• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 13:53
CET 19:53
KST 03:53
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
TL.net Map Contest #21: Winners8Intel X Team Liquid Seoul event: Showmatches and Meet the Pros10[ASL20] Finals Preview: Arrival13TL.net Map Contest #21: Voting12[ASL20] Ro4 Preview: Descent11
Community News
Starcraft, SC2, HoTS, WC3, returning to Blizzcon!33$5,000+ WardiTV 2025 Championship6[BSL21] RO32 Group Stage4Weekly Cups (Oct 26-Nov 2): Liquid, Clem, Solar win; LAN in Philly2Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win9
StarCraft 2
General
5.0.15 Patch Balance Hotfix (2025-10-8) RotterdaM "Serral is the GOAT, and it's not close" TL.net Map Contest #21: Winners Starcraft, SC2, HoTS, WC3, returning to Blizzcon! Weekly Cups (Oct 20-26): MaxPax, Clem, Creator win
Tourneys
$5,000+ WardiTV 2025 Championship Sparkling Tuna Cup - Weekly Open Tournament Constellation Cup - Main Event - Stellar Fest Merivale 8 Open - LAN - Stellar Fest Sea Duckling Open (Global, Bronze-Diamond)
Strategy
Custom Maps
Map Editor closed ?
External Content
Mutation # 498 Wheel of Misfortune|Cradle of Death Mutation # 497 Battle Haredened Mutation # 496 Endless Infection Mutation # 495 Rest In Peace
Brood War
General
[ASL20] Ask the mapmakers — Drop your questions BW General Discussion [BSL21] RO32 Group Stage BGH Auto Balance -> http://bghmmr.eu/ SnOw's ASL S20 Finals Review
Tourneys
[Megathread] Daily Proleagues [ASL20] Grand Finals [BSL21] RO32 Group B - Sunday 21:00 CET [BSL21] RO32 Group A - Saturday 21:00 CET
Strategy
Current Meta PvZ map balance How to stay on top of macro? Soma's 9 hatch build from ASL Game 2
Other Games
General Games
Should offensive tower rushing be viable in RTS games? Path of Exile Stormgate/Frost Giant Megathread Dawn of War IV Nintendo Switch Thread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread SPIRED by.ASL Mafia {211640}
Community
General
Russo-Ukrainian War Thread US Politics Mega-thread Things Aren’t Peaceful in Palestine YouTube Thread Dating: How's your luck?
Fan Clubs
White-Ra Fan Club The herO Fan Club!
Media & Entertainment
[Manga] One Piece Anime Discussion Thread Movie Discussion! Korean Music Discussion Series you have seen recently...
Sports
2024 - 2026 Football Thread NBA General Discussion MLB/Baseball 2023 TeamLiquid Health and Fitness Initiative For 2023 Formula 1 Discussion
World Cup 2022
Tech Support
SC2 Client Relocalization [Change SC2 Language] Linksys AE2500 USB WIFI keeps disconnecting Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Recent Gifted Posts
Blogs
Coffee x Performance in Espo…
TrAiDoS
Saturation point
Uldridge
DnB/metal remix FFO Mick Go…
ImbaTosS
Why we need SC3
Hildegard
Reality "theory" prov…
perfectspheres
Our Last Hope in th…
KrillinFromwales
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1548 users

[L][D]HotS Terran Mech Resources/Q&A - Page 9

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 7 8 9 10 11 33 Next All
llIH
Profile Joined June 2011
Norway2143 Posts
May 06 2013 10:07 GMT
#161
Ok thanks. Looking forward to TheDwf's response
padfoota
Profile Blog Joined February 2011
Taiwan1571 Posts
Last Edited: 2013-05-06 10:15:43
May 06 2013 10:14 GMT
#162
How do you plan on playing TvT mech with no vikings >_>?
Mines are good for drop defense but in a straight fight you want vikings to spot and to snipe medevacs as much as possible
In a ladder situation Bio usually transitions into air, meaning you WANT some amount of air to prepare for the later transition.

Producing heavy amounts of mines to counter drops cuts heavily into bfh+hellbat production.

The thing with the flash game is that flash dumped all his starport production into lots of medevacs that didnt really pay off, when he couldve just made vikings instead to counter the suicide drops of bogus
Stop procrastinating
TheDwf
Profile Joined November 2011
France19747 Posts
Last Edited: 2013-05-06 15:20:44
May 06 2013 15:19 GMT
#163
On May 05 2013 09:07 Qikz wrote:
I think what Flash did was fine, and you can push across the map slowly with turrets it's certainly not impossible.

