[I] Mighty Morphing Power Rangers
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Gnarly
United States151 Posts
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mOnion
United States5657 Posts
also if this fails ur gonna be so boned -_- super vulnerable to lurkers, or more importantly just 7 muta. | ||
EtherealDeath
United States8366 Posts
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koreasilver
9109 Posts
What the fuck? | ||
Gnarly
United States151 Posts
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Hyde
Australia14568 Posts
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koreasilver
9109 Posts
9/10 is a build that cuts probes at a few intervals to make zealots. If you cut probes to cut zealots to tech, then there's something seriously wrong. It's not efficient. | ||
OmgIRok
Taiwan2699 Posts
On November 18 2009 16:01 koreasilver wrote: Look, 9/10 is a very hungry build. If you only make 3 zealots and then halt zealot production to make a gas, then the Zerg is not going to be delayed much at all because the pressure that is supposed to be put isn't going to be there at all. 3 zealots are not scary. The overlord that you'll kill with the dragoon isn't going to happen early either. It'll be at a phase where losing one overlord might be annoying but not absolutely critical. Because you went 9/10 only to screw around and not do shit, his economy will not be hit that bad, so that point the 100 minerals doesn't matter much because you didn't do shit. 9/10 is a build that cuts probes at a few intervals to make zealots. If you cut probes to cut zealots to tech, then there's something seriously wrong. It's not efficient. So theres not gonna be any power rangers? =[ | ||
MuffinDude
United States3837 Posts
And this seems like a weird build with lots of holes. Goon rush? It could easily be countered with zergling or just mass hydra. They basically see you tech to goons on one base and could adjust accordingly very easily. They could just go 12 hatch to hydra on two bases and steamroll your rush. | ||
mOnion
United States5657 Posts
On November 18 2009 16:08 MuffinDude wrote: Hey gnarly, were you the one that made the ridiculous strategy with da, which would of worked it the timing didn't suck so much? And this seems like a weird build with lots of holes. Goon rush? It could easily be countered with zergling or just mass hydra. They basically see you tech to goons on one base and could adjust accordingly very easily. They could just go 12 hatch to hydra on two bases and steamroll your rush. qft a 3rd hatch in the main and mass linging/mass hydra w/ second gas would own this build. | ||
Waffles
Romania605 Posts
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Grobyc
Canada18410 Posts
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mOnion
United States5657 Posts
On November 18 2009 16:21 Grobyc wrote: I smell fail in this build. sprayed febreze. not helping. now it just smells like febreze on top of fail. ew | ||
Gnarly
United States151 Posts
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ghermination
United States2851 Posts
On November 18 2009 16:23 mOnion wrote: sprayed febreze. not helping. now it just smells like febreze on top of fail. ew QFT. There is no way this would ever be effective. Unless your opponent rallies hi ovies to your base, a dozen lings are going to entirely shut down this build. | ||
koreasilver
9109 Posts
On November 18 2009 16:36 Gnarly wrote: How do you achieve mass hydras in under five minutes, or even better yet, four? How do lurkers and mutas counter this build, when the lair is delayed, and you need the lair to get these units? With having to make sunkens and extra lings, getting an overlord killed will be a big deal, because it not only delays lings coming out, but uses a valuable larva, and the need to spend mineral on defense, rather than tech or economy, which is now put to supply. Getting a second gas would just hurt a zerg, due to the lost mining time of the one drone, unless it was build just to make a gas, which would also be worse, and then if you put three drones on it, the lost mining time from that. You're getting attacked very early, and gas isn't what you worry about when you need to defend. How many lings would it take to kill 3-4 zlots and 4-5 goons, with micro? Lair is not going to be delayed much at all since you're applying basically no pressure. You're allowing the Zerg to tech after 12lings, pretty much. He won't need to make sunks at all, and if so, then at most 1sunk and then pure drone/tech with less than a group of lings. I don't think you get it. Because you're fucking with your zealot production there is no pressure. He won't need to make sunks or many lings, his economy will be better than yours, his tech will be faster, and he will have more units. The Zerg can seriously just kill you with like 18lings, and if he decides not to go lair then he can just kill you outright with hydras. The build sucks because it isn't optimal for anything. It achieves nothing. | ||
