• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:26
CEST 23:26
KST 06:26
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
Serral wins EWC 202540Tournament Spotlight: FEL Cracow 202510Power Rank - Esports World Cup 202580RSL Season 1 - Final Week9[ASL19] Finals Recap: Standing Tall15
Community News
Weekly Cups (Jul 28-Aug 3): herO doubles up5LiuLi Cup - August 2025 Tournaments3[BSL 2025] H2 - Team Wars, Weeklies & SB Ladder10EWC 2025 - Replay Pack4Google Play ASL (Season 20) Announced55
StarCraft 2
General
TL Team Map Contest #5: Presented by Monster Energy Clem Interview: "PvT is a bit insane right now" Serral wins EWC 2025 Would you prefer the game to be balanced around top-tier pro level or average pro level? Weekly Cups (Jul 28-Aug 3): herO doubles up
Tourneys
WardiTV Mondays $5,000 WardiTV Summer Championship 2025 Sparkling Tuna Cup - Weekly Open Tournament LiuLi Cup - August 2025 Tournaments Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
External Content
Mutation # 485 Death from Below Mutation # 484 Magnetic Pull Mutation #239 Bad Weather Mutation # 483 Kill Bot Wars
Brood War
General
How do you go up to people? How do the new Battle.net ranks translate? Nobody gona talk about this year crazy qualifiers? Help, I can't log into staredit.net BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[Megathread] Daily Proleagues [ASL20] Online Qualifiers Day 2 Cosmonarchy Pro Showmatches [ASL20] Online Qualifiers Day 1
Strategy
Simple Questions, Simple Answers [G] Mineral Boosting Muta micro map competition Does 1 second matter in StarCraft?
Other Games
General Games
Stormgate/Frost Giant Megathread Total Annihilation Server - TAForever Nintendo Switch Thread Beyond All Reason [MMORPG] Tree of Savior (Successor of Ragnarok)
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Vanilla Mini Mafia
Community
General
Things Aren’t Peaceful in Palestine European Politico-economics QA Mega-thread US Politics Mega-thread 9/11 Anniversary Possible Al Qaeda Attack on 9/11
Fan Clubs
INnoVation Fan Club SKT1 Classic Fan Club!
Media & Entertainment
Movie Discussion! [Manga] One Piece Anime Discussion Thread [\m/] Heavy Metal Thread Korean Music Discussion
Sports
2024 - 2025 Football Thread Formula 1 Discussion TeamLiquid Health and Fitness Initiative For 2023
World Cup 2022
Tech Support
Gtx660 graphics card replacement Installation of Windows 10 suck at "just a moment" Computer Build, Upgrade & Buying Resource Thread
TL Community
TeamLiquid Team Shirt On Sale The Automated Ban List
Blogs
[Girl blog} My fema…
artosisisthebest
Sharpening the Filtration…
frozenclaw
ASL S20 English Commentary…
namkraft
The Link Between Fitness and…
TrAiDoS
momentary artworks from des…
tankgirl
from making sc maps to makin…
Husyelt
Customize Sidebar...

Website Feedback

Closed Threads



Active: 626 users

[I] Using the scout.

Forum Index > Brood War Strategy
Post a Reply
1 2 3 4 Next All
Gnarly
Profile Blog Joined December 2006
United States151 Posts
Last Edited: 2009-11-08 22:49:14
November 08 2009 07:15 GMT
#1
--- Nuked ---
sharkeyanti
Profile Blog Joined October 2009
United States1273 Posts
November 08 2009 07:28 GMT
#2
In regards to PvP, it's not valuable enough. The shuttle is more important to support the army, and the dragoons are an actual viable force. One scout is not going to be able to snipe the shuttle as it will be too close to its force of dragoons on the ground. I guess if you knew your opponent was getting an early shuttle it could work, but even then you may as well get the versatility of dragoons. The multi-tasking requirement is also something I would question.
Hi Mom
RedTerror
Profile Blog Joined December 2008
New Zealand742 Posts
November 08 2009 07:28 GMT
#3
Have you seen how many probes a reaver could before a scout kills it. What if your opponent doesn't go for a shuttle harass, that means your're over a nexus worth of minerals wasted.
Always
Profile Blog Joined March 2009
United States376 Posts
November 08 2009 07:31 GMT
#4
I play Terran, and I based on my knowledge of PvT, the scout isn't used in it because the Stargates don't come until the Protoss can manage arb or carrier tech.

