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With the way units clump in this game....AOE is way way way way to good. I just played a game against a T and he had NO KIDDING 4-5 tanks. ONE VOLLEY would kill EVERYTHING I own. I would swarm against him with LARGE numbers of zerglings and hydra and his 4-5 tanks would 1 or 2 volley my whole army.
AoE needs to be cut way down or clumping needs to be fixed...because zerg cannot swarm people worth a shit if it stays this way.
Edit: For you silly internet people who like to deflect questions with smart ass remarks...no I do not think hydra is the proper unit to counter tanks...but I sure as hell don't think 5 of any unit should be able to kill 100 food worth of units in 2 attacks.
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Melbourne5338 Posts
have you seen ultralisks or high templar? they're fun too
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Maybe the problem is your going hydra vs tanks
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this is where micro comes in, spread ur stuff out. I assume a lot of people will have this problem since they can select everything at once
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tanks are EXPENSIVE and you deserved losing your whole army for running blind into 5 tanks. Tanks are strong as hell, but expensive and slow to make. Bottom line though, I am in the qualifiers for a couple 2v2 teams and almost on 1v1 platinum on all. I have experienced tanks ripping through my infantry, but thats when you switch your techs. Most things have hard counters in this game. Unfortunately I don't know enough about Zerg to tell you that exact hard counter. But I have noticed very few balance issues to be honest.
Hydras: Still quite powerful Sentries: Make ramp rushes HURT!
But nothing I would say is completely imba 
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So? It took 3 storms to demolish my 140 food M&M (marine&marauder =D) army. Don't fight at chokes.
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Maybe you should use more than 1 hotkey... try to make several groups and attack from different sides if possible...
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On February 21 2010 12:03 Dr.Frost wrote: What is AoE?
Age of Empires
aoe = area of effect
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On February 21 2010 12:03 Dr.Frost wrote: What is AoE?
Area of Effect. So things like splash damage from tanks, cleave from ultras, storm from templar.
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You give us very little information. Was there a choke point, did you try and flank, how many units did you have, what were the upgrades like, etc. Besides, if he goes tank, go air. Just like in SC1 you don't use hydras against tanks, that's just fucking suicide. Then you come here and complain about it, sort of amusing to be honest. I hear neural parasites work pretty well :p Forces them to use energy on scans, and get Ravens. Mutalisks work very well too. Roach's soak up the damage decently too, then you can come in with banelings....BONZAIIIIIIIIIIIII. (especially since you can detonate banelings under ground now, right?)
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On February 21 2010 12:03 Dr.Frost wrote: What is AoE?
Age of empires
Also Area of Effect
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On February 21 2010 11:57 Khaymus wrote: With the way units clump in this game....AOE is way way way way to good. I just played a game against a T and he had NO KIDDING 4-5 tanks. ONE VOLLEY would kill EVERYTHING I own. I would swarm against him with LARGE numbers of zerglings and hydra and his 4-5 tanks would 1 or 2 volley my whole army.
AoE needs to be cut way down or clumping needs to be fixed...because zerg cannot swarm people worth a shit if it stays this way.
um, this is how it is in SC1, you dont attack into tanks. basic skill.
iccup first. SC2 next.
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I don't see how this is much different than SCBW. Tanks are extremely cost effective. Also like SCBW, you need to spread your units out when engaging things like tanks/HTs. Even though you can select all your units, it doesn't mean you don't have to micro.
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Well thats because Hydras died easy to tanks, even in SCBW. If you are going to be attacking that many tanks with hydras then bring mutas.
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Melbourne5338 Posts
hard counter to all of terran is basically mutalisks
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On February 21 2010 12:06 mOnion wrote:Show nested quote +On February 21 2010 11:57 Khaymus wrote: With the way units clump in this game....AOE is way way way way to good. I just played a game against a T and he had NO KIDDING 4-5 tanks. ONE VOLLEY would kill EVERYTHING I own. I would swarm against him with LARGE numbers of zerglings and hydra and his 4-5 tanks would 1 or 2 volley my whole army.
AoE needs to be cut way down or clumping needs to be fixed...because zerg cannot swarm people worth a shit if it stays this way. um, this is how it is in SC1, you dont attack into tanks. basic skill. iccup first. SC2 next.
So 100-130 food of zerglings and hydras would lose to 5 tanks in SC1? I think I remember rolling over tank armys with that many units.
And yes I ran zerglings into the front 3 tanks and got them blown up while my hyrdas were moving in...but the ONE volley the tanks got off before my zerglings go there destroyed half my hydras. Flanking helps...and I tried to run some hydras up to pick off the last 2-3 tanks...but one or two volleys took out 20-30 hydras in no time.
