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Spawn = Attack Move - Page 5

Forum Index > SC2 General
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InTriX
Profile Joined July 2010
United Kingdom149 Posts
July 08 2010 14:06 GMT
#81
a on a barracks trains a marine , just somthing simple that obviously would never be used such as J. or right click on the icon
Life is Not worth Dying for.
MorroW
Profile Joined August 2008
Sweden3522 Posts
July 08 2010 14:11 GMT
#82
On July 08 2010 22:39 Grokken wrote:
click = move
a+click = attack move?

yes thats what we want. and add 2 manual buttons Rally and Attack rally for the casual gamers

On July 08 2010 23:06 InTriX wrote:
a on a barracks trains a marine , just somthing simple that obviously would never be used such as J. or right click on the icon

nice find but they could just change marine hotkey to M, like it was in sc1 ) or maybe its so far away on the keyboard that casual gamers will never make marines
Progamerpls no copy pasterino
farseer_dk
Profile Joined June 2010
Canada71 Posts
Last Edited: 2010-07-08 14:20:28
July 08 2010 14:19 GMT
#83
can't you just a-click your rally point? you know you can even cue multiple waypoints with a rally point. you can also rally to enemy units/structure for a direct attack command...

u need to set a move point first (Right outside the racks or watever) and then your 2nd cue can be an attack move... untested i dunno, can't play atm.
mao
jpaugh78
Profile Joined May 2010
United States179 Posts
July 08 2010 14:20 GMT
#84
I like it being 'A' to make a marine. Then it's B to make the orbital command. A then B is easy to remember :-P
Attica
Profile Joined February 2010
United States277 Posts
July 08 2010 14:31 GMT
#85
I hated attack move rally points. You'd have to be lightning fast to collect all zerglings at a hatch that was being attacked otherwise they would all instantly die. Move rally points adds more macro to the game albeit small.
collective
Profile Joined February 2010
Canada138 Posts
Last Edited: 2010-07-08 15:41:37
July 08 2010 15:40 GMT
#86
On July 08 2010 23:31 Attica wrote:
I hated attack move rally points. You'd have to be lightning fast to collect all zerglings at a hatch that was being attacked otherwise they would all instantly die. Move rally points adds more macro to the game albeit small.


that's assuming in that context you do not want them to defend the hatch yet.

what if they are attacking your main hatch, of course you want all your hatching eggs to immediately engage the attacking force as soon as possible, because you are dying. rally-attack-move allows for this. Now I have to be lightning fast to select units suiciding themselves into the attacking force, and tell them to attack the attacking force instead of just bumping into them.

i just really hope bliz just lets us choose what we want, because i really hate move rally points.
clusen
Profile Joined May 2010
Germany8702 Posts
Last Edited: 2010-07-08 16:00:15
July 08 2010 15:57 GMT
#87
On July 09 2010 00:40 mijones wrote:
that's assuming in that context you do not want them to defend the hatch yet.

Yes, a pretty common situation: you get pushed, and with the units you are producing in your main and your natural together you could repel the attack. Attackmove-rp means that some of the units hatching at the attacked hatchery get decimated before you could make any use out of them, because they alone won't repel the attack.

tarsier
Profile Joined May 2010
United Kingdom223 Posts
Last Edited: 2010-07-08 16:27:30
July 08 2010 16:25 GMT
#88
it's a good change imo, regular move should be default.

1. makes long distance rally a little more risky
2. means that you don't have to work your ass off to manually pull your new units back if you're being attacked at your base.
tarsier
Profile Joined May 2010
United Kingdom223 Posts
July 08 2010 16:29 GMT
#89
On July 09 2010 00:40 mijones wrote:
Show nested quote +
On July 08 2010 23:31 Attica wrote:
I hated attack move rally points. You'd have to be lightning fast to collect all zerglings at a hatch that was being attacked otherwise they would all instantly die. Move rally points adds more macro to the game albeit small.


that's assuming in that context you do not want them to defend the hatch yet.

what if they are attacking your main hatch, of course you want all your hatching eggs to immediately engage the attacking force as soon as possible, because you are dying. rally-attack-move allows for this. Now I have to be lightning fast to select units suiciding themselves into the attacking force, and tell them to attack the attacking force instead of just bumping into them.

i just really hope bliz just lets us choose what we want, because i really hate move rally points.


in that case you just remove the rally point and your units instantly attack...
dcttr66
Profile Joined October 2003
United States555 Posts
Last Edited: 2010-07-08 16:33:49
July 08 2010 16:31 GMT
#90
yeah really this was an obvious and complete step backwards.
i mean, uhh...keep mbs and take out new rally point feature and replace it with the old one?
while you're at it blizz, take out mbs and uus.

i guess the main this is why isn't this just a feature for workers?

also i guess maybe it's not as big of a deal to lose army units in sc compared to wc3 because wc3 units are worth more as you have less...but i still think it's silly.
Error Ash
Profile Joined July 2008
Germany177 Posts
July 08 2010 16:34 GMT
#91
How can anyone vote for attack move to rally? In 1 out of 100 cases the units get intercepted and do nothing before they die instead of firing 2 shots and then dieing. But in a lot of games i have the problem that i want to rally my units somewhere into my base while my hatch or whatever is being attacked. So the Zerglings spawn and run straight into death instead of doing what i want...
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
July 08 2010 16:41 GMT
#92
On July 09 2010 01:34 Error Ash wrote:
How can anyone vote for attack move to rally? In 1 out of 100 cases the units get intercepted and do nothing before they die instead of firing 2 shots and then dieing. But in a lot of games i have the problem that i want to rally my units somewhere into my base while my hatch or whatever is being attacked. So the Zerglings spawn and run straight into death instead of doing what i want...


