• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 10:57
CET 15:57
KST 23:57
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Team Liquid Map Contest #22 - Presented by Monster Energy4ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289HomeStory Cup 28 - Info & Preview13
Community News
Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool22Weekly Cups (March 9-15): herO, Clem, ByuN win32026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12Blizzard Classic Cup - Tastosis announced as captains18
StarCraft 2
General
Serral: 24’ EWC form was hurt by military service Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 9-15): herO, Clem, ByuN win Team Liquid Map Contest #22 - Presented by Monster Energy Weekly Cups (August 25-31): Clem's Last Straw?
Tourneys
WardiTV Team League Season 10 KSL Week 87 [GSL CK] #2: Team Classic vs. Team Solar 2026 KungFu Cup Announcement [GSL CK] #1: Team Maru vs. Team herO
Strategy
Custom Maps
Publishing has been re-enabled! [Feb 24th 2026] Map Editor closed ?
External Content
The PondCast: SC2 News & Results Mutation # 517 Distant Threat Mutation # 516 Specter of Death Mutation # 515 Together Forever
Brood War
General
JaeDong's form before ASL ASL21 General Discussion BGH Auto Balance -> http://bghmmr.eu/ Gypsy to Korea BSL Season 22
Tourneys
Small VOD Thread 2.0 [Megathread] Daily Proleagues [BSL22] Open Qualifiers & Ladder Tours IPSL Spring 2026 is here!
Strategy
Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2 Fighting Spirit mining rates Zealot bombing is no longer popular?
Other Games
General Games
Nintendo Switch Thread Path of Exile General RTS Discussion Thread Stormgate/Frost Giant Megathread Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia TL Mafia Community Thread
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Russo-Ukrainian War Thread Mexico's Drug War Canadian Politics Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books [Manga] One Piece Movie Discussion!
Sports
2024 - 2026 Football Thread Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations Cricket [SPORT]
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1850 users

TL Mafia XVIII

Forum Index > TL Mafia
Post a Reply
Zona
Profile Blog Joined May 2007
40426 Posts
February 09 2010 22:04 GMT
#26
all three teams can win the game simultaneously

just have a night where the night killers simultaneously kill the last member of each mafia group
then for each mafia family, the other family has been eliminated, so they win.
The town wins too, as all the mafia are dead.
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
Zona
Profile Blog Joined May 2007
40426 Posts
February 09 2010 22:08 GMT
#27
well, if I take the unstated assumption that once the town wins no mafia group can win, then it's still possible for the last three members of each mafia group to be killed on the same night, which is far less likely, I suppose. 2 kills from each mafia family (with 3 members each) and 2 vigilante kills can lead to this situation
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
Zona
Profile Blog Joined May 2007
40426 Posts
February 10 2010 13:53 GMT
#74
How about total and partial victories?

Town Total Victory - eliminate all mafia
Town Partial Victory - eliminate at least 15 mafia of any family (and then town dies off)
Mafia Family Victory - eliminate all of the other family, AND dominate the town
Mafia Partial Victory - eliminate all of the other family (and then die to the town)

Then unless factions mutually kill each other off at the same night, only one faction can win a total victory (and at most one other faction may possibly get a partial victory), the game continues until the regular mafia conclusion (living mafia members always have a chance, and the town dies as usual if one mafia family has enough vote power and killing power so that the town cannot succeed.)

Still, overall, with 20 mafia out of 50 players, I wouldn't be particularly happy being a town member in this game. Although I do see that the mafia family win conditions are designed so that they hunt the other family first, this actually leaves the town as a sideshow, in a way. And it's so much harder to find and then convince your fellow townies that you both are on the same team, since almost half the players aren't pro-town at all.
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
Zona
Profile Blog Joined May 2007
40426 Posts
February 10 2010 14:07 GMT
#75
the town has to survive for a Total Victory, of course.

To elaborate on why I think it sucks being a town member in this game, in most mafia games, the only town advantage is that despite being uninformed, a significant majority of your fellow players are town, so you try to convince each other to vote as a group to lynch mafia. But you work with your fellow town members to win.

