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Godfather Mafia

Forum Index > TL Mafia
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1 2 3 4 5 6 7 8 Next All
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
June 30 2010 06:26 GMT
#110
This is going to be interesting. I've never actually played a mafia game with any forms of recruitment before. I suppose I should say don't claim unless you're at L-1 or it's lylo but I guess you're all more experienced than I am.
lalala
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
Last Edited: 2010-06-30 07:17:54
June 30 2010 07:17 GMT
#113
But can't the Godfather just recruit the "confirmed" townie? I don't see how recruiting will ever become inconsequential, unless of course the Godfather gets lynched.
lalala
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
June 30 2010 16:01 GMT
#137
On July 01 2010 00:44 lakrismamma wrote:
Show nested quote +
On June 30 2010 22:56 Hesmyrr wrote:

Now DarthThienAn confirmed that role, as all good mods should do, were randomized. In this case I believe the town's best choice of action is to lynch inactives or poor townies without any worries at all. Even in normal mafia setup with large roster of Townies this is pretty decent move, but here where d1 target constitutes only Godfather and Traitor, it's a win move. The probability of hitting antitown player by grabbing any random player is equally 1/10, and today's flip is more likely to be determined by roll of fortune than good hard scumhunting exactly because of the difficulty of getting read for today. So why not rid us of a anti-town players and make our lives much easier?




Agree with most of your post except this. Since inactives are getting modkilles anyway and good players are more likely to get recruited by the mafia then bad. Lynching one of those would essentially just kill of another townie.
I dont have any good sugestion to an alternative though. Maybe just kill of someone random?

But now if GF read your post, he might recruit one of the 'bad' players in line with your argument.
WIFOM
lalala
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
June 30 2010 19:49 GMT
#156
The Godfather dies!
+ Show Spoiler +
lalala
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
June 30 2010 20:25 GMT
#158
Strategy: Lynch all the good players so the GF can't infect them.

Prevention is the best cure, kiddos.

lalala
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
July 01 2010 02:19 GMT
#167
That was the most epic intro with the music and all. I like it.
lalala
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
July 01 2010 03:38 GMT
#189
This is an semi-open setup. Roles will be disclosed, but role counts will not. Read this section carefully, as the roles may be different from what you are familiar with
lalala
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
July 01 2010 03:53 GMT
#197
Yeah, I see myself as the last choice for the Godfather to pick. Kind of like when you get picked last for sports. Oh God, the humiliation

As for the double lynch, I don't think it's a good idea to do it so early in the game. I mean, the chances of lynching scum/GF is 1/10 even with the double lynch. I'd have thought the double lynch was designed later in the game, when let's say GF has 4 recruits and 2 of them become glaringly obvious. If the number of townies were dwindling, a double lynch would be useful, nay, crucial to the townie's victory. Otherwise (barring non-scum NKs) the number of GF recruits wouldn't drop, whereas the townies would probably reach lylo quickly.

In fact, if it's lylo, even if scum is lynched, the GF will simply recruit another and the mafia would win. So double lynching is 100% necessary for late game.
lalala
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
July 01 2010 04:01 GMT
#199
Only reveal it when you see a player do it. I doubt GF would use it if everyone's on the watch for it.
lalala
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
July 01 2010 04:23 GMT
#211
--It's going to be very weird that we won't know dead people's roles, even whether or not they were mafia (right?).

Coroner
You have the ability to reveal the true identities of the dead once during the game. Your ability can be activated at night and used on that night’s and all previous deaths. In the following beginning-of-day post, it will be mentioned that your power (your name will not be specified) was used, and I will reveal all of the true roles / identities / alignments of the dead players.
lalala
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
July 01 2010 04:25 GMT
#212
Okay, I dislike the roleblocking idea because it gives the GF ample time to build up his army. That's a lot of potentially crucial blues lost.

Also, you're forgetting a huge flaw in your plan. The mafia can choose not to kill anyone. And that's that.
lalala
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
July 01 2010 04:34 GMT
#222
On July 01 2010 13:27 Korynne wrote:
Dude you people don't get it! Mafia choosing not to kill anyone is good!

Normal situation:
We lynch X during the day, mafia kills Y during the night.

This situation:
We don't lynch X during the day, mafia kills Y during the night. (we don't lynch X and X can't be mafia)
We don't lynch X during the day, mafia doesn't kill at night and we lynch X the next day. (Mafia doesn't get to kill Y)
We don't lynch X during the day, mafia can't kill at night. (we lynch X, X is mafia)

Use your brain peoples. -.- Simple logic here.

You're ignoring the fact that the GF will be recruiting twice as fast, relative to the amount of deaths going on.

Also, consider this scenario:

N1: We vote to roleblock L. Mafia kills BM. People trust L and vote to roleblock someone else. N2: GF recruits L.

It simply won't work.
lalala
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
July 01 2010 04:41 GMT
#232
Wait what's stopping scum from still performing NKs?
You're not understanding my scenario. The mafia keeps killing and GF recruits everyone that was previously roleblocked. Once the roleblocker finally reaches scum, there will already be quite a few mafia. Also, if the roleblocker is NK'd then yeah we'd be sitting on our asses letting someone that's dead do something.

Also, there must ALWAYS be a lynch. You can't no lynch.
lalala
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
July 01 2010 04:42 GMT
#233
^ That was to Koryonne
lalala
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
July 01 2010 04:47 GMT
#242
I'd like to direct your attention to:

5. Voting is mandatory. You may NOT abstain. Vote, or be modkilled.
lalala
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
July 01 2010 04:50 GMT
#247
On July 01 2010 13:46 Korynne wrote:
Show nested quote +
On July 01 2010 13:41 youngminii wrote:
Wait what's stopping scum from still performing NKs?
You're not understanding my scenario. The mafia keeps killing and GF recruits everyone that was previously roleblocked. Once the roleblocker finally reaches scum, there will already be quite a few mafia. Also, if the roleblocker is NK'd then yeah we'd be sitting on our asses letting someone that's dead do something.

Also, there must ALWAYS be a lynch. You can't no lynch.


I don't get it. If scum keeps performing NKs that means that the guy we roleblocked is not mafia. So we shouldn't have killed him that night anyway.

Sure GF can recruit everyone that was previously roleblocked, but that's no better or worse than recruiting someone else.

The whole idea is that they're not confirmed townies.

The plan doesn't make us not lynch townies, it makes us ALWAYS LYNCH MAFIA.

It's not that we have an 'extra townie'.
You're simply delaying the game. You're getting a rubber band, stretching it out and claiming that it's a better rubber band than the original because it's longer.
lalala
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
July 01 2010 04:53 GMT
#252
By the way, I still do think it's important to decide who gets roleblocked.
This allows the blues not to perform their actions on that person, hence saving a possible waste of a turn.
lalala
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
July 01 2010 05:32 GMT
#287
Well it'd be better to at least role block the better players for the first night, seeing as you can't DT on the first night.

I think plan 2+3 would be good, at least for now. Also, if we do end up following these, the mason (one) should claim if they try to get recruited. It'll be a compromise between the three plans.
lalala
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
July 01 2010 05:39 GMT
#290
Doesn't the godfather know that he failed?
lalala
youngminii
Profile Blog Joined May 2010
Australia7514 Posts
July 01 2010 06:18 GMT
#306
On July 01 2010 15:04 Korynne wrote:
They get recruited... roleblocking blocks their action, not the person who is doing the recruiting...

He's saying if GF recruits the person that was voted to be roleblocked, then that defeats the whole purpose since he isn't a townie anymore.
lalala
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