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Incognito's TL Mafia XVI

Forum Index > TL Mafia
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1 2 Next All
JohannesH
Profile Joined September 2009
Finland1364 Posts
January 22 2010 23:38 GMT
#907
Any idea how many of the different townie roles there are?
If you have to ask, you don't know.
JohannesH
Profile Joined September 2009
Finland1364 Posts
January 23 2010 07:59 GMT
#1030
On January 22 2010 11:14 DoctorHelvetica wrote:
Show nested quote +
On January 22 2010 11:12 blue_arrow wrote:
i think somebody has to pay the consequences for the turn of events here

what happened between hobbes being the solid choice to t_co suddenly getting wtfpwned?
by glancing through the last two dozen or so pages that i missed, it appears that t_co was lynched because he was aggravating people? am i right or wrong here?


He was lynched because he was playing overly aggressive. He was pointing fingers and making accusations with zero evidence, which hurts the town whether he's mafia or not.

I dont agree with this... It can be good to have more accusations going on since that gives us more intel about peoples opinions on each other. And when someone turns out to be mafiaman you can intepret that info.

Everyone being totally quiet is worse than baseless accusations made to see reactions.
If you have to ask, you don't know.
JohannesH
Profile Joined September 2009
Finland1364 Posts
January 23 2010 23:19 GMT
#1073
Or protecting a townie from a vigilante hit can happen too.
If you have to ask, you don't know.
JohannesH
Profile Joined September 2009
Finland1364 Posts
January 24 2010 01:16 GMT
#1084
On January 24 2010 09:38 meeple wrote:
Show nested quote +
On January 24 2010 07:24 Ser Aspi wrote:
Also we have no reason to double lynch as of now. We have 0 suspects on any kind of reasonable evidence. If the DTs catch someone at night the vigis can handle it if they don't vigis don't have to. Otherwise we are just going to waste it and probably kill more greens if people keep trying to force red herrings on pplz.



We have plenty of suspects... by the time we get to use our double lynch there will be 8 clues at our disposal, almost certainly enough for two lynches. If we don;t start taking action now, we're going to be sunk later on.

I dont consider clues strong enough evidence to warrant double lynches pretty much ever. That should be saved for times we have the criminals more clearly figured out by more accurate means, with some social evidence. Otherwise we just end up killing townies faster than we want to...
If you have to ask, you don't know.
JohannesH
Profile Joined September 2009
Finland1364 Posts
January 24 2010 06:47 GMT
#1125
On January 24 2010 15:31 Ser Aspi wrote:
We absolutely cannot go with clues. A much safer thing would be to see who we are accusing on clues and declare them innocent. That's how little clues mean right now.

Mafia often seem to try to hide in da shadows while the town goes crazy with clues and accuses the people who are in the open the most like t_co. unfortunately they almost always kill innocents while doing so. We should be targeting the people on the fringes above all else.

I think that instead of going crazy on clues we should force the people who are not really contributing to step up or die. Zona had the right idea before but he drowned out by the clue posts. I'll start.

Hyperbola
Cynanmachae
JohannesH
Ghote



i don't trust any of you. All of you are sitting aside quietly not helping at all. Better start contributing or your red blood will fly. Everyone help contribute so we can get good information.

<3


But gotta agree that clues mostly distract us at this point, we might get lucky and hit a gangsta but thats pretty unlikely to me - and even if we get them that way, we cant really connect them to other mafiamen with that method.

I would take under suspicion anyone who votes for a double lynch, either they are mafia trying to cut the townie count faster & save themselves from it at later date, or just really stupid which isnt desirable either.
If you have to ask, you don't know.
JohannesH
Profile Joined September 2009
Finland1364 Posts
January 24 2010 07:22 GMT
#1130
On January 24 2010 16:00 flamewheel91 wrote:
Show nested quote +
On January 24 2010 15:47 JohannesH wrote:
On January 24 2010 15:31 Ser Aspi wrote:
We absolutely cannot go with clues. A much safer thing would be to see who we are accusing on clues and declare them innocent. That's how little clues mean right now.