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On February 21 2010 12:14 Khaymus wrote:Show nested quote +On February 21 2010 12:06 mOnion wrote:On February 21 2010 11:57 Khaymus wrote: With the way units clump in this game....AOE is way way way way to good. I just played a game against a T and he had NO KIDDING 4-5 tanks. ONE VOLLEY would kill EVERYTHING I own. I would swarm against him with LARGE numbers of zerglings and hydra and his 4-5 tanks would 1 or 2 volley my whole army.
AoE needs to be cut way down or clumping needs to be fixed...because zerg cannot swarm people worth a shit if it stays this way. um, this is how it is in SC1, you dont attack into tanks. basic skill. iccup first. SC2 next. So 100-130 food of zerglings and hydras would lose to 5 tanks in SC1? I think I remember rolling over tank armys with that many units. And yes I ran zerglings into the front 3 tanks and got them blown up while my hyrdas were moving in...but the ONE volley the tanks got off before my zerglings go there destroyed half my hydras. Flanking helps...and I tried to run some hydras up to pick off the last 2-3 tanks...but one or two volleys took out 20-30 hydras in no time.
I think hydralisks have been buuilt to counter air units in Sc2, unlike their more balanced role in brood war. Suggest going Mutalisks or burrowed roaches that can move around and pop up right next to siege tanks;)
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Post a replay instead of exaggerating.
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Dont clump your units? Youve got alot of hotkeys to use for your army. Spread them out, dont just box all.
Send lone zergling or 2 first, to take the initial hit?
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On February 21 2010 11:59 pachi wrote: have you seen ultralisks or high templar? they're fun too
ultralisks get RAAAAEEPHED by tanks, if you want to ZvT you need to use mutalisks, terrans defense vs air is a joke.
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On February 21 2010 12:12 pachi wrote: hard counter to all of terran is basically mutalisks HEHEHE just ask Psyonic_reaver KEKEKE
He keeps getting pwned by a few muta..apparently vikings do bonus to armored units and suck vs light..so Terran has nothing to fight mutas with. Is this true?
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Try not keeping all your units together.
Try not putting all of your units in one ctrl group.
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On February 21 2010 12:20 Tynuji wrote: Post a replay instead of exaggerating.
I am not in the beta and I don't have a replay... but I lost 150 zerlings to 3 tanks! :-)
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On February 21 2010 11:59 pachi wrote: have you seen ultralisks or high templar? they're fun too high templar are REALLY FUN! lol i use storms on buildings when i know i've won just to see the animation, its so cool
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All of the ridiculous, over-exaggerated posts like this one are warping the perception of those without a beta key yet. Stop making bad posts. Stop it. Ya dig?
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Rather than complaining about "bad AI" making units clump, you should micro so they dont clump...? Seems relatively simple solution to me =\.
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On February 21 2010 12:27 ShaperofDreams wrote:Show nested quote +On February 21 2010 12:12 pachi wrote: hard counter to all of terran is basically mutalisks HEHEHE just ask Psyonic_reaver KEKEKE He keeps getting pwned by a few muta..apparently vikings do bonus to armored units and suck vs light..so Terran has nothing to fight mutas with. Is this true?
Ghosts. I have a sweet build I want to try out once I get Beta. :p
I also second post the replay.
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On February 21 2010 12:20 Tynuji wrote: Post a replay instead of exaggerating.
This. It's pretty obvious you're exaggerating. I'd estimate about 20 speed lings can overrun 5 tanks, especially if you make a half decent attempt to attack the tanks well.
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Melbourne5338 Posts
On February 21 2010 12:41 getSome[703] wrote:Show nested quote +On February 21 2010 12:20 Tynuji wrote: Post a replay instead of exaggerating. This. It's pretty obvious you're exaggerating. I'd estimate about 20 speed lings can overrun 5 tanks, especially if you make a half decent attempt to attack the tanks well.
Post a replay instead of estimating.
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On February 21 2010 12:00 no_re wrote: this is where micro comes in, spread ur stuff out. I assume a lot of people will have this problem since they can select everything at once what this guy said, if the problem is the units clump...don't let them clump
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"Don't key them all in one control group really isn't the solution" unless you want to engage in the wide open and have 4 lings per hotkey :s It's definitely a pathing thing.On February 21 2010 13:05 SensFaiL wrote:Show nested quote +On February 21 2010 12:00 no_re wrote: this is where micro comes in, spread ur stuff out. I assume a lot of people will have this problem since they can select everything at once what this guy said, if the problem is the units clump...don't let them clump Hydras I can understand a little bit, but good luck doing that with zerglings.
