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Active: 1642 users

AoE WAY too good.

Forum Index > Closed
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1 2 3 4 Next All
Khaymus
Profile Blog Joined June 2008
United States750 Posts
Last Edited: 2010-02-21 03:22:04
February 21 2010 02:57 GMT
#1
With the way units clump in this game....AOE is way way way way to good. I just played a game against a T and he had NO KIDDING 4-5 tanks. ONE VOLLEY would kill EVERYTHING I own. I would swarm against him with LARGE numbers of zerglings and hydra and his 4-5 tanks would 1 or 2 volley my whole army.

AoE needs to be cut way down or clumping needs to be fixed...because zerg cannot swarm people worth a shit if it stays this way.

Edit: For you silly internet people who like to deflect questions with smart ass remarks...no I do not think hydra is the proper unit to counter tanks...but I sure as hell don't think 5 of any unit should be able to kill 100 food worth of units in 2 attacks.
Let them say we lived in the time of Boxer, Emperor of Terran. Let them say we lived in the time of Nal_rA, Dreamer of Protoss. Let them say we lived in the time of Savior, Master of the Zerg.
pachi
Profile Joined October 2006
Melbourne5338 Posts
February 21 2010 02:59 GMT
#2
have you seen ultralisks or high templar? they're fun too
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
inReacH
Profile Blog Joined August 2008
Sweden1612 Posts
Last Edited: 2010-02-21 03:00:45
February 21 2010 03:00 GMT
#3
Maybe the problem is your going hydra vs tanks
rANDY
Profile Blog Joined November 2005
United Kingdom748 Posts
February 21 2010 03:00 GMT
#4
this is where micro comes in, spread ur stuff out. I assume a lot of people will have this problem since they can select everything at once
Dr.Frost
Profile Joined April 2009
United States389 Posts
February 21 2010 03:03 GMT
#5
What is AoE?
They are here to right our fall, they have heard someones troubled call???
ToSs.Bag
Profile Joined December 2008
United States201 Posts
February 21 2010 03:03 GMT
#6
tanks are EXPENSIVE and you deserved losing your whole army for running blind into 5 tanks. Tanks are strong as hell, but expensive and slow to make. Bottom line though, I am in the qualifiers for a couple 2v2 teams and almost on 1v1 platinum on all. I have experienced tanks ripping through my infantry, but thats when you switch your techs. Most things have hard counters in this game. Unfortunately I don't know enough about Zerg to tell you that exact hard counter. But I have noticed very few balance issues to be honest.

Hydras: Still quite powerful
Sentries: Make ramp rushes HURT!

But nothing I would say is completely imba
kiykiy
Profile Joined July 2009
233 Posts
February 21 2010 03:04 GMT
#7
So? It took 3 storms to demolish my 140 food M&M (marine&marauder =D) army. Don't fight at chokes.
lalala
Deathfate
Profile Joined November 2008
Spain555 Posts
February 21 2010 03:04 GMT
#8
Maybe you should use more than 1 hotkey... try to make several groups and attack from different sides if possible...
Feel the power of the zerg swarm.
ToeJam
Profile Joined April 2009
United States282 Posts
Last Edited: 2010-02-21 03:05:10
February 21 2010 03:04 GMT
#9
On February 21 2010 12:03 Dr.Frost wrote:
What is AoE?


Age of Empires

aoe = area of effect
Pufftrees
Profile Joined March 2009
2449 Posts
February 21 2010 03:04 GMT
#10
On February 21 2010 12:03 Dr.Frost wrote:
What is AoE?


Area of Effect. So things like splash damage from tanks, cleave from ultras, storm from templar.
Chance favors the prepared mind.
Rothbardian
Profile Joined January 2010
United States497 Posts
Last Edited: 2010-02-21 03:06:09
February 21 2010 03:04 GMT
#11
You give us very little information. Was there a choke point, did you try and flank, how many units did you have, what were the upgrades like, etc. Besides, if he goes tank, go air. Just like in SC1 you don't use hydras against tanks, that's just fucking suicide. Then you come here and complain about it, sort of amusing to be honest. I hear neural parasites work pretty well :p Forces them to use energy on scans, and get Ravens. Mutalisks work very well too. Roach's soak up the damage decently too, then you can come in with banelings....BONZAIIIIIIIIIIIII. (especially since you can detonate banelings under ground now, right?)
"A tax-supported, compulsory educational system is the complete model of the totalitarian state." - Isabel Paterson <3
OreoBoi
Profile Blog Joined December 2008
Canada1639 Posts
February 21 2010 03:04 GMT
#12
On February 21 2010 12:03 Dr.Frost wrote:
What is AoE?


