The Life Aquatic Mini Mafia
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Radfield
Canada2720 Posts
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Radfield
Canada2720 Posts
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Radfield
Canada2720 Posts
9 Players: d3_crescentia abenson korynne XeliN [NyC]Hobbes JohnnySpazz BrownBear Radfield RebirthofLegend We have 4 possible setup options: Setup 1 1 roleblocker 1 goon 5 townies 1 detective 1 medic - Setup 2 1 mafia goon 1 mafia roleblocker 7 townies - Setup 3 2 mafia goons 1 cop 6 townies - Setup 4 2 mafia goons 1 medic 6 townies Presumably no one, not even the mafia, can know the setup just yet, but blues and reds can narrow it down. We may have a medic, we may have a cop, we may have both or none. In the event of setup 2 or 4 we need to be very active posters, as it's the only way we can catch mafia(no detective). But regardless of setup we need to be active anyways, the more active we are the more likely we can hit a mafia with our lynches. If you're a townie, which most of us are, you need to be super active. Lynching: My thoughts on lynching are that until we get 9 active posters, our target is inactive people: we won't be able to win if the mafia can hide out as inactives. Of course we don't even need to lynch at all, particularly considering that mis-lynching effectively doubles the mafia kp. However, I still think we should target all inactives, in an effort to create more active players. Agree? Disagree? Lets hear it. Detective(if there is one): Keep in mind that you only have 12 hrs to put in your rolecheck, given that the day will end after a successful lynch, you need to be active and checking the thread. A good idea is to send in your next nights RC during the day, to ensure that you don't miss it, you can always update it later on if you change your mind. | ||
Radfield
Canada2720 Posts
On April 25 2010 00:59 Bill Murray wrote: i changed it back to 48/24 Ah, didn't catch that, thanks for the correction. On April 25 2010 01:23 Korynne wrote: I guess first day will always kind of be an inactive kill. Is that a good thing though? I mean inactives are usually townies who are disappointed because they didn't get a role. Even if the inactive was a mafia, it doesn't help us at all find the other mafia because the first guy left no clues. There's nothing sadder than someone who goes inactive because they're green. I mean, 7 of the 9 people in this game might be green. | ||
Radfield
Canada2720 Posts
Is that a good thing though? I mean inactives are usually townies who are disappointed because they didn't get a role. Even if the inactive was a mafia, it doesn't help us at all find the other mafia because the first guy left no clues. I'm not sure if it is necessarily a good thing either. But at the very least the threat should be there, and we should call those people out, so that lurking mafia(or townies) are forced to post, and not just float by on the bare minimum. | ||
Radfield
Canada2720 Posts
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Radfield
Canada2720 Posts
On April 25 2010 10:17 Abenson wrote: Alright, I would like to propose a policy: LAL What does it mean? Lynch All Liars This policy is proposed with the mindset that townies have nothing to hide, and that the mafia are the one that needs to conceal something. Your thoughts? This seems to me to be quite obvious in this set-up. We might not even have any power roles at all, so the only people who would be lying are the mafia. On April 25 2010 11:24 johnnyspazz wrote: i think this is generally a good idea but it can't be applied for all cases. blues roles sometimes need to lie to protect themselves. we could easily lynch a detective or medic cause they lied so that mafia wouldn't hit them at night. lets get the ball rolling in this game. I don't think the detective has any reason to lie either. With no godfather in this game, the detective can be certain of every rolecheck. As the detective finds more and more townies, he or she can bring them on board with PM's. The DT would let each of the confirmed townies know who the other confirmed townies are, so that in the event of the DT getting killed, the info is still out there. One danger here is that the mafia could fake being the DT, but it should become obvious eventually given that they will likely stumble upon another Medic or DT and screw themselves. Or just that they fail to ever find any mafia, so we lynch them, and either end up with a dead mafia, or a dead dt + a list of confirmed townies. Obviously if the DT finds the medic(assuming we have both[25% chance]) then we know for sure our DT is legit. The medic can simply protect the DT for the rest of the game, and the DT can let other confirmed townies know who the medic is, so that if the medic dies, all the confirmed townies will know the dt is legit. Is that making sense? This is the first game I've played with PM's, so these things may be obvious to some people but I'm still thinking them through. Without a dt I'm not sure how much good PM's do us, as there is no way to verify anyone. Also, Abenson, can you give me an example where LAL has a practical application in this setup, yet isn't completely obvious. Johnnyspazz, can you give me an example where in this setup one of our blue roles would have a reason to lie to avoid getting hit by mafia, and possibly get caught in that lie. | ||
Radfield
Canada2720 Posts
On April 26 2010 05:02 Korynne wrote: Radfield that sounds great and all but here are the 4 possible scenerios: #1 Detective + Medic, in which case the strategy would work very nicely #2 Townies... in which case we all sit around and wait to die because there's no DT? #3 There is a detective, but that can never be confirmed because the mafia can counterclaim detective. #4 There is a medic... in which case we're all sitting around again, but at least the mafia can't pretend to be detective easily (someone asks DT to rolecheck them, mafia wouldn't know if they are medic or townie). So in any case, I've never played a PM-allowed mafia game before, what exactly do the rest of us do while the detective is collecting his circle of townies? Yeah, much of my post pertains to a DT, I was just thinking through the role and how best to play it in this situation. But whether there is or is not a dt, obviously we still all hunt scum as best we can. As far as situation #3, we can confirm our detective. Once we have enough info, we can lynch the detective and all of that info becomes verified. Of course we would only do that if it benefited us to do so, or if we became suspicious of the detective. In the event of two people claiming detective, that can easily be cleared up, and we have a 50/50 shot of hitting the mafia first(although theoretically BOTH mafia could claim dt) PrePost Edit: I was going to respond to Abensons example, but Xelin beat me to it I see. | ||
Radfield
Canada2720 Posts
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Radfield
Canada2720 Posts
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Radfield
Canada2720 Posts
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Radfield
Canada2720 Posts
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