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[I] Mighty Morphing Power Rangers

Forum Index > Brood War Strategy
Post a Reply
1 2 3 Next All
Gnarly
Profile Blog Joined December 2006
United States151 Posts
November 18 2009 06:38 GMT
#1
--- Nuked ---
mOnion
Profile Blog Joined August 2009
United States5657 Posts
Last Edited: 2009-11-18 06:44:17
November 18 2009 06:43 GMT
#2
shouldnt YOU go try it out?

also if this fails ur gonna be so boned -_-
super vulnerable to lurkers, or more importantly just 7 muta.
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
November 18 2009 06:45 GMT
#3
Eh feels rather unsafe. Isn't 5 gate goon timing push better than this, if you want to go playing around with goons?
koreasilver
Profile Blog Joined June 2008
9109 Posts
November 18 2009 06:46 GMT
#4
You go 9/10 gate only to make 3 zealots then make gas?

What the fuck?
Gnarly
Profile Blog Joined December 2006
United States151 Posts
November 18 2009 06:57 GMT
#5
--- Nuked ---
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
November 18 2009 06:59 GMT
#6
You should post some replays of you trying this out.
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
koreasilver
Profile Blog Joined June 2008
9109 Posts
Last Edited: 2009-11-18 07:05:04
November 18 2009 07:01 GMT
#7
Look, 9/10 is a very hungry build. If you only make 3 zealots and then halt zealot production to make a gas, then the Zerg is not going to be delayed much at all because the pressure that is supposed to be put isn't going to be there at all. 3 zealots are not scary. The overlord that you'll kill with the dragoon isn't going to happen early either. It'll be at a phase where losing one overlord might be annoying but not absolutely critical. Because you went 9/10 only to screw around and not do shit, his economy will not be hit that bad, so that point the 100 minerals doesn't matter much because you didn't do shit.

9/10 is a build that cuts probes at a few intervals to make zealots. If you cut probes to cut zealots to tech, then there's something seriously wrong. It's not efficient.
OmgIRok
Profile Blog Joined June 2008
Taiwan2699 Posts
November 18 2009 07:08 GMT
#8
On November 18 2009 16:01 koreasilver wrote:
Look, 9/10 is a very hungry build. If you only make 3 zealots and then halt zealot production to make a gas, then the Zerg is not going to be delayed much at all because the pressure that is supposed to be put isn't going to be there at all. 3 zealots are not scary. The overlord that you'll kill with the dragoon isn't going to happen early either. It'll be at a phase where losing one overlord might be annoying but not absolutely critical. Because you went 9/10 only to screw around and not do shit, his economy will not be hit that bad, so that point the 100 minerals doesn't matter much because you didn't do shit.

9/10 is a build that cuts probes at a few intervals to make zealots. If you cut probes to cut zealots to tech, then there's something seriously wrong. It's not efficient.


So theres not gonna be any power rangers? =[
"Wanna join my [combo] clan?" "We play turret d competitively"
MuffinDude
Profile Blog Joined November 2008
United States3837 Posts
Last Edited: 2009-11-18 07:10:19
November 18 2009 07:08 GMT
#9
Hey gnarly, were you the one that made the ridiculous strategy with da, which would of worked it the timing didn't suck so much?

And this seems like a weird build with lots of holes.
Goon rush? It could easily be countered with zergling or just mass hydra. They basically see you tech to goons on one base and could adjust accordingly very easily. They could just go 12 hatch to hydra on two bases and steamroll your rush.
Zerg can be so abusive sometimes | third member of the "loli is not a crime club" PM konadora to join!
mOnion
Profile Blog Joined August 2009
United States5657 Posts
November 18 2009 07:17 GMT
#10
On November 18 2009 16:08 MuffinDude wrote:
Hey gnarly, were you the one that made the ridiculous strategy with da, which would of worked it the timing didn't suck so much?