Mafia often seem to try to hide in da shadows while the town goes crazy with clues and accuses the people who are in the open the most like t_co. unfortunately they almost always kill innocents while doing so. We should be targeting the people on the fringes above all else.

I think that instead of going crazy on clues we should force the people who are not really contributing to step up or die. Zona had the right idea before but he drowned out by the clue posts. I'll start.

Hyperbola
Cynanmachae
JohannesH
Ghote



i don't trust any of you. All of you are sitting aside quietly not helping at all. Better start contributing or your red blood will fly. Everyone help contribute so we can get good information.

<3


But gotta agree that clues mostly distract us at this point, we might get lucky and hit a gangsta but thats pretty unlikely to me - and even if we get them that way, we cant really connect them to other mafiamen with that method.

I would take under suspicion anyone who votes for a double lynch, either they are mafia trying to cut the townie count faster & save themselves from it at later date, or just really stupid which isnt desirable either.


So stupid = trying to get rid of an extra mafia member? However unlikely at this point, it's not considered "stupid," especially since you don't know how the detectives are working at this point.
Focus being on the word trying. Why lynch more when we have less info, when we can wait and do it at a time where we have more info.

Prime thing to look at i think would be to see what happened with Bill - people who were in touch with him are suspects to me, but not necessarily mafia ofc (well goes for everyone...)

If the vote is centered around clue 1 vs clue 2, mafia choosing based on that pretty much zero info about their voting patterns for the future. And if theres just 1 real candidate for lynch in the end they can go with it, was that guy mafia or not.

Gonna do some more reading & analysing at some point later... Shit is not easy :/
If you have to ask, you don't know.
JohannesH
Profile Joined September 2009
Finland1364 Posts
January 24 2010 08:00 GMT
#1134
Id think its pretty easy to figure out hes likely to be blue (or faking it, to protect the real blues or whatever) when you know hes not mafia at least. But another thing to consider for them wouldve been if they thought he'd be actually getting that medic cover.
If you have to ask, you don't know.
JohannesH
Profile Joined September 2009
Finland1364 Posts
January 24 2010 13:20 GMT
#1144
Would our sheriff be cunning enough to be mafia and play the way he has played now?
If you have to ask, you don't know.
JohannesH
Profile Joined September 2009
Finland1364 Posts
January 25 2010 03:20 GMT
#1228
Argh came home too late and missed voting. :/

But as I said before clue-based lynches dont get us anywhere, neither does double lynch without real social clues.

If I had voted it wouldve been Kane or DrHelvetica most probably - if we can force people to choose between options like that, they have to reveal something.
If you have to ask, you don't know.
JohannesH
Profile Joined September 2009
Finland1364 Posts
January 25 2010 03:51 GMT
#1234
On January 25 2010 12:09 DoctorHelvetica wrote:
Show nested quote +
On January 25 2010 11:43 Zona wrote:
Man, one thing I really want is for all voters to post why they voted the way they did. If we're going to focus away from clue-based mafia hunting (since it hasn't done us much good so far), this kind of reasoning is the minimum required.

Town members, even those with blue powers, need to post more (and never lie, although it's fine to deny knowledge and post suspicions even when you're not sure), so that mafia can't get by without posting. Then mafia who do post might eventually slip up by posting contradictions or lies that they had to make to keep their identity secret.


Since I've asked for people to explain their votes, I might as well start.

I came to the thread pretty close to the deadline as I was working all afternoon on other things so it was too late to really be influencing outcomes. But since this is something that's a good ploy for mafia members to use, I'll do my best to get in early in the next discussion. I ended up stacking an unnecessary extra vote on kane just to see if the olympic clue really was that straightforward, but it wasn't. I do think we should focus away from clue-based mafia hunting for now.


