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TL Mafia XXVI

Forum Index > TL Mafia
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zeks
Profile Blog Joined September 2007
Canada1068 Posts
May 28 2010 02:35 GMT
#42
sign me up thank you!
"Two roads diverged in a wood, and I-- I took the one less traveled by, And that has made all the difference."
zeks
Profile Blog Joined September 2007
Canada1068 Posts
May 28 2010 11:56 GMT
#46
added profile pic as requested...

i've also posted for access a couple of days ago on the TL Mafia Forum thread but I still don't have access yet
"Two roads diverged in a wood, and I-- I took the one less traveled by, And that has made all the difference."
zeks
Profile Blog Joined September 2007
Canada1068 Posts
June 03 2010 00:00 GMT
#133
The strategy to lynch inactives first day is fairly common from what I remember - but lets take a look at the day 1 clues first to see who we can string up.
"Two roads diverged in a wood, and I-- I took the one less traveled by, And that has made all the difference."
zeks
Profile Blog Joined September 2007
Canada1068 Posts
June 03 2010 00:53 GMT
#139
On June 01 2010 23:47 flamewheel wrote:


BC and I will let you know when the game is ready to begin. Now that players have been finalized, we will be choosing roles and writing clues.



"Choosing roles" mean the mods handpicked the players to have roles?

I don't have a problem with that, just wanted to clarify.
"Two roads diverged in a wood, and I-- I took the one less traveled by, And that has made all the difference."
zeks
Profile Blog Joined September 2007
Canada1068 Posts
June 03 2010 00:58 GMT
#142
On the flip side if we go by lynching inactives it also forces the blues to talk and they might slip up to the mafia. Regardless its always best to have everyone in the conversation (but as a reminder some players might be very unforgiving if you say something stupid).

Hopefully we won't have that problem as it is a newbies game.
"Two roads diverged in a wood, and I-- I took the one less traveled by, And that has made all the difference."
zeks
Profile Blog Joined September 2007
Canada1068 Posts
June 03 2010 01:23 GMT
#145
Communication through the thread is encouraged, but of course when you have information that you only want to share to a select few you would want to PM.

Tbh no one really knows how much behind-the-scenes work is being done throughout the whole game, but you can bet on small townie groups banding together through PM in more developed stages of the game.
"Two roads diverged in a wood, and I-- I took the one less traveled by, And that has made all the difference."
zeks
Profile Blog Joined September 2007
Canada1068 Posts
June 03 2010 02:16 GMT
#152
Obvious clues:
1. "The following morning, the town would discover the mayor BloodyC0bbler dead and floating in the town fountain."

2. "...he deflected no less than five assassination attempts, ranging from sniffing poison in his coffee cup to leaping out of the way from a thrown knife while walking down the hallway."

3. "but in one freak moment, the printer exploded and showered Incognito with burning hot ink, hitting him in the face."

4. As Incognito ran outward toward the street to escape, he was struck by a speeding car.

I see 5 possible clues listed: fountain, poison coffee, throwing knife, printer, speeding car - but theres 6 mafia so maybe I missed something (unless flamewheel being struck by lightning is the 6th)

Going to read up on profiles now.




"Two roads diverged in a wood, and I-- I took the one less traveled by, And that has made all the difference."
zeks
Profile Blog Joined September 2007
Canada1068 Posts
June 03 2010 02:18 GMT
#156
Elyas quote:

"You called down the thunder. Now reap the whirlwind."

Maybe that was the "flamewheel struck by lightning clue" but flamewheel is red so I doubt that counts as a clue.

