[I] Mighty Morphing Power Rangers
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Gnarly
United States151 Posts
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mOnion
United States5657 Posts
also if this fails ur gonna be so boned -_- super vulnerable to lurkers, or more importantly just 7 muta. | ||
EtherealDeath
United States8366 Posts
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koreasilver
9109 Posts
What the fuck? | ||
Gnarly
United States151 Posts
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Hyde
Australia14568 Posts
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koreasilver
9109 Posts
9/10 is a build that cuts probes at a few intervals to make zealots. If you cut probes to cut zealots to tech, then there's something seriously wrong. It's not efficient. | ||
OmgIRok
Taiwan2699 Posts
On November 18 2009 16:01 koreasilver wrote: Look, 9/10 is a very hungry build. If you only make 3 zealots and then halt zealot production to make a gas, then the Zerg is not going to be delayed much at all because the pressure that is supposed to be put isn't going to be there at all. 3 zealots are not scary. The overlord that you'll kill with the dragoon isn't going to happen early either. It'll be at a phase where losing one overlord might be annoying but not absolutely critical. Because you went 9/10 only to screw around and not do shit, his economy will not be hit that bad, so that point the 100 minerals doesn't matter much because you didn't do shit. 9/10 is a build that cuts probes at a few intervals to make zealots. If you cut probes to cut zealots to tech, then there's something seriously wrong. It's not efficient. So theres not gonna be any power rangers? =[ | ||
MuffinDude
United States3837 Posts
And this seems like a weird build with lots of holes. Goon rush? It could easily be countered with zergling or just mass hydra. They basically see you tech to goons on one base and could adjust accordingly very easily. They could just go 12 hatch to hydra on two bases and steamroll your rush. | ||
mOnion
United States5657 Posts
On November 18 2009 16:08 MuffinDude wrote: Hey gnarly, were you the one that made the ridiculous strategy with da, which would of worked it the timing didn't suck so much? And this seems like a weird build with lots of holes. Goon rush? It could easily be countered with zergling or just mass hydra. They basically see you tech to goons on one base and could adjust accordingly very easily. They could just go 12 hatch to hydra on two bases and steamroll your rush. qft a 3rd hatch in the main and mass linging/mass hydra w/ second gas would own this build. | ||
Waffles
Romania605 Posts
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Grobyc
Canada18410 Posts
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mOnion
United States5657 Posts
On November 18 2009 16:21 Grobyc wrote: I smell fail in this build. sprayed febreze. not helping. now it just smells like febreze on top of fail. ew | ||
Gnarly
United States151 Posts
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ghermination
United States2851 Posts
On November 18 2009 16:23 mOnion wrote: sprayed febreze. not helping. now it just smells like febreze on top of fail. ew QFT. There is no way this would ever be effective. Unless your opponent rallies hi ovies to your base, a dozen lings are going to entirely shut down this build. | ||
koreasilver
9109 Posts
On November 18 2009 16:36 Gnarly wrote: How do you achieve mass hydras in under five minutes, or even better yet, four? How do lurkers and mutas counter this build, when the lair is delayed, and you need the lair to get these units? With having to make sunkens and extra lings, getting an overlord killed will be a big deal, because it not only delays lings coming out, but uses a valuable larva, and the need to spend mineral on defense, rather than tech or economy, which is now put to supply. Getting a second gas would just hurt a zerg, due to the lost mining time of the one drone, unless it was build just to make a gas, which would also be worse, and then if you put three drones on it, the lost mining time from that. You're getting attacked very early, and gas isn't what you worry about when you need to defend. How many lings would it take to kill 3-4 zlots and 4-5 goons, with micro? Lair is not going to be delayed much at all since you're applying basically no pressure. You're allowing the Zerg to tech after 12lings, pretty much. He won't need to make sunks at all, and if so, then at most 1sunk and then pure drone/tech with less than a group of lings. I don't think you get it. Because you're fucking with your zealot production there is no pressure. He won't need to make sunks or many lings, his economy will be better than yours, his tech will be faster, and he will have more units. The Zerg can seriously just kill you with like 18lings, and if he decides not to go lair then he can just kill you outright with hydras. The build sucks because it isn't optimal for anything. It achieves nothing. | ||
Rucky
United States717 Posts
then laugh | ||
koreasilver
9109 Posts
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MuffinDude
United States3837 Posts
On November 18 2009 16:36 Gnarly wrote: How do you achieve mass hydras in under five minutes, or even better yet, four? How do lurkers and mutas counter this build, when the lair is delayed, and you need the lair to get these units? With having to make sunkens and extra lings, getting an overlord killed will be a big deal, because it not only delays lings coming out, but uses a valuable larva, and the need to spend mineral on defense, rather than tech or economy, which is now put to supply. Getting a second gas would just hurt a zerg, due to the lost mining time of the one drone, unless it was build just to make a gas, which would also be worse, and then if you put three drones on it, the lost mining time from that. You're getting attacked very early, and gas isn't what you worry about when you need to defend. How many lings would it take to kill 3-4 zlots and 4-5 goons, with micro? They could just 2 base 3 hatch hydra you without going lair and just overpower you with pure hydra ling lmao. | ||
Severedevil
United States4838 Posts
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