Although you mentioned some great possible uses for the scout, you have to consider that not all opponents will use air against you. If I go a 5-fact timing push, and you've spent minerals, gas, and food on a scout, what purpose will it have aside from annoying me? I will most likely have turrets in place to defend against dt/zealot drops or reaver harass, and then goliaths in my main army if I have an armory before I push out. I don't feel as if scout harass would be that effective. the scout loses further value if I don't get a starport until after a good 5 or 6 facts. If you're being attacked and pushed into the back of your base by tanks, vults, and a couple goliaths during a 110 food push (or sooner), I think you'd rather have 4 zealots than a scout.

what do you think dude?
"Do unto others 20% better than you would expect them to do unto you, to correct for subjective error." - Linus Pauling
cosiant
Profile Blog Joined January 2009
Canada616 Posts
November 08 2009 07:31 GMT
#5
Well the scouts did help Bisu out once (baring humiliation) and someone else, Kal?
Member of the "Fuck yeah, Canata!" committee!
doubleupgradeobbies!
Profile Blog Joined June 2008
Australia1187 Posts
Last Edited: 2009-11-08 07:38:48
November 08 2009 07:34 GMT
#6
The scout is also at the same level of tech as the sair, and the sair can actually chase down shuttles/dropships whereas the scout is ungodly slow without the speed upgrade and they just run the shuttle/dropship away.

In PvT there are just easier and more efficient ways to deal with dropship play, which puts the T economically behind if it fails anyway.

In PvP, your opponent will have goons, and if they get shuttle speed, they shuttle is actually alot more mobile than your scout, and a stargate doesn't normally come into your build very early, whereas they probably need the robo for obbies anyway. If they already went for reavers then it's pretty trivial for them to run their shuttle back to some goons, then get shuttle speed to deal with your slow ass scouts.
MSL, 2003-2011, RIP. OSL, 2000-2012, RIP. Proleague, 2003-2012, RIP. And then there was none... Even good things must come to an end.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
Last Edited: 2009-11-08 07:35:44
November 08 2009 07:35 GMT
#7
A vigilant progamer would never allow a shuttle to be sniped with all those units inside. Also, the tech costs your associated with the units don't really count, since those units are going to be produced anyways, whereas alot of pvps don't even use starports. You're right that it could be useful to stave off the odd ht/dt harass, the same way a wraith is useful in tvp, but you can generally deal with the harass in other ways. And that 400 minerals can go towards an expansion. Having said that, I do wonder why pros don't do it occasionally to be safe, it would save alot of headache just being able to snipe the shuttle.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
November 08 2009 07:37 GMT
#8
actually I agree more with doubleupgradedobbies... if you're going through all that, why not just get a corsair... it would essentially do that same thing
WheelOfTime
Profile Blog Joined October 2009
Canada331 Posts
November 08 2009 07:44 GMT
#9
Okay let me just say Scouts CAN be VERY useful at times... playing on Destination PVP where there are so many angles for HT drops, often players just parks a shuttle with HTs/Zealot out of your vision/goon range. This essentially forces you to leave at least 3-4 goons at each expo JUST for defense. Nothing you can do about this shuttle/HT, and even with the goons there the player can always park an OBS above your nexuses and find another angle to storm you from.

1 scout takes care of this problem. Essentially adds 6 goons to your main army and saves you 20 or so probes.
Sinensis
Profile Blog Joined April 2009
United States2513 Posts
November 08 2009 07:47 GMT
#10
On November 08 2009 16:31 cosiant wrote:
Well the scouts did help Bisu out once (baring humiliation) and someone else, Kal?


Can someone please link this VOD or tell me who he does this against/what map?
randombum
Profile Blog Joined April 2007
United States2378 Posts
November 08 2009 07:49 GMT
#11
IF your know they are going a Reaver/DT/HT drop into your main, and IF they will charge in no matter what and suicide his units (which would also die to 2 goons), and IF they suck so much they let a scout kill a shuttle full of units while the shuttle is faster, and IF they don't take that 425/275 resource advantage and just attack your army then its a good idea to get a scout.

But if they suck that bad you can probably kill them with pure probes.

