hopefully...a first map - Page 2
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gundream
United States229 Posts
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mousepad
United States136 Posts
Also, depends on your preference, but maybe move the valley expansion bases a smidge farther north and south (away from the main). I think having them too close together encourages turtling a little to much. Natural and gold looks awesome But other than that, great job. | ||
Percutio
United States1672 Posts
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Whole
United States6046 Posts
Make the valley expansion gold and the old gold expansion normal. The current gold expansion seems easy to defend and the valley expo seems harder so switching it would be logical. Make the valley expansion harder to defend if you make it gold. Perhaps move the towers so that it could see the valley expansion if you make the valley gold. This would make it harder to defend the gold expansion. If you do these changes, I would be really excited to see this map. | ||
Drium
United States888 Posts
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Motiva
United States1774 Posts
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hellokitty[hk]
United States1309 Posts
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danl9rm
United States3111 Posts
i vote: similar-looking skulls | ||
Delarchon
Finland132 Posts
Of course the map ain't done yet and can't really say anything about the distances but would seem to favor P and T wall FE more than Z FE right now. And i also think that you could take away those brushes between the mid valley and nat expo. That cliff on nat expo looks really strong defense point already even without the LOS block. But most definitely you should make this. Good looking map. | ||
xOchievax
United States69 Posts
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iEchoic
United States1776 Posts
http://www.teamliquid.net/forum/viewmessage.php?topic_id=130662 | ||
Licmyobelisk
Philippines3682 Posts
So good, twin skulls that is the name ![]() very good map.. the middle looks pretty balance since it would split the terran ball or whatever ball you have when it comes to clashes. | ||
EleanorRIgby
Canada3923 Posts
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USn
United States376 Posts
On June 19 2010 10:40 Percutio wrote: If you can make this map a night map I think that would be awesome. Personally what I'd really like is a good competitive 'caribbean' map, with palm trees and sand. | ||
kcdc
United States2311 Posts
My other suggestion would be to reconsider the direction that the ramp extends to the high ground overlooking the gold mineral patches. By facing the ramp toward the expansion point, you're creating a very advantageous defensive position. I might instead point the ramp toward the valley expansions to make these high grounds more neutral, thereby making the gold expos a little harder to defend. | ||
kcdc
United States2311 Posts
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lyk503
United States261 Posts
![]() I made the natural ramp wider, and made the elevated cliffs pointed at the other direction. The reason I did this was to create tension for the player. The wide cliff at the nat can make it so a bust is viable, and the elevated cliffs on the gold makes you spread your army around the map thinner. I made green circles around the area that needs most work IMO. A siege tank can easily defend the gold from the nat (if I am assuming the right distance), and defend the nat at the same time as the gold. I think this is too easy for a terran player, and the gold minerals need to be facing the other way, so the tanks can't range it. | ||
gundream
United States229 Posts
for the middle ground (after reading here) i feel that making it elevated terrain would be a better idea (maybe not as high as the natural) but if i do i also want to take a chunk out of there center and have something there (either trees or emtpy space).. .and i drew this on a graph sheet with red and black pencil then photoshop'd the red to blue and added the rest for a template for everyone to see... for the elevated terrain near the gold expo ill be adding another ramp to make it easier for the attacker to use the ledge as well... the natural expo's (the whole skull) angle will turn toward the main base to promote creep highways and most ramps will be made a little wider | ||
Half
United States2554 Posts
Looks super cool if it suggests a skull, but its just tacky if you just draw a skull as a nat expo. | ||
raph
United States204 Posts
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