CompX please justify
"Two roads diverged in a wood, and I-- I took the one less traveled by, And that has made all the difference."
zeks
Profile Blog Joined September 2007
Canada1068 Posts
June 03 2010 02:27 GMT
#160
Although I've pulled out some clues please don't base your suspicion SOLELY off the clues. From past experiences I know clues from the first day or two aren't reliable when choosing candidates to lynch. It's much safer to have a stack of clues and piecing them together later.
"Two roads diverged in a wood, and I-- I took the one less traveled by, And that has made all the difference."
zeks
Profile Blog Joined September 2007
Canada1068 Posts
June 03 2010 03:04 GMT
#176
On June 03 2010 09:53 zeks wrote:
Show nested quote +
On June 01 2010 23:47 flamewheel wrote:


BC and I will let you know when the game is ready to begin. Now that players have been finalized, we will be choosing roles and writing clues.



"Choosing roles" mean the mods handpicked the players to have roles?

I don't have a problem with that, just wanted to clarify.


Although flame hasn't said anything I'm pretty sure my assumption that mods pick each of the players roles is correct.

In that case I present to you my conjecture:

This mafia game was meant to welcome new players to mafia. However, with the large amount of new players, the game runs the risk of having too many inactives (we've had problems like that in the past). If I were a mod I'd definitely make sure I would have a couple proven active vets as mafia just to make sure that
1. Mafia is active and talking to each other
2. Mafia isn't made up of a bunch of complete newbies and end up getting destroyed

Anyways the point of this is to take notice of the vets (theres only a couple) and what they do from this point forward. You can bet that one (or a couple of them) are the masterminds behind mafia controlling all the newbies and thats what will make the mafia dangerous.
"Two roads diverged in a wood, and I-- I took the one less traveled by, And that has made all the difference."
zeks
Profile Blog Joined September 2007
Canada1068 Posts
June 03 2010 03:06 GMT
#177
When I mean active vets I mean people in this game who have played many previous games.
"Two roads diverged in a wood, and I-- I took the one less traveled by, And that has made all the difference."
zeks
Profile Blog Joined September 2007
Canada1068 Posts
June 03 2010 03:26 GMT
#183
On June 03 2010 12:18 DarthThienAn wrote:
Show nested quote +
On June 03 2010 12:11 DCLXVI wrote:
I suppose this thread may help quite a bit:
http://www.teamliquid.net/forum/viewmessage.php?topic_id=118395
Understanding everyone's profiles will take a while I see.

@ DarthThienAn
how do you connect TheGilaBoy to a knife throw? his quotation?
On June 03 2010 12:01 DarthThienAn wrote:
Looking quickly threw for the thrown knife clue, found these things:

+ Show Spoiler +

http://www.teamliquid.net/staff/flamewheel/TL_Mafia_XXVI/14_zeks.jpg
(Shikamaru = Naruto character, ninja = throws knives, etc.)

http://www.teamliquid.net/staff/flamewheel/TL_Mafia_XXVI/18_TyranoS_NiveK.jpg

http://www.teamliquid.net/staff/flamewheel/TL_Mafia_XXVI/1_TheGilaboy.jpg




pics yo. It's the same for TyranoS's. A bit of a stretch, but I mean, the clues aren't meant to be like "OH A SITH CAME AND KILLED THE CUTEY FLAMEY." lol.

+ Show Spoiler +

On June 03 2010 12:04 zeks wrote:
Show nested quote +
On June 03 2010 09:53 zeks wrote:
On June 01 2010 23:47 flamewheel wrote:


BC and I will let you know when the game is ready to begin. Now that players have been finalized, we will be choosing roles and writing clues.



"Choosing roles" mean the mods handpicked the players to have roles?

I don't have a problem with that, just wanted to clarify.


Although flame hasn't said anything I'm pretty sure my assumption that mods pick each of the players roles is correct.

In that case I present to you my conjecture:

This mafia game was meant to welcome new players to mafia. However, with the large amount of new players, the game runs the risk of having too many inactives (we've had problems like that in the past). If I were a mod I'd definitely make sure I would have a couple proven active vets as mafia just to make sure that
1. Mafia is active and talking to each other
2. Mafia isn't made up of a bunch of complete newbies and end up getting destroyed

Anyways the point of this is to take notice of the vets (theres only a couple) and what they do from this point forward. You can bet that one (or a couple of them) are the masterminds behind mafia controlling all the newbies and thats what will make the mafia dangerous.