Why I voted the way I did:

I voted for kane]deth[ initially because of the evidence meeple posted. However, keits clues from Day 1 and his finger pointing behavior/inactivity convinced me he is more likely mafia than kane.

Aggressive finger pointing isnt something a mafia would do too much I think.
If you have to ask, you don't know.
JohannesH
Profile Joined September 2009
Finland1364 Posts
January 25 2010 04:27 GMT
#1255
At the moment we dont have much anything besides incognitos clues which are unreliable to the max. So some fingerpointing is much better than just staying silent and lynching the dude whos got a strange picture on profile.
If you have to ask, you don't know.
JohannesH
Profile Joined September 2009
Finland1364 Posts
January 25 2010 05:07 GMT
#1265
On January 25 2010 13:37 ghote wrote:
Show nested quote +
On January 25 2010 13:36 flamewheel91 wrote:
On January 25 2010 13:27 JohannesH wrote:
At the moment we dont have much anything besides incognitos clues which are unreliable to the max. So some fingerpointing is much better than just staying silent and lynching the dude whos got a strange picture on profile.


Interesting point: we do seem to be reading clues wrongly.
Both as a means of defense for myself (since I have not been clearly, and rightly so since logically I could still be a mafia member) and as a new (semi-new) train of thought:

At this time, we are going to be extending networks to those who we feel like we can trust in. Therefore, more information about players can be spread this way. Perhaps, as a few people have stated, it would be more in our interests to watch actions, not clues.

your right we should just not look at clues and blindly hang anyone who pisses us of nice idea

Not blindly you moron. But who pisses who off, how people react to different accusations, force choices of voting on people, thats how this game is played. Just playing a riddle solving game out of the clues would be retarded.
If you have to ask, you don't know.
JohannesH
Profile Joined September 2009
Finland1364 Posts
January 25 2010 07:22 GMT
#1273
On January 25 2010 15:33 ghote wrote:
clues are our best bet on finding the mafia, looking at behavior is fine, but not if it gets in the way of putting the clues together, you cannot lynch somebody just based on their behavior, the clues are the only concrete link we have to people of the mafia, anything else is purely speculation

No. Its just the other way around. Usually this game is played without any clues whatsoever.
If you have to ask, you don't know.
JohannesH
Profile Joined September 2009
Finland1364 Posts
January 25 2010 07:23 GMT
#1274
On January 25 2010 15:39 flamewheel91 wrote:
Show nested quote +
On January 25 2010 15:38 flamewheel91 wrote:
On January 25 2010 15:35 ghote wrote:
On January 25 2010 13:37 ghote wrote:
On January 25 2010 13:36 flamewheel91 wrote:
On January 25 2010 13:27 JohannesH wrote:
At the moment we dont have much anything besides incognitos clues which are unreliable to the max. So some fingerpointing is much better than just staying silent and lynching the dude whos got a strange picture on profile.


Interesting point: we do seem to be reading clues wrongly.
Both as a means of defense for myself (since I have not been clearly, and rightly so since logically I could still be a mafia member) and as a new (semi-new) train of thought:

At this time, we are going to be extending networks to those who we feel like we can trust in. Therefore, more information about players can be spread this way. Perhaps, as a few people have stated, it would be more in our interests to watch actions, not clues.

your right we should just not look at clues and blindly hang anyone who pisses us of nice idea

omg look at the time i wrote this lol win


Your timing was win, though your message was not.


On a lighter note:
+1.
Hm I didnt get the point of this message, postcount++? :D
If you have to ask, you don't know.
JohannesH
Profile Joined September 2009
Finland1364 Posts
January 25 2010 15:28 GMT
#1292
On January 26 2010 00:08 citi.zen wrote:
Just keep in mind that t_co was lynched solely on suspicious behavior. I am not saying it is always the wrong approach, just that it can easily backfire.

Aggressive behaviour shouldnt be considered suspicious most of the time. Thats the stance we should take collectively. Inactivity is whats suspicious.

