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[Map] Post-apocalyptic Lost temple.

Forum Index > SC2 Maps & Custom Games
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zedrOne
Profile Joined May 2010
France471 Posts
Last Edited: 2010-06-23 09:44:14
June 22 2010 22:43 GMT
#1
Well, it's not really a new map, because it's lost temple, with some modification.

After all the game played on this map, the grass don"t even grow, the nice water and forest are now a toxic radioactive wasteland.

The cliff over the natural is mess up with destructible debris from thousand of drop.
The Islands expand are no more island, massive earthquake and nuclear launch ^^

Image ;
+ Show Spoiler +
[image loading]


Download Link :
filedropper DL link
or
[url blocked]

but, it's still lost temple =)
LockeTazeline October 31 2012 06:02. Posts 166 : A Bo9 is really just a Bo1 played 9 times.
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
June 22 2010 22:45 GMT
#2
Interesting! I like!
133 221 333 123 111
Ventez
Profile Joined April 2010
Norway107 Posts
June 22 2010 22:47 GMT
#3
So you can take the gold, then take the island expansion and only need to defend from the gold choke. Seems kinda funky, kinda need to play it see how it plays out.
RodrigoX
Profile Joined November 2009
United States645 Posts
June 22 2010 22:47 GMT
#4
You changed up the islands. I ma not sure whether I like that or not. But looks sweet!
We were all raised on televion that made us believe we'd all be Millionairs, Movie gods, and Rockstars..... But we won't.... We are slowly learning that fact. And we are very, very pissed off.
DeVo
Profile Joined April 2010
Germany71 Posts
June 22 2010 22:47 GMT
#5
awesome
MoreFaSho
Profile Blog Joined May 2010
United States1427 Posts
June 22 2010 22:50 GMT
#6
On June 23 2010 07:47 Ventez wrote:
So you can take the gold, then take the island expansion and only need to defend from the gold choke. Seems kinda funky, kinda need to play it see how it plays out.


I don't think this statement is accurate. Right now you don't need to defend ANY choke, now you need to defend 1 choke. This is harder to defend since 1 > 0.
I always try to shield slam face, just to make sure it doesnt work
Motiva
Profile Joined November 2007
United States1774 Posts
June 22 2010 22:50 GMT
#7
I like the changes. I don't see a problem with opening up the islands alittle, and the destructables on the hg seems refreshing.
Tiazi
Profile Joined February 2010
Netherlands761 Posts
June 22 2010 22:52 GMT
#8
interesting
"A brilliant yet deluded man once said, 'Introduce a little anarchy. Upset the established order, and everything becomes chaos.' Gumiho is that agent of chaos." -monk
RyanRushia
Profile Blog Joined April 2010
United States2748 Posts
June 22 2010 22:53 GMT
#9
hey looks cool, well done!
I saw the angel in the marble and carved until I set him free. | coL.Ryan | www.twitter.com/coL_RyanR
CryMore
Profile Joined March 2010
United States497 Posts
June 22 2010 22:56 GMT
#10
I would not want to spawn cross positions against zerg on this map. 4 Bases that are relatively easy to defend = O_O.

I really like the destructible rocks on cliffs that make the natural much easier to defend against Terran harass. I would love to play a couple of games on this map. GJ.

"What wins? 3-base Protoss or 2-base Zerg?" "1-base Terran"
HaGuN
Profile Joined April 2010
United States154 Posts
June 23 2010 01:36 GMT
#11
On June 23 2010 07:50 MoreFasho wrote:
Show nested quote +
On June 23 2010 07:47 Ventez wrote:
So you can take the gold, then take the island expansion and only need to defend from the gold choke. Seems kinda funky, kinda need to play it see how it plays out.


I don't think this statement is accurate. Right now you don't need to defend ANY choke, now you need to defend 1 choke. This is harder to defend since 1 > 0.

This is inaccurate since before it was defend two expansions one with a choke, and the other with no ground coverage unless transported there.

