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First of all i think it's awesome that you think out of the box. And i will try this strat, i was however thinking of changing it.
My thoughts(Have no practical experience with it yet):
9-10gate with only 3 zeals is not going to apply much pressure to a 9pool or overpool, it will make him build more lings and maybe a sunk - yes. But he will probably power up after 12-18 lings. I am thinking that a 10/12 gate where you halt zealots at 21 instead would be more efficient and allow you to transition faster into goons and maybe even let you add another gate for that all-in goon push. And if you run out with your 3 first zeals you can still make the zerg hatch some lings and a sunken if you're lucky.
So my build would look like this: 8 pyl 10 gate 12 gate 13 zeal 15 pyl 17 2x zeal 21 gas/core (Here you should be able to pick between a zeal and probes..) 23 pyl 23 2xgoons continue.
This is still purely theory crafting so your strat might be much better - you might even have tried this.
Anyways good luck with your testing 
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United States42694 Posts
Speedlings + sunkens can easily hold a natural against goons and if you're on 1 base the zerg doesn't need to expand beyond that. They can then get a lair done and mutalisk/speedling overrun your expansion attempt because you won't have the archons/corsairs required to defend it. The goon break works because it's a surprise attack and because the Z cannot simply sunken up without making 3 at each of their vulnerable bases.
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so ur talking about something like that game with movie and jaedong? so basically, this is timing based?
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On November 18 2009 16:36 Gnarly wrote: How do you achieve mass hydras in under five minutes, or even better yet, four? How do lurkers and mutas counter this build, when the lair is delayed, and you need the lair to get these units?
With having to make sunkens and extra lings, getting an overlord killed will be a big deal, because it not only delays lings coming out, but uses a valuable larva, and the need to spend mineral on defense, rather than tech or economy, which is now put to supply.
Getting a second gas would just hurt a zerg, due to the lost mining time of the one drone, unless it was build just to make a gas, which would also be worse, and then if you put three drones on it, the lost mining time from that. You're getting attacked very early, and gas isn't what you worry about when you need to defend.
How many lings would it take to kill 3-4 zlots and 4-5 goons, with micro? Look, you can't nitpick larvae and "the lost mining time of the one drone" when you're doing a one-base goon build. 20 lings kill 4 zealots and 5 goons. That's 10 larva and 500 mins to your what, 1025 mins and 250 gas? On top of that you're not researching +1 and you don't have range, there's no citadel and your expo isn't running yet, and in the meantime all the zerg has to do is make a mix of something between one and a half groups of lings or one group of hydras to shut down your build cold OR make two sunkens and a group of lings, which is what you do versus a good 9/10 gate anyway, except they don't really have to, because there is no way in hell you're killing them with 3 zealots. And don't expect the zealots to survive running around outside their base, either.
But hey, at the D level...
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Whether this build works or not, I don't know... but: - There are 5 power rangers - Power rangers are different colours
You need to rename your build
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This guy is like Misrah the 2nd except that his typing still is less annoying than Misrah's, but his ideas are worse. You really need to just completely rethink timings and standards and how people will play against this... your bio/vulture build made even less sense than this one.
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On November 19 2009 00:33 Pokebunny wrote: This guy is like Misrah the 2nd except that his typing still is less annoying than Misrah's, but his ideas are worse. You really need to just completely rethink timings and standards and how people will play against this... your bio/vulture build made even less sense than this one. Rofl.
I feel a strange sense of kinship with this fellow...
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On November 18 2009 21:45 MrHickoryHam54 wrote: so ur talking about something like that game with movie and jaedong? so basically, this is timing based?
Nah, Movie vs Jaedong is FE into stargateless 5 gate range goon, with constant goon pump and rallying to the natural, bypassing the 3rd.
This build is just wrong and only works on people way worse than you. The fact that you can even "pressure" with 3 zealots when zerg can scout your zealot numbers is just silly. Maybe you can get lucky on a 4 player map and he won't have an overlord over your ramp, but on a 2 player map certainly this gets absolutely no bull. And as Kwark said, zerg can just sit on 2 bases and destroy your push with speedlings.
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Ao_Jun is close to what I might suggest. 8p, 10gate, 12gate, 13z, 16p, 17Assim+zz, 21core+zz+p, 25gg +range, 29gg, 335p+gg, ~3:30 - 5z, a bit after 5:00 - 5z/6range goon This is really a pvp requiem build, but I guess its semi-viable in pvz. 5zealots just a bit slower than 10/12, and cut probes to fit goons in constantly after. Quite good if they 5 pool at least.
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you know what nevermind i'm not going to bother...
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this fails automatically if the zerg scouts this correctly. Just put down a couple of sunks, upgrade ling speed and 3 hatch you to death
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when i thought of power rangers i was thinking this would involve high templar, by the way. (archon morph.
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On November 19 2009 00:11 OreoBoi wrote: Whether this build works or not, I don't know... but: - There are 5 power rangers - Power rangers are different colours
You need to rename your build
lolol. the build should just have 5 different colored zealots (each takes a different amount of life damage)
^^
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I don't even understanding why you're claiming lair is delayed... hardly. You built 3 zealots... he's going to respond with standard 3 hatch then gas then lair after building a few more lings than normal, and your econ is fucked. There's no way you're going to save all three of those zealots, and even if you do, that means he'll probably still have all those lings.
Your econ is in the absolute shitter - like you have less than half the probes you probably should have. I'm surprised you even want to try to expand when you have such a small probe saturation on your first base - you'd think those 400 minerals would be incredibly scarce and you'd need to keep pumping units to keep up pressure and build probes off 1 base.
Your goons will be especially shitty because you're also foregoing range, making goons pretty terrible actually. You might as well 1 gate if this is your plan.
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I don't play P, and I'm D rank, but I feel like this won't be too good of an idea. 5 dragoons isn't much at all, especially when the zerg will almost always 12 hatch or 9(over)pool 12 hatch anyways making enough lings won't delay the zerg as much as you doing 9/10 gate.
Dragoons need range to fight sunkens effectively, and there'll usually 1 or 2 since you pressured the zerg with zealots. I suggest you just fast expand and get 3 gateways and range to hit before lair is up or before spire finishes (like 200?). Or, if movie's 5gate goon hits like this you should just watch the vod over and over and copy him.
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10-12 gate pump 7 lots, leave 2 at ramp go pressure/force sunkens/lings ????? profit!
But seriously if you are going to 1 base tech look into storks build orders. Hes got some crazy ones that may or may not work depending if you get the timing and feel down for it. And once you get those down you can add or subtract what you find necessary. Just because you don't FE don't listen to people who say 1-base tech is dead(its on its last leg but can be surprising)
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I wish I played PvZ so I coulk join in on the fail trian this thread is.
But I don't so I wont, however I will say how does ur build have ANYTHING to do with MMPR? I fail to see the connection...
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