The purpose you want to use the scout seems to be like: Please don't harrass my workers so I have a weaker army, instead I'll just make my army weaker without you doing anything at all.
Aca
Profile Joined April 2003
United States165 Posts
November 08 2009 07:56 GMT
#12
Yo, the cost in minerals for a dragoon is only 125!
AcrossFiveJulys
Profile Blog Joined September 2005
United States3612 Posts
November 08 2009 07:57 GMT
#13
On November 08 2009 16:15 Gnarly wrote:


Now we move on to the ground damage of the scout. A simple eight damage. Yikes. But hey, it does amazing air damage. Defend against drop harassment, and harass with that same unit? That sounds kind of like a mutalisk. Sniping off HT and harassing, although the mutalisk is slower than the scout once you upgrade speed. So we have a fast moving, anti-air unit capable of harassment. Even though the scouts' ground damage is meager, it's still an attack that forces your opponents attention.




yeah, just like mutalisks except they cost nearly 3x as much minerals, require 2x the build time, and you need to spend 500/350 to research speed upgrade. And they even have less air to ground attack... mutalisk does 9 damage + 2 bounces, but scout does 8 damage from dual weapons which means it will lose 2 damage for each armor their target has. also, you can't train them in batches like you can with mutas since the structure that builds them is expensive. Oh, and I might mention that they take full damage from every unit (because of their large size) except ghosts, while mutas take reduced damage from most units because of their small size.

i would address the rest of your points, but they are all horrible and it's obvious that your knowledge of the game is very limited. the scout is just a terrible unit. the only way they might be worth building is if they cost like 225/125 and they came with the speed upgrade by default.
meeple
Profile Blog Joined April 2009
Canada10211 Posts
November 08 2009 08:00 GMT
#14
I would probably just get 3 goons and put them on the edge where you expect harass... they would take it down in 3 hits...
doubleupgradeobbies!
Profile Blog Joined June 2008
Australia1187 Posts
November 08 2009 08:11 GMT
#15
On November 08 2009 16:15 Gnarly wrote:

That sounds kind of like a mutalisk. Sniping off HT and harassing, although the mutalisk is slower than the scout once you upgrade speed. So we have a fast moving, anti-air unit capable of harassment. Even though the scouts' ground damage is meager, it's still an attack that forces your opponents attention.



I think this is the crux of the problem. You are by far overestimating the mobility of a scout.

Without the speed upgrade, the scout is MUCH slower than a mutalisk, has much more turning time, takes much longer to build, and can only be built 1 at a time.

The speed upgrade is done from the fleet beacon, and will cost you a ton. If you want it in any decent amount of time(which can't be done anyway cos it takes forever to build/research), you will die from having spent so much resources on units that are basically useless against goons head on.

Furthermore about the mobility. A slow scout, will not stop drops from a shuttle, at best it will kill a non-speed shuttle once it's dropped whatever it was dropping and is trying to run back.

With a speed shuttle, 1 scout will not be able to defend more than 1 expo, cos if they see your scout, they will just go to another expo and harass that, then run away before your scout can even get there.

Furthermore, harassing is pretty terrible too, it takes 6 hits to kill a single probe(it will regen some shield), keeping in mind the terrible ground attack speed scouts have, and picking off single pylons is laughable, make a game and time how long it takes for a single scout(or even a couple!) takes to kill a single pylon.

Finally:
That sounds kind of like a mutalisk


If zerg could only build 1 mutalisk at a time, and they normally ran them around in packs of 1 or 2, mutalisks would be terrible units too. And this is a unit that is by default faster, cheaper and does more ground damage(splash) than a scout.
MSL, 2003-2011, RIP. OSL, 2000-2012, RIP. Proleague, 2003-2012, RIP. And then there was none... Even good things must come to an end.
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
Last Edited: 2009-11-08 08:34:59
November 08 2009 08:27 GMT
#16
The problem with using them over goons to stop drops is that goons are more mobile than a non-speed scout.

Scouts are never used in pvp except vs like 1 base carriers, a la much on plasma, because they get owned so bad by any amount of goons. There really is no critical mass of scouts in pvp like there is in PvT or PvZ.
In PvT they do have some use, mostly against 2 fac builds, and also just totally prevent T from going air on island maps. One on one a scout can beat a battle cruiser most of the time.
In PvZ they probably have the most potential use, however they are much more difficult to micro than a corsair is, take longer to reach critical mass, and you would still need the first corsair to scout their base within a reasonable length of time.

also, this demonstrates the flaw in your logic :

What about leaving goons there? That's 2-4 goons that can be used elsewhere, like in your main army, a feint, harassment or whatever. Yet, they are stuck doing nothing, and may have to be moved elsewhere to defend a nat or expo, making their original goal now a feasible target.


