• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 14:38
CET 19:38
KST 03:38
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
Potential Updates Coming to the SC2 CN Server Behind the Blue - Team Liquid History Book herO wins SC2 All-Star Invitational What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool
Tourneys
StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
RepMastered™: replay sharing and analyzer site Gypsy to Korea KK Platform will provide 1 million CNY ASL21 General Discussion mca64Launcher - New Version with StarCraft: Remast
Tourneys
[Megathread] Daily Proleagues 2026 Changsha Offline Cup [ASL21] Ro24 Group B [ASL21] Ro24 Group A
Strategy
What's the deal with APM & what's its true value Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Darkest Dungeon General RTS Discussion Thread Path of Exile
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece [Req][Books] Good Fantasy/SciFi books Movie Discussion!
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1440 users

hopefully...a first map

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 3 4 Next All
gundream
Profile Joined April 2010
United States229 Posts
Last Edited: 2010-06-19 22:55:08
June 18 2010 23:25 GMT
#1
Hello...i've made few posts on here but i do dwell in the midst of all other starcraft players on this website...decided to draw a map...if you guys like it ill make it...will be my first one

no name yet

+ Show Spoiler +
[image loading]



...sorry just a rough draft...darker grays are the lowest terrain and lighter grays is the highest terrain...towers in the middle

tell me what you think

edit:

still unnamed map (will be taking votes on posters suggestions. ie twin skulls and whatever else has come out)

green is forest (some sort of foliage)
blue is water
dark gray is lower terrain
light gray is elevated terrain

+ Show Spoiler +
[image loading]



changes:
middle is now elevated
added lake at middle
elevated terrain near gold expos now have ramp on opposite side and destructible rocks on other (to promote pushing through elevated terrain
made some ramps wider for harder walling
MadZ
Profile Joined March 2010
Denmark111 Posts
June 18 2010 23:28 GMT
#2
just go ahead and do it! it might turn out great and it might turn out not so great but give it a try !!
tosS.ita
Profile Joined May 2010
Italy523 Posts
June 18 2010 23:29 GMT
#3
nice!!
aka: [Lw]Tropper, tosS[Lw], aiC)tosS, 88han-tosS
fabiano
Profile Blog Joined August 2009
Brazil4644 Posts
June 18 2010 23:33 GMT
#4
Finally someone made something decent.

I like it, no excessive narrow paths, no 3 levels of terrain crumpled.

Personally I would remove the watch towers and the vision blocker that links from the nat to the valley
"When the geyser died, a probe came out" - SirJolt
monitor
Profile Blog Joined June 2010
United States2408 Posts
June 18 2010 23:33 GMT
#5
Looks really good! My only suggestion is to widen up some of the chokes other than the natural and main. Definitely make this a map!
https://liquipedia.net/starcraft2/Monitor
Murkyith14
Profile Joined January 2008
United States111 Posts
June 18 2010 23:33 GMT
#6
Drawing a map first was a really good idea, more people should do this I think. Get good feedback before actually spending time on the map and should save you time overall.

I like it. It's pretty basic and nothing too fancy is going on. Seems to me to be a pretty solid map.

I'm confused as to what the blue lines are near the towers and gold expansions. Are they line of sight blockers?
Ryan22
Profile Joined May 2010
Canada84 Posts
June 18 2010 23:37 GMT
#7
Thats an awsome map dude
Kurumi
Profile Blog Joined April 2010
Poland6130 Posts
June 18 2010 23:40 GMT
#8
Nat is looking scary. Skull.
I work alone. // Visit TL Mafia subforum!
Roaming
Profile Joined May 2010
United States239 Posts
June 18 2010 23:42 GMT
#9
I like it a lot.
Human beings, who are almost unique in having the ability to learn from the experience of others, are also remarkable for their apparent disinclination to do so.
MindRush
Profile Joined April 2010
Romania916 Posts
June 18 2010 23:43 GMT
#10
On June 19 2010 08:40 Kurumi wrote:
Nat is looking scary. Skull.


thus the map name : twin skulls
"Two things are infinite: the universe and human stupidity; and I'm not sure about the universe." - Albert Einstein
Zerum
Profile Joined February 2008
Sweden348 Posts
June 18 2010 23:43 GMT
#11
the only odd thing I can see is that you have to set up defends in front of the choke so you can defend the ramp to you nat and the choke in to you main so you opponent won't just run straight in to you main. but I can also see that you might use your nat as you "main" and have better defends for that and you main as a nat and you can trap you opponent trying to rush in and don't risk loosing to much of your infrastructure.