Actually, a lot of mods go random with their roles and setups... I know Ace and Caller did in their past few games. Can't speak for flamewheeel though, never asked.

On that note, I think it's likely that a "vet" is mafia, just because of the numbers. We have ~8-10 returning mafia players, so I mean, 6/30 are mafia, pretty good odds that there are vets in the mafia circle.


With 8-10 returning mafia, we'd only expect 1 vet by probability. And flamewheel specifically said BC and him chose roles.

So far everyones connecting clues to everyone and its starting to get confusing. If someone could compile a "master-list" of clues that would be awesome.

We should start the discussion of electing mayor/pardoner.

For the record, I am running for mayor. Unfortunately I don't have time to address my campaign tonight...I'll get that done tomorrow. Hopefully by then most of us will have spoken (there are a couple people that I'm waiting to hear from in this thread).
"Two roads diverged in a wood, and I-- I took the one less traveled by, And that has made all the difference."
zeks
Profile Blog Joined September 2007
Canada1068 Posts
June 03 2010 03:51 GMT
#186
On June 03 2010 12:37 Misder wrote:
flamewheel always dies by lightning at the beginning of the day though, i think (from other mafia games). so im not sure that lightning is a clue.



I dont think so either and flamewheel flipped red

unless mafia can kill their own now
"Two roads diverged in a wood, and I-- I took the one less traveled by, And that has made all the difference."
zeks
Profile Blog Joined September 2007
Canada1068 Posts
June 03 2010 04:06 GMT
#191
On June 03 2010 12:56 YellowInk wrote:
I am running for mayor.

I have something that puts me a solid head above any other - and any townie that is considering running for mayor should give this serious thought before putting their name up in competition. I can be cleaned while in office. That there was a clear and obvious 'hot ink' clue puts me in a unique position to show that I am aligned with the town. Since I am sure I am town, I know the clue does not point to me and a clue check here will turn up negative. If I were mafia I could not be so confident - and continuing to draw attention to this fact would get me lynched as soon as the DT got around to checking it.

One of the worst things that can happen to town on day 1 is to have a mafia mayor that we have no way to investigate. I welcome a DT to go ahead and clean me on night 1, but that choice is of course up to the DT. I'd rather be investigating potential mafia, but there is value to be gained in knowing you can trust me completely as well.

So vote YellowInk for mayor.


Even if the clue turns negative you're not clear at ALL. You said it yourself that it was a clear and obvious clue...its Day 1. I think we all should know better than to base all our suspicions on clues only. Besides I think that clue is way too obvious to be you.

I'd advise the DTs to actually start role-checking right away. You only have 3 role checks so use them as quick as possible (and as wisely as possible). Also mafia has a killing power of 3 so use your role checks before you get picked off. Also you can't use rolechecks on consecutive days either.

Once the DT has clearly identified the role of someone then they can start an inner circle and start from there. The only risk this strategy runs into is if they somehow check the Godfather...but thats a risk I'm willing to take since its 1/30 chance you somehow role-check the GF
"Two roads diverged in a wood, and I-- I took the one less traveled by, And that has made all the difference."
zeks
Profile Blog Joined September 2007
Canada1068 Posts
June 03 2010 04:09 GMT
#194
On June 03 2010 13:06 MooCow wrote:
I see, this is my first time playing, so it would be really important to get a DT or someone to check the potential mayor candidates before we vote them in right?

If the DT's find anything can it be told to the public or is it private information?

Looking at everything so far Zeks seems like a potential mafia and there's too little info for Yellowink.


You can't check the mayor with a DT because he is selected before night and DT's can't use their role-check before night.

Thus we have to believe from the get go that the mayor/pardoner we elect is not red.
"Two roads diverged in a wood, and I-- I took the one less traveled by, And that has made all the difference."
zeks
Profile Blog Joined September 2007
Canada1068 Posts
June 03 2010 04:23 GMT
#200
On June 03 2010 13:18 YellowInk wrote:
Show nested quote +
On June 03 2010 13:06 zeks wrote:
On June 03 2010 12:56 YellowInk wrote:
I am running for mayor.

