• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 08:18
CEST 14:18
KST 21:18
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Code S Season 1 (2026) - RO4 & Finals Preview4[ASL21] Ro4 Preview: On Course12Code S Season 1 - RO8 Preview7[ASL21] Ro8 Preview Pt2: Progenitors8Code S Season 1 - RO12 Group A: Rogue, Percival, Solar, Zoun13
Community News
Code S Season 1 (2026) - RO8 Results2Weekly Cups (May 4-10): Clem, MaxPax, herO win1Maestros of The Game 2 announcement and schedule !11Weekly Cups (April 27-May 4): Clem takes triple0RSL Revival: Season 5 - Qualifiers and Main Event12
StarCraft 2
General
Team Liquid Map Contest #22 - The Finalists Code S Season 1 (2026) - RO4 & Finals Preview Code S Season 1 (2026) - RO8 Results Code S Season 1 (2026) - RO12 Results MaNa leaves Team Liquid
Tourneys
GSL Code S Season 1 (2026) Sparkling Tuna Cup - Weekly Open Tournament KSL Week 89 2026 GSL Season 2 Qualifiers Maestros of The Game 2 announcement and schedule !
Strategy
Custom Maps
[D]RTS in all its shapes and glory <3 [A] Nemrods 1/4 players
External Content
Mutation # 525 Wheel of Misfortune The PondCast: SC2 News & Results Mutation # 524 Death and Taxes Mutation # 523 Firewall
Brood War
General
vespene.gg — BW replays in browser Pros React to: TvT Masterclass in FlaSh vs Light BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion ASL21 General Discussion
Tourneys
[BSL22] RO8 Bracket Stage + Another TieBreaker [ASL21] Semifinals B [ASL21] Ro8 Day 4 Escore Tournament StarCraft Season 2
Strategy
Muta micro map competition Fighting Spirit mining rates [G] Hydra ZvZ: An Introduction Simple Questions, Simple Answers
Other Games
General Games
Path of Exile Stormgate/Frost Giant Megathread Nintendo Switch Thread Warcraft III: The Frozen Throne Starcraft Tabletop Miniature Game
Dota 2
The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas TL Mafia Community Thread Five o'clock TL Mafia
Community
General
US Politics Mega-thread European Politico-economics QA Mega-thread YouTube Thread Russo-Ukrainian War Thread UK Politics Mega-thread
Fan Clubs
The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread McBoner: A hockey love story Formula 1 Discussion
World Cup 2022
Tech Support
streaming software Strange computer issues (software) [G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
How EEG Data Can Predict Gam…
TrAiDoS
ramps on octagon
StaticNine
Funny Nicknames
LUCKY_NOOB
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1626 users

[Map] Three New Maps

Forum Index > SC2 Maps & Custom Games
Post a Reply
1 2 Next All
SouL)R(MizaR
Profile Joined October 2009
Australia111 Posts
Last Edited: 2010-06-12 12:30:58
June 12 2010 01:50 GMT
#1
While beta is down ive been fiddling with the map editor and have made a few maps.

For map #2 "Char Ribs" Please leave suggestions for a new map name, in a day or two il make a poll and let the public pick the name for the map!

Map # 1

Map Name: World's Edge

Players: 1v1

[image loading]
version 1.0
[image loading]
version 1.1 (ballenced starting bases)



Map #2

Map Name: Char Ribs (please suggest a new name for this map)

Players: 1v1

Ok heres My brand new map finished its a 1v1 map and starting possition are in the 2 corners diagonal on the high ground



As you can see there is the main path through the middle but there alre also pasages to both left and right if the middle is blocked by an army.

[image loading]
Version 1.0
[image loading]
version 1.1

Map # 3

Map Name: Hunters of Death

Players: 4v4 or 5v5

[image loading]



So thats my maps currently. All suggestions welcome and feel free to comment what you like or dislike about any map



www.izhere.webs.com Starcraft 2 Clan Website
PineappleSage
Profile Joined April 2010
Canada109 Posts
June 12 2010 01:56 GMT
#2
these look sweet cant wait for the down time to be over so i can play these 8>
zerglings ^^
ryanAnger
Profile Blog Joined April 2008
United States838 Posts
June 12 2010 01:58 GMT
#3
Although I like the overall concepts of these maps, they need to be made symmetrical to be balanced. Work on the symmetry a bit, and update us!
On my way...
Punic
Profile Blog Joined April 2010
United States152 Posts
June 12 2010 02:03 GMT
#4
On June 12 2010 10:58 ryanAnger wrote:
Although I like the overall concepts of these maps, they need to be made symmetrical to be balanced. Work on the symmetry a bit, and update us!


ya maps dont look to be balanced correctly and the concepts are nice, but putting more work into the balance may help the over all feel all together

sometimes less is more
"Where is the chapstick?" - Stephano
RodrigoX
Profile Joined November 2009
United States645 Posts
Last Edited: 2010-06-12 02:05:01
June 12 2010 02:04 GMT
#5
@first map

I like everything. It might be alittle tight in the middle, and siege tank defenses maybe super hard to break, and it wouldnt be okay because there are just to few expansions. Reminds to be an easier third better defendable Incineration zone (makes it 10x better already)

@second map

I dont like this one so much. Just because there is only one very narrow push path. I mean no one is going to want to push across that ever, so its just going to be a very long stale game. Maybe open up the sides, and expand the middle abit.

