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[I] Mighty Morphing Power Rangers

Forum Index > Brood War Strategy
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Gnarly
Profile Blog Joined December 2006
United States151 Posts
November 18 2009 06:38 GMT
#1
--- Nuked ---
mOnion
Profile Blog Joined August 2009
United States5657 Posts
Last Edited: 2009-11-18 06:44:17
November 18 2009 06:43 GMT
#2
shouldnt YOU go try it out?

also if this fails ur gonna be so boned -_-
super vulnerable to lurkers, or more importantly just 7 muta.
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
November 18 2009 06:45 GMT
#3
Eh feels rather unsafe. Isn't 5 gate goon timing push better than this, if you want to go playing around with goons?
koreasilver
Profile Blog Joined June 2008
9109 Posts
November 18 2009 06:46 GMT
#4
You go 9/10 gate only to make 3 zealots then make gas?

What the fuck?
Gnarly
Profile Blog Joined December 2006
United States151 Posts
November 18 2009 06:57 GMT
#5
--- Nuked ---
Hyde
Profile Blog Joined November 2007
Australia14568 Posts
November 18 2009 06:59 GMT
#6
You should post some replays of you trying this out.
Because when you left, Brood War was all spotlights and titans. Now, with the death of the big leagues, Brood War has moved to the basements and carparks. Now, Brood War is unlicensed brawls, lost teeth, and bloody fights for fistfulls of money - SirJolt
koreasilver
Profile Blog Joined June 2008
9109 Posts
Last Edited: 2009-11-18 07:05:04
November 18 2009 07:01 GMT
#7
Look, 9/10 is a very hungry build. If you only make 3 zealots and then halt zealot production to make a gas, then the Zerg is not going to be delayed much at all because the pressure that is supposed to be put isn't going to be there at all. 3 zealots are not scary. The overlord that you'll kill with the dragoon isn't going to happen early either. It'll be at a phase where losing one overlord might be annoying but not absolutely critical. Because you went 9/10 only to screw around and not do shit, his economy will not be hit that bad, so that point the 100 minerals doesn't matter much because you didn't do shit.

9/10 is a build that cuts probes at a few intervals to make zealots. If you cut probes to cut zealots to tech, then there's something seriously wrong. It's not efficient.
OmgIRok
Profile Blog Joined June 2008
Taiwan2699 Posts
November 18 2009 07:08 GMT
#8
On November 18 2009 16:01 koreasilver wrote:
Look, 9/10 is a very hungry build. If you only make 3 zealots and then halt zealot production to make a gas, then the Zerg is not going to be delayed much at all because the pressure that is supposed to be put isn't going to be there at all. 3 zealots are not scary. The overlord that you'll kill with the dragoon isn't going to happen early either. It'll be at a phase where losing one overlord might be annoying but not absolutely critical. Because you went 9/10 only to screw around and not do shit, his economy will not be hit that bad, so that point the 100 minerals doesn't matter much because you didn't do shit.

9/10 is a build that cuts probes at a few intervals to make zealots. If you cut probes to cut zealots to tech, then there's something seriously wrong. It's not efficient.


So theres not gonna be any power rangers? =[
"Wanna join my [combo] clan?" "We play turret d competitively"
MuffinDude
Profile Blog Joined November 2008
United States3837 Posts
Last Edited: 2009-11-18 07:10:19
November 18 2009 07:08 GMT
#9
Hey gnarly, were you the one that made the ridiculous strategy with da, which would of worked it the timing didn't suck so much?

And this seems like a weird build with lots of holes.
Goon rush? It could easily be countered with zergling or just mass hydra. They basically see you tech to goons on one base and could adjust accordingly very easily. They could just go 12 hatch to hydra on two bases and steamroll your rush.
Zerg can be so abusive sometimes | third member of the "loli is not a crime club" PM konadora to join!
mOnion
Profile Blog Joined August 2009
United States5657 Posts
November 18 2009 07:17 GMT
#10
On November 18 2009 16:08 MuffinDude wrote:
Hey gnarly, were you the one that made the ridiculous strategy with da, which would of worked it the timing didn't suck so much?