Age of empires


Also Area of Effect
mOnion
Profile Blog Joined August 2009
United States5657 Posts
February 21 2010 03:06 GMT
#13
On February 21 2010 11:57 Khaymus wrote:
With the way units clump in this game....AOE is way way way way to good. I just played a game against a T and he had NO KIDDING 4-5 tanks. ONE VOLLEY would kill EVERYTHING I own. I would swarm against him with LARGE numbers of zerglings and hydra and his 4-5 tanks would 1 or 2 volley my whole army.

AoE needs to be cut way down or clumping needs to be fixed...because zerg cannot swarm people worth a shit if it stays this way.


um, this is how it is in SC1, you dont attack into tanks. basic skill.

iccup first. SC2 next.
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Rotation
Profile Blog Joined July 2009
United States118 Posts
February 21 2010 03:07 GMT
#14
I don't see how this is much different than SCBW. Tanks are extremely cost effective. Also like SCBW, you need to spread your units out when engaging things like tanks/HTs. Even though you can select all your units, it doesn't mean you don't have to micro.
zergnewb
Profile Blog Joined April 2009
United States816 Posts
February 21 2010 03:09 GMT
#15
Well thats because Hydras died easy to tanks, even in SCBW. If you are going to be attacking that many tanks with hydras then bring mutas.
Welcome to the Durst-Zone
Rice
Profile Blog Joined July 2007
United States1332 Posts
February 21 2010 03:10 GMT
#16
tanks cant hit air units
Freedom will be defended at the cost of civil liberties.
pachi
Profile Joined October 2006
Melbourne5338 Posts
February 21 2010 03:12 GMT
#17
hard counter to all of terran is basically mutalisks
Moderatorpachi fanclub http://goto.tl/6DI9 。◕‿◕。
Khaymus
Profile Blog Joined June 2008
United States750 Posts
February 21 2010 03:14 GMT
#18
On February 21 2010 12:06 mOnion wrote:
Show nested quote +
On February 21 2010 11:57 Khaymus wrote:
With the way units clump in this game....AOE is way way way way to good. I just played a game against a T and he had NO KIDDING 4-5 tanks. ONE VOLLEY would kill EVERYTHING I own. I would swarm against him with LARGE numbers of zerglings and hydra and his 4-5 tanks would 1 or 2 volley my whole army.

AoE needs to be cut way down or clumping needs to be fixed...because zerg cannot swarm people worth a shit if it stays this way.


um, this is how it is in SC1, you dont attack into tanks. basic skill.

iccup first. SC2 next.


So 100-130 food of zerglings and hydras would lose to 5 tanks in SC1? I think I remember rolling over tank armys with that many units.

And yes I ran zerglings into the front 3 tanks and got them blown up while my hyrdas were moving in...but the ONE volley the tanks got off before my zerglings go there destroyed half my hydras. Flanking helps...and I tried to run some hydras up to pick off the last 2-3 tanks...but one or two volleys took out 20-30 hydras in no time.
Let them say we lived in the time of Boxer, Emperor of Terran. Let them say we lived in the time of Nal_rA, Dreamer of Protoss. Let them say we lived in the time of Savior, Master of the Zerg.
[Azn]Nada
Profile Joined April 2009
United States275 Posts
February 21 2010 03:20 GMT
#19
On February 21 2010 12:14 Khaymus wrote:
Show nested quote +
On February 21 2010 12:06 mOnion wrote:
On February 21 2010 11:57 Khaymus wrote:
With the way units clump in this game....AOE is way way way way to good. I just played a game against a T and he had NO KIDDING 4-5 tanks. ONE VOLLEY would kill EVERYTHING I own. I would swarm against him with LARGE numbers of zerglings and hydra and his 4-5 tanks would 1 or 2 volley my whole army.

AoE needs to be cut way down or clumping needs to be fixed...because zerg cannot swarm people worth a shit if it stays this way.


um, this is how it is in SC1, you dont attack into tanks. basic skill.

iccup first. SC2 next.


So 100-130 food of zerglings and hydras would lose to 5 tanks in SC1? I think I remember rolling over tank armys with that many units.

And yes I ran zerglings into the front 3 tanks and got them blown up while my hyrdas were moving in...but the ONE volley the tanks got off before my zerglings go there destroyed half my hydras. Flanking helps...and I tried to run some hydras up to pick off the last 2-3 tanks...but one or two volleys took out 20-30 hydras in no time.


I think hydralisks have been buuilt to counter air units in Sc2, unlike their more balanced role in brood war. Suggest going Mutalisks or burrowed roaches that can move around and pop up right next to siege tanks;)
Tynuji
Profile Blog Joined June 2007
127 Posts
February 21 2010 03:20 GMT
#20
Post a replay instead of exaggerating.
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