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Spawn = Attack Move - Page 6

Forum Index > SC2 General
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Seam
Profile Blog Joined April 2010
United States1093 Posts
July 08 2010 17:21 GMT
#101
In all honesty, this is one of the things I don't understand.

Blizzard does things that make the game easier and require less micro/macro, people complain.
Blizzard does things that make the game harder and require more micro/macro, people complain.

x_X
I only needed one probe to take down idra. I had to upgrade to a zealot for strelok. - Liquid`Tyler
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
July 08 2010 17:24 GMT
#102
This is zero reason why blizzard can't just make right click on the rally location Attack move and left click normal move with something like shift click to force it to always attack move. As protoss, attack move is more useful to me.
Developer for http://mtgfiddle.com
EliteAzn
Profile Blog Joined April 2010
United States661 Posts
July 08 2010 17:26 GMT
#103
This is actually hurting me in my games.

Just have to get use to it -_-'. Anyone else being affected noticeably?
(╯`Д´)╯︵ ┻━┻ High Five! _o /\ o_
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
July 08 2010 17:33 GMT
#104
On July 09 2010 02:24 darmousseh wrote:
This is zero reason why blizzard can't just make right click on the rally location Attack move and left click normal move with something like shift click to force it to always attack move. As protoss, attack move is more useful to me.


aside from the fact that left click is a selection command so by implementing such a feature anyone who selects a command center to build an SCV will be unable to select anything else unless they stop the rally and then ctrl+f1 to gain control of a unit other than the SCV.
"We have unfinished business, I and he."
MokuZ
Profile Blog Joined February 2010
United States25 Posts
July 08 2010 17:50 GMT
#105
When I first played I lost a games because of attack move. I rallied my first 6 zerglings some where and the opponent would run around with there scouting scv to delay the zerglings. I even saw the worker coming and didn't mind it but i remember the zerglings just being a bit to late, enufff that my 6 pool failed :<
darmousseh
Profile Blog Joined May 2010
United States3437 Posts
July 08 2010 17:50 GMT
#106
On July 09 2010 02:33 Amber[LighT] wrote:
Show nested quote +
On July 09 2010 02:24 darmousseh wrote:
This is zero reason why blizzard can't just make right click on the rally location Attack move and left click normal move with something like shift click to force it to always attack move. As protoss, attack move is more useful to me.


aside from the fact that left click is a selection command so by implementing such a feature anyone who selects a command center to build an SCV will be unable to select anything else unless they stop the rally and then ctrl+f1 to gain control of a unit other than the SCV.


You misunderstand. What i mean is the rally button itself, not the hotkey nor the mousekey, but the virtual button in the commands panel. Left-clicking on the rally button on the panel would be normal move, right clicking on the rally button on the panel would be attack move (kinda like right-clicking repair makes an svc go into auto-repair mode)
Developer for http://mtgfiddle.com
Chriamon
Profile Joined April 2010
United States886 Posts
July 08 2010 18:09 GMT
#107
This change is retarded. I just lost a game because I nydused and set the rally to his worker line, and all my units suicided
Do they really expect me to individually select every unit as it comes out and tell it to attack? or do I have to wait until my entire army comes out of the nydus and then attack...

They really didn't think this through, they just changed it on a whim...
http://us.battle.net/sc2/en/profile/274906/1/Blaze/
Fumble
Profile Joined May 2010
156 Posts
July 08 2010 18:13 GMT
#108
I had a hard time voting for which one i liked better so I didnt vote. Sometimes I like the attack move RP and sometimes I like the move RP better. It depends on the situation.
freshiie22
Profile Joined May 2010
Canada132 Posts
July 08 2010 19:00 GMT
#109
On July 09 2010 02:04 AraqirG wrote:
OK, seriously people,

READ THE DAMN THREAD.


You can already do either attack move rally or move rally. As several people mentioned, a+click sets the rally as an attack move.

You can even combine rally points.

1. Select building
2. Hold Shift.
3. a+ right click your natural choke
4. Right click to your main army
5. Let go of shift

Your units will now leave the production building, ATTACK MOVE to your natural, then MOVE to meet up with your main army.

does this even work, and if it did why cant there be a shorter way, right click auto attack, right click agen move
Phase 1: Bronze League Rank 78. Phase 2: Silver Rank 45 .August 23: Platinum Rank 7 and climbing
Error Ash
Profile Joined July 2008
Germany177 Posts
Last Edited: 2010-07-08 19:16:10
July 08 2010 19:15 GMT
#110
On July 09 2010 02:21 Seam wrote:
In all honesty, this is one of the things I don't understand.

Blizzard does things that make the game easier and require less micro/macro, people complain.
Blizzard does things that make the game harder and require more micro/macro, people complain.

x_X


people != people...

It's obviously not the same people that complain... And this just shows that you can't please everyone (unless in this case you could make something like right click -> move, a click -> attack move...)

Still like move far more, as spawning units won't suicide when defending... Lost hundreds of zerglings this way... Also i can't see why people can't just a click when they want a bunch of stuff to attack move...
TheYango
Profile Joined September 2008
United States47024 Posts
Last Edited: 2010-07-08 20:51:34
July 08 2010 20:47 GMT
#111
On July 08 2010 13:22 mijones wrote:
Show nested quote +
On July 08 2010 10:22 Bosu wrote:
Attack move on rally was terrible. I lost countless games because zerglings ran to their deaths instead of running to the rally. Even if you are boxing over them when they hatch and sending them back its often too late for many of them.

after phase 2 came up and playing 4 games, i lost any time i got rushed, cuz all my lings would just suicide into the attacking force.

i kept trying to make the rally point closer and closer to my base, and i realized that this adds a whole other thing i now have to worry about. i have to actually babysit my rallypoint to make sure there are no attacking forces in-between. this is awful for me.

so far the poll is approx 50/50. if it is split down the middle, would it be too hard to ask for blizzard to just make this a gameplay setting for each person to choose their preference?