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On February 21 2010 13:07 Tsagacity wrote:"Don't key them all in one control group really isn't the solution" unless you want to engage in the wide open and have 4 lings per hotkey :s It's definitely a pathing thing. Show nested quote +On February 21 2010 13:05 SensFaiL wrote:On February 21 2010 12:00 no_re wrote: this is where micro comes in, spread ur stuff out. I assume a lot of people will have this problem since they can select everything at once what this guy said, if the problem is the units clump...don't let them clump Hydras I can understand a little bit, but good luck doing that with zerglings.
Well this is an area one must learn to master then, isn't it? You have 10 different control groups, put 20 zerglings in a control group and flank. So much whining taking place.
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I blame it on how you view the map from the side instead of overhead. In sc1, splitting units was so easy since they could be selected a lot easier. I guess it takes a bit more practice to flank.
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On February 21 2010 12:12 pachi wrote: hard counter to all of terran is basically mutalisks Day was mentioning "find that one unit that you can just mass to win" Mutalisks...
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You know in SC1 where each control group could only hold 12 units? Yea.
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having one big control group with all your units is just waaay to convinient and makes stuff likes this happening
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What what? I thought thors and marines were enough to take care of mutalisks.
On topic: Tanks are already nerfed from sc1, having 25 more hp but doing 60 damage in seige mode. Get a few brood lords to bolster your hydra army, brood lords are very op imo.
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Do those Defiler wannabes still move underground and stuff? Couldn't they just use that temporal mind control thing to take a tank or two and flank at the same time?
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i dunno whats the huge problem with mutalisks for terran, mutalisks are fuckin expensive and the best counter to em are still mass marines as far as I have observed, which are cheap in comparison.
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On February 21 2010 13:13 Rothbardian wrote:Show nested quote +On February 21 2010 13:07 Tsagacity wrote:"Don't key them all in one control group really isn't the solution" unless you want to engage in the wide open and have 4 lings per hotkey :s It's definitely a pathing thing. On February 21 2010 13:05 SensFaiL wrote:On February 21 2010 12:00 no_re wrote: this is where micro comes in, spread ur stuff out. I assume a lot of people will have this problem since they can select everything at once what this guy said, if the problem is the units clump...don't let them clump Hydras I can understand a little bit, but good luck doing that with zerglings. Well this is an area one must learn to master then, isn't it? You have 10 different control groups, put 20 zerglings in a control group and flank. So much whining taking place. 20 Zerglings per group are still going to end up as a viable clump for any aoe spell.
I'm not whining btw if that comment was directed at all towards me; I'm just confused when people try to give advice like "Don't clump your zerglings!"
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do tanks still splash to friendly units?
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yes they splash friendly units
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Netherlands19138 Posts
Fungal growth that MM ball, then whine about aoe XD.
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The only problem I have with the OP is the tone.
Saying, "Man, I got owned HARD by 5 tanks, they have crazy AoE. I honestly have no idea how to deal with them", is fine.
Saying "AoE is overpowered" isn't the impression you should come out with after getting owned in one single game.
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I think a better title would be "AoE is hilarious." I swear I've seen a tank kill 60 lings in one volley
Lings seem to stack when moving/attacking in huge masses. For example in this pic there are 193 supply worth of lings, and almost all of it is concentrated in the tiny ball that looks like an agitated ant hill + Show Spoiler +A single psi storm could probably kill over a hundred lings easy there
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On February 21 2010 15:05 Tsagacity wrote:I think a better title would be "AoE is hilarious." I swear I've seen a tank kill 60 lings in one volley Lings seem to stack when moving/attacking in huge masses. For example in this pic there are 193 supply worth of lings, and almost all of it is concentrated in the tiny ball that looks like an agitated ant hill + Show Spoiler +A single psi storm could probably kill over a hundred lings easy there 
lolol i would wet myself storming something like that
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people are getting lazy with this, "I'll just throw all my units into one group then click attack move"
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On February 21 2010 15:16 Irrelevant wrote: people are getting lazy with this, "I'll just throw all my units into one group then click attack move"
Seriously. These games are like.....1200ELO AoK games (Ergo, total noobish). Why on Earth would you constantly go from defending to attacking, to defending again (STOP IT!). After you repel an attack, expand/tech! Don't go chasing after him thinking you are going to win. It's getting frustrating watching some of these games...
Also, why no hellion harassment? Seriously, you can totally annoy your opponent and easily expand while keeping him busy with hellions (Like vultures....).