I have something that puts me a solid head above any other - and any townie that is considering running for mayor should give this serious thought before putting their name up in competition. I can be cleaned while in office. That there was a clear and obvious 'hot ink' clue puts me in a unique position to show that I am aligned with the town. Since I am sure I am town, I know the clue does not point to me and a clue check here will turn up negative. If I were mafia I could not be so confident - and continuing to draw attention to this fact would get me lynched as soon as the DT got around to checking it.

One of the worst things that can happen to town on day 1 is to have a mafia mayor that we have no way to investigate. I welcome a DT to go ahead and clean me on night 1, but that choice is of course up to the DT. I'd rather be investigating potential mafia, but there is value to be gained in knowing you can trust me completely as well.

So vote YellowInk for mayor.


Even if the clue turns negative you're not clear at ALL. You said it yourself that it was a clear and obvious clue...its Day 1. I think we all should know better than to base all our suspicions on clues only. Besides I think that clue is way too obvious to be you.

I'd advise the DTs to actually start role-checking right away. You only have 3 role checks so use them as quick as possible (and as wisely as possible). Also mafia has a killing power of 3 so use your role checks before you get picked off. Also you can't use rolechecks on consecutive days either.

Once the DT has clearly identified the role of someone then they can start an inner circle and start from there. The only risk this strategy runs into is if they somehow check the Godfather...but thats a risk I'm willing to take since its 1/30 chance you somehow role-check the GF


Have you looked at my profile? There's nothing else in the entire opening flavor even close to linking to me, so if there's a clue pointing my way, it's the hot ink. If I were mafia, putting myself up like this would probably get me hung on day 2 or 3.

Contrast this to anyone else who could run for mayor. There would be no way to even get close to cleaning them. If a mafia ends up winning this election, immune to rolechecks and no way to even try to investigate them, it can be absolutely devastating.

Also, the DT can't use rolecheck 3 days in a row, but they can rolecheck consecutive nights. Your misquote of the rules makes me suspicious as to whether this was intentionally misleading or simply an error. I surely hope the real DTs read their roles carefully.


They can rolecheck consecutive nights now? I bolded the parts you were talking about. Correct me if I'm wrong.

Detective
You have the ability to make night investigations. Once per night phase, you may PM me to ask one of the following, which I will answer:
1. Does X contain a clue? (Where X is part of a Day post) (called a "Clue Check")
2. Does X contain a clue that points to Y? (Where X is part of a Day post and Y is a player's name) (called a "Clue Check")
3. What is Y's role? (Where Y is a player's role) (called a "Role Check")

X can be no larger than one sentence.

Only 3 Role Checks may be performed per DT per game. You may not use more than 2 Role Checks in a row. Clue checks have unlimited uses.

My point is that you can turn negative from that clue check with the printer ink, but you can still be positive from another clue check down the road.
"Two roads diverged in a wood, and I-- I took the one less traveled by, And that has made all the difference."
zeks
Profile Blog Joined September 2007
Canada1068 Posts
June 03 2010 04:25 GMT
#201
my bad, i did read it wrong.
"Two roads diverged in a wood, and I-- I took the one less traveled by, And that has made all the difference."
zeks
Profile Blog Joined September 2007
Canada1068 Posts
June 03 2010 13:17 GMT
#245
Hi Town,

I’m running for office! I’ve played mafia a couple of times on TL, 2 years ago and just getting back into it. I’ve been chosen town for all of the times I’ve played – actually for those who remember I always got medic. I will be extremely active for this game thus I would love to have a “role” and be involved in the major conversations of this game.

I acknowledge the fact that people have drawn clues to me – and that my misreading on the DT role makes me somewhat suspicious. I implore you that everything I do is for the greater benefit of the town.