And this seems like a weird build with lots of holes.
Goon rush? It could easily be countered with zergling or just mass hydra. They basically see you tech to goons on one base and could adjust accordingly very easily. They could just go 12 hatch to hydra on two bases and steamroll your rush.


qft

a 3rd hatch in the main and mass linging/mass hydra w/ second gas would own this build.
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Waffles
Profile Blog Joined July 2009
Romania605 Posts
November 18 2009 07:18 GMT
#11
what makes you think you can protect your nexus with 3 zealots and 6 goons o.o
Grobyc
Profile Blog Joined June 2008
Canada18410 Posts
November 18 2009 07:21 GMT
#12
I smell fail in this build.
If you watch Godzilla backwards it's about a benevolent lizard who helps rebuild a city and then moonwalks into the ocean.
mOnion
Profile Blog Joined August 2009
United States5657 Posts
November 18 2009 07:23 GMT
#13
On November 18 2009 16:21 Grobyc wrote:
I smell fail in this build.


sprayed febreze. not helping. now it just smells like febreze on top of fail. ew
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Gnarly
Profile Blog Joined December 2006
United States151 Posts
November 18 2009 07:36 GMT
#14
--- Nuked ---
ghermination
Profile Blog Joined April 2008
United States2851 Posts
November 18 2009 07:39 GMT
#15
On November 18 2009 16:23 mOnion wrote:
Show nested quote +
On November 18 2009 16:21 Grobyc wrote:
I smell fail in this build.


sprayed febreze. not helping. now it just smells like febreze on top of fail. ew


QFT. There is no way this would ever be effective. Unless your opponent rallies hi ovies to your base, a dozen lings are going to entirely shut down this build.
U Gotta Skate.
koreasilver
Profile Blog Joined June 2008
9109 Posts
November 18 2009 07:45 GMT
#16
On November 18 2009 16:36 Gnarly wrote:
How do you achieve mass hydras in under five minutes, or even better yet, four?
How do lurkers and mutas counter this build, when the lair is delayed, and you need the lair to get these units?

With having to make sunkens and extra lings, getting an overlord killed will be a big deal, because it not only delays lings coming out, but uses a valuable larva, and the need to spend mineral on defense, rather than tech or economy, which is now put to supply.

Getting a second gas would just hurt a zerg, due to the lost mining time of the one drone, unless it was build just to make a gas, which would also be worse, and then if you put three drones on it, the lost mining time from that. You're getting attacked very early, and gas isn't what you worry about when you need to defend.

How many lings would it take to kill 3-4 zlots and 4-5 goons, with micro?

Lair is not going to be delayed much at all since you're applying basically no pressure. You're allowing the Zerg to tech after 12lings, pretty much. He won't need to make sunks at all, and if so, then at most 1sunk and then pure drone/tech with less than a group of lings.

I don't think you get it. Because you're fucking with your zealot production there is no pressure. He won't need to make sunks or many lings, his economy will be better than yours, his tech will be faster, and he will have more units. The Zerg can seriously just kill you with like 18lings, and if he decides not to go lair then he can just kill you outright with hydras.

The build sucks because it isn't optimal for anything. It achieves nothing.
Rucky
Profile Joined February 2008
United States717 Posts
November 18 2009 08:06 GMT
#17
i'm waiting for a pro to do this build and own with it.

then laugh
Beyond the Game
koreasilver
Profile Blog Joined June 2008
9109 Posts
November 18 2009 08:09 GMT
#18
You won't be laughing to your grave.
MuffinDude
Profile Blog Joined November 2008
United States3837 Posts
November 18 2009 08:16 GMT
#19
On November 18 2009 16:36 Gnarly wrote:
How do you achieve mass hydras in under five minutes, or even better yet, four?
How do lurkers and mutas counter this build, when the lair is delayed, and you need the lair to get these units?

With having to make sunkens and extra lings, getting an overlord killed will be a big deal, because it not only delays lings coming out, but uses a valuable larva, and the need to spend mineral on defense, rather than tech or economy, which is now put to supply.

Getting a second gas would just hurt a zerg, due to the lost mining time of the one drone, unless it was build just to make a gas, which would also be worse, and then if you put three drones on it, the lost mining time from that. You're getting attacked very early, and gas isn't what you worry about when you need to defend.

How many lings would it take to kill 3-4 zlots and 4-5 goons, with micro?

They could just 2 base 3 hatch hydra you without going lair and just overpower you with pure hydra ling lmao.
Zerg can be so abusive sometimes | third member of the "loli is not a crime club" PM konadora to join!
Severedevil
Profile Blog Joined April 2009
United States4838 Posts
November 18 2009 08:21 GMT
#20
If you want a LOT of early pressure, then a 9/10 gate (or a 6 gate, if you're crazy) is powerful, particularly if you include probes in your violence. (Even more so if you don't lose those probes.) But by committing to two early gateways, you commit to building a lot of early zealots. If you're not comfortable with that, don't build two early gateways. ZZcoreZ can make a nuisance of itself with the first few zealots if the opponent skimps on lings, then pressure with 3 zealots + 1 goon. This should give you a stronger platform from which to pursue the rest of your gameplan.
My strategy is to fork people.
Ao_Jun
Profile Blog Joined July 2003
Denmark396 Posts
November 18 2009 08:47 GMT
#21
First of all i think it's awesome that you think out of the box. And i will try this strat, i was however thinking of changing it.

