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[SC2 Maps] - 1v1/ 2v2 & 8 Players maps.

Forum Index > SC2 Maps & Custom Games
Post a Reply
zedrOne
Profile Joined May 2010
France471 Posts
Last Edited: 2010-06-15 22:11:02
June 14 2010 17:26 GMT
#1
Hi,

first Topic I start here !
With the Beta in a break, I spend some evening playing around with the GE,
here is the first bunch of map i make.
I don't think they are perfect, but some may be fun to play, (maybe not in a competitive way !)
I re-work on a lot of them to correct small bug like mineral patch placement and make some news one..

the Old map pack is here :
[url blocked]
I will re-ip the pack soon.

Since lot of people dont even look on the external link to the big pictures, I make a small one for each one of the map, and add some description about the map and the goal the design.
I add a link to each map "big picture"

small pictures list :
Mines Of Garol
+ Show Spoiler +
Mines Of Garol (big picture link)[image loading]

Description :
+ Show Spoiler +
4 Players map, the goal was to make a FFA map for 4 players (the map is set up for team too, but it's wasn't the goal here).
Lot of small pathway, and LOS blocker in front of your base, and a lot of Xel naga tower (too much for 1v1 i think)
Breaking destructible rocks make the distance to your enemy closer, but weaken you because of the position of your main's ramp.
(I correct the mineral patch, not like in the picture)
your third is an island, so, you need to be terran, of tech to drop.


Garden Of Abitron
+ Show Spoiler +
Garden Of Abitron (Big Picture Link)[image loading]

Description :
+ Show Spoiler +
2 Players map, with a "scrap station feeling, bug much more difficult to take your natural, even with the "long" rush distance. a lot of chock point.
Lot of xel naga tower, but inaccessible without destroying the rocks, and undefendable HHmineral. You CANT play ase usual on this map. (that's maybe the main "focus" on a lot of my map, so they aren't as balanced as you'll hope)


Casus Belli
+ Show Spoiler +
Casus Belli (big picture link)
[image loading]

Description :
+ Show Spoiler +
Main focus : Insanely long rush distance with close air position. maybe the least playable of all map I have done, too much cliff, corner, and strange destructible rocks !
your third had only 1 gas, but their is a gas only expand !
You fight for the water supply of an industrial world, so I try to get a "urban" feeling ... not really satisfied with it yet...


HardWay
+ Show Spoiler +
HardWay (Big picture Link)[image loading]

Description :
+ Show Spoiler +
It's not an Island map ! but almost ! A mineral heavy asteroid with long thin pathway, multiple route bug too long rush distance.


Forgotten Altar :
+ Show Spoiler +
Forgotten Altar (big picture Link)[image loading]

Description :
+ Show Spoiler +
Straigh path to your foes ! Design for 4 player FFA, 2v2 and 1v1. Xel naga tower to spy on the natural of the other players, or do some badass move with imba tank ;-) maybe not balanced, but should be fun to play with friends.


Mineral Hills (or psycho moutain of Zu)
+ Show Spoiler +
Zu Moutain (big picture Link)[image loading]

Description :
+ Show Spoiler +
Well... I was playing around with custom tileset and strange lightning, Find this one funky, so i made a map, not really for 2v2 or 1v1, mainly 4 players FFA. the central moutains full of mineral is useless, too much expand everywhere, but it was more a joke than a map !


Obliteration (need a new name, since it's my favorite map)
+ Show Spoiler +
[image loading]

Big picture Link !
Obliteration Layout picture Link
Description :
+ Show Spoiler +
1V1 map. not so hard to take your natural, but you need to defend a the bottom of the ramp or even more in the middle of the map !



Link to all picture :
+ Show Spoiler +
Link to the Flickr gallery with all pictures


Some feedback will be appreciated !

LockeTazeline October 31 2012 06:02. Posts 166 : A Bo9 is really just a Bo1 played 9 times.
GWash
Profile Joined May 2010
United States153 Posts
June 14 2010 18:43 GMT
#2
The galaxy has a function to take hi res pictures. Please use that in the future, your pictures are waaaay too hard to read.

Upon inspection in the galaxy editor, they seem decent. Good work.
Grebliv
Profile Joined May 2006
Iceland800 Posts
June 14 2010 18:48 GMT
#3
Looks good, bit hard to see the layout of Mines Of Garol; might need some more closeups.

Also the naturals appear to be a bit far and hard to defend (mostly on Garden Of Abitron)

On Garden Of Abitron I could also see the slim ramps in the middle/lower part being somewhat of a problem so adding a larger passageway there somewhere could help.

But all in all, looks nice.
ESV Mapmaking!
Morayfire73
Profile Joined April 2010
United States298 Posts
June 14 2010 19:04 GMT
#4
Maps look nice, but I can't judge from any of the pictures on how balanced they are. But overall, very pretty maps.
[Insert witty comment here]
AioncannonzSC2
Profile Joined May 2010
United States92 Posts
June 14 2010 19:23 GMT
#5
I think both maps have a problem with some of the mineral layouts. If you set up the horizontal mineral patches, you need to allow room for workers to go through the front row and mine the back row (1 space isnt enough), or else they will go around and mine from the back.

[image loading]
zedrOne
Profile Joined May 2010
France471 Posts
June 14 2010 19:32 GMT
#6
AioncannonzSC2 - thx !
I didn't notice that.


I use low picture for the forum only ;
larger picture are available on Flick
http://www.flickr.com/photos/ytteriumdotcom/
exemple :
http://www.flickr.com/photos/ytteriumdotcom/4700545836/sizes/l/

I think i need to correct some mineral patch on the other one too !

for some reason, the start location doesnt appears on all map...

on this one :
http://www.flickr.com/photos/ytteriumdotcom/4699913993/sizes/l/
only one start location is visible with the correct Icon, the other just show point... doesn"t know why..
LockeTazeline October 31 2012 06:02. Posts 166 : A Bo9 is really just a Bo1 played 9 times.
zedrOne
Profile Joined May 2010
France471 Posts
June 15 2010 22:12 GMT
#7
I update the first post with more link / map / description !

cy
LockeTazeline October 31 2012 06:02. Posts 166 : A Bo9 is really just a Bo1 played 9 times.
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