• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 20:09
CET 02:09
KST 10:09
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies3ComeBackTV's documentary on Byun's Career !11Weekly Cups (Dec 8-14): MaxPax, Clem, Cure win4Weekly Cups (Dec 1-7): Clem doubles, Solar gets over the hump1Weekly Cups (Nov 24-30): MaxPax, Clem, herO win2
StarCraft 2
General
ComeBackTV's documentary on Byun's Career ! Team TLMC #5: Winners Announced! What's the best tug of war? The Grack before Christmas Weekly Cups (Dec 15-21): Classic wins big, MaxPax & Clem take weeklies
Tourneys
OSC Season 13 World Championship $5,000+ WardiTV 2025 Championship $100 Prize Pool - Winter Warp Gate Masters Showdow Sparkling Tuna Cup - Weekly Open Tournament Winter Warp Gate Amateur Showdown #1
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 505 Rise From Ashes Mutation # 504 Retribution Mutation # 503 Fowl Play Mutation # 502 Negative Reinforcement
Brood War
General
How soO Began His ProGaming Dreams BGH Auto Balance -> http://bghmmr.eu/ Recommended FPV games (post-KeSPA) BW General Discussion FlaSh on: Biggest Problem With SnOw's Playstyle
Tourneys
[BSL21] WB & LB Finals - Sunday 21:00 CET [BSL21] LB SemiFinals - Saturday 21:00 CET Small VOD Thread 2.0 [Megathread] Daily Proleagues
Strategy
Simple Questions, Simple Answers Game Theory for Starcraft Current Meta Fighting Spirit mining rates
Other Games
General Games
Mechabellum Nintendo Switch Thread Stormgate/Frost Giant Megathread Beyond All Reason Path of Exile
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Mafia Game Mode Feedback/Ideas Survivor II: The Amazon Sengoku Mafia TL Mafia Community Thread
Community
General
US Politics Mega-thread The Games Industry And ATVI Russo-Ukrainian War Thread How Does UI/UX Design Influence User Trust? Things Aren’t Peaceful in Palestine
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread [Manga] One Piece
Sports
2024 - 2026 Football Thread Formula 1 Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced Where to ask questions and add stream?
Blogs
National Diversity: A Challe…
TrAiDoS
I decided to write a webnov…
DjKniteX
James Bond movies ranking - pa…
Topin
Thanks for the RSL
Hildegard
Customize Sidebar...

Website Feedback

Closed Threads



Active: 782 users

Simple Spawn Larva Change

Forum Index > Closed
Post a Reply
1 2 Next All
generic88
Profile Joined December 2008
United States118 Posts
September 01 2009 17:52 GMT
#1
In regards to making the Queen's "Spawn Larva" ability less of an artificial APM sink and more of a dynamic decision making process I'd like to propose a simple change to the ability.

Add a resource cost to the ability of "X" minerals and/or "Y" gas.

Thoughts?
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-09-01 18:03:35
September 01 2009 18:03 GMT
#2
On September 02 2009 02:52 generic88 wrote:
In regards to making the Queen's "Spawn Larva" ability less of an artificial APM sink and more of a dynamic decision making process I'd like to propose a simple change to the ability.

Add a resource cost to the ability of "X" minerals and/or "Y" gas.

Thoughts?



With the macro mechanics you really want to increase choice without decreasing frequency of use. If you just make it used less often then youve defeated the purpose of the macro mechanic in the first place.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
cgrinker
Profile Blog Joined December 2007
United States3824 Posts
September 01 2009 18:09 GMT
#3
Also spells that cost resources have always bothered me. Like in WC3 it would be like "200 mana and some gold." It's like what are you buying here?
nttea
Profile Blog Joined July 2008
Sweden4353 Posts
Last Edited: 2009-09-01 18:14:56
September 01 2009 18:14 GMT
#4
On September 02 2009 03:09 cgrinker wrote:
Also spells that cost resources have always bothered me. Like in WC3 it would be like "200 mana and some gold." It's like what are you buying here?

i don't remember any spells costing gold..?
err, except for the observatory thingie, but that's not a spell really? and theres no mana
SoleSteeler
Profile Joined April 2003
Canada5456 Posts
September 01 2009 18:15 GMT
#5
On September 02 2009 03:09 cgrinker wrote:
Also spells that cost resources have always bothered me. Like in WC3 it would be like "200 mana and some gold." It's like what are you buying here?