@third map

3v3 4v4 maps dont need to be balanced. Game is already unbalanced anyway doesnt matter.
We were all raised on televion that made us believe we'd all be Millionairs, Movie gods, and Rockstars..... But we won't.... We are slowly learning that fact. And we are very, very pissed off.
FlopTurnReaver
Profile Blog Joined January 2010
Switzerland1980 Posts
June 12 2010 02:09 GMT
#6
I really like the concept of those maps. Just as RodrigoX says everything looks a bit narrow and #2 with only 1 path.. I think it would be good if you added one on either side next to the cliffs or something like that. Also I think that #2 looks really sterile and empty. You might wanna add some doodads or what ever^^
Check out @MapOfTheMonth on Twitter and under http://bit.ly/motmorg
ETHANOL
Profile Joined May 2010
Canada68 Posts
June 12 2010 02:32 GMT
#7
Map 1, top player can wall off his natural way more easily than bottom player
Map 2, looks like you can blink or proxy a pylon on the left side but the right side, you have to go through high ground

So, yeah, good maps overall but like it has been said already, work on the symmetry and keep up the good work
arb
Profile Blog Joined April 2008
Noobville17922 Posts
June 12 2010 02:48 GMT
#8
1st map..isnt the tops main like ALOT? smaller than the bottom ones?
Artillery spawned from the forges of Hell
3FFA
Profile Blog Joined February 2010
United States3931 Posts
Last Edited: 2010-06-12 02:52:02
June 12 2010 02:51 GMT
#9
map #3 looks like it has a teeny tiny space for your base, but that may just be me. Also, I'm not too sure about the starting positions in that map, could you put a colored circle at starting positions or a nexus or something? Also, typo in OP. You have 2 #2 maps.

edit: as in there is no "Map #3"
"As long as it comes from a pure place and from a honest place, you know, you can write whatever you want."
Wolf
Profile Blog Joined April 2010
Korea (South)3290 Posts
June 12 2010 02:58 GMT
#10
On June 12 2010 10:58 ryanAnger wrote:
Although I like the overall concepts of these maps, they need to be made symmetrical to be balanced. Work on the symmetry a bit, and update us!


Yeah, you're really going to need symmetry or else the maps will never be balanced.

Really good concepts, though, and creative names as well!
Commentatorhttp://twitter.com/proxywolf
TL+ Member
BlackDraft
Profile Joined May 2010
United States64 Posts
June 12 2010 03:23 GMT
#11
For Char Ribs I think you should rotate the mins on the nats cause as it is imo its way too easy to get drones off the line from down below.
15 hatch 15 pool
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
Last Edited: 2010-06-12 04:12:18
June 12 2010 04:05 GMT
#12
When did you say you made the first map?

The first map is stolen... I played quite a few games on this before the latest patch. Unless you made a typo and you didn't actually make this in the beta downtime.

Edit: the first map used to be called Lost Python
vileEchoic -- clanvile.com
AJMcSpiffy
Profile Blog Joined May 2010
United States1154 Posts
June 12 2010 04:12 GMT
#13
The first map looks interesting. The biggest issue is (like a few people have already said) the need for symmetry. A difference in the two sides of the map right away means they can have a totally different feel for certain races. Not a good thing.

And for the 2nd map, the mineral placement is confusing me. Not the expansion points, just the way you've chosen to lay out the mineral patches/geysers. The 3, 6, 9, and 12 position expansions would be WAY too easy to harrass. I don't like the feel of your expansion's back being to your opponent. An enemy unit should need to either move around your nexus/cc/whatever, or get dropped, to get an attack on your workers. Being able to just walk right up to the mineral line will give a huge advantage to quick range units like Reapers and Hellions.
If the quarter was in your right hand, that would've been micro
SouL)R(MizaR
Profile Joined October 2009
Australia111 Posts
June 12 2010 05:09 GMT
#14
On June 12 2010 13:05 iEchoic wrote:
When did you say you made the first map?

The first map is stolen... I played quite a few games on this before the latest patch. Unless you made a typo and you didn't actually make this in the beta downtime.