It's slow, expensive and impractical. When you push, you want to hit as soon as possible (especially as your opponent may already be on his way to his air transition), not 2-3 minuts after when your Great Wall of China is complete across several screens. What is generally done is that you push from point A to point B then start making Turrets there.

What happened in that game wasn't Flash losing to a lack of air control, sure it would have helped but his drops on top of the bio was doing a hell of a lot of good. Mech is fine on whirlwhind and while ravens and vikings would have helped, Flash's drops on drops were doing really well. I think the point that lost him the game was when he lost about 6 tanks and 8 hellbats in the drop at innovations natural that didn't really do anything. After losing those tanks his turrets got taken down so he lost his air protection and he slowly got picked apart as he couldn't ever really regain a strong defensive stance.

Mech is not "fine" on Whirlwind. You can't make things worse for mech than this map. Well, I suppose you actually can, but everything is against mech on this map. Mech likes small-medium distances, corridors, chokes and easy thirds—Whirlwind features exactly the contrary. Whichever third you take, you're stretched thin and exposed to flanks. Medivacs can bounce from main to third, etc. This does not mean winning with mech is impossible but the map is objectively anti-mech.

Flash's 5 Medivac drop was bad indeed but from my notes there were "only" 3 Tanks in it. The turning point of the game was when Flash lost his defences at his fourth; he had 4 Tanks parked near the PF, and Bogus was able to kill them precisely because Flash had no anti-air nearby, so Bogus dropped his Marauders on top of them. He narrowly failed to kill the PF, but the "demolition cycle" capitalizing on the third ↔ fourth harass was unleashed. Flash didn't lose straight up, but he lost too much defending and couldn't gather enough Tanks to build a threatening army.

You say Flash could "never really regain a strong defensive stance," but why? Because lack of anti-air = Tanks inefficiently destroyed by Marauders/Medivacs = not enough Tanks to hold ground [at this point, after Bogus failed to kill the PF on the fourth, I noted he had only 6 Tanks left, probably around ~20'; at 21'30 he had 10 Tanks] = Flash is in difficulty. He had only 12 Tanks + no anti-air when he pushed towards Bogus' third, while you want 15-20+ of them + anti-air and preferably one Raven to have a strong grasp.

The Medivac approach is possible against biomech because then:
  1. Your opponent doesn't have as many Medivacs (since a significant part of his gas income is tied up in Tank production);
  2. Since he has Tanks, you can drop some of your Hellbats on top of them;
  3. Air transitions occur later with biomech.

Is this Medivac approach more efficient than spending 100% of your gas on Tanks (by midgame) once you have 4-6 Vikings, one Raven and one Banshee, I don't know. But at least this is strategically more sound than against pure bio → air. One example of this is today's game of Flash vs Reality.

But against pure bio, no Viking will inevitably lead to troubles—unless, again, your heavy investment in Medivacs pays off with lots of toasted SCVs. Not having any way to control the Medivac count of your opponent will also give game-ending opportunities to your opponent, such as landing 5-6 Medivacs full of bio in your production, which is generally instant checkmate and cannot be stopped by Turret rings alone because of Afterburners.



On May 05 2013 09:17 Porishan wrote:
How about making a few thors or mines, way in TvZ Mech against muta ? Thors or mines can be good against dropping bio on tanks line?

You have no resources (gas/supply/lab fact production time) for enough Thors to stop Medivacs drops on your army, and parking Mines near your Tanks will form a very explosive mixture that may blow part of the Marauder drops on top of your army, but will also likely wipe out your Tanks as well due to the splash fest. Besides, devoting 100% of your reactor fact production time to build a healthy Hellbat wall is better, so Mines are rarely produced outside of the few anti-drops early game ones that are subsequently used as anti-doomdrops defensive tools by midgame.
llIH
Profile Joined June 2011
Norway2143 Posts
May 06 2013 19:48 GMT
#164
TheDwf thanks a lot for explaining
Taefox
Profile Joined March 2010
1533 Posts
May 06 2013 20:06 GMT
#165
Thanks TheDwf, oh btw does Flash only play mech TvT ? o_O
@taefoxy
larse
Profile Blog Joined March 2012
1611 Posts
Last Edited: 2013-05-07 19:29:36
May 07 2013 19:27 GMT
#166
Today I try use raven to replace viking in mech TvP. So the unit composition is tank, hellbat, and raven. Just three.

I have to say raven is quite a good replacement of vikings. You normally need more than 10 vikings but you only need like 5-6 of ravens.

You use seeker missile to kill all the immortal shields and you can use auto-turrets to tank in front of your tanks. The auto-turrets kill immortal shield fast.

