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[Map] Post-apocalyptic Lost temple. - Page 2

Forum Index > SC2 Maps & Custom Games
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Twilexia
Profile Joined May 2010
United States62 Posts
June 23 2010 03:56 GMT
#21
Very nice. LT was indeed overplayed... but still, a legendary map, teehee. I look forward to seeing games being played on this!
Hello, I am ready to eat.
zedrOne
Profile Joined May 2010
France471 Posts
June 23 2010 09:29 GMT
#22
- Los blocker are still at the same place as LT, just not really visible on the screenshoot.

- no DL link for now, cause i wanna listen to the first critique before posting it. (and make some change if needed)

- the debris on the cliff over the natural dont block completly drop on the cliff, you can still do it, but it will be less effective if you dont take the time to destroy the debris. you can still drop here without destroying the debris, but you have only little room to place your thor / tank / what you want to drop ^^

I will update the first post with download link soon.
LockeTazeline October 31 2012 06:02. Posts 166 : A Bo9 is really just a Bo1 played 9 times.
Clearout
Profile Blog Joined April 2010
Norway1060 Posts
June 23 2010 09:53 GMT
#23
This looks really cool! Though I'm not sure if I like being able to defend the island from the gold =/
really?
Peekay.switch
Profile Blog Joined May 2010
Canada285 Posts
June 23 2010 14:36 GMT
#24
What would be really nice is if it was possible to get some doodads that are basically dead units.

After all the game played on this map, the grass don't even grow, the nice water and forest are now a toxic radioactive wasteland.


Everyone remembers the satisfying death animation to SC1 Dragoon, how it exploded into a puddle of blue goo. Well I don't know if it's possible but putting doodads of a dead dragoon close to water would explain it's radioactivity and color.

Dead tanks, Crashed Carriers and BCs.
You could even make a bridge linking the island with a destroyed CC.

I am not aware of what doodad is available and what is possible, I am just speculating ideas. But it would be really nice to have trace of the battles that happened on the map.
zedrOne
Profile Joined May 2010
France471 Posts
June 23 2010 14:53 GMT
#25
What would be really nice is if it was possible to get some doodads that are basically dead units


theire is some doodoads available, like BC, bunker, protoss ship etc.. and it's really simple to create news doodoads using SC2 dead unit models.
If i'm not working on another melee map or UMS i will add some to this map.
but i like the "devasted look" of the actual map, i will try to add just a few to keep this look.
LockeTazeline October 31 2012 06:02. Posts 166 : A Bo9 is really just a Bo1 played 9 times.
piochelin
Profile Joined January 2010
Spain31 Posts
June 23 2010 15:12 GMT
#26
Not a bad idea, but you now, it almost the same map with diferent tileset. I would rather preffer a new map than this. Anyway, keep working on it and make it different someway from the original and would be fine
it's all about courage
Zoltan
Profile Blog Joined March 2010
United States656 Posts
June 23 2010 15:13 GMT
#27
Is the lowground by golds droppable?
'HOW LONG HAVE THOSE REAPERS BEEN KILLING MY PROBES?!?!
zedrOne
Profile Joined May 2010
France471 Posts
June 23 2010 17:10 GMT
#28
@Piochelin ;
yes, but no. i make a lot of other map (see my other post) the goal here was not to make a new map.
this is lost temple, with some little change and a news tileset. i dont want to make this map different.
i want it to be lost temple.

@Zoltan :
this is lost temple. so no. like in LT.
LockeTazeline October 31 2012 06:02. Posts 166 : A Bo9 is really just a Bo1 played 9 times.
Zoltan
Profile Blog Joined March 2010
United States656 Posts
June 23 2010 17:12 GMT
#29
I'd be happy if you got rid of the rocks above the nats. other than that i love the map. It dosent feel very lost temple without highground natural harass =D.
'HOW LONG HAVE THOSE REAPERS BEEN KILLING MY PROBES?!?!
zedrOne
Profile Joined May 2010
France471 Posts
Last Edited: 2010-06-23 17:37:36
June 23 2010 17:36 GMT
#30
again, the rock dont make the cliff "undropable" just less effective.

from general comment, lost temple seams to be the most balanced map in the actual pool.
some say terran favored because of the cliff drop over the nat. making cliff drop less effective seams to me as a good way to make it more "balanced". or should i say less terran favored ?
removing the island follow the same thought.

check my other post, some other map with "original" Layout.
like this one :
picture :
+ Show Spoiler +
[image loading]


my other map on TL forum
LockeTazeline October 31 2012 06:02. Posts 166 : A Bo9 is really just a Bo1 played 9 times.
Bob300
Profile Joined April 2010
United States505 Posts
June 23 2010 17:37 GMT
#31
This is actually a really cool map, shows a different perspective of Lost Temple.

1 Suggestion leave the island expansions, the double rocks don't look good from my perspective.
NYC Suburbs --- College Freshman --- Season 1 - Drone Whiskey
Nyx
Profile Blog Joined May 2010
Rwanda460 Posts
Last Edited: 2010-06-23 17:52:55
June 23 2010 17:51 GMT
#32
Just played a few games vs Green Tea on this map, great change to LT.

I agree with the change to the island expansions, it was noted that they weren't being used much at the top level anyway, this change makes proxy positions a lot more interesting.

The bridge only makes it slightly easily to defend because you can position units to counter drops/nydus. I don't agree with this one more choke/one less choke crap.
vlaric
Profile Blog Joined July 2007
United States412 Posts
June 23 2010 17:59 GMT
#33
Maybe you could add some island expansions to the unused corners due to the water's evaporation from the heat caused by the nuclear explosions. But then you'd have...
+ Show Spoiler +
Python!


Map looks great, I love the rocks at the cliffs over the naturals. Can't wait to play it once the beta comes back up.
Wannabe zerg player
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