Now its just, defend at gold's choke AND defend at high ground.
"Also Zerg has won recently so I don't understand why Zerg is receiving a buff."-BoxeR
Mesha
Profile Blog Joined January 2010
Bosnia-Herzegovina439 Posts
June 23 2010 01:42 GMT
#12
Good work. My all time favorite map. With and ugly face lift.
Reality hits you hard bro.
Zhek
Profile Blog Joined January 2010
Canada342 Posts
June 23 2010 01:46 GMT
#13
I laughed at the destructable rocks on the cliffs next to the naturals.
intergalactic
Profile Joined April 2010
Canada428 Posts
June 23 2010 01:49 GMT
#14
On June 23 2010 07:43 zedrOne wrote:

The cliff over the natural is mess up with destructible debris from thousand of drop.



I lol'd heartily.

I hate you for taking away from me my cliff thorships, but nice job on the map. I'd love to play it a few times when I get bored of the same "old" look of LT.
If you value your soul, do not look into the eye of an horse
Kantuva
Profile Joined April 2010
Uruguay211 Posts
June 23 2010 01:58 GMT
#15
is pretty cool, i like :D
@Kantuva | Mapmaker | TLMC Volunteer Admin | Join us on: https://mapcave.net/discord
nihoh
Profile Blog Joined May 2010
Australia978 Posts
June 23 2010 02:09 GMT
#16
Great concept ahhahahha, nukes dried up the sea.
Dont look at the finger or you will miss all that heavenly glory.
makoplux
Profile Joined April 2010
88 Posts
June 23 2010 02:24 GMT
#17
Something makes me think the author of this map doesn't play Terran. Anti-drop and anti CC float to island.
who is john galt?
Subversion
Profile Blog Joined April 2010
South Africa3627 Posts
June 23 2010 03:25 GMT
#18
Wow that's awesome! nice!

not sure about the gold in front of that base though... seems powerful and easy to defend.

really like the look though.
Merikh
Profile Blog Joined June 2010
United States918 Posts
June 23 2010 03:28 GMT
#19
On June 23 2010 07:47 Ventez wrote:
So you can take the gold, then take the island expansion and only need to defend from the gold choke. Seems kinda funky, kinda need to play it see how it plays out.


You minds well bitch about steppes of warr then. See what I did there ?

@OP - Good looking modification, great work on teh textures
G4MR | I mod day9, djwheat and GLHF's stream
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
Last Edited: 2010-06-23 03:50:58
June 23 2010 03:50 GMT
#20
love it, especially the D-Rocks on the cliffs. Fuck YOU Terran. But i don't agree with the island change. That's pretty absurd. btw, you forgot the DL link

PS- You forgot the LoS blocker vents
..and then I would, ya know, check em'. (Aka SpoR)
Twilexia
Profile Joined May 2010
United States62 Posts
June 23 2010 03:56 GMT
#21
Very nice. LT was indeed overplayed... but still, a legendary map, teehee. I look forward to seeing games being played on this!
Hello, I am ready to eat.
zedrOne
Profile Joined May 2010
France471 Posts
June 23 2010 09:29 GMT
#22
- Los blocker are still at the same place as LT, just not really visible on the screenshoot.

- no DL link for now, cause i wanna listen to the first critique before posting it. (and make some change if needed)

- the debris on the cliff over the natural dont block completly drop on the cliff, you can still do it, but it will be less effective if you dont take the time to destroy the debris. you can still drop here without destroying the debris, but you have only little room to place your thor / tank / what you want to drop ^^

I will update the first post with download link soon.
LockeTazeline October 31 2012 06:02. Posts 166 : A Bo9 is really just a Bo1 played 9 times.
Clearout
Profile Blog Joined April 2010
Norway1060 Posts
June 23 2010 09:53 GMT
#23
This looks really cool! Though I'm not sure if I like being able to defend the island from the gold =/
really?
Peekay.switch
Profile Blog Joined May 2010
Canada285 Posts
June 23 2010 14:36 GMT
#24
What would be really nice is if it was possible to get some doodads that are basically dead units.

After all the game played on this map, the grass don't even grow, the nice water and forest are now a toxic radioactive wasteland.


Everyone remembers the satisfying death animation to SC1 Dragoon, how it exploded into a puddle of blue goo. Well I don't know if it's possible but putting doodads of a dead dragoon close to water would explain it's radioactivity and color.