In this game, while it's true that the mafia information advantage is much reduced, it's almost impossible to assemble a team of fellow town members so that lynching can win them the game. The town must rely on or work with mafia families in order to win or even survive, by voting with other mafia or by pointing out mafia for the other mafia family to kill. This is the main reason why I don't foresee it being as fun being a town member, not only do you not know who is on your team, but even if you eventually figure out a good number of them you still need to rely on the mafia to eliminate some of each other in order to have a chance. While as a mafia member you still primarily work only with your team. The town seems more like a backdrop for the fight between the two mafia teams, rather than one side of a big struggle.
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
Zona
Profile Blog Joined May 2007
40426 Posts
February 10 2010 16:08 GMT
#80
Yes, I do get the idea the town needs to work with both mafia groups to get the other lynched, but that doesn't take away from my opinion that the town really is far less influential to the game than in the usual case. Normally, it's a game where town vs mafia struggle against each other. Sure the town has less killing power but they have buffer numbers, and the town needs to rally each other to lynch mafia.

This game is mafia vs mafia, with some townies to the side. The only concern each mafia family have about town members is to redirect their lynch away from their own members, and perhaps score an extra kill on their enemy, but their main tool is their own nightkill against the other mafia family, which isn't fickle like the lynch vote and for most of the game, kills more per night than the lynch does. Town members, however, simply try to not get killed. Unlike a usual game where the lynch is the primary tool to kill mafia, this game is just standing aside/pointing fingers and hoping the mafia kill each other, and perhaps killing a few mafia with the lynch as well. Mafia killing power per day/night cycle is just so much more than the town lynch and there aren't even any vigilantes to augment that, just mad hatters.
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
Zona
Profile Blog Joined May 2007
40426 Posts
February 15 2010 23:09 GMT
#1125
Wow, with all the heated feelings and their useless associated posts, maybe it's better to play in a game without such so-called tl mafia vets.

Anyways, I have posted before the game started about the game mechanics and with further thinking now that I have my town role (yay?) as well, the more I solidly believe that town members have relatively low impact on the game compared to mafia. Even if the mafia hit entirely randomly, each hit has initially a 10/41 chance of hitting their target, so after 3 kills, the expected amount of mafia dead is almost 1, for one family. A random lynch on the other hand will more likely than not hit a fellow town member, so the town's ability to advance towards their own objectives is even less than the mafia families' abilities to advance the town objectives. So each night the town probably won't kill a mafia, while each mafia group will likely kill one of the other. It's futile, really.

This is very unlike a normal game of mafia where the town has to rely on the lynch to win - other than individual nightkilling town members which usually have limited powers, only the lynch can advance them to their win condition. In this case it's not true - the lynch is a sideshow to the killing powers of each mafia family.

So you say the town can try to analyze behavior or clues to help pit each mafia family against each other. Sure. Except that the mafia members can do this as well, and have a much easier time of it, since they have more information than we do. While all of us read the same posts, we as town members need to try to puzzle out two different mafia groups, and each mafia group only has to puzzle out one. Each mafia family already has half the puzzle done for them, while us as town members need to figure out both halves at once, somehow. Actually, I would even suggest that the best play for the mafia should be to just vote randomly or close to it for the lynch just to not reveal information to the other group, since the power of the lynch is so weak compared to the mafia nightkill, especially early on. Anyone the mafia suspects of being on the other team can just be killed with their nightkill, rather than having to vote as a group and possibly reveal themselves to utilize the lynch. The mafia's best plan is to encourage posts so that the other group slips up while giving away as little as possible themselves.

So what about the town? Like I said - we should try to point out mafia for the other family to kill - but they already have a better angle to do this than we do. We should try to stay alive - sure, but they aren't even trying to kill us unless we're really digging after them, so perhaps it's even better to stay passive. And finally, we need to help one mafia family if the other is too successful. To be honest, this is the only aspect in which the town can really make a difference to their own fate. The thing is, if one mafia family is doing much better than the other then it's likely that this family is also doing much better in discussion, since the losing family had no better luck than the town in analyzing them, while having MORE information than the town. In this game us town members only serve the purpose of being shields that the mafia families can use to hide from each other.

Everyone shouldn't analyze behavior the same way they do in a regular mafia game, because the objectives of the town and each family are entirely different from a regular game. The elected roles are even more important for the mafia than a normal game because these players are protected from the shots of the other group.

Each mafia family of course would like their opposing family to shoot town members instead of scoring successful hits, so look out for accusations that end up framing town members. But whatever. Right now as a town member, I'll just watch to see which family scores hits and then try to help the losing family as much as I can.

The worst situation for the town is if both mafia families suck and both kill a lot of town members. Then the town is far less likely to achieve a win while the mafia families are still relatively at the same distance towards their own goals. But all of this is not under a town member's control - so it's not something I can worry about, since it's not something we have control over. The town has a much better chance of winning if both mafia group are good at finding the others, but still relatively equally matched. The fate of the town is more in the hands of the other parties than in our own.