PRELIMINARY PLAN:
The plan that I have is pretty much a rip-off of plans used in past mafia games. With all the finger-pointing going on already, I want to stress that we shouldn’t look too deep into day 1 clues. It provides us with leads and brings people into the spotlight, but what is happening now is that we’re having animosity and confusion in the town. We need trust.

Detectives: Now that I’ve understood that you can use consecutive role checks, I still think you should use them as quickly (or wisely) as possible. In fact, all our DTs should be role checking someone tonight. Assuming we have 2 DTs:

Detective #1 (if you’re numbered somewhere between #1 - #15): do a role-check on someone from #1-#15

Detective #2 (if you’re numbered somewhere between #16-#30): do a role-check on someone from #16-#30

If you check a red, awesome! Keep that in your list, and if he posts keep track of his behavior as well.

If you check a green/blue, you can make the decision whether to start the inner circle with that person. The reason I say that is the green/blue could be the Miller or the Godfather – assuming 2 millers and 1 Godfather, there is a small chance you could be checking one of them. Again, track that person’s behavior and see if there are any strong clues pointing to them…then you can decide whether to engage that person or not to start the inner circle.

Medics: Honestly I don’t have a good plan with them, I’d say protect our best clue analyzers for now until we start verifying everyone.

The detectives are the key to winning this game quickly and safely, so we want to make sure they at least use up all their rolechecks – thus they’d have to be alive by night 4 (if I’m not mistaken).

Also I previous mentioned that we should have someone compile all the clues / accusations…if someone would love to step up that’d be great.

FIRST LYNCH
If elected mayor, I will lynch whoever the town sees fit; I know there’s no formal voting for tonight since the mayor gets the lynch call – but I will do a tally myself and everyone can vote for who they think should be lynched tonight.

If elected pardoner, I would hope that the new mayor will also do a vote for the first lynch. In that case I promise not to pardon the first lynch. I will also make sure in the future to stop nonsense bandwagons.

Well that’s all I have to say for now, I probably missed a couple things and there’s probably a couple flaws in my plan, but I am happy to answer all your questions the best I can. The important thing is more discussion so we can try to close these loopholes and come up with a very good strategy.
"Two roads diverged in a wood, and I-- I took the one less traveled by, And that has made all the difference."
zeks
Profile Blog Joined September 2007
Canada1068 Posts
June 03 2010 14:45 GMT
#249
lol this game is totally distracting me from work...
"Two roads diverged in a wood, and I-- I took the one less traveled by, And that has made all the difference."
zeks
Profile Blog Joined September 2007
Canada1068 Posts
June 03 2010 16:52 GMT
#254
On June 04 2010 01:18 YellowInk wrote:
Show nested quote +
On June 03 2010 22:17 zeks wrote:
mayoral campaign post+ Show Spoiler +

Hi Town,

I’m running for office! I’ve played mafia a couple of times on TL, 2 years ago and just getting back into it. I’ve been chosen town for all of the times I’ve played – actually for those who remember I always got medic. I will be extremely active for this game thus I would love to have a “role” and be involved in the major conversations of this game.

I acknowledge the fact that people have drawn clues to me – and that my misreading on the DT role makes me somewhat suspicious. I implore you that everything I do is for the greater benefit of the town.

PRELIMINARY PLAN:
The plan that I have is pretty much a rip-off of plans used in past mafia games. With all the finger-pointing going on already, I want to stress that we shouldn’t look too deep into day 1 clues. It provides us with leads and brings people into the spotlight, but what is happening now is that we’re having animosity and confusion in the town. We need trust.

Detectives: Now that I’ve understood that you can use consecutive role checks, I still think you should use them as quickly (or wisely) as possible. In fact, all our DTs should be role checking someone tonight. Assuming we have 2 DTs:

Detective #1 (if you’re numbered somewhere between #1 - #15): do a role-check on someone from #1-#15

Detective #2 (if you’re numbered somewhere between #16-#30): do a role-check on someone from #16-#30

If you check a red, awesome! Keep that in your list, and if he posts keep track of his behavior as well.