Rucky
United States717 Posts
then laugh | ||
koreasilver
9109 Posts
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MuffinDude
United States3837 Posts
On November 18 2009 16:36 Gnarly wrote: How do you achieve mass hydras in under five minutes, or even better yet, four? How do lurkers and mutas counter this build, when the lair is delayed, and you need the lair to get these units? With having to make sunkens and extra lings, getting an overlord killed will be a big deal, because it not only delays lings coming out, but uses a valuable larva, and the need to spend mineral on defense, rather than tech or economy, which is now put to supply. Getting a second gas would just hurt a zerg, due to the lost mining time of the one drone, unless it was build just to make a gas, which would also be worse, and then if you put three drones on it, the lost mining time from that. You're getting attacked very early, and gas isn't what you worry about when you need to defend. How many lings would it take to kill 3-4 zlots and 4-5 goons, with micro? They could just 2 base 3 hatch hydra you without going lair and just overpower you with pure hydra ling lmao. | ||
Severedevil
United States4838 Posts
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Ao_Jun
Denmark396 Posts
My thoughts(Have no practical experience with it yet): 9-10gate with only 3 zeals is not going to apply much pressure to a 9pool or overpool, it will make him build more lings and maybe a sunk - yes. But he will probably power up after 12-18 lings. I am thinking that a 10/12 gate where you halt zealots at 21 instead would be more efficient and allow you to transition faster into goons and maybe even let you add another gate for that all-in goon push. And if you run out with your 3 first zeals you can still make the zerg hatch some lings and a sunken if you're lucky. So my build would look like this: 8 pyl 10 gate 12 gate 13 zeal 15 pyl 17 2x zeal 21 gas/core (Here you should be able to pick between a zeal and probes..) 23 pyl 23 2xgoons continue. This is still purely theory crafting so your strat might be much better - you might even have tried this. Anyways good luck with your testing ![]() | ||
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KwarK
United States42694 Posts
The goon break works because it's a surprise attack and because the Z cannot simply sunken up without making 3 at each of their vulnerable bases. | ||
MrHickoryHam54
United States208 Posts
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ZERG_RUSSIAN
10417 Posts
On November 18 2009 16:36 Gnarly wrote: How do you achieve mass hydras in under five minutes, or even better yet, four? How do lurkers and mutas counter this build, when the lair is delayed, and you need the lair to get these units? With having to make sunkens and extra lings, getting an overlord killed will be a big deal, because it not only delays lings coming out, but uses a valuable larva, and the need to spend mineral on defense, rather than tech or economy, which is now put to supply. Getting a second gas would just hurt a zerg, due to the lost mining time of the one drone, unless it was build just to make a gas, which would also be worse, and then if you put three drones on it, the lost mining time from that. You're getting attacked very early, and gas isn't what you worry about when you need to defend. How many lings would it take to kill 3-4 zlots and 4-5 goons, with micro? Look, you can't nitpick larvae and "the lost mining time of the one drone" when you're doing a one-base goon build. 20 lings kill 4 zealots and 5 goons. That's 10 larva and 500 mins to your what, 1025 mins and 250 gas? On top of that you're not researching +1 and you don't have range, there's no citadel and your expo isn't running yet, and in the meantime all the zerg has to do is make a mix of something between one and a half groups of lings or one group of hydras to shut down your build cold OR make two sunkens and a group of lings, which is what you do versus a good 9/10 gate anyway, except they don't really have to, because there is no way in hell you're killing them with 3 zealots. And don't expect the zealots to survive running around outside their base, either. But hey, at the D level... | ||
OreoBoi
Canada1639 Posts
- There are 5 power rangers - Power rangers are different colours You need to rename your build | ||
Pokebunny
United States10654 Posts
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Tooplark
United States3977 Posts
On November 19 2009 00:33 Pokebunny wrote: This guy is like Misrah the 2nd except that his typing still is less annoying than Misrah's, but his ideas are worse. You really need to just completely rethink timings and standards and how people will play against this... your bio/vulture build made even less sense than this one. Rofl. I feel a strange sense of kinship with this fellow... | ||
