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because some people dont really know how the upgrade thing works...
On August 14 2004 10:40 Pomozite wrote: Show nested quote +On August 13 2004 10:04 Peatza wrote: Anyway i was wondering. What do you think is the best thing to upg for Carriers. It is more importante to upgrade attack. Interceptors damage is only 6 and if you don't upgrade attack, upgraded Goliath (3/3) takes only 2 damage. If you upgrade attack, damage is increased to 5 (250%). Upgrading carriers armor doesn't have big effect, because goliaths make big damage. Fullly upgrades goliaths make 32 damage, and if you don't upgrade armor they make 28 damage, but if you fully upgrade armor they make 25 damage (89.2%). Terrans rarely use valkyrie, so upgrading armor is not so clever. In pvp, it is also better to upgrade attack unless toss is countering your carriers with corsair. In pvz attack is also more important, because devorers make big damage and have big arrmor(2). If zerg fully upgraded devorers armor interceptor will make only 1 damage, but if you upgrade attack it makes 4 damage.
ok, som the fully upgraded carrier (4+3) takes how much damage from a goliath with basic attack 20?lets guess- 17?noo 14? nope 10? nono ... yes baby its a round 6 !!!
now lets upgrade the 2legs guys with +1 now hi gives 10dmg +2 makes it 14 and +3 does 18 damage.
so it is the best when you upgrade both attack and armor for your flagships
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6 damage, that's insane. To bad good Terran upg like crazy.
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On August 15 2004 03:54 [G]Max_Power wrote: ok, som the fully upgraded carrier (4+3) takes how much damage from a goliath with basic attack 20? 20-7=13. Zelots attack is 2*8, but goliaths air attack is not 2*10, although you can see 2 rockets. Weapon upgrade is very important for goliaths, so if he is not newb he will spend money on upgrades. When I see goliaths in my games opponent has at least 2-2 upgrades.
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Norway28272 Posts
you're wrong.
goliath air is 2x10
thus a goliath with no upgrades deals 12 damage against a carrier with no upgrades, 6 damage against a carrier with 3 armor a goliath with 3 attack deals 24 damage to a carrier with no upgrades or 18 to one with 3 armor
so yes, getting carrier armor is most definitely worth it. but attack is way more important, you generally want your carriers to avoid getting hit anyway.
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and don't forget air armor helps interceptor live longer and they are small (which is good vs explosive)
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I just checked and you are right. There is one thing I really don't understand. I just saw foru vs trekkerman semifinal games and in first game on Gorky Island Foru made 5 carriers and attacked with them and some units, but he didn't upgrade carrier capacity. He lost 4 carriers and after that he upgraded capacity. In last game he also upgraded capacity very late. That upgrade is not expencive and it gives carriers so much.
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gollies are overpowered. If their AI was any better they'd be unstoppable
having said that, i don't think the situation needs changing, i just like to moan about (what i feel is) the obvious.
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I heard somewhere that due to interceptor's speed and small size, any unit that attacks it has a 50% chance to miss... anybody know if it's true?
checked it, it's false
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speaking of armor, i thought of something weird. Let's say a zealot has 2 shield health left and 100 hit points of health left. If something does damage of 10 to the zealot, 2 health should be taken off the shield and 8 off of the hit points, but what if the zealot has armor.
If the zealot has +3 plasma shields does that mean 3 attack gets taken off for free for every hit on the zealot when its plasma shield is depleted or almost depleted? Or just every time the zealot has 1 health in its plasma shields?
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when an interceptor goes back into the carrier does it heal it?
ive wondered this for quite some time :O
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pheered: nvm guess i was wrong
transcendental: if zealot has +3 shield ups, then a unit that normally does 10 dmg would do 7, I think
if z got 2 shieldpoints and 100 hitpoints and 1 armor for hps, then something that normally does 10 damage would leave the zealot with 93 hp/0sp (assuming the unit does full dmage to zealot's size)
I could be totally off, though
btw are zealots small or medium units? also could someone tell me if this is right:
explosive = 50% to small, 75% to medium, full dmg to large concussive/plasma = 50% to medium, 25% to large
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On August 15 2004 08:51 PheeRed.User wrote: when an interceptor goes back into the carrier does it heal it?
ive wondered this for quite some time :O
No and damn fortunately.
Otherwise we'd have some BIG imbalance issues on our hands>
Think about how fucking gay carriers + shield batteries would be on a cliff vs almost anything.
Edit if you don't believe me just do single player and get one carrier to attack a building or something and while it is have a dragoon shoot one interceptor constantly until it's down to red/yellow health and then make the carrier stop attacking. Then make it attack again and select all interceptors you'll see the damaged one.
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ah i just tested it, when the interceptors go bck in, shields heal but hitpoints don't.. cool
edit: ah i was wrong again, hitpoints DO heal but not completely, i.e my goon attacked nd left it with 31 hp, it came out with 32, i attacked it again, but left it at 32hp/0sp, it came out with 36 hp. Depends on the time it spent in the carrier
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My sister just paid me in nothing but 5s and 1s... WTF
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On August 15 2004 09:04 JeeJee wrote: ah i just tested it, when the interceptors go bck in, shields heal but hitpoints don't.. cool
edit: ah i was wrong again, hitpoints DO heal but not completely, i.e my goon attacked nd left it with 31 hp, it came out with 32, i attacked it again, but left it at 32hp/0sp, it came out with 36 hp :O
WTF REALLY!?!?!
That's really fucking awesome/rigged if interceptors heal the longer they are in the carrier.
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yes try it ^^
guess we hve those big imbalance issues on our hands
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Holy fucking shit dude, I just tried it with a carrier with 4 interceptors and every time the interceptor gets hit it goes back into the carrier and comes back out with full shields, I never managed to hit the interceptor enough times to actually damage it's hp though.
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yeah shields heal in full, no matter how long the interceptor spent time inside, try slowest speed in single player (easier to attack) and get 2 goons, that should be enough -> 3 hits = damaged hp
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yes they heal they cost 25$ so there should be a guaranty of warranty service or something
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