I don't want it. Make a toggle blizzard, please! | ||
BeMannerDuPenner
Germany5638 Posts
On July 09 2010 01:41 Amber[LighT] wrote: Show nested quote + On July 09 2010 01:34 Error Ash wrote: How can anyone vote for attack move to rally? In 1 out of 100 cases the units get intercepted and do nothing before they die instead of firing 2 shots and then dieing. But in a lot of games i have the problem that i want to rally my units somewhere into my base while my hatch or whatever is being attacked. So the Zerglings spawn and run straight into death instead of doing what i want... lol you took my opinion word for word. i was surprised the poll was so close. maybe many zergs that loved to do the 200/200 attack -> rally into enemy -> pump mass roaches for all that dies -> win move other then that i doubt anyone who either played broodwar or ever had to struggle with the autoaggro while defending prefers the old mechanic. | ||
HaruHaru
United States988 Posts
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rS.Sinatra
Canada785 Posts
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collective
Canada138 Posts
On July 09 2010 01:52 HaruHaru wrote: This game is about control!! I WANT TO BE ABLE TO CONTROL MY UNITS! NOT have them run off without me ordering them to. Having your units listen to your command will be better in the long run. Those in favor of A-moving rally just want to make the game easier as if it isnt easy enough already. I'm sure that Move-Rally players want Move-Rally because it's easier for them, just like AttackMove-Rally players want AttackMove-Rally because it's easier for them. It simply comes down to personal preference of which style is easiest for that person. Give us both options so that everybody is happy. The issue is that we cannot post this feedback on the official bliz forums because: - real name issue - even if you try to post on the suggestion forum, it gives an error So we just have to hope that blizzard reads TL, and that they read this thread. | ||
AraqirG
United States266 Posts
READ THE DAMN THREAD. You can already do either attack move rally or move rally. As several people mentioned, a+click sets the rally as an attack move. You can even combine rally points. 1. Select building 2. Hold Shift. 3. a+ right click your natural choke 4. Right click to your main army 5. Let go of shift Your units will now leave the production building, ATTACK MOVE to your natural, then MOVE to meet up with your main army. | ||
collective
Canada138 Posts
On July 09 2010 02:04 AraqirG wrote: OK, seriously people, READ THE DAMN THREAD. You can already do either attack move rally or move rally. As several people mentioned, a+click sets the rally as an attack move. You can even combine rally points. 1. Select building 2. Hold Shift. 3. a+ right click your natural choke 4. Right click to your main army 5. Let go of shift Your units will now leave the production building, ATTACK MOVE to your natural, then MOVE to meet up with your main army. theres only 1 person that claimed a+click worked on building rallys, everyone else that mentioned it was suggesting that it would be a good feature can you confirm 100% that a+right click rally exists? if so that's awesome. (i'm not at home right now to test this myself) PS: does it work on barracks, since 'a' is to build a marine? | ||
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