To the players who are contrasting my behavior from the previous game (and to the mods): It's unfortunate but since in this game the goals of each party are entirely different from a normal game of mafia, the best way to play is also different. Town members shouldn't be relying on the lynch to win until only in the late game, if it gets to that - and thus being passive is better. And since the mafia which want to pretend to be town members should be playing more similarly - the best play right now is to either to lay low, or to spout garbage while not contributing anything useful. And since I don't have it in me to do the latter, I've decided to go with the former. The town really only should step it up once the mafia families become unbalanced. I still think that the game mechanics aren't that great for the town: not in terms of each group's chances to win, but in terms of how much impact members of each group actually have in the outcome of the game. Hopefully after the game a better version of this kind of setup can be discussed, such as a lower member count and killing power for each mafia group, but bonus killpower the night after a successful kill, to encourage mafia vs mafia while still retaining the mafia vs town objectives, which is almost entirely absent in this game.
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
Zona
Profile Blog Joined May 2007
40426 Posts
February 15 2010 23:13 GMT
#1127
Oh, and it's true that we can analyze information and present it in public, and hope that the one mafia family act on it and kill the other group. But this can make things WORSE for the town because we might inadvertently contribute to one mafia group becoming more powerful than the other, since right now we have no way of distinguishing which group a potential mafia member might be part of, if we're even correct in discerning who is mafia in the first place.
"If you try responding to those absurd posts every day, you become more damaged. So I pay no attention to them at all." Jung Myung Hoon (aka Fantasy), as translated by Kimoleon
Please log in or register to reply.
Live Events Refresh
WardiTV Team League
12:00
Group B
WardiTV763
TKL 206
IndyStarCraft 129
3DClanTV 67
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko398
TKL 206
IndyStarCraft 129
ProTech127
Codebar 72
StarCraft: Brood War
Britney 32540
Sea 2300
EffOrt 1067
Soma 759
Jaedong 672
Larva 580
ZerO 546
BeSt 512
Mini 509
Killer 443
[ Show more ]
Rush 397
Stork 387
Light 356
Snow 289
Sharp 120
hero 111
Backho 78
Mind 69
Sea.KH 52
Barracks 50
[sc1f]eonzerg 39
ToSsGirL 35
soO 34
Movie 32
Shine 27
Terrorterran 19
Bale 17
Rock 10
eros_byul 1
Dota 2
Gorgc3754
qojqva2103
syndereN151
League of Legends
JimRising 327
Counter-Strike
fl0m4209
Fnx 2596
zeus268
oskar73
edward56
Super Smash Bros
Mew2King71
Other Games
singsing3200
B2W.Neo994
hiko685
crisheroes335
DeMusliM281
Happy137
QueenE96
djWHEAT64
ToD37
ZerO(Twitch)17
Trikslyr15
Organizations
Dota 2
PGL Dota 2 - Main Stream117
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• poizon28 19
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• blackmanpl 12
• Michael_bg 9
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV374
League of Legends
• Jankos2358
Upcoming Events
Big Brain Bouts
2h 3m
LetaleX vs Babymarine
Harstem vs GgMaChine
Clem vs Serral
Korean StarCraft League
12h 3m
RSL Revival
19h 3m
Maru vs Zoun
Cure vs ByuN
uThermal 2v2 Circuit
1d
BSL
1d 5h
RSL Revival
1d 19h
herO vs MaxPax
Rogue vs TriGGeR
BSL
2 days
Replay Cast
2 days
Replay Cast
2 days
Afreeca Starleague
2 days
Sharp vs Scan
Rain vs Mong
[ Show More ]
Wardi Open
2 days
Monday Night Weeklies
3 days
Sparkling Tuna Cup
3 days
Afreeca Starleague
3 days
Soulkey vs Ample
JyJ vs sSak
Replay Cast
4 days
Afreeca Starleague
4 days
hero vs YSC
Larva vs Shine
Kung Fu Cup
4 days
Replay Cast
5 days
The PondCast
5 days
WardiTV Team League
5 days
Replay Cast
6 days
WardiTV Team League
6 days
Liquipedia Results

Completed

Proleague 2026-03-18
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
Jeongseon Sooper Cup
BSL Season 22
CSL Elite League 2026
RSL Revival: Season 4
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

ASL Season 21
Acropolis #4 - TS6
2026 Changsha Offline CUP
CSL 2026 SPRING (S20)
CSL Season 20: Qualifier 1
Acropolis #4
IPSL Spring 2026
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
NationLESS Cup
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.