AoE WAY too good. - Page 3
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diehilde
Germany1596 Posts
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Tsagacity
United States2124 Posts
On February 21 2010 13:13 Rothbardian wrote: 20 Zerglings per group are still going to end up as a viable clump for any aoe spell. Well this is an area one must learn to master then, isn't it? You have 10 different control groups, put 20 zerglings in a control group and flank. So much whining taking place. I'm not whining btw if that comment was directed at all towards me; I'm just confused when people try to give advice like "Don't clump your zerglings!" | ||
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Deleted User 55994
949 Posts
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AraqirG
United States266 Posts
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Nyovne
Netherlands19138 Posts
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Zato-1
Chile4253 Posts
Saying, "Man, I got owned HARD by 5 tanks, they have crazy AoE. I honestly have no idea how to deal with them", is fine. Saying "AoE is overpowered" isn't the impression you should come out with after getting owned in one single game. | ||
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Tsagacity
United States2124 Posts
Lings seem to stack when moving/attacking in huge masses. For example in this pic there are 193 supply worth of lings, and almost all of it is concentrated in the tiny ball that looks like an agitated ant hill + Show Spoiler + ![]() ![]() | ||
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Etherone
United States1898 Posts
On February 21 2010 15:05 Tsagacity wrote: I think a better title would be "AoE is hilarious." I swear I've seen a tank kill 60 lings in one volley Lings seem to stack when moving/attacking in huge masses. For example in this pic there are 193 supply worth of lings, and almost all of it is concentrated in the tiny ball that looks like an agitated ant hill + Show Spoiler + ![]() ![]() lolol i would wet myself storming something like that | ||
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Irrelevant
United States2364 Posts
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Rothbardian
United States497 Posts
On February 21 2010 15:16 Irrelevant wrote: people are getting lazy with this, "I'll just throw all my units into one group then click attack move" Seriously. These games are like.....1200ELO AoK games (Ergo, total noobish). Why on Earth would you constantly go from defending to attacking, to defending again (STOP IT!). After you repel an attack, expand/tech! Don't go chasing after him thinking you are going to win. It's getting frustrating watching some of these games... Also, why no hellion harassment? Seriously, you can totally annoy your opponent and easily expand while keeping him busy with hellions (Like vultures....). | ||
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flamewheel
FREEAGLELAND26782 Posts
![]() Perhaps it shall help APM, yes? | ||
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MuffinDude
United States3837 Posts
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Klockan3
Sweden2866 Posts
On February 21 2010 13:34 LunarC wrote: On topic: Tanks are already nerfed from sc1, having 25 more hp but doing 60 damage in seige mode. Get a few brood lords to bolster your hydra army, brood lords are very op imo. ![]() No, tanks got buffed, they now do 60 damage to everything instead of 70 explosive damage, have longer range than before, more health and just costs 25 gas more. A +3 tank shot will insta kill zerglings even in the splash radius aka they are as scary as reaver scarabs against zerglings. | ||
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Chen
United States6344 Posts
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Smurfz
United States327 Posts
Gotta do more than A+Move against a group of siege tanks. | ||
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avilo
United States4100 Posts
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Frenzied_Tank
Germany100 Posts
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Froadac
United States6733 Posts
Flanking looks effective, as doessurrounds. Whenever psyonic reaver gets concave on a zerg... they die. When the zerg gets concave on his tanks he dies. | ||
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pat965
Canada274 Posts
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Coffee
United Kingdom347 Posts
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