Err I don't think any spell in War3 costs gold. Off the top of my head, at least.
ManWithCheese
Profile Joined July 2007
Canada246 Posts
Last Edited: 2009-09-01 20:03:45
September 01 2009 18:37 GMT
#6
On September 02 2009 03:09 cgrinker wrote:
Also spells that cost resources have always bothered me. Like in WC3 it would be like "200 mana and some gold." It's like what are you buying here?


Using wrong at its finest just to bash a game.
Murlox
Profile Blog Joined March 2008
France1699 Posts
September 01 2009 18:42 GMT
#7
It IS an artificial APM sink, you are perfectly right on that.

Maybe spawn 3 extra larvae and have a cooldown of 2 minutes?
Resistance ain't futile
Mastermind
Profile Blog Joined April 2008
Canada7096 Posts
September 01 2009 18:57 GMT
#8
On September 02 2009 03:09 cgrinker wrote:
Also spells that cost resources have always bothered me. Like in WC3 it would be like "200 mana and some gold." It's like what are you buying here?

I guess you dont play protoss. Scarabs are pretty much just a spell that costs minerals.
Jonoman92
Profile Blog Joined September 2006
United States9105 Posts
September 01 2009 18:59 GMT
#9
Well, you can just think of reavers as slow-moving, portable buildings that create units like any other building.
Badjas
Profile Blog Joined October 2008
Netherlands2038 Posts
September 01 2009 19:11 GMT
#10
On September 02 2009 03:59 Jonoman92 wrote:
Well, you can just think of reavers as slow-moving, portable buildings that create units like any other building.

Then I'll consider weapon upgrades to be spells
I <3 the internet, I <3 you
ssxsilver
Profile Joined June 2007
United States4409 Posts
September 01 2009 19:24 GMT
#11
The problem with the spell is that there's no risk/reward right? Then what if "Spawn Larva" act as somewhat of an infestation type spell. The Queen implants an enemy unit and when it dies their corpse forms into a larva. The risk/reward with this is more apparent as it requires the Queen to engage in battle (and ultimately decide between Spawn Larva vs. other spells) as opposed to sit-in-base/cast-upon-cooldown.
Tsagacity
Profile Blog Joined August 2005
United States2124 Posts
Last Edited: 2009-09-01 19:48:24
September 01 2009 19:47 GMT
#12
On September 02 2009 04:24 ssxsilver wrote:
The problem with the spell is that there's no risk/reward right? Then what if "Spawn Larva" act as somewhat of an infestation type spell. The Queen implants an enemy unit and when it dies their corpse forms into a larva. The risk/reward with this is more apparent as it requires the Queen to engage in battle (and ultimately decide between Spawn Larva vs. other spells) as opposed to sit-in-base/cast-upon-cooldown.
Except part of the goal of this mechanic is to encourage players to frequently return to their base, so would be in opposition to the goal.
"Everyone worse than me at video games is a noob. Everyone better than me doesn't have a life."
ssxsilver
Profile Joined June 2007
United States4409 Posts
September 01 2009 20:01 GMT
#13
On September 02 2009 04:47 Tsagacity wrote:
Show nested quote +
On September 02 2009 04:24 ssxsilver wrote:
The problem with the spell is that there's no risk/reward right? Then what if "Spawn Larva" act as somewhat of an infestation type spell. The Queen implants an enemy unit and when it dies their corpse forms into a larva. The risk/reward with this is more apparent as it requires the Queen to engage in battle (and ultimately decide between Spawn Larva vs. other spells) as opposed to sit-in-base/cast-upon-cooldown.
Except part of the goal of this mechanic is to encourage players to frequently return to their base, so would be in opposition to the goal.