Edit: the first map used to be called Lost Python



rofl iechoic its me Miz. you never wondered why i kept playing on that map
www.izhere.webs.com Starcraft 2 Clan Website
SouL)R(MizaR
Profile Joined October 2009
Australia111 Posts
June 12 2010 06:14 GMT
#15
Changes to MAP #1
ballanced starting bases

Keep it comming and il continue to change things if need be

once again i would like to clarify the on map #2 there is the main path through the middle plus two side paths, which are hard to see on the screen shot to the left and right of the main path.
www.izhere.webs.com Starcraft 2 Clan Website
LuDwig-
Profile Blog Joined February 2007
Italy1143 Posts
June 12 2010 06:18 GMT
#16
There is place to build your base in the third map..the bases seem so narrow..
http://www.teamliquid.net/forum/viewmessage.php?topic_id=120015&currentpage=98<--Search the HotBid's Post
GenesisX
Profile Blog Joined February 2010
Canada4267 Posts
June 12 2010 06:43 GMT
#17
1st map: Nat doesn't cover main? Is there enough room for large armies? Very prone to reaper/ collo.
2nd map: Turtle terrans > all. Expansions are tankable, exposed minerals. Small choke in the middle = terran > all...
3rd map: Way too tight...
133 221 333 123 111
iEchoic
Profile Blog Joined May 2010
United States1776 Posts
June 12 2010 07:00 GMT
#18
Well in that case I can attest that map 1 is pretty cool
vileEchoic -- clanvile.com
ataryens
Profile Joined June 2010
Iran213 Posts
June 12 2010 12:20 GMT
#19
How do you get the pictures of the map? When i export the image its a .tga file and all the conventors i find on google, give a very low quality image.
Megaphone
Profile Joined April 2010
United States64 Posts
June 12 2010 12:26 GMT
#20
Just take a picture of your screen using print screen and paste it into paint - extract what you want and save it - horray!
1 2 Next All
Please log in or register to reply.
Live Events Refresh
GSL
08:00
2026 Season 1: Playoffs
herO vs SHINLIVE!
IntoTheiNu 490
LamboSC2106
CranKy Ducklings SOOP104
GSL EN (SOOP)0
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
LamboSC2 106
Rex 43
Railgan 35
StarCraft: Brood War
Britney 58496
Rain 15724
Sea 15031
Jaedong 671
Mini 570
EffOrt 428
Light 426
ggaemo 350
ToSsGirL 290
Soma 263
[ Show more ]
Pusan 248
Last 184
Mind 170
JYJ 117
Hm[arnc] 86
scan(afreeca) 68
hero 63
Sea.KH 59
Movie 57
JulyZerg 55
Liquid`Ret 48
Sharp 47
Larva 44
Shinee 40
Backho 28
Sacsri 25
Bonyth 21
Barracks 15
zelot 14
IntoTheRainbow 10
Shine 7
GoRush 7
Dota 2
Gorgc6103
monkeys_forever233
Counter-Strike
olofmeister1576
Other Games
gofns29978
singsing2407
B2W.Neo626
Liquid`RaSZi554
crisheroes277
XaKoH 262
DeMusliM243
Pyrionflax225
QueenE146
KnowMe77
XcaliburYe52
Organizations
Counter-Strike
PGL69219
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
[ Show 14 non-featured ]
StarCraft 2
• Berry_CruncH427
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Nemesis2666
• Jankos1314
Counter-Strike
• C_a_k_e 2390
Upcoming Events
IPSL
3h 42m
Bonyth vs Napoleon
G5 vs JDConan
BSL
6h 42m
OyAji vs JDConan
DragOn vs TBD
OSC
11h 42m
Replay Cast
20h 42m
Monday Night Weeklies
1d 3h
Replay Cast
1d 11h
The PondCast
1d 21h
Kung Fu Cup
1d 22h
GSL
2 days
Replay Cast
3 days
[ Show More ]
GSL
3 days
WardiTV Spring Champion…
3 days
Replay Cast
4 days
Sparkling Tuna Cup
4 days
WardiTV Spring Champion…
4 days
Replay Cast
5 days
RSL Revival
5 days
Classic vs SHIN
Rogue vs Bunny
BSL
6 days
Replay Cast
6 days
Afreeca Starleague
6 days
RSL Revival
6 days
Liquipedia Results

Completed

Escore Tournament S2: W7
WardiTV TLMC #16
Nations Cup 2026

Ongoing

BSL Season 22
ASL Season 21
IPSL Spring 2026
KCM Race Survival 2026 Season 2
Acropolis #4
KK 2v2 League Season 1
BSL 22 Non-Korean Championship
SCTL 2026 Spring
RSL Revival: Season 5
2026 GSL S1
Heroes Pulsing #1
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2

Upcoming

YSL S3
Escore Tournament S2: W8
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
Maestros of the Game 2
WardiTV Spring 2026
2026 GSL S2
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.