Really cool ide for a map just go and do it and try it out. looks awesome.
shawster
Profile Blog Joined May 2010
Canada2485 Posts
Last Edited: 2010-06-18 23:45:06
June 18 2010 23:44 GMT
#12
Awesome map, finally nice to see a well thought out map.

only thing i would reccomend is having natural chokes more wide. it's kind of weird having your natural choke be like so narrow while the main choke is kind of wide.

guy above me read my mind
gundream
Profile Joined April 2010
United States229 Posts
June 18 2010 23:45 GMT
#13
to TroopeR.ita - I drew the concept first to get everyone's opinion about the flow and balance as far as how the map looks now.

to monitor - I also think that some chokes might be too narrow but that can be fixed once i get to the editor

to Murkyith14 - the blue lines (with the little flares coming out) are the plant growth that blocks sight to one side and ...yeah that was basically my idea...save some time (its easier for me as an artist anyway to draw it on paper)
gundream
Profile Joined April 2010
United States229 Posts
June 18 2010 23:48 GMT
#14
On June 19 2010 08:43 MindRush wrote:
Show nested quote +
On June 19 2010 08:40 Kurumi wrote:
Nat is looking scary. Skull.


thus the map name : twin skulls



this was the first thing that i wanted it to look like...with the textures i'm hoping to mask the skulls in there better.....dunno about a name yet...going for a forrest-e theme
Elite00fm
Profile Joined January 2008
United States548 Posts
June 18 2010 23:49 GMT
#15
bad map, a nat like this will always be imba

User was warned for this post
gundream
Profile Joined April 2010
United States229 Posts
Last Edited: 2010-06-18 23:56:26
June 18 2010 23:52 GMT
#16
dbl post
gundream
Profile Joined April 2010
United States229 Posts
Last Edited: 2010-06-18 23:56:53
June 18 2010 23:55 GMT
#17
On June 19 2010 08:52 gundream wrote:
Show nested quote +
On June 19 2010 08:49 Elite00fm wrote:
bad map, a nat like this will always be imba

thought the same...not sure how to fix.....though cant say its bad right off the bat..but nice helpful criticism anyway....so if anyone else has any suggestions on how to fix this issue but keep the skull look would be appreciated....at the same time....both having the same exact imba natural seems ....balanced hmmm especially when i dont even know how many patches of mins i'll put...prolly be a small natural to go to....(btw i cant say i like people who can "walk in n out" just to say they dont like something....dont like it and dont want to help == dont say anything)

qoiN
Profile Joined March 2010
Sweden576 Posts
June 18 2010 23:59 GMT
#18
On June 19 2010 08:49 Elite00fm wrote:
bad map, a nat like this will always be imba


Explain why?

Posts like yours will always be crap.
ItsTheFark
Profile Joined June 2010
United States158 Posts
June 19 2010 00:06 GMT
#19
I slightly dislike the natural, it seems easier to attack than it is to defend, due to the choke pointing away from the main. Maybe add a second choke or angle it slightly closer to the main, other than that.

+1, Seal Of Approval!
stet_tcl
Profile Blog Joined May 2008
Greece319 Posts
June 19 2010 00:06 GMT
#20
Looks like it could be a very nice map mate, good work!


A few notes:

The nat minerals are really far from the main on foot but really close by air. This will make air harass impossible to defend. I would recommend moving the nat minerals a little bit closer to the ramp.

Perhaps the ramp to the nat could be brought sliiightly closer to the main?

Try to make sure that the ever so imba "tanks on the low ground" don't have full reign over the center if a Terran has control of the middle valley.

Perhaps the two valley expos could have entrances with rocks on both sides? I love maps with nice flanking routes

On June 19 2010 08:49 Elite00fm wrote:
bad map, a nat like this will always be imba

Bad post. Would you care to elaborate?

1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Big Brain Bouts
17:00
#110
Fjant vs SortOf
YoungYakov vs Krystianer
Reynor vs HeRoMaRinE
RotterdaM1026
TKL 251
IndyStarCraft 149
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 1026
TKL 251
IndyStarCraft 149
ProTech131
UpATreeSC 104
StarCraft: Brood War
Britney 24268
EffOrt 542
Mini 479
Light 194
ggaemo 163
firebathero 149
Mind 39
Shuttle 34
Aegong 33
yabsab 31
[ Show more ]
IntoTheRainbow 14
Dota 2
Gorgc6528
Counter-Strike
fl0m4588
Heroes of the Storm
Liquid`Hasu270
MindelVK11
Other Games
Grubby2363
singsing1433
B2W.Neo862
Beastyqt652
byalli553
crisheroes204
mouzStarbuck160
C9.Mang0143
DeMusliM128
ArmadaUGS127
Hui .112
QueenE89
Trikslyr52
Organizations
Other Games
gamesdonequick1339
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 18 non-featured ]
StarCraft 2
• StrangeGG 65
• musti20045 27
• Kozan
• IndyKCrew
• sooper7s
• AfreecaTV YouTube
• Migwel
• intothetv
• LaughNgamezSOOP
StarCraft: Brood War
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• WagamamaTV675
• masondota2578
• lizZardDota255
League of Legends
• Nemesis3817
Other Games
• imaqtpie974
• Shiphtur189
Upcoming Events
RSL Revival
15h 22m
Cure vs Zoun
herO vs Rogue
Platinum Heroes Events
20h 22m
BSL
1d 1h
RSL Revival
1d 15h
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
1d 17h
BSL
2 days
Replay Cast
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
Light vs Calm
Royal vs Mind
Wardi Open
2 days
[ Show More ]
Monday Night Weeklies
2 days
OSC
3 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Rush vs PianO
Flash vs Speed
Replay Cast
4 days
Afreeca Starleague
4 days
BeSt vs Leta
Queen vs Jaedong
Replay Cast
5 days
The PondCast
5 days
Replay Cast
6 days
RSL Revival
6 days
Liquipedia Results

Completed

KCM Race Survival 2026 Season 1
WardiTV Winter 2026
Underdog Cup #3

Ongoing

BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
IEM Atlanta 2026
Asian Champions League 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.