And this seems like a weird build with lots of holes.
Goon rush? It could easily be countered with zergling or just mass hydra. They basically see you tech to goons on one base and could adjust accordingly very easily. They could just go 12 hatch to hydra on two bases and steamroll your rush.


qft

a 3rd hatch in the main and mass linging/mass hydra w/ second gas would own this build.
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Waffles
Profile Blog Joined July 2009
Romania605 Posts
November 18 2009 07:18 GMT
#11
what makes you think you can protect your nexus with 3 zealots and 6 goons o.o
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
November 18 2009 07:21 GMT
#12
I smell fail in this build.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
mOnion
Profile Blog Joined August 2009
United States5657 Posts
November 18 2009 07:23 GMT
#13
On November 18 2009 16:21 Grobyc wrote:
I smell fail in this build.


sprayed febreze. not helping. now it just smells like febreze on top of fail. ew
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Gnarly
Profile Blog Joined December 2006
United States151 Posts
November 18 2009 07:36 GMT
#14
--- Nuked ---
ghermination
Profile Blog Joined April 2008
United States2851 Posts
November 18 2009 07:39 GMT
#15
On November 18 2009 16:23 mOnion wrote:
Show nested quote +
On November 18 2009 16:21 Grobyc wrote:
I smell fail in this build.


sprayed febreze. not helping. now it just smells like febreze on top of fail. ew


QFT. There is no way this would ever be effective. Unless your opponent rallies hi ovies to your base, a dozen lings are going to entirely shut down this build.
U Gotta Skate.
koreasilver
Profile Blog Joined June 2008
9109 Posts
November 18 2009 07:45 GMT
#16
On November 18 2009 16:36 Gnarly wrote:
How do you achieve mass hydras in under five minutes, or even better yet, four?
How do lurkers and mutas counter this build, when the lair is delayed, and you need the lair to get these units?

With having to make sunkens and extra lings, getting an overlord killed will be a big deal, because it not only delays lings coming out, but uses a valuable larva, and the need to spend mineral on defense, rather than tech or economy, which is now put to supply.

Getting a second gas would just hurt a zerg, due to the lost mining time of the one drone, unless it was build just to make a gas, which would also be worse, and then if you put three drones on it, the lost mining time from that. You're getting attacked very early, and gas isn't what you worry about when you need to defend.

How many lings would it take to kill 3-4 zlots and 4-5 goons, with micro?

Lair is not going to be delayed much at all since you're applying basically no pressure. You're allowing the Zerg to tech after 12lings, pretty much. He won't need to make sunks at all, and if so, then at most 1sunk and then pure drone/tech with less than a group of lings.

I don't think you get it. Because you're fucking with your zealot production there is no pressure. He won't need to make sunks or many lings, his economy will be better than yours, his tech will be faster, and he will have more units. The Zerg can seriously just kill you with like 18lings, and if he decides not to go lair then he can just kill you outright with hydras.

The build sucks because it isn't optimal for anything. It achieves nothing.
Rucky
Profile Joined February 2008
United States717 Posts
November 18 2009 08:06 GMT
#17
i'm waiting for a pro to do this build and own with it.

then laugh
Beyond the Game
koreasilver
Profile Blog Joined June 2008
9109 Posts
November 18 2009 08:09 GMT
#18
You won't be laughing to your grave.
MuffinDude
Profile Blog Joined November 2008
United States3837 Posts
November 18 2009 08:16 GMT
#19
On November 18 2009 16:36 Gnarly wrote:
How do you achieve mass hydras in under five minutes, or even better yet, four?
How do lurkers and mutas counter this build, when the lair is delayed, and you need the lair to get these units?

With having to make sunkens and extra lings, getting an overlord killed will be a big deal, because it not only delays lings coming out, but uses a valuable larva, and the need to spend mineral on defense, rather than tech or economy, which is now put to supply.

Getting a second gas would just hurt a zerg, due to the lost mining time of the one drone, unless it was build just to make a gas, which would also be worse, and then if you put three drones on it, the lost mining time from that. You're getting attacked very early, and gas isn't what you worry about when you need to defend.

How many lings would it take to kill 3-4 zlots and 4-5 goons, with micro?

They could just 2 base 3 hatch hydra you without going lair and just overpower you with pure hydra ling lmao.
Zerg can be so abusive sometimes | third member of the "loli is not a crime club" PM konadora to join!
Severedevil
Profile Blog Joined April 2009
United States4838 Posts
November 18 2009 08:21 GMT
#20
If you want a LOT of early pressure, then a 9/10 gate (or a 6 gate, if you're crazy) is powerful, particularly if you include probes in your violence. (Even more so if you don't lose those probes.) But by committing to two early gateways, you commit to building a lot of early zealots. If you're not comfortable with that, don't build two early gateways. ZZcoreZ can make a nuisance of itself with the first few zealots if the opponent skimps on lings, then pressure with 3 zealots + 1 goon. This should give you a stronger platform from which to pursue the rest of your gameplan.
My strategy is to fork people.
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