[I] Biorush + Vulture TvP
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Gnarly
United States151 Posts
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da_head
Canada3350 Posts
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NrG.NeverExpo
Canada2114 Posts
Usually a protoss would be able to scout this with a probe, if not, a dragoon. If a protoss doesn't see an FD push he usually starts to wonder wtf the terran is doing. The push will be pretty late, and the dragoon will probly see it. As he micros backwards towards his base, he'll get free hit on the marines (You mentioned upgrading stim, not range. Vs upgraded goons this is bad.) This will probly give him ample time to make a forge, which would counter ur build completely. Thats why you usually see a tank or 2 mixed in with the MnM not vultures, because a cannon will completely destroy any viability this build has. | ||
A3iL3r0n
United States2196 Posts
Though, I think this is the rush you're referring to: Deep Six | ||
YoureFired
United States822 Posts
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Severedevil
United States4838 Posts
Strong FD = 8 marines + 2 tanks w/mines & vultures followup, Stim FD = 7 marines + 1 medic + 2tanks + stim. (Or maybe 8 marines + 2tanks + stim and rally medics - you could pretend it's a normal strong FD until you can get mileage out of a surprise stim.) Costs 150 minerals (academy) and 25 gas (medic gas) more, which shouldn't delay you very much. You could probably include the mine/vulture followup without trouble if you delay the mines upgrade. | ||
Misrah
United States1695 Posts
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YPang
United States4024 Posts
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Gnarly
United States151 Posts
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Severedevil
United States4838 Posts
Tank + marine can force dragoons back even if you don't have stim + medic, so I expect it'll only be better with stim + medic. (At the cost of delaying mines and expansion, I think... Terran is my off-off race so I don't know, but there must be a cost to putting academy + stim + medic (250/125) into a Strong FD build. You might be able to afford mines at the normal time just by keeping 3 on gas until you upgrade mines (or maybe finish comsat) and delaying the expansion a lot. This would allow you a very strong opening push, particularly if you rallied infantry + vultures, but your expo would significantly delayed.) I'm thinking something like this: Barracks Factory nonstop marines Academy Machine Shop two tanks research stimpack + build 1-2 medics research mines take two SCVs off gas Second tank finishes --> attack rally vultures rally marines Comsat Expand | ||
Bebop Berserker
United States246 Posts
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Gnarly
United States151 Posts
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Severedevil
United States4838 Posts
If you want to do some kind of proxy barracks bunker rush --> contain w/stim + mines, that could be interesting, but otherwise Terran doesn't get a free contain in TvP. | ||
Mortician
Bulgaria2332 Posts
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KawaiiRice
United States2914 Posts
But in reality any bio gets demolished by tech - reaver, dt, storms... Saying you can pick all of the templars off with the vultures would be... unrealistic. So yeah... not really recommended. Even 200/200 mnm armies would be a lol for Jangbi! ![]() | ||
Misrah
United States1695 Posts
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ZERG_RUSSIAN
10417 Posts
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[AhunGrY]MelOn
United States357 Posts
this is probably as good as an early bio/biomech push can be | ||
evanthebouncy!
United States12796 Posts
I think in general MnM + Tank is stronger, and scale better resource wise... I guess if you are cool enough throw in mass ghost for lockdown would be funny... haha | ||
Alaric
France45622 Posts
But I don't believe you could get tech soon enough AND have enough units to figth or even stall him this moment on. | ||
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