lol you took my opinion word for word.

i was surprised the poll was so close.
"We have unfinished business, I and he."
InfiniteIce
Profile Blog Joined May 2010
United States794 Posts
July 08 2010 16:42 GMT
#93
On July 09 2010 00:40 mijones wrote:
Show nested quote +
On July 08 2010 23:31 Attica wrote:
I hated attack move rally points. You'd have to be lightning fast to collect all zerglings at a hatch that was being attacked otherwise they would all instantly die. Move rally points adds more macro to the game albeit small.


that's assuming in that context you do not want them to defend the hatch yet.

what if they are attacking your main hatch, of course you want all your hatching eggs to immediately engage the attacking force as soon as possible, because you are dying. rally-attack-move allows for this. Now I have to be lightning fast to select units suiciding themselves into the attacking force, and tell them to attack the attacking force instead of just bumping into them.

i just really hope bliz just lets us choose what we want, because i really hate move rally points.


Then you simply set your rally point to that Hatchery itself and they attack upon spawning.

There's no need for this many rally points.
i keep going back to my response to chill's fake PM and laughing, then immediately getting a feeling that i assume i'd get if i had an orgasm and the girl said "hahaha guess what i have a dick" -FakeSteve
Lejving
Profile Joined March 2010
Sweden82 Posts
July 08 2010 16:43 GMT
#94
I think the poll speaks for itself, one half wants a-move, the other half wants move.

Easiest solution for everyone would be just a toggle, default value could be move or what ever is considered "noob" friendliest. I loved the a-move and hated the move in BW. For me this is a step backwards, not forwards. I can see why some wants the move, but yeah I don't want it.

Make a toggle blizzard, please!
BeMannerDuPenner
Profile Blog Joined April 2004
Germany5638 Posts
July 08 2010 16:43 GMT
#95
On July 09 2010 01:41 Amber[LighT] wrote:
Show nested quote +
On July 09 2010 01:34 Error Ash wrote:
How can anyone vote for attack move to rally? In 1 out of 100 cases the units get intercepted and do nothing before they die instead of firing 2 shots and then dieing. But in a lot of games i have the problem that i want to rally my units somewhere into my base while my hatch or whatever is being attacked. So the Zerglings spawn and run straight into death instead of doing what i want...


lol you took my opinion word for word.

i was surprised the poll was so close.


maybe many zergs that loved to do the 200/200 attack -> rally into enemy -> pump mass roaches for all that dies -> win move

other then that i doubt anyone who either played broodwar or ever had to struggle with the autoaggro while defending prefers the old mechanic.
life of lively to live to life of full life thx to shield battery
HaruHaru
Profile Blog Joined November 2009
United States988 Posts
July 08 2010 16:52 GMT
#96
This game is about control!! I WANT TO BE ABLE TO CONTROL MY UNITS! NOT have them run off without me ordering them to. Having your units listen to your command will be better in the long run. Those in favor of A-moving rally just want to make the game easier as if it isnt easy enough already.
Long live BroodWar!
rS.Sinatra
Profile Joined May 2010
Canada785 Posts
July 08 2010 16:53 GMT
#97
in all honesty, i think you should be able to attack-move your gateway/barracks/eggs so that spawns will attack move or just move to rally move... its not that hard to implement... it really isnt...
www.rsgaming.com
collective
Profile Joined February 2010
Canada138 Posts
Last Edited: 2010-07-08 17:02:07
July 08 2010 17:01 GMT
#98
On July 09 2010 01:52 HaruHaru wrote:
This game is about control!! I WANT TO BE ABLE TO CONTROL MY UNITS! NOT have them run off without me ordering them to. Having your units listen to your command will be better in the long run. Those in favor of A-moving rally just want to make the game easier as if it isnt easy enough already.


I'm sure that Move-Rally players want Move-Rally because it's easier for them, just like AttackMove-Rally players want AttackMove-Rally because it's easier for them.

It simply comes down to personal preference of which style is easiest for that person. Give us both options so that everybody is happy.

The issue is that we cannot post this feedback on the official bliz forums because:
- real name issue
- even if you try to post on the suggestion forum, it gives an error

So we just have to hope that blizzard reads TL, and that they read this thread.
AraqirG
Profile Blog Joined December 2008
United States266 Posts
July 08 2010 17:04 GMT
#99
OK, seriously people,

READ THE DAMN THREAD.


You can already do either attack move rally or move rally. As several people mentioned, a+click sets the rally as an attack move.

You can even combine rally points.

1. Select building
2. Hold Shift.
3. a+ right click your natural choke
4. Right click to your main army
5. Let go of shift

Your units will now leave the production building, ATTACK MOVE to your natural, then MOVE to meet up with your main army.
collective
Profile Joined February 2010
Canada138 Posts
July 08 2010 17:18 GMT
#100
On July 09 2010 02:04 AraqirG wrote:
OK, seriously people,

READ THE DAMN THREAD.


You can already do either attack move rally or move rally. As several people mentioned, a+click sets the rally as an attack move.

You can even combine rally points.

1. Select building
2. Hold Shift.
3. a+ right click your natural choke
4. Right click to your main army
5. Let go of shift

Your units will now leave the production building, ATTACK MOVE to your natural, then MOVE to meet up with your main army.


theres only 1 person that claimed a+click worked on building rallys, everyone else that mentioned it was suggesting that it would be a good feature

can you confirm 100% that a+right click rally exists? if so that's awesome. (i'm not at home right now to test this myself)

PS: does it work on barracks, since 'a' is to build a marine?
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