I'm not sure I follow you. The current build I'm aware of (perhaps it's dated) requires the Queen to target hatcheries in order to use "Spawn Larva." I'm suggesting it be changed to hostile units so the unit itself won't be "forced" to a specific boundary.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
September 01 2009 21:29 GMT
#14
On September 02 2009 05:01 ssxsilver wrote:
Show nested quote +
On September 02 2009 04:47 Tsagacity wrote:
On September 02 2009 04:24 ssxsilver wrote:
The problem with the spell is that there's no risk/reward right? Then what if "Spawn Larva" act as somewhat of an infestation type spell. The Queen implants an enemy unit and when it dies their corpse forms into a larva. The risk/reward with this is more apparent as it requires the Queen to engage in battle (and ultimately decide between Spawn Larva vs. other spells) as opposed to sit-in-base/cast-upon-cooldown.
Except part of the goal of this mechanic is to encourage players to frequently return to their base, so would be in opposition to the goal.


I'm not sure I follow you. The current build I'm aware of (perhaps it's dated) requires the Queen to target hatcheries in order to use "Spawn Larva." I'm suggesting it be changed to hostile units so the unit itself won't be "forced" to a specific boundary.


lol The "forced" to a specific boundary is the point of the mechanic.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
hadesn
Profile Joined September 2009
United States2 Posts
Last Edited: 2009-09-01 23:12:18
September 01 2009 23:10 GMT
#15
On September 02 2009 06:29 Archerofaiur wrote:
Show nested quote +
On September 02 2009 05:01 ssxsilver wrote:
On September 02 2009 04:47 Tsagacity wrote:
On September 02 2009 04:24 ssxsilver wrote:
The problem with the spell is that there's no risk/reward right? Then what if "Spawn Larva" act as somewhat of an infestation type spell. The Queen implants an enemy unit and when it dies their corpse forms into a larva. The risk/reward with this is more apparent as it requires the Queen to engage in battle (and ultimately decide between Spawn Larva vs. other spells) as opposed to sit-in-base/cast-upon-cooldown.
Except part of the goal of this mechanic is to encourage players to frequently return to their base, so would be in opposition to the goal.


I'm not sure I follow you. The current build I'm aware of (perhaps it's dated) requires the Queen to target hatcheries in order to use "Spawn Larva." I'm suggesting it be changed to hostile units so the unit itself won't be "forced" to a specific boundary.


lol The "forced" to a specific boundary is the point of the mechanic.


Holy shit, you fucking retard. The point here is that in the game you DON"T want to be forced to make the queen go to the hatchery and do a spell every other minute. That's fucking irritating and would annoy most people mostly because you are forced to do it instead of say having larvae spawn faster or some shit. Get it through you hollow head, you numbskull, that people here were talking about what they would like in the game, not what is in the current build of the game that blizzard shat out last. Fuck.

And let me add that there is a clear difference between having to think before clicking on that spawn larvae spell and being mechanically forced to do it. THAT was the whole fucking argument here and it is only in the depths of human stupidity that you would make that difference.
Archerofaiur
Profile Joined August 2008
United States4101 Posts
Last Edited: 2009-09-01 23:32:08
September 01 2009 23:11 GMT
#16
On September 02 2009 08:10 hadesn wrote:
Show nested quote +
On September 02 2009 06:29 Archerofaiur wrote:
On September 02 2009 05:01 ssxsilver wrote:
On September 02 2009 04:47 Tsagacity wrote:
On September 02 2009 04:24 ssxsilver wrote:
The problem with the spell is that there's no risk/reward right? Then what if "Spawn Larva" act as somewhat of an infestation type spell. The Queen implants an enemy unit and when it dies their corpse forms into a larva. The risk/reward with this is more apparent as it requires the Queen to engage in battle (and ultimately decide between Spawn Larva vs. other spells) as opposed to sit-in-base/cast-upon-cooldown.
Except part of the goal of this mechanic is to encourage players to frequently return to their base, so would be in opposition to the goal.