EtherealDeath
United States8366 Posts
On November 18 2009 21:45 MrHickoryHam54 wrote: so ur talking about something like that game with movie and jaedong? so basically, this is timing based? Nah, Movie vs Jaedong is FE into stargateless 5 gate range goon, with constant goon pump and rallying to the natural, bypassing the 3rd. This build is just wrong and only works on people way worse than you. The fact that you can even "pressure" with 3 zealots when zerg can scout your zealot numbers is just silly. Maybe you can get lucky on a 4 player map and he won't have an overlord over your ramp, but on a 2 player map certainly this gets absolutely no bull. And as Kwark said, zerg can just sit on 2 bases and destroy your push with speedlings. | ||
Knickknack
United States1187 Posts
8p, 10gate, 12gate, 13z, 16p, 17Assim+zz, 21core+zz+p, 25gg +range, 29gg, 335p+gg, ~3:30 - 5z, a bit after 5:00 - 5z/6range goon This is really a pvp requiem build, but I guess its semi-viable in pvz. 5zealots just a bit slower than 10/12, and cut probes to fit goons in constantly after. Quite good if they 5 pool at least. | ||
Amber[LighT]
United States5078 Posts
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DreaM)XeRO
Korea (South)4667 Posts
Just put down a couple of sunks, upgrade ling speed and 3 hatch you to death | ||
ghermination
United States2851 Posts
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DarthThienAn
United States2734 Posts
On November 19 2009 00:11 OreoBoi wrote: Whether this build works or not, I don't know... but: - There are 5 power rangers - Power rangers are different colours You need to rename your build lolol. the build should just have 5 different colored zealots (each takes a different amount of life damage) ^^ | ||
FabledIntegral
United States9232 Posts
Your econ is in the absolute shitter - like you have less than half the probes you probably should have. I'm surprised you even want to try to expand when you have such a small probe saturation on your first base - you'd think those 400 minerals would be incredibly scarce and you'd need to keep pumping units to keep up pressure and build probes off 1 base. Your goons will be especially shitty because you're also foregoing range, making goons pretty terrible actually. You might as well 1 gate if this is your plan. | ||
Rainbow
United States249 Posts
Dragoons need range to fight sunkens effectively, and there'll usually 1 or 2 since you pressured the zerg with zealots. I suggest you just fast expand and get 3 gateways and range to hit before lair is up or before spire finishes (like 200?). Or, if movie's 5gate goon hits like this you should just watch the vod over and over and copy him. | ||
fbog2
United States15 Posts
+ Show Spoiler + not | ||
Trowabarton756
United States870 Posts
go pressure/force sunkens/lings ????? profit! But seriously if you are going to 1 base tech look into storks build orders. Hes got some crazy ones that may or may not work depending if you get the timing and feel down for it. And once you get those down you can add or subtract what you find necessary. Just because you don't FE don't listen to people who say 1-base tech is dead(its on its last leg but can be surprising) | ||
Gnarly
United States151 Posts
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Diamond
United States10796 Posts
But I don't so I wont, however I will say how does ur build have ANYTHING to do with MMPR? I fail to see the connection... | ||
Gnarly
United States151 Posts
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OreoBoi
Canada1639 Posts
On November 19 2009 15:19 Gnarly wrote: What are dragoons? They are wounded templars that have taken a new form. Since their is range in the original version, and I was listening to armcannons cover of the intro to MMPR, it seemed to fit at the time. Aren't they wounded zealots? GO GO DRAGOON RUSHORZ | ||
rredtooth
5459 Posts
go look at zim_ vs jaedong for what happens when you go two gate -> gas without making many lots. keeps getting better and better. | ||
ZERG_RUSSIAN
10417 Posts
![]() This thread isn't going to convince anyone that the build works until you post some replays. | ||
mOnion
United States5657 Posts
On November 19 2009 15:50 redtooth wrote: i just wanted to stop by and say i love the OP. i can't tell whether he's genuinely trying to come up with new strategies or is the greatest strategy forum troll. go look at zim_ vs jaedong for what happens when you go two gate -> gas without making many lots. keeps getting better and better. OH SHIT this is the hallucination theory guy? roflroflrofl | ||
Gnarly
United States151 Posts
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Kimaker
United States2131 Posts
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Misrah
United States1695 Posts
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