My thoughts(Have no practical experience with it yet):

9-10gate with only 3 zeals is not going to apply much pressure to a 9pool or overpool, it will make him build more lings and maybe a sunk - yes. But he will probably power up after 12-18 lings.
I am thinking that a 10/12 gate where you halt zealots at 21 instead would be more efficient and allow you to transition faster into goons and maybe even let you add another gate for that all-in goon push. And if you run out with your 3 first zeals you can still make the zerg hatch some lings and a sunken if you're lucky.

So my build would look like this:
8 pyl
10 gate
12 gate
13 zeal
15 pyl
17 2x zeal
21 gas/core (Here you should be able to pick between a zeal and probes..)
23 pyl
23 2xgoons
continue.

This is still purely theory crafting so your strat might be much better - you might even have tried this.

Anyways good luck with your testing


you are one of the least benigtedly unintelligent organic life forms it has been my profound lack of pleasure not to be able to avoid meeting.
KwarK
Profile Blog Joined July 2006
United States42694 Posts
November 18 2009 08:50 GMT
#22
Speedlings + sunkens can easily hold a natural against goons and if you're on 1 base the zerg doesn't need to expand beyond that. They can then get a lair done and mutalisk/speedling overrun your expansion attempt because you won't have the archons/corsairs required to defend it.
The goon break works because it's a surprise attack and because the Z cannot simply sunken up without making 3 at each of their vulnerable bases.
ModeratorThe angels have the phone box
MrHickoryHam54
Profile Joined January 2009
United States208 Posts
November 18 2009 12:45 GMT
#23
so ur talking about something like that game with movie and jaedong? so basically, this is timing based?
2009-10 Proleague MVP: Doctor.K_PsP
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
November 18 2009 14:22 GMT
#24
On November 18 2009 16:36 Gnarly wrote:
How do you achieve mass hydras in under five minutes, or even better yet, four?
How do lurkers and mutas counter this build, when the lair is delayed, and you need the lair to get these units?

With having to make sunkens and extra lings, getting an overlord killed will be a big deal, because it not only delays lings coming out, but uses a valuable larva, and the need to spend mineral on defense, rather than tech or economy, which is now put to supply.

Getting a second gas would just hurt a zerg, due to the lost mining time of the one drone, unless it was build just to make a gas, which would also be worse, and then if you put three drones on it, the lost mining time from that. You're getting attacked very early, and gas isn't what you worry about when you need to defend.

How many lings would it take to kill 3-4 zlots and 4-5 goons, with micro?

Look, you can't nitpick larvae and "the lost mining time of the one drone" when you're doing a one-base goon build. 20 lings kill 4 zealots and 5 goons. That's 10 larva and 500 mins to your what, 1025 mins and 250 gas? On top of that you're not researching +1 and you don't have range, there's no citadel and your expo isn't running yet, and in the meantime all the zerg has to do is make a mix of something between one and a half groups of lings or one group of hydras to shut down your build cold OR make two sunkens and a group of lings, which is what you do versus a good 9/10 gate anyway, except they don't really have to, because there is no way in hell you're killing them with 3 zealots. And don't expect the zealots to survive running around outside their base, either.

But hey, at the D level...
I'm on GOLD CHAIN
OreoBoi
Profile Blog Joined December 2008
Canada1639 Posts
November 18 2009 15:11 GMT
#25
Whether this build works or not, I don't know... but:
- There are 5 power rangers
- Power rangers are different colours

You need to rename your build
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
November 18 2009 15:33 GMT
#26
This guy is like Misrah the 2nd except that his typing still is less annoying than Misrah's, but his ideas are worse. You really need to just completely rethink timings and standards and how people will play against this... your bio/vulture build made even less sense than this one.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Tooplark
Profile Joined October 2008
United States3977 Posts
November 18 2009 15:43 GMT
#27
On November 19 2009 00:33 Pokebunny wrote:
This guy is like Misrah the 2nd except that his typing still is less annoying than Misrah's, but his ideas are worse. You really need to just completely rethink timings and standards and how people will play against this... your bio/vulture build made even less sense than this one.

Rofl.

