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Well, it's not really a new map, because it's lost temple, with some modification.
After all the game played on this map, the grass don"t even grow, the nice water and forest are now a toxic radioactive wasteland.
The cliff over the natural is mess up with destructible debris from thousand of drop. The Islands expand are no more island, massive earthquake and nuclear launch ^^
Image ; + Show Spoiler +
Download Link : filedropper DL link or [url blocked]
but, it's still lost temple =)
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Interesting! I like!
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So you can take the gold, then take the island expansion and only need to defend from the gold choke. Seems kinda funky, kinda need to play it see how it plays out.
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You changed up the islands. I ma not sure whether I like that or not. But looks sweet!
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On June 23 2010 07:47 Ventez wrote: So you can take the gold, then take the island expansion and only need to defend from the gold choke. Seems kinda funky, kinda need to play it see how it plays out.
I don't think this statement is accurate. Right now you don't need to defend ANY choke, now you need to defend 1 choke. This is harder to defend since 1 > 0.
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I like the changes. I don't see a problem with opening up the islands alittle, and the destructables on the hg seems refreshing.
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hey looks cool, well done!
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I would not want to spawn cross positions against zerg on this map. 4 Bases that are relatively easy to defend = O_O.
I really like the destructible rocks on cliffs that make the natural much easier to defend against Terran harass. I would love to play a couple of games on this map. GJ.
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On June 23 2010 07:50 MoreFasho wrote:Show nested quote +On June 23 2010 07:47 Ventez wrote: So you can take the gold, then take the island expansion and only need to defend from the gold choke. Seems kinda funky, kinda need to play it see how it plays out. I don't think this statement is accurate. Right now you don't need to defend ANY choke, now you need to defend 1 choke. This is harder to defend since 1 > 0. This is inaccurate since before it was defend two expansions one with a choke, and the other with no ground coverage unless transported there.
Now its just, defend at gold's choke AND defend at high ground.
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Bosnia-Herzegovina439 Posts
Good work. My all time favorite map. With and ugly face lift.
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I laughed at the destructable rocks on the cliffs next to the naturals.
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On June 23 2010 07:43 zedrOne wrote:
The cliff over the natural is mess up with destructible debris from thousand of drop.
I lol'd heartily.
I hate you for taking away from me my cliff thorships, but nice job on the map. I'd love to play it a few times when I get bored of the same "old" look of LT.
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is pretty cool, i like :D
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Great concept ahhahahha, nukes dried up the sea.
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Something makes me think the author of this map doesn't play Terran. Anti-drop and anti CC float to island.
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Wow that's awesome! nice!
not sure about the gold in front of that base though... seems powerful and easy to defend.
really like the look though.
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On June 23 2010 07:47 Ventez wrote: So you can take the gold, then take the island expansion and only need to defend from the gold choke. Seems kinda funky, kinda need to play it see how it plays out.
You minds well bitch about steppes of warr then. See what I did there ?
@OP - Good looking modification, great work on teh textures
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love it, especially the D-Rocks on the cliffs. Fuck YOU Terran. But i don't agree with the island change. That's pretty absurd. btw, you forgot the DL link 
PS- You forgot the LoS blocker vents
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