It's funny, because people complained the opposite is true--with attack rally it was hard to get zerglings to gather up before you kill the attacking units, and they would die attacking the units surrounding the hatchery.

That said, I question why you're setting your rally further than your natural or your ramp at that early stage of the game. Even if they're not rushing you, you'd want your zerglings in a position to deny a scout at your ramp or your choke.

Also, if you think that managing your rally points is hard now, just imagine how it was before we had MBS!

My opinion about the issue:

It is good when the interface makes units do what you tell them to. It's bad when units make decisions that you *don't* tell them to. Having both options is the best solution, but barring that, having move-rallies only is superior to attack-rallies only, because it creates less situations where your units are doing things that you don't want them to.

If you're worried about units getting intercepted on the way to an enemy base, you shouldn't be rallying them there anyway. It's going to be much better to send reinforcements as a group than to send them 1-by-1, because going 1-by-1, they're much easier to pick off.
Moderator
blade55555
Profile Blog Joined March 2009
United States17423 Posts
July 08 2010 20:50 GMT
#112
Hm Don't care about it either way ^^.
When I think of something else, something will go here
GreEny K
Profile Joined February 2008
Germany7312 Posts
July 08 2010 20:52 GMT
#113
Of course people will like the attack move PR more, just one less thing they have to think about when they are re-rallying their units. No more units getting picked off while reinforcing, what's not to love. Personally I really couldn't care less, either way I always check my units.
Why would you ever choose failure, when success is an option.
regulator_mk
Profile Joined June 2010
United States127 Posts
July 08 2010 20:57 GMT
#114
Move is better, simply because it's more predictable. If you don't do anything, you KNOW what the unit is going to do. If you want to attack, you can give an attack command.

When it was the other way, what the unit would do would depend on if there happened to be other units around. If your units spawned when your opponent was in your base, your units would just suicide before you could give them a gtfo move command.
collective
Profile Joined February 2010
Canada138 Posts
Last Edited: 2010-07-09 14:17:45
July 09 2010 14:16 GMT
#115
On July 09 2010 02:04 AraqirG wrote:
OK, seriously people,

READ THE DAMN THREAD.


You can already do either attack move rally or move rally. As several people mentioned, a+click sets the rally as an attack move.

You can even combine rally points.

1. Select building
2. Hold Shift.
3. a+ right click your natural choke
4. Right click to your main army
5. Let go of shift

Your units will now leave the production building, ATTACK MOVE to your natural, then MOVE to meet up with your main army.


This is false - I've just tested this an there is no way to Attack-Move your rally point, including following these exact steps. (I tested on a hatchery btw)

*sadness

Last night I nydus canal'd someone with mass zerglings, and I had to keep manually grabbing the lings that popped out 1-by-1 and a-moving them, because of this move-rally change.
CryMore
Profile Joined March 2010
United States497 Posts
July 09 2010 14:21 GMT
#116
This really threw me off because if you rally a medivac to a unit it loads it up. Also if you rally units a medivac they load up into the medivac. This confused the crap outta me until I figured it out. I guess once I figure out the quirks of this change and adapt my rally pts I'll be ok.

I always check my units but its annoying when the opponent is in your base and one misplaced rally gets your units chopped up before they do anything.
"What wins? 3-base Protoss or 2-base Zerg?" "1-base Terran"
Bommes
Profile Joined June 2010
Germany1226 Posts
July 09 2010 14:32 GMT
#117
I wasn't able to play with this change yet, but the only thing that is really affected for me is when I get rushed and really need to get my marines to my worker line. With attack rally it's really retarded, I can't see any way why people would want it to be like that...
But obviously the poll shows how many people like attack rally. Weird.

But it's no big thing which will affect my gameplay at all I think as you should be aware of all your stuff wandering around anway. The terran macro thing with the reactor and tech lab is far more annoying to get used to and consumes a lot of hotkeys for some sort of rax-factory-starport play.
Piy
Profile Blog Joined January 2008
Scotland3152 Posts
July 09 2010 14:34 GMT
#118
I like anything that makes the game harder, and move cmd rp makes the game harder. So I like that better.
My. Copy. Is. Here.
Glioburd
Profile Joined April 2008
France1911 Posts
July 09 2010 14:36 GMT
#119
On July 09 2010 23:34 Piy wrote:
I like anything that makes the game harder, and move cmd rp makes the game harder. So I like that better.

Same.
"You should hate loosing, but you should never fear defeat." NaDa.
Klive5ive
Profile Blog Joined January 2008
United Kingdom6056 Posts
July 09 2010 14:56 GMT
#120
I can't believe the SC2 way is winning the poll; I guess TL has been invaded with people who have never played BW.
The OP completely ignores all the positive things about move command over attack command.

With attack command if you're doing an attack and you rally zealots/hellions or something to the battle at your opponents base. If your opponent makes a pylon, or just runs a worker around, on the route from your buildings to where they are going... then the units stupidly move to engage rather than going where they were told.

When there are enemy units in your base; instead of your units spawning out of your production buildings and running to safety... they immediately attack and die individually.

Considering that you can still issue an attack command if you wish; the new system is surely better, well done Blizz.
Don't hate the player - Hate the game
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