Any thought on this?
larse
Profile Blog Joined March 2012
1611 Posts
Last Edited: 2013-07-10 07:32:11
May 08 2013 17:39 GMT
#167
I made a Youtube Playlist of Mech TvP in HotS (84 Videos, 30 hours long). Enjoy!

http://www.youtube.com/playlist?list=PLkcGrtT2s3NryMEKCdYixgOZ5iSHufpdk
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
May 08 2013 18:50 GMT
#168
On May 08 2013 04:27 larse wrote:
Today I try use raven to replace viking in mech TvP. So the unit composition is tank, hellbat, and raven. Just three.

I have to say raven is quite a good replacement of vikings. You normally need more than 10 vikings but you only need like 5-6 of ravens.

You use seeker missile to kill all the immortal shields and you can use auto-turrets to tank in front of your tanks. The auto-turrets kill immortal shield fast.

Any thought on this?


I think lategame atleast against collosus/air armies that you need a mix of both ravens and vikings. Without both you just die to tempests and void rays. The big thing about Ravens against voidrays is people clump their voids all the time and mostly get badly damaged by the HSM's leaving your vikings the ability to clean up. Against tempests because they don't clump as much you'll need many PDDs, but also vikings to be able to kill the tempest so a mix is good.

I generally get ravens first though.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
llIH
Profile Joined June 2011
Norway2143 Posts
May 08 2013 19:22 GMT
#169
On May 09 2013 02:39 larse wrote:
I made a Youtube Playlist of Mech TvP in HotS (67 Videos, 22 hours long). Enjoy!

http://www.youtube.com/playlist?feature=edit_ok&list=PLkcGrtT2s3NryMEKCdYixgOZ5iSHufpdk


Much appreciated
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
May 09 2013 09:19 GMT
#170
Has anyone managed to decipher Flash's mech build in TvT? I've seen loads of games of it now but I can never seem to work out when he times everything.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
TheDwf
Profile Joined November 2011
France19747 Posts
Last Edited: 2013-05-09 10:13:45
May 09 2013 10:13 GMT
#171
On May 07 2013 05:06 Porishan wrote:
Thanks TheDwf, oh btw does Flash only play mech TvT ? o_O

Frequently, but not exclusively.

On May 09 2013 18:19 Qikz wrote:
Has anyone managed to decipher Flash's mech build in TvT? I've seen loads of games of it now but I can never seem to work out when he times everything.

Which one? He used several in the past weeks.
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
May 09 2013 11:51 GMT
#172
On May 09 2013 19:13 TheDwf wrote:
Show nested quote +
On May 07 2013 05:06 Porishan wrote:
Thanks TheDwf, oh btw does Flash only play mech TvT ? o_O

Frequently, but not exclusively.

Show nested quote +
On May 09 2013 18:19 Qikz wrote:
Has anyone managed to decipher Flash's mech build in TvT? I've seen loads of games of it now but I can never seem to work out when he times everything.

Which one? He used several in the past weeks.


The one where he opens reactor hellion/viking. I have a build quite similar to that that I use, but his way seems a bit more efficient, I just can't seem to work out the timings from the proleague vods.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
May 09 2013 18:39 GMT
#173
Goodbye, sweet prince
Lyyna
Profile Joined June 2011
France776 Posts
May 10 2013 01:30 GMT
#174
On May 10 2013 03:39 kollin wrote:
Goodbye, sweet prince

We will remember what you did, don't worry !
http://www.teamliquid.net/forum/sc2-strategy/459600-how-to-mech-them-cry-lyynas-mech-in-hots - The 2014 Mech guide ! http://www.twitch.tv/lyyna for stream and contact infos
Taefox
Profile Joined March 2010
1533 Posts
May 10 2013 15:16 GMT
#175
kollin won't go anywhere far from here OP has been up to date, gonna add some mech games vods in PL
@taefoxy
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
May 10 2013 15:17 GMT
#176
Yeah I'll stick around, read the thread. Maybe even answer from time to time ^^
TheDwf
Profile Joined November 2011
France19747 Posts
May 10 2013 15:35 GMT
#177
On May 09 2013 20:51 Qikz wrote:
The one where he opens reactor hellion/viking. I have a build quite similar to that that I use, but his way seems a bit more efficient, I just can't seem to work out the timings from the proleague vods.