One scout costs far, far, far more than 2-4 goons.
Pieguy314
Profile Blog Joined November 2008
Canada262 Posts
November 08 2009 08:31 GMT
#17
I think the only plausible matchup that scouts would be effective would be PvT.
asdfasdf
numLoCK
Profile Blog Joined November 2008
Canada1416 Posts
November 08 2009 08:35 GMT
#18
Scouts are incredibly viable against bad opponents.
Otherwise, not so much.
Nevuk
Profile Blog Joined March 2009
United States16280 Posts
November 08 2009 08:38 GMT
#19
On November 08 2009 17:31 Pieguy314 wrote:
I think the only plausible matchup that scouts would be effective would be PvT.

If you're a considerably better player than a Zerg, going scouts is very feasible and incredibly annoying. (Also if you have a large advantage it can work even if they aren't worse. There's a replay somewhere where a pro goes 2 hatch muta and does no damage, the P eventually builds 4 stargate scouts and the game lasts like 40 minutes. It's on blue storm.)
HaXXspetten
Profile Blog Joined October 2009
Sweden15718 Posts
November 08 2009 09:08 GMT
#20
If you want to see how to use the scout; then check out:
ForGG vs Kal
1 2 3 4 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 34m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
RotterdaM 977
UpATreeSC 143
Nathanias 131
StarCraft: Brood War
Larva 375
BeSt 245
firebathero 164
Mong 45
IntoTheRainbow 8
ggaemo 0
Dota 2
capcasts347
Pyrionflax102
Counter-Strike
fl0m2508
Stewie2K1270
byalli389
Foxcn282
Super Smash Bros
PPMD82
Mew2King59
Liquid`Ken27
Heroes of the Storm
Liquid`Hasu602
Other Games
Grubby5295
Beastyqt716
shahzam461
KnowMe193
Sick61
ZombieGrub52
Organizations
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• StrangeGG 67
• davetesta43
• musti20045 41
• Kozan
• AfreecaTV YouTube
• sooper7s
• intothetv
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• FirePhoenix8
• Pr0nogo 1
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota22402
League of Legends
• Doublelift4995
• TFBlade1153
Other Games
• imaqtpie1689
Upcoming Events
OSC
2h 34m
WardiTV Summer Champion…
13h 34m
WardiTV Summer Champion…
17h 34m
PiGosaur Monday
1d 2h
WardiTV Summer Champion…
1d 13h
Stormgate Nexus
1d 16h
uThermal 2v2 Circuit
1d 18h
The PondCast
2 days
WardiTV Summer Champion…
2 days
Replay Cast
3 days
[ Show More ]
LiuLi Cup
3 days
uThermal 2v2 Circuit
3 days
RSL Revival
4 days
RSL Revival
4 days
uThermal 2v2 Circuit
4 days
Sparkling Tuna Cup
5 days
uThermal 2v2 Circuit
5 days
Wardi Open
6 days
RotterdaM Event
6 days
Liquipedia Results

Completed

ASL Season 20: Qualifier #2
FEL Cracow 2025
CC Div. A S7

Ongoing

Copa Latinoamericana 4
Jiahua Invitational
BSL 20 Team Wars
KCM Race Survival 2025 Season 3
BSL 21 Qualifiers
HCC Europe
IEM Cologne 2025
FISSURE Playground #1
BLAST.tv Austin Major 2025
ESL Impact League Season 7
IEM Dallas 2025

Upcoming

ASL Season 20
CSLPRO Chat StarLAN 3
BSL Season 21
BSL 21 Team A
RSL Revival: Season 2
Maestros of the Game
SEL Season 2 Championship
WardiTV Summer 2025
uThermal 2v2 Main Event
Thunderpick World Champ.
MESA Nomadic Masters Fall
CS Asia Championships 2025
Roobet Cup 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual
Esports World Cup 2025
BLAST Bounty Fall 2025
BLAST Bounty Fall Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.