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On August 16 2004 15:05 ShabZzoY! wrote: a puzzle- Work out the damage of a graded bat vs a ungraded ultra.
Grades are applied before damage type mods
Btw, something ive always wondered..
On staredit it states that the max hits of a bat is 3, but in the game it says 16, not 24 which is what this would be. Any idea if the bat ever does 24 dmg?
Edit: nevermind its just a mistake on staredit
The firebat attack is "checked" three times against the target's defense rating. In other words, each point of armor subtracts 3 points of attack damage.
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Belgium9937 Posts
I'm gonna be on-topic for a change...
It's clear by now that Carrier attack upgrades are better than armor upgrades,but since Carriers often go in combination with zealots,isnt it better to give a bit more mins and gas to plasma shields?
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no shields are too gas heavy to bother with
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On August 16 2004 15:05 ShabZzoY! wrote:On staredit it states that the max hits of a bat is 3, but in the game it says 16, not 24 which is what this would be. Any idea if the bat ever does 24 dmg?
fbats do 24dmg very rarely, because to do that they have to hit an enemy unit with all 3 flames (they attack in three directions, that's why they work so well vs groups of zealots or lings) Ive seen few times a firebat doing 24 damage to zergling which was running near him.
didnt you know that interceptors are healed when they come back to carriers? omg if they didnt heal the protoss would have to build new all the time and hit and run tactics vs gollies wouldnt be too useful, beacuse protoss would have to buy new interceptors all the time
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if you hit a goon diagonally with a bat, it will do 24 dmg to its shield
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I'm gonna test that now.
As for the on-topic portion of the post, cliffs + 8 or more carriers + good micro is so cost effective for toss vs terran, the interceptors don't need to heal hp, sp is good enough.
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zealot is a medium unit i think
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On August 18 2004 23:40 ahk-gosu wrote: zealot is a medium unit i think It is small. Check readme.hlp in your sc directory.
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hmmm some stupid site posted it as medium your right its small
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i hadn't realized how big carrier armor is. sadly shields = suck as well as focus fire from 12 gols
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On August 17 2004 12:58 8882 wrote: Show nested quote +On August 16 2004 15:05 ShabZzoY! wrote:On staredit it states that the max hits of a bat is 3, but in the game it says 16, not 24 which is what this would be. Any idea if the bat ever does 24 dmg? fbats do 24dmg very rarely, because to do that they have to hit an enemy unit with all 3 flames (they attack in three directions, that's why they work so well vs groups of zealots or lings) Ive seen few times a firebat doing 24 damage to zergling which was running near him. didnt you know that interceptors are healed when they come back to carriers? omg if they didnt heal the protoss would have to build new all the time and hit and run tactics vs gollies wouldnt be too useful, beacuse protoss would have to buy new interceptors all the time I dont think firebats flame attacks 3 directions. I believe it does damage in one direction, but in 3 different sections of the flame (the part close to the fire bat, the middle of the flame, and the end of the flame). The reason units sort of off to the sides of bats take damage is each of the flame sections deals splash damage to a small area next to the flame. Each section is like a bubble IIRC.
A Real-Life friend of mine used to hack back around 1.06 (at BGH no less, haha), and I watched him play at his house once. The hack would make it so 3 white bubbles would go out with the firebat flame, and I believe those indicated which units took damage from it. Something like this also happened with lurkers. A zerg beacon would go out from the lurker with the spine, and I believe whatever the beacon touched took damage.
Anyway, the firebat thing looked something like this:
[}OOO
[} = Firebat (Direction firebat is facing indicated by }) O = each area damage is applied to.
Goons take 24 diagonally because they are big enough to be in all 3 sections of the flame.
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[/QUOTE]
rofl
well at least i remember someone calling carriers "flying instant shield batteries"[/QUOTE] ROFLMAO ^_^ anyway indeed i thought they go back for ammo ;D not to heal :D damn i love more and more carriers :D
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the only reason u should delay shields is if u think ur gonna take more expos or u think ur unit count is gonna be insufficient at an important time in the near future because of u getting the upgrade.. shields may be the worst of all upgrades but basically after those two tests every upgrade is fair game even shitty ones
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On August 15 2004 05:08 Peatza wrote: 6 damage, that's insane. To bad good Terran upg like crazy. yeah T_T
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Belgium9937 Posts
T.T carrier isnt a unit you can make for a longtime period..if he stops your first attack he probably is gonna stop em all,just go arbit from then on ;O
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