[Map] Post-apocalyptic Lost temple. - Page 2
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Twilexia
United States62 Posts
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zedrOne
France471 Posts
- no DL link for now, cause i wanna listen to the first critique before posting it. (and make some change if needed) - the debris on the cliff over the natural dont block completly drop on the cliff, you can still do it, but it will be less effective if you dont take the time to destroy the debris. you can still drop here without destroying the debris, but you have only little room to place your thor / tank / what you want to drop ^^ I will update the first post with download link soon. | ||
Clearout
Norway1060 Posts
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Peekay.switch
Canada285 Posts
After all the game played on this map, the grass don't even grow, the nice water and forest are now a toxic radioactive wasteland. Everyone remembers the satisfying death animation to SC1 Dragoon, how it exploded into a puddle of blue goo. Well I don't know if it's possible but putting doodads of a dead dragoon close to water would explain it's radioactivity and color. Dead tanks, Crashed Carriers and BCs. You could even make a bridge linking the island with a destroyed CC. I am not aware of what doodad is available and what is possible, I am just speculating ideas. But it would be really nice to have trace of the battles that happened on the map. | ||
zedrOne
France471 Posts
What would be really nice is if it was possible to get some doodads that are basically dead units theire is some doodoads available, like BC, bunker, protoss ship etc.. and it's really simple to create news doodoads using SC2 dead unit models. If i'm not working on another melee map or UMS i will add some to this map. but i like the "devasted look" of the actual map, i will try to add just a few to keep this look. | ||
piochelin
Spain31 Posts
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Zoltan
United States656 Posts
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zedrOne
France471 Posts
yes, but no. i make a lot of other map (see my other post) the goal here was not to make a new map. this is lost temple, with some little change and a news tileset. i dont want to make this map different. i want it to be lost temple. @Zoltan : this is lost temple. so no. like in LT. | ||
Zoltan
United States656 Posts
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zedrOne
France471 Posts
from general comment, lost temple seams to be the most balanced map in the actual pool. some say terran favored because of the cliff drop over the nat. making cliff drop less effective seams to me as a good way to make it more "balanced". or should i say less terran favored ? removing the island follow the same thought. check my other post, some other map with "original" Layout. like this one : picture : + Show Spoiler + ![]() my other map on TL forum | ||
Bob300
United States505 Posts
1 Suggestion leave the island expansions, the double rocks don't look good from my perspective. | ||
Nyx
Rwanda460 Posts
I agree with the change to the island expansions, it was noted that they weren't being used much at the top level anyway, this change makes proxy positions a lot more interesting. The bridge only makes it slightly easily to defend because you can position units to counter drops/nydus. I don't agree with this one more choke/one less choke crap. | ||
vlaric
United States412 Posts
+ Show Spoiler + Python! Map looks great, I love the rocks at the cliffs over the naturals. Can't wait to play it once the beta comes back up. | ||
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