And in the end, it isnt right now so crucial as who we lynch right now since lets face it - it far more likely to hit a townie at this point. What matters is getting discussion with substance, to pile clues for later.
If you have to ask, you don't know.
JohannesH
Profile Joined September 2009
Finland1364 Posts
January 26 2010 03:59 GMT
#1342
I suggest you take citi.zen in for protection. Hes the one to trust and protect the most.

And if you incarcerate someone when mafia is 1 person away from losing kill power, you get 100% sure indication if hes a part of mafia. That might be equally useful for confirming/revealing an active townie like meeple, or just making sure of a suspicious person.

If detectives have succesfully rolechecked a mafia, or clarified a lynching candidate to be green, I suggest you pm that to citi.zen. Well mafia might do that too but it could backfire so easily on them.
If you have to ask, you don't know.
JohannesH
Profile Joined September 2009
Finland1364 Posts
January 26 2010 04:51 GMT
#1347
On January 26 2010 07:35 789 wrote:
Ok, so what I just did was compare postcounts vs post on the site in the last week in general. The high post count on the site in general gets rid of the "don't have time" issue.

Mystlord
JohannesH
skronch

These are the three names that stood out on that cross check. Skronch especially ... with almost 100 posts in the last week and only 1 here.

I feel like that lately Ive been relatively active, only in the start of the game I didnt post. I read everything now and post when I have something to say.


But I say no for double lynch tomorrow. Since lets say we get our lynch right today and hit a mafia. Then if we get, however likely or unlikely it is i dont know, 2 mafia figured out tomorrow too, we can lynch one of them and incarcerate the other to both reduce kill power and get total confirmation of his identity.
If you have to ask, you don't know.
JohannesH
Profile Joined September 2009
Finland1364 Posts
January 26 2010 05:26 GMT
#1349
On January 26 2010 14:18 Jugan wrote:
Show nested quote +
On January 26 2010 12:59 JohannesH wrote:
I suggest you take citi.zen in for protection. Hes the one to trust and protect the most.

And if you incarcerate someone when mafia is 1 person away from losing kill power, you get 100% sure indication if hes a part of mafia. That might be equally useful for confirming/revealing an active townie like meeple, or just making sure of a suspicious person.

If detectives have succesfully rolechecked a mafia, or clarified a lynching candidate to be green, I suggest you pm that to citi.zen. Well mafia might do that too but it could backfire so easily on them.


There is no reason NOT to protect meeples. He needs to be protected by the sheriff.

You could say that about anyone no? And we have medics too, in any case.
If you have to ask, you don't know.
JohannesH
Profile Joined September 2009
Finland1364 Posts
January 26 2010 05:42 GMT
#1354
I'd still prefer incarcerating citi.zen now, since medics mightve protected him last time and cant do that 2 times in a row. Yes theres several medics (i hope so at least :D) but that would seem easier to coordinate to me.

And then we might get the chance to incarcerate meeple next turn, if we lynch a 2 mafia in 2 days we can be 100% sure whether hes one of them. Which we dont need to do with citi.zen as far as i see, unless hes the goddamnfather.
If you have to ask, you don't know.
JohannesH
Profile Joined September 2009
Finland1364 Posts
January 26 2010 07:15 GMT
#1357
On January 26 2010 14:45 DoctorHelvetica wrote:
Show nested quote +
On January 26 2010 14:42 JohannesH wrote:
I'd still prefer incarcerating citi.zen now, since medics mightve protected him last time and cant do that 2 times in a row. Yes theres several medics (i hope so at least :D) but that would seem easier to coordinate to me.

And then we might get the chance to incarcerate meeple next turn, if we lynch a 2 mafia in 2 days we can be 100% sure whether hes one of them. Which we dont need to do with citi.zen as far as i see, unless hes the goddamnfather.


Where does it say medics can't protect the same person twice in a row?

Is that a rule?

Apparently not now that I read the medic description again, just a rule I was used to on offline games I've played. Oops.
If you have to ask, you don't know.
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