Dead tanks, Crashed Carriers and BCs.
You could even make a bridge linking the island with a destroyed CC.

I am not aware of what doodad is available and what is possible, I am just speculating ideas. But it would be really nice to have trace of the battles that happened on the map.
zedrOne
Profile Joined May 2010
France471 Posts
June 23 2010 14:53 GMT
#25
What would be really nice is if it was possible to get some doodads that are basically dead units


theire is some doodoads available, like BC, bunker, protoss ship etc.. and it's really simple to create news doodoads using SC2 dead unit models.
If i'm not working on another melee map or UMS i will add some to this map.
but i like the "devasted look" of the actual map, i will try to add just a few to keep this look.
LockeTazeline October 31 2012 06:02. Posts 166 : A Bo9 is really just a Bo1 played 9 times.
piochelin
Profile Joined January 2010
Spain31 Posts
June 23 2010 15:12 GMT
#26
Not a bad idea, but you now, it almost the same map with diferent tileset. I would rather preffer a new map than this. Anyway, keep working on it and make it different someway from the original and would be fine
it's all about courage
Zoltan
Profile Blog Joined March 2010
United States656 Posts
June 23 2010 15:13 GMT
#27
Is the lowground by golds droppable?
'HOW LONG HAVE THOSE REAPERS BEEN KILLING MY PROBES?!?!
zedrOne
Profile Joined May 2010
France471 Posts
June 23 2010 17:10 GMT
#28
@Piochelin ;
yes, but no. i make a lot of other map (see my other post) the goal here was not to make a new map.
this is lost temple, with some little change and a news tileset. i dont want to make this map different.
i want it to be lost temple.

@Zoltan :
this is lost temple. so no. like in LT.
LockeTazeline October 31 2012 06:02. Posts 166 : A Bo9 is really just a Bo1 played 9 times.
Zoltan
Profile Blog Joined March 2010
United States656 Posts
June 23 2010 17:12 GMT
#29
I'd be happy if you got rid of the rocks above the nats. other than that i love the map. It dosent feel very lost temple without highground natural harass =D.
'HOW LONG HAVE THOSE REAPERS BEEN KILLING MY PROBES?!?!
zedrOne
Profile Joined May 2010
France471 Posts
Last Edited: 2010-06-23 17:37:36
June 23 2010 17:36 GMT
#30
again, the rock dont make the cliff "undropable" just less effective.

from general comment, lost temple seams to be the most balanced map in the actual pool.
some say terran favored because of the cliff drop over the nat. making cliff drop less effective seams to me as a good way to make it more "balanced". or should i say less terran favored ?
removing the island follow the same thought.

check my other post, some other map with "original" Layout.
like this one :
picture :
+ Show Spoiler +
[image loading]


my other map on TL forum
LockeTazeline October 31 2012 06:02. Posts 166 : A Bo9 is really just a Bo1 played 9 times.
Bob300
Profile Joined April 2010
United States505 Posts
June 23 2010 17:37 GMT
#31
This is actually a really cool map, shows a different perspective of Lost Temple.

1 Suggestion leave the island expansions, the double rocks don't look good from my perspective.
NYC Suburbs --- College Freshman --- Season 1 - Drone Whiskey
Nyx
Profile Blog Joined May 2010
Rwanda460 Posts
Last Edited: 2010-06-23 17:52:55
June 23 2010 17:51 GMT
#32
Just played a few games vs Green Tea on this map, great change to LT.

I agree with the change to the island expansions, it was noted that they weren't being used much at the top level anyway, this change makes proxy positions a lot more interesting.

The bridge only makes it slightly easily to defend because you can position units to counter drops/nydus. I don't agree with this one more choke/one less choke crap.
vlaric
Profile Blog Joined July 2007
United States412 Posts
June 23 2010 17:59 GMT
#33
Maybe you could add some island expansions to the unused corners due to the water's evaporation from the heat caused by the nuclear explosions. But then you'd have...
+ Show Spoiler +
Python!


Map looks great, I love the rocks at the cliffs over the naturals. Can't wait to play it once the beta comes back up.
Wannabe zerg player
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