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Forum Index > Replays
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Knickknack
Profile Joined February 2004
United States1187 Posts
October 10 2009 20:38 GMT
#21
Was not impressed by this rep. still good though.
suprised he just ran probe away early and did not boether to see what was poping from larvae. Then he would have had the timing right on 2nd cannon.

| www.ArtofProtoss.vze.com |
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
Last Edited: 2009-10-10 22:57:28
October 10 2009 22:51 GMT
#22
On October 10 2009 11:25 {88}iNcontroL wrote:
Show nested quote +
On October 10 2009 09:36 Harem wrote:
lalush doing what he does best


Being fairly wrong?



I dunno what you mean by it is hard for the P to secure a 3rd.. it is REALLY easy. If you expand behind your force move out time there is no way a z can get at it without going uphill versus storm / P army and once the expansion has the block with static defense it is damn near impossible to break until swarm or severely overwhelming forces. The bang for your buck potential on HB grossly favors protoss.

Like what uniquely about the map helps z? The mineral allows for another expansion? The mineral has a huge gaping ramp in front of it and a path to the side. It is also miles away from the production hatches and has 2 uphill ramps between the main/production and the mineral base.

EVEN if you nail down that mineral and eventually secure the gas expansion behind it you are costing yourself static defense there AND at your original 3rd AND your main. If you rely on army all the P has to do (generally) is engage, pull back up a hill storm and roll over. If you try and counter mid/late game you are met with blocks and storms and that leaves only 1 thing to do: drop. Which the P knows so he has cannons/temps set up. It is a painful 20~30 minute process but I cannot tell you how many times I got whittled down due to facing a goon/temp heavy army while trying to counter/drop all day.

Is HB like REALLY bad? no.. there are worse. But imo unless you are a progamer (stats are skewed, Z's are generally better than the P's atm) this map is really hard for z's vs p's at the B to A- ranks imo.



Even bisu lost that third expo. I think that goes to show how easy it is to backstab within a certain and not so measly timing window. Within 4-5 minutes of getting that expo up you won't have enough canons, you won't have gateways in front of them, and you probably can't spare a templar (if you can, it doesn't do much good anyway with only 4, 5 canons or less there) to defend it.

As a P you can't just sit and camp for 5 minutes, that's where the heart of the problem lies for me. That's just giving away 5 free bases to zerg... You gotta be aggressive on the map while still trying to guard yourself against those backstabs. At the same time you know you can't spend too much minerals on canons too quickly, because your army will be too light on units.

All these factors combined do, in my opinion, give zerg a reasonable time window to shut that third down. Or if the P decides to just sit and camp, take and secure that 4th with a shitload of lurkers on the high ground on that wide ramp. Static defense? Most macro Zs i play only static def their main. The 3rd won't be accessible from any of the routes. If you switch from threatening the main to being aggressive towards the 4th mineral only, they just shuffle those 12-15 lurkers that were defending the main over to that pain in the ass high ground ramp near the 4th. For most Zs i face the key late game seems to be not letting protoss get control of that high ground leading to the 4th. And if they do... Sandwich them while they're entering the 4th. It's like when a P attacks into the desti 3rd. Half of his army will have a messed up AI chasing shit behind a sim city and the other half (usually dragoons) will be fighting units pouring in from behind.

It's a sure way to lose a lead... I know from experience.

I'm sure you can list a hundred things that annoy you as a Z on HB. Just remember the list on our side is probably just as long. Do other zergs complain as much as you do about HB? Take someone as ret for an example, he seems to have HB figured out pretty well don't you think? My take on it is that HB is fairly balanced. Possibly even slightly Z favored (as the progamer statistics show). HB really seems to favor macro oriented zergs, especially the ones doing muta tech switches to snipe templars.

blue_arrow
Profile Blog Joined July 2008
1971 Posts
October 10 2009 23:03 GMT
#23
On December 21 2012 12:59 Boblion wrote:
Damn Bisu is so sharp....
This zerg played very well but he still got stomped

Great rep.


+1
thanks for the awesome rep
| MLIA | the weather sucks dick here
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
October 11 2009 08:37 GMT
#24
1. z progamers are better/outnumber the good P progamers, pro stats don't take that into account for map balance.

2. The map favors easier defense setups than other maps. YOu talk about how Z's can counter.. yep. They do that on ALL maps. This map uniquely makes a counter less productive if prepared for (as P's at higher levels all do). And by prepared I mean like literally 1 gateway, 4 cannons and a temp to absolutely shut down a 3rd. Additionally the 3rd is completely separate from the main so all unit cost for taking down the 3rd is cost specific to that third alone, not a main or another natural. This means amplified cost effective static defenses with a cleanup from the army OR simply a direct counter all result in a base trade of a P 3rd for a Z nat/main or (MORE CRITICAL) Z 3rd or 4th.

I could go on.. but I won't for now
LaLuSh
Profile Blog Joined April 2003
Sweden2358 Posts
October 11 2009 14:23 GMT
#25
I won't be long winded either. I'll just post a link that I think illustrates my point on the Protoss side of things:

http://www.teamliquid.net/replay/download.php?replay=1611

latest replay uploaded, pusan vs ych. Pusan has to sit and camp while Z secures 4th. Ych doesn't even play that well imo (doesn't mine on mineral only nor 5th base for a long time and keeps those ~10 lurkers defending the main stationary while the high ground to the 4th is being broken).

But he does all those annoying little things that Protosses will complain about on HB. Only static defs his main. Waits until toss enters 4th before he sandwiches (REPEATEDLY). Uses small lingdrops to kill gateways. Muta switches to snipe templars so toss can't break high ground to 4th (although he fails because pusan is pimp... but most other zergs will succeed since toss can't spend too much resources on corsairs on a map like HB).

Anyway. Watch it and perhaps you'll find that there are plenty of annoyances plaguing our side too (that you probably just thought of as normal stuff since you're a Z player).
iNcontroL *
Profile Blog Joined July 2004
USA29055 Posts
October 11 2009 16:44 GMT
#26
Yes I watched the game.

The second Pusan switched his point of attack (main as oppose to the mineral only ramp) He stormed the zerg lurkers in transition and made a fairly cost effective attack. Had he at least attempted this instead of bludgeoning a goon/temp/archon army into a fortified ramp he probably would have won.

But all that is really too specific for what I am saying. This map offers nothing that specifically makes the z counters good. You keep saying "he can make mutas to snipe temp" on what map does z not do that? "he can do small ling drops" SAME? "he can harrass expansions" same? My argument is that map has small chokes (ample for building block offs) and multiple entry points (bad for lurkers, static defense and z in general).
Liquid`Drone
Profile Joined September 2002
Norway28712 Posts
Last Edited: 2009-10-14 01:12:26
October 14 2009 01:07 GMT
#27
hm I think heartbreak is possibly the single map I've had the highest win % zvp in the past 3 months

drops are crazy good and even b+ protosses lose games vs mine-mineral zergling runby lol

i also do badly pvz there but that goes for most maps
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