+ Show Spoiler +
glad to see how bad it looks hehe when others try.. granted this is vs bisu.
Forum Index > Replays |
iNcontroL
USA29055 Posts
+ Show Spoiler + glad to see how bad it looks hehe when others try.. granted this is vs bisu. | ||
fanatacist
10319 Posts
| ||
iNcontroL
USA29055 Posts
On October 10 2009 04:27 fanatacist wrote: My PvZ is abysmal in general, but I seem to never win on this map EVER. Can someone explain to me why it is considered so imbalanced? I know the deal about the hard-to-secure 3rd base, but what build should I do to take advantage of this fact? P can hold expansions with gate blocks/cannon/temp until they are virtually invincible. P can then turtle around and expand / snipe expansions from zerg since there are so many entry ways to 3rd/4th etc expansions lurkers have to move which is bad but also static is isolated to singular expansions whereas on other maps you can static defend a nat and gain access to at least a main or another base. | ||
SK.Testie
Canada11084 Posts
Not a bad sample size. Not great, but not bad. | ||
fanatacist
10319 Posts
On October 10 2009 04:41 {88}iNcontroL wrote: Show nested quote + On October 10 2009 04:27 fanatacist wrote: My PvZ is abysmal in general, but I seem to never win on this map EVER. Can someone explain to me why it is considered so imbalanced? I know the deal about the hard-to-secure 3rd base, but what build should I do to take advantage of this fact? P can hold expansions with gate blocks/cannon/temp until they are virtually invincible. P can then turtle around and expand / snipe expansions from zerg since there are so many entry ways to 3rd/4th etc expansions lurkers have to move which is bad but also static is isolated to singular expansions whereas on other maps you can static defend a nat and gain access to at least a main or another base. I see, makes a lot of sense, thank you! | ||
Purind
Canada3562 Posts
| ||
InFiNitY[pG]
Germany3466 Posts
| ||
iNcontroL
USA29055 Posts
On October 10 2009 06:50 InFiNitY[pG] wrote: I've had bad results playing pvz on this map and great results playing zvp. Z can turtle really well with the huge ramps and doom drops are very easy. Once you reach this stalemate situation where both have half of the map and are maxed out z can abuse their mobility so easily. I hear ya.. and I/z's do those things. unfortunately I think the upper level P's (B~A- atm) know they can seal up an expo with a gateway/pylon cannons and a temp and prep for the doom drops. Half map on a 1v1 map favors P's imo. Especially with the middle expansion having cliffs surround it (storm, goon etc). | ||
niteReloaded
Croatia5281 Posts
On October 10 2009 05:48 Purind wrote: Fake drop didn't work. He shoulda loaded units into it, and not dropped, faking a fake drop so Bisu doesn't defend, then 10 seconds later dropped the units wow I actually thought a similar thing. not something to be proud of coz it's a bad idea when you look at it seriously. | ||
LaLuSh
Sweden2358 Posts
Most of the time you gotta give up map control as a P to secure that third, meaning you camp until canons finish so zerg can't backstab with lings or fly around you with mutas. By that time any decent Z has 4th mineral only secured, the 5th base comes free of charge. At this point the match has evolved to Z doing everything in its power to deny/kill protoss' 4th. Sure the 4th is fairly easy to take. What's not easy, on the other hand, is splitting your troops to defend the incoming doom drop while at the same time defending your soon to be overrun 4th. Pressure/harass while expanding? Sure, maybe bisu can distract/pressure zergs enough not to have his 3rd shut down, but what about us mere mortals? I still view heartbreak as a fairly balanced map though. It's a light version of destination. If zerg don't wanna die they can't be killed (not as ridiculous as desti, and zerg are only granted 3 free bases as opposed to 4 on desti lol). 3rd is hard to get up and running for P, but once it's up is fairly easy to defend (again HB much easier than desti to get a third up and running, but still hard). Hard to keep map control and stop zerg from taking more bases while securing 3rd. Well on desti it's pretty much pointless attacking into a zerg expansion unless you're doing some sort of an elaborate timing attack. HB... still hard but certainly doable. *Edit: Thanks alot for the rep, i'm gonna be studying it! | ||
Liquid`Jinro
Sweden33719 Posts
On October 10 2009 07:28 niteReloaded wrote: Show nested quote + On October 10 2009 05:48 Purind wrote: Fake drop didn't work. He shoulda loaded units into it, and not dropped, faking a fake drop so Bisu doesn't defend, then 10 seconds later dropped the units wow I actually thought a similar thing. not something to be proud of coz it's a bad idea when you look at it seriously. What, why? It's actually a fantastic idea :S | ||
Harem
United States11390 Posts
| ||
iNcontroL
USA29055 Posts
On October 10 2009 09:36 Harem wrote: lalush doing what he does best Being fairly wrong? I dunno what you mean by it is hard for the P to secure a 3rd.. it is REALLY easy. If you expand behind your force move out time there is no way a z can get at it without going uphill versus storm / P army and once the expansion has the block with static defense it is damn near impossible to break until swarm or severely overwhelming forces. The bang for your buck potential on HB grossly favors protoss. Like what uniquely about the map helps z? The mineral allows for another expansion? The mineral has a huge gaping ramp in front of it and a path to the side. It is also miles away from the production hatches and has 2 uphill ramps between the main/production and the mineral base. EVEN if you nail down that mineral and eventually secure the gas expansion behind it you are costing yourself static defense there AND at your original 3rd AND your main. If you rely on army all the P has to do (generally) is engage, pull back up a hill storm and roll over. If you try and counter mid/late game you are met with blocks and storms and that leaves only 1 thing to do: drop. Which the P knows so he has cannons/temps set up. It is a painful 20~30 minute process but I cannot tell you how many times I got whittled down due to facing a goon/temp heavy army while trying to counter/drop all day. Is HB like REALLY bad? no.. there are worse. But imo unless you are a progamer (stats are skewed, Z's are generally better than the P's atm) this map is really hard for z's vs p's at the B to A- ranks imo. | ||
Boblion
France8043 Posts
This zerg played very well but he still got stomped Great rep. | ||
HowitZer
United States1610 Posts
| ||
fanatacist
10319 Posts
| ||
polarwolf
924 Posts
| ||
imweakless
757 Posts
| ||
StalkerSC
Canada378 Posts
| ||
Mobius
Canada1268 Posts
On October 10 2009 12:59 Boblion wrote: Damn Bisu is so sharp.... This zerg played very well but he still got stomped Great rep. oh for sure | ||
| ||
Next event in 3h 29m
[ Submit Event ] |
StarCraft: Brood War Dota 2 League of Legends Super Smash Bros Other Games Organizations Other Games StarCraft 2 Other Games StarCraft: Brood War StarCraft 2 StarCraft: Brood War
StarCraft 2 • Berry_CruncH274 StarCraft: Brood War• AfreecaTV YouTube • intothetv • Kozan • IndyKCrew • LaughNgamezSOOP • Laughngamez YouTube • Migwel • sooper7s League of Legends Other Games |
Master's Coliseum
Rogue vs MaxPax
Reynor vs SKillous
Reynor vs Rogue
Fire Grow Cup
BSL: ProLeague
Mihu vs Zhanhun
Online Event
Wardi Open
ForJumy Cup
Replay Cast
Replay Cast
CranKy Ducklings
Korean StarCraft League
[ Show More ] Master's Coliseum
|
|