I feel a strange sense of kinship with this fellow...
WHAT POW'R ART THOU WHO FROM BELOW HAST MADE ME RISE UNWILLINGLY AND SLOW
EtherealDeath
Profile Blog Joined July 2007
United States8366 Posts
November 18 2009 16:28 GMT
#28
On November 18 2009 21:45 MrHickoryHam54 wrote:
so ur talking about something like that game with movie and jaedong? so basically, this is timing based?


Nah, Movie vs Jaedong is FE into stargateless 5 gate range goon, with constant goon pump and rallying to the natural, bypassing the 3rd.

This build is just wrong and only works on people way worse than you. The fact that you can even "pressure" with 3 zealots when zerg can scout your zealot numbers is just silly. Maybe you can get lucky on a 4 player map and he won't have an overlord over your ramp, but on a 2 player map certainly this gets absolutely no bull. And as Kwark said, zerg can just sit on 2 bases and destroy your push with speedlings.
Knickknack
Profile Joined February 2004
United States1187 Posts
November 18 2009 16:43 GMT
#29
Ao_Jun is close to what I might suggest.
8p, 10gate, 12gate, 13z, 16p, 17Assim+zz, 21core+zz+p, 25gg +range, 29gg, 335p+gg,
~3:30 - 5z, a bit after 5:00 - 5z/6range goon
This is really a pvp requiem build, but I guess its semi-viable in pvz. 5zealots just a bit slower than 10/12, and cut probes to fit goons in constantly after. Quite good if they 5 pool at least.


| www.ArtofProtoss.vze.com |
Amber[LighT]
Profile Blog Joined June 2005
United States5078 Posts
Last Edited: 2009-11-18 18:00:38
November 18 2009 17:59 GMT
#30
you know what nevermind i'm not going to bother...
"We have unfinished business, I and he."
DreaM)XeRO
Profile Blog Joined December 2008
Korea (South)4667 Posts
November 18 2009 20:49 GMT
#31
this fails automatically if the zerg scouts this correctly.
Just put down a couple of sunks, upgrade ling speed and 3 hatch you to death
cw)minsean(ru
ghermination
Profile Blog Joined April 2008
United States2851 Posts
November 18 2009 21:34 GMT
#32
when i thought of power rangers i was thinking this would involve high templar, by the way. (archon morph.
U Gotta Skate.
DarthThienAn
Profile Blog Joined July 2009
United States2734 Posts
November 18 2009 21:41 GMT
#33
On November 19 2009 00:11 OreoBoi wrote:
Whether this build works or not, I don't know... but:
- There are 5 power rangers
- Power rangers are different colours

You need to rename your build


lolol. the build should just have 5 different colored zealots (each takes a different amount of life damage)

^^
www.cstarleague.com | Love is like playing the piano. First you must learn to play by the rules, then you must forget the rules and play from your heart.
FabledIntegral
Profile Blog Joined November 2008
United States9232 Posts
November 18 2009 22:02 GMT
#34
I don't even understanding why you're claiming lair is delayed... hardly. You built 3 zealots... he's going to respond with standard 3 hatch then gas then lair after building a few more lings than normal, and your econ is fucked. There's no way you're going to save all three of those zealots, and even if you do, that means he'll probably still have all those lings.

Your econ is in the absolute shitter - like you have less than half the probes you probably should have. I'm surprised you even want to try to expand when you have such a small probe saturation on your first base - you'd think those 400 minerals would be incredibly scarce and you'd need to keep pumping units to keep up pressure and build probes off 1 base.

Your goons will be especially shitty because you're also foregoing range, making goons pretty terrible actually. You might as well 1 gate if this is your plan.
Rainbow
Profile Blog Joined December 2008
United States249 Posts
November 19 2009 01:51 GMT
#35
I don't play P, and I'm D rank, but I feel like this won't be too good of an idea. 5 dragoons isn't much at all, especially when the zerg will almost always 12 hatch or 9(over)pool 12 hatch anyways making enough lings won't delay the zerg as much as you doing 9/10 gate.

Dragoons need range to fight sunkens effectively, and there'll usually 1 or 2 since you pressured the zerg with zealots. I suggest you just fast expand and get 3 gateways and range to hit before lair is up or before spire finishes (like 200?). Or, if movie's 5gate goon hits like this you should just watch the vod over and over and copy him.
fbog2
Profile Joined November 2009
United States15 Posts
Last Edited: 2009-11-19 02:29:15
November 19 2009 02:28 GMT
#36
nice build dawg
+ Show Spoiler +
not
Trowabarton756
Profile Blog Joined May 2008
United States870 Posts
November 19 2009 02:41 GMT
#37
10-12 gate pump 7 lots, leave 2 at ramp
go pressure/force sunkens/lings
?????
profit!