If you check a green/blue, you can make the decision whether to start the inner circle with that person. The reason I say that is the green/blue could be the Miller or the Godfather – assuming 2 millers and 1 Godfather, there is a small chance you could be checking one of them. Again, track that person’s behavior and see if there are any strong clues pointing to them…then you can decide whether to engage that person or not to start the inner circle.

Medics: Honestly I don’t have a good plan with them, I’d say protect our best clue analyzers for now until we start verifying everyone.

The detectives are the key to winning this game quickly and safely, so we want to make sure they at least use up all their rolechecks – thus they’d have to be alive by night 4 (if I’m not mistaken).

Also I previous mentioned that we should have someone compile all the clues / accusations…if someone would love to step up that’d be great.

FIRST LYNCH
If elected mayor, I will lynch whoever the town sees fit; I know there’s no formal voting for tonight since the mayor gets the lynch call – but I will do a tally myself and everyone can vote for who they think should be lynched tonight.

If elected pardoner, I would hope that the new mayor will also do a vote for the first lynch. In that case I promise not to pardon the first lynch. I will also make sure in the future to stop nonsense bandwagons.

Well that’s all I have to say for now, I probably missed a couple things and there’s probably a couple flaws in my plan, but I am happy to answer all your questions the best I can. The important thing is more discussion so we can try to close these loopholes and come up with a very good strategy.

First let me address Zeks' DT plan here. This is an ineffective plan. For the sake of argument assume that there are two DTs and they are distributed randomly. It's about 48.3% likely that the two DTs are in the same bracket. If this is the case, there's a solid chance there will be heavy overlap in their investigations. There's also a coin flip's chance that they won't overlap at all.

Compare this to the more basic case of just allowing DTs to investigate as they please. Since they're drawing from the entire pool, there will be a mild chance at overlap in their investigations. Mild overlap is actually perfectly fine since if the two DTs both investigate the same townie, it can link their 'inner circles' so that they can collectively pool information. It's worth noting here that there will also be the risk that if the DT investigates and includes the godfather in their inner circle, they could be fed false information, so DTs should take any info fed back to them with a grain of salt.

Also, Zeks has constantly impressed the DTs use up all their rolechecks as quickly as possible. While I agree that it's crucial that the DTs use up their rolechecks before they die, this doesn't necessarily mean that they have to all be used up by night 4. Having a rolecheck available in the late game when more info comes out (for instance a questionable roleclaim) can seal the deal. Rolechecking random people only gives you a 6/29 chance of hitting someone mafia aligned. Further, hitting millers will make the DT feel like they just got a mafia even though they missed. Strategic rolechecks are worth so much more than random ones.

After pulling out all of the flawed thinking in Zeks' post here, there's not much left! Between this post, his misquote of the rules, and having a clue aimed at him, consider me publicly pointing the finger of suspicion at Zeks. Even if you don't think I'm the best candidate for mayor's office (though I still think I am!), don't vote for this guy.




Even if the detectives are in the same bracket, the chance of them both role checking the same guy first night (given that they both picked someone random) is 1/225. I don't see how there is a "solid chance" that there'll be heavy overlap in their investigations.

Of course there is no absolute FOOLPROOF plan I'm just stating a plan that I think is plausible but has a small amount of risk (I'm playing probabilities).

I acknowledged the fact that DTs can somehow land Millers or the GF - which is why I also stated that if DTs land a red, they should take note of their behaviour first, and to keep track of people in a list. The point of the rolecheck is that we have an advantage from the get go regardless of the persons color.

I don't understand how an overlap of investigations can link the DTs together. Perhaps you can explain that further.

You are correct, I did misquote the rule and I apologize for not reading the OP correctly. Also, currently afaik there are two clues against me and I don't think they're any better than the clues we have on other people.

I stated my plan: hopefully we'll hear a more constructive plan from you other than the first one that got dissected quite quickly.



"Two roads diverged in a wood, and I-- I took the one less traveled by, And that has made all the difference."
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