Now I <3 carriers even more ^^.
Carrier armor upgrades - Page 3
Forum Index > Brood War Strategy |
Bill307
Canada9103 Posts
Now I <3 carriers even more ^^. | ||
Louder
United States2276 Posts
| ||
SoL.Origin
Argentina2400 Posts
3 turrets = 225 minerals 96 interceptors = 2400 minerals (not sure about the costs) If you count all the turrets and the carriers, turrets are still more cost-effective. But they only work when you have a lot of them. Also, in TvP when the protoss has carriers the terran usually doesn't have gas to spare but does have lots of minerals, so turrets are a fair enough choice, if you have high apm. | ||
Chris307
3095 Posts
| ||
NeverTheEndlessWiz
Singapore827 Posts
| ||
ygor
Slovakia246 Posts
Let's take a 3/3 marine vs zerg egg. real_damage(marine(3/3), zerg_egg(0/0)) = 6+3-10-0 = -1, but marines are still killing eggs (although horribly slowly) Does anybody know what are the real damage calculation formulas? Are HP stored as integers or smaller fragments? Any Blizzard programmers here ? I think if anybody created an utility to calculate real damage of units vs units with different upgrades + regeneration factor, some strategies in BW would change again. | ||
SoL.Origin
Argentina2400 Posts
| ||
ygor
Slovakia246 Posts
On August 16 2004 01:45 SoL.Origin wrote: there are many of those utilities already... Name? Link? | ||
SeBASTa
China1147 Posts
On August 16 2004 01:36 ygor wrote: Why does everybody say that real damage unit A is doing to unit B is calculated in following way: real_damage(A,B) = basic_attack(A) +weapon_upg(A) - basic_armor(B) - armor_upg(B) ??? Let's take a 3/3 marine vs zerg egg. real_damage(marine(3/3), zerg_egg(0/0)) = 6+3-10-0 = -1, but marines are still killing eggs (although horribly slowly) Does anybody know what are the real damage calculation formulas? Are HP stored as integers or smaller fragments? Any Blizzard programmers here ? I think if anybody created an utility to calculate real damage of units vs units with different upgrades + regeneration factor, some strategies in BW would change again. ur formula is true. what should be added is no matter how high the amor is,when u attack it twice consecutively,it gets damaged for 1 point | ||
ZpuX
Sweden1230 Posts
| ||
NeverTheEndlessWiz
Singapore827 Posts
On August 16 2004 07:23 ZpuX wrote: tt I thought that the interceptors went back to carriers due no ammo rofl well at least i remember someone calling carriers "flying instant shield batteries" | ||
Excalibur_Z
United States12184 Posts
On August 16 2004 01:36 ygor wrote: Why does everybody say that real damage unit A is doing to unit B is calculated in following way: real_damage(A,B) = basic_attack(A) +weapon_upg(A) - basic_armor(B) - armor_upg(B) ??? Let's take a 3/3 marine vs zerg egg. real_damage(marine(3/3), zerg_egg(0/0)) = 6+3-10-0 = -1, but marines are still killing eggs (although horribly slowly) Does anybody know what are the real damage calculation formulas? Are HP stored as integers or smaller fragments? Any Blizzard programmers here ? I think if anybody created an utility to calculate real damage of units vs units with different upgrades + regeneration factor, some strategies in BW would change again. You must be new =) The minimum damage value is 0.5. | ||
JeeJee
Canada5652 Posts
On August 15 2004 20:40 tfeign wrote: EDIT: Actually, it only returns to the carrier to heal when its health is low. I think it does it when its HP is less than 25 (automatically of course) When I tested it, they automatically went back after 2 goon shots -> , so when they had no shields, they'd go back and heal them instantly, come out a second later p.s. is interceptor's attack 6 or 3x2 (they shoot 2 blue things so I was just wondering..) | ||
Bill307
Canada9103 Posts
| ||
JeeJee
Canada5652 Posts
btw are zealots small or medium units?, they look medium in shuttles and stuff, but they take 100% dmg from vults (right?), and as far as I remember, concussive/plasma does 50% to medium, 25% to large, 100% to small | ||
SoL.Origin
Argentina2400 Posts
| ||
Pomozite
Croatia647 Posts
| ||
JeeJee
Canada5652 Posts
| ||
ShabZzoY!
Great Britain760 Posts
Grades are applied before damage type mods Btw, something ive always wondered.. On staredit it states that the max hits of a bat is 3, but in the game it says 16, not 24 which is what this would be. Any idea if the bat ever does 24 dmg? Edit: nevermind its just a mistake on staredit | ||
A3iL3r0n
United States2196 Posts
| ||
| ||