But seriously if you are going to 1 base tech look into storks build orders. Hes got some crazy ones that may or may not work depending if you get the timing and feel down for it. And once you get those down you can add or subtract what you find necessary. Just because you don't FE don't listen to people who say 1-base tech is dead(its on its last leg but can be surprising)
http://www.teamliquid.net/video/streams/Trowabarton756
Gnarly
Profile Blog Joined December 2006
United States151 Posts
November 19 2009 06:08 GMT
#38
--- Nuked ---
Diamond
Profile Blog Joined May 2009
United States10796 Posts
November 19 2009 06:17 GMT
#39
I wish I played PvZ so I coulk join in on the fail trian this thread is.

But I don't so I wont, however I will say how does ur build have ANYTHING to do with MMPR? I fail to see the connection...
Ballistix Gaming Global Gaming/Esports Marketing Manager - twitter.com/esvdiamond
Gnarly
Profile Blog Joined December 2006
United States151 Posts
November 19 2009 06:19 GMT
#40
--- Nuked ---
OreoBoi
Profile Blog Joined December 2008
Canada1639 Posts
November 19 2009 06:27 GMT
#41
On November 19 2009 15:19 Gnarly wrote:
Show nested quote +
On November 19 2009 15:17 Diamondback2 wrote:
I wish I played PvZ so I coulk join in on the fail trian this thread is.

But I don't so I wont, however I will say how does ur build have ANYTHING to do with MMPR? I fail to see the connection...



What are dragoons? They are wounded templars that have taken a new form. Since their is range in the original version, and I was listening to armcannons cover of the intro to MMPR, it seemed to fit at the time.


Aren't they wounded zealots?
GO GO DRAGOON RUSHORZ
rredtooth
Profile Blog Joined December 2008
5459 Posts
Last Edited: 2009-11-19 07:11:22
November 19 2009 06:50 GMT
#42
i just wanted to stop by and say i love the OP. i can't tell whether he's genuinely trying to come up with new strategies or is the greatest strategy forum troll.

go look at zim_ vs jaedong for what happens when you go two gate -> gas without making many lots.

keeps getting better and better.
[formerly sponsored by the artist formerly known as Gene]
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
November 19 2009 07:07 GMT
#43
+ Show Spoiler +
[image loading]

This thread isn't going to convince anyone that the build works until you post some replays.
I'm on GOLD CHAIN
mOnion
Profile Blog Joined August 2009
United States5657 Posts
November 19 2009 07:50 GMT
#44
On November 19 2009 15:50 redtooth wrote:
i just wanted to stop by and say i love the OP. i can't tell whether he's genuinely trying to come up with new strategies or is the greatest strategy forum troll.

go look at zim_ vs jaedong for what happens when you go two gate -> gas without making many lots.

keeps getting better and better.


OH SHIT

this is the hallucination theory guy? roflroflrofl
☆★☆ 7486!!! Join the Ban mOnion Anti-Trolling Initiative! - Caller | "on a scale of machine to 10, how bad is that Zerg?" - LZgamer | you are the new tl.net bonjwa monion, congrats - Rekrul | "Cheeseburgers dynamite lilacs" - Chill
Gnarly
Profile Blog Joined December 2006
United States151 Posts
November 19 2009 17:10 GMT
#45
--- Nuked ---
Kimaker
Profile Blog Joined July 2009
United States2131 Posts
November 19 2009 17:21 GMT
#46
I wish someone would do a write up on the "Movie" build, just to get the specifics down on liquipedia. It seems viable, and it's worked twice (three times?) so far. It forces the Zerg to play a guessing game, Sair, or goon? I like it, but it seems to lack solid Air defense since goons are so clunky to micro against the lightening fast muta.
Entusman #54 (-_-) ||"Gold is for the Mistress-Silver for the Maid-Copper for the craftsman cunning in his trade. "Good!" said the Baron, sitting in his hall, But Iron — Cold Iron — is master of them all|| "Optimism is Cowardice."- Oswald Spengler
Misrah
Profile Blog Joined February 2008
United States1695 Posts
November 19 2009 17:43 GMT
#47
Yo Gnarly im really happy for ya, and I'm gunna let you finish, but misrah was the greatest strategical mind of all time.
A thread vaguely bashing SC2? SWARM ON, LOW POST COUNT BRETHREN! DEFEND THE GLORIOUS GAME THAT IS OUR LIVELIHOOD
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