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FREEAGLELAND26782 Posts
Spread your stuff! If clumping is an issue then... manually don't clump  Perhaps it shall help APM, yes?
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If 5 tanks really kill 100 food in 2 volley, I'll be surprised. Thats like 200 zerglings. I just don't see it happening.
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On February 21 2010 13:34 LunarC wrote:On topic: Tanks are already nerfed from sc1, having 25 more hp but doing 60 damage in seige mode. Get a few brood lords to bolster your hydra army, brood lords are very op imo.  No, tanks got buffed, they now do 60 damage to everything instead of 70 explosive damage, have longer range than before, more health and just costs 25 gas more. A +3 tank shot will insta kill zerglings even in the splash radius aka they are as scary as reaver scarabs against zerglings.
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i think the guy has a point, especially since every PvP i've seen so far, when a colossus attacks it literally hits the other players ENTIRE army, or 1/2 of it if its split between zlots and range units ie stalkers.
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Split your units? Send in damage-sponge units first?
Gotta do more than A+Move against a group of siege tanks.
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people complaining about aoe...is it possible...just POSSIBLE that you have 32 units all grouped into 1 group instead of using 1-0?
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terrans have terrible AA, so fill overlords and doom drop
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Meh, sort of disagree w/ frenzied tank. Against overlords their antiair is decent... against mutas however...
Flanking looks effective, as doessurrounds. Whenever psyonic reaver gets concave on a zerg... they die. When the zerg gets concave on his tanks he dies.
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As people have said: Replay please!
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does zerg have a defiler like caster in sc2?
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On February 21 2010 14:54 Zato-1 wrote: The only problem I have with the OP is the tone.
Saying, "Man, I got owned HARD by 5 tanks, they have crazy AoE. I honestly have no idea how to deal with them", is fine.
Saying "AoE is overpowered" isn't the impression you should come out with after getting owned in one single game.
It wasn't just one game. Colossus seem to be unstoppable as well...especially against T. AoE in general just seems to good.
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On February 21 2010 17:16 Khaymus wrote:Show nested quote +On February 21 2010 14:54 Zato-1 wrote: The only problem I have with the OP is the tone.
Saying, "Man, I got owned HARD by 5 tanks, they have crazy AoE. I honestly have no idea how to deal with them", is fine.
Saying "AoE is overpowered" isn't the impression you should come out with after getting owned in one single game. It wasn't just one game. Colossus seem to be unstoppable as well...especially against T. AoE in general just seems to good.
Tanks annihilate Colossus as do any air.
Can we stop with the "This is OP" "This is impossible" "This is unstoppable" shit, please? You can not know an imbalance without having hundreds and thousands of games played.
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You can still split units into multiple groups and spread them out just like in SC1. It won't kill you to use 5 hotkeys for your units instead of 1
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If a player can select lings in sc1 individually and use micro to reposition them into a surround then you can learn to select and seperate your clump of units in sc2 and attack-move from spread out Positions.
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We're, what, four or days into the beta? And already scrubs are blaming the game for their horrible losses. It's both reassuring and saddening to see that no matter how much the game improves, the players remain the same.
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On February 21 2010 17:19 Rothbardian wrote:Show nested quote +On February 21 2010 17:16 Khaymus wrote:On February 21 2010 14:54 Zato-1 wrote: The only problem I have with the OP is the tone.
Saying, "Man, I got owned HARD by 5 tanks, they have crazy AoE. I honestly have no idea how to deal with them", is fine.
Saying "AoE is overpowered" isn't the impression you should come out with after getting owned in one single game. It wasn't just one game. Colossus seem to be unstoppable as well...especially against T. AoE in general just seems to good. Tanks annihilate Colossus as do any air. Can we stop with the "This is OP" "This is impossible" "This is unstoppable" shit, please? You can not know an imbalance without having hundreds and thousands of games played. Arent marauders very good vs them too?
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well khaymus, you cant just attack without micro.
ofc they clump and ofc you lose the battle.
you have to build a concave, some kind of line you ur units dont clumb and ur units can attack all from start of the battle. In sc1 if you just have a goonarmy on one spot fighting against 4-5 tanks they die too. But if you build a nice line and flank the tanks u win.
Just because you can select all units at once doesnt mean you always should.
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while i dont fully agree or disagree. aoe in sc2 does feel alot bigger and units want to group naturaly in sc2 where as in sc1 ifu move them to a location its fairly easy to spread them out. units feel smaller and harder to pick out of a group in sc2. this is just an opinion.
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Germany / USA16648 Posts
sorry, this thread is dumb
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