I'm not sure I follow you. The current build I'm aware of (perhaps it's dated) requires the Queen to target hatcheries in order to use "Spawn Larva." I'm suggesting it be changed to hostile units so the unit itself won't be "forced" to a specific boundary.


lol The "forced" to a specific boundary is the point of the mechanic.


Holy shit, you fucking retard. The point here is that in the game you DON"T want to be forced to make the queen go to the hatchery and do a spell every other minute. That's fucking irritating and would annoy most people mostly because you are forced to do it instead of say having larvae spawn faster or some shit. Get it through you hollow head, you numbskull, that people here were talking about what they would like in the game, not what is in the current build of the game that blizzard shat out last. Fuck.


You need a time out.
http://sclegacy.com/news/28-scl/250-starcraftlegacy-macro-theorycrafting-contest-winners
hadesn
Profile Joined September 2009
United States2 Posts
Last Edited: 2009-09-01 23:26:57
September 01 2009 23:13 GMT
#17


You need a time out.




More like you need massive doses of mentats just to go about your daily activities.

PS. Also, fuck you and your mother. Too much drinks while preggers was it?
CharlieMurphy
Profile Blog Joined March 2006
United States22895 Posts
September 01 2009 23:21 GMT
#18
this thread is fucking trash
..and then I would, ya know, check em'. (Aka SpoR)
crazie-penguin
Profile Blog Joined June 2006
United States1253 Posts
September 01 2009 23:31 GMT
#19
in before close
wonkman
Profile Joined March 2008
United States520 Posts
September 01 2009 23:37 GMT
#20
On September 02 2009 08:21 CharlieMurphy wrote:
this thread is fucking trash

vouch 1/5 for sure O.o
1 2 Next All
Please log in or register to reply.
Live Events Refresh
Replay Cast
01:00
StarCraft Evolution League #17
CranKy Ducklings24
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Nathanias 184
ProTech142
JuggernautJason85
StarCraft: Brood War
Britney 9293
Shuttle 74
scan(afreeca) 57
NaDa 14
Hm[arnc] 10
Dota 2
NeuroSwarm121
Heroes of the Storm
Khaldor198
Other Games
summit1g7331
tarik_tv6196
fl0m916
JimRising 332
Maynarde186
ZombieGrub50
ViBE37
Organizations
Other Games
gamesdonequick912
BasetradeTV53
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 21 non-featured ]
StarCraft 2
• Berry_CruncH102
• Hupsaiya 73
• RyuSc2 69
• davetesta32
• mYiSmile18
• Kozan
• sooper7s
• AfreecaTV YouTube
• intothetv
• IndyKCrew
• LaughNgamezSOOP
• Migwel
StarCraft: Brood War
• Azhi_Dahaki55
• RayReign 26
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• masondota23239
League of Legends
• Doublelift6092
Other Games
• imaqtpie2426
• Scarra1580
Upcoming Events
BSL 21
18h 51m
Sziky vs eOnzErG
Sparkling Tuna Cup
1d 8h
Krystianer vs TBD
TriGGeR vs SKillous
Percival vs TBD
ByuN vs Nicoract
OSC
1d 16h
BSL 21
1d 18h
Cross vs Dewalt
Replay Cast
2 days
Wardi Open
2 days
OSC
3 days
Solar vs MaxPax
ByuN vs Krystianer
Spirit vs TBD
OSC
6 days
Liquipedia Results

Completed

Slon Tour Season 2
WardiTV 2025
META Madness #9

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL Season 21
CSL Season 19: Qualifier 2
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025

Upcoming

CSL 2025 WINTER (S19)
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Big Gabe Cup #3
OSC Championship Season 13
Nations Cup 2026
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.