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[I] Biorush + Vulture TvP - Page 3

Forum Index > Brood War Strategy
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julealgon
Profile Joined December 2008
Brazil120 Posts
November 13 2009 00:11 GMT
#41
On November 13 2009 09:04 MrHickoryHam54 wrote:
yea good point. but ur thinking too hard. counter = 3 gate all in lots

But since he already has the early academy with stim, wouldn't firebats instantly counter any zealot pressure if scouted appropriately?
Here is hoping God implements save/load in the next version of life
yhnmk
Profile Joined August 2009
Canada630 Posts
Last Edited: 2009-11-13 00:26:41
November 13 2009 00:26 GMT
#42
I bio rush anyone who steals my gas [after I got my 2nd base set up and have denied his obs with good turret pos, its just a matter of principle].
Severedevil
Profile Blog Joined April 2009
United States4838 Posts
Last Edited: 2009-11-13 00:38:57
November 13 2009 00:38 GMT
#43
Counter = using dragoons. Dragoon micro > early M&M, I don't understand why this is a thing.
My strategy is to fork people.
julealgon
Profile Joined December 2008
Brazil120 Posts
November 13 2009 00:46 GMT
#44
On November 13 2009 09:38 Severedevil wrote:
Counter = using dragoons. Dragoon micro > early M&M, I don't understand why this is a thing.

Not when they are range upgraded and with +1 armor. Check out the epic (T)UpMaGiC vs (P)Nal_rA game and see for yourself.

Here is hoping God implements save/load in the next version of life
Sad[Panda]
Profile Blog Joined January 2009
United States458 Posts
Last Edited: 2009-11-13 02:44:16
November 13 2009 00:50 GMT
#45
What's the point of making a thread like this if your going to fight every opinion and addition given to you? You might aswell just go on ICCup test out some timings and try and perfect the build yourself tweaking it in the making... your obviously too dead set on every little detail, test it and run with it.

but ill go with the latter and say that it doesn't seem to viable without tanks and range... Dragoon micro will just rape your rines since most protoss wont move out without goon range anyway, or at least be at your base asoon as it finishes.
( O.O) ("\(t.t )/") ~ I'm just looking for someone to hug
Gnarly
Profile Blog Joined December 2006
United States151 Posts
Last Edited: 2009-11-13 05:06:22
November 13 2009 03:12 GMT
#46
--- Nuked ---
Gnarly
Profile Blog Joined December 2006
United States151 Posts
November 13 2009 17:49 GMT
#47
--- Nuked ---
duckett
Profile Blog Joined June 2009
United States589 Posts
November 13 2009 18:06 GMT
#48
watched the replay
if you scouted and knew where he was before you attacked, you would have hit 3 dragoons with 5 marines and 1 medic; with proper micro and a brief probe pull if necessary, he would have won and you would be so behind it would be gg. also, you lost the battle when you had 6 marines + 1 reinforcing and 2 medics vs 4 dragoons and did not even force protoss to pull any probes...do you really think you would have won if you had gone with 5 marines + 1 medic + 1 medic reinforcing against 3 dragoons? (he has range, you have stim and no range) I don't think so.

also, this was a standard 1gate fe from protoss (you got lucky that he happened to do that when you blindly started this rush); he would have been in much better shape to defend with just about any other build
funky squaredance funky squaredance funky squaredance
Always
Profile Blog Joined March 2009
United States376 Posts
November 13 2009 18:15 GMT
#49
Eh. With only one or two scans, you can only hold off 2 or 3 DTs before you HAVE to go back to your base. Or he could just shuttle DT into your main and hold his ramp with goons and cannons. With so much resource spent on MnM, you're kind of screwing over your main to typical protoss harass. There's no way you'd be able to adequately defend your expo either, as DT+shuttle tech is already kind of tricky to defend.
"Do unto others 20% better than you would expect them to do unto you, to correct for subjective error." - Linus Pauling
duckett
Profile Blog Joined June 2009
United States589 Posts
November 13 2009 18:22 GMT
#50
On November 14 2009 03:15 Always wrote:
Eh. With only one or two scans, you can only hold off 2 or 3 DTs before you HAVE to go back to your base.

???
This is not true at all.
funky squaredance funky squaredance funky squaredance
Gnarly
Profile Blog Joined December 2006
United States151 Posts
Last Edited: 2009-11-13 18:48:52
November 13 2009 18:47 GMT
#51
--- Nuked ---
alexpnd
Profile Blog Joined March 2009
Canada1857 Posts
November 13 2009 19:02 GMT
#52
I posted the b.o. for something similar a while back on iccup.com

http://www.iccup.com/starcraft/content/blogs/Nada_Style_Strong_FD_with_Medic_______B.O..html

standard opening..



9 sup
11 rax
12 gas
15 sup
16 fac
2 off gas after 100
18 acad (cut scv shortly if necessary)
keep pumping rines and scvs
24 sup
add-on when fac finishes
Build tank
2 back on gas when starting first tank
30 sup
Build 2nd tank + research mine
Medic after 6 rines


I used to moderate success at D/D+ but I'm sure it's viable at higher levels considering the map. I got this from the Nada vs MtM replay and he pushes all the way up the choke vs a 1 gate reaver opening i believe. Its defended but its good pressure and he comes out slightly ahead iirc. Try it out, and make sure you hide your extra tank + rines/medic.
www.brainyweb.ca //web stuff!
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
Last Edited: 2009-11-14 02:38:51
November 14 2009 02:37 GMT
#53
Anyone in this thread use the aka ILOVECAFEIN? I just had this tried on me on my offrace id... survived and crushed him back with a 1 gate fe into 2 gate/obs 3rd base. lol
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Gnarly
Profile Blog Joined December 2006
United States151 Posts
Last Edited: 2009-11-14 03:24:43
November 14 2009 02:54 GMT
#54
--- Nuked ---
Pokebunny
Profile Blog Joined June 2008
United States10654 Posts
November 16 2009 00:04 GMT
#55
Actually I just realized they tried one of the suggestions in this thread (FD with stim/medics), not the same as the OP.
Semipro Terran player | Pokebunny#1710 | twitter.com/Pokebunny | twitch.tv/Pokebunny | facebook.com/PokebunnySC
Median
Profile Joined September 2009
20 Posts
November 16 2009 00:58 GMT
#56
If you could, somehow, get mines behind the dragoons, in the path they travel, could you prevent their dancing?
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