There are several possibilities, out of 1. gasless expand, 2. gas 15 expand with only 3 Marines before Reactor (no extra Marines after this) and 3. gas 15 expand with 2 Marines before Reactor, going up to 4 or 6 Marines afterwards. Which one did you see?
kollin
Profile Blog Joined March 2011
United Kingdom8380 Posts
May 10 2013 15:37 GMT
#178
I'm pretty sure Flash does it with a 1 rax fe. Constant hellion production, gets a viking then a raven, adds a third and then factories + armories.
Qikz
Profile Blog Joined November 2009
United Kingdom12023 Posts
May 10 2013 15:40 GMT
#179
On May 11 2013 00:35 TheDwf wrote:
Show nested quote +
On May 09 2013 20:51 Qikz wrote:
The one where he opens reactor hellion/viking. I have a build quite similar to that that I use, but his way seems a bit more efficient, I just can't seem to work out the timings from the proleague vods.

There are several possibilities, out of 1. gasless expand, 2. gas 15 expand with only 3 Marines before Reactor (no extra Marines after this) and 3. gas 15 expand with 2 Marines before Reactor, going up to 4 or 6 Marines afterwards. Which one did you see?


.I think I must have seen all of them since I watch all of Flash's games

I've kind of modified my own opening now at least to make me a slight bit more safe. Where I am on ladder everyone seems to open up with really quick tank pushes so to make myself safe I open up with a single tank and then switch into reactor hellion/raven/viking depending on what I';ve scouted. Seems to be giving me a lot more success due to the amount of early agression that seems to be happening around low masters. I think I'll stick with that for a while.

It feels better now I've jumped back into ranked after gaining more confidence in unranked again. I was having some really terrible loses but I'm getting quite a lot of good wins again and playing unranked for a bit allowed me to focus more on my builds than anything else. Thanks for the help. ^^
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
PsyXSC2
Profile Joined May 2013
Philippines4 Posts
May 13 2013 06:48 GMT
#180
with TvP Mech not yet fully discovered, only a handful of players who are pretty much using mech in their TvP like HTOMario, iSHOCKZ, and Strelok.

I personally would prefer Strelok's opening with Gas First into 4 to 6 Hellions and basically rape Probes.

But the main point of this post is that, with the very fast Oracle pressure/harass, is there any way for us to hold it off while making Protoss stay defensively?

Other question is, should I get both upgrades or just plainly Weapon Upgrades?

Last question, how and when to attack?

:D
Because the one thing I know... some things are just worth fighting for.
Prev 1 7 8 9 10 11 33 Next All
Please log in or register to reply.
Live Events Refresh
LAN Event
18:00
Stellar Fest: Day 1
Lambo vs Harstem
FuturE vs Maplez
Scarlett vs FoxeR
Gerald vs Mixu
Zoun vs TBD
Clem vs TBD
ByuN vs TBD
TriGGeR vs TBD
ComeBackTV 787
UrsaTVCanada459
IndyStarCraft 159
CranKy Ducklings135
Liquipedia
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
White-Ra 166
IndyStarCraft 159
UpATreeSC 98
JuggernautJason41
MindelVK 26
StarCraft: Brood War
GuemChi 1011
Jaedong 842
Mini 262
Leta 89
Backho 49
sas.Sziky 45
scan(afreeca) 42
soO 15
HiyA 9
Bale 8
Dota 2
qojqva4084
Counter-Strike
ScreaM1616
byalli382
pashabiceps218
Other Games
Grubby1119
Beastyqt756
B2W.Neo338
Lowko239
KnowMe145
C9.Mang084
QueenE60
ToD50
Trikslyr45
kaitlyn12
Organizations
Counter-Strike
PGL156
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 19 non-featured ]
StarCraft 2
• Kozan
• sooper7s
• Migwel
• AfreecaTV YouTube
• LaughNgamezSOOP
• intothetv
• IndyKCrew
StarCraft: Brood War
• Michael_bg 5
• HerbMon 4
• STPLYoutube
• ZZZeroYoutube
• BSLYoutube
Dota 2
• C_a_k_e 4196
League of Legends
• Nemesis4432
• imaqtpie1220
• TFBlade952
Other Games
• WagamamaTV314
• Shiphtur243
• tFFMrPink 13
Upcoming Events
Korean StarCraft League
8h 7m
CranKy Ducklings
15h 7m
IPSL
23h 7m
dxtr13 vs OldBoy
Napoleon vs Doodle
LAN Event
23h 7m
BSL 21
1d 1h
Gosudark vs Kyrie
Gypsy vs Sterling
UltrA vs Radley
Dandy vs Ptak
Replay Cast
1d 4h
Sparkling Tuna Cup
1d 15h
WardiTV Korean Royale
1d 17h
IPSL
1d 23h
JDConan vs WIZARD
WolFix vs Cross
LAN Event
1d 23h
[ Show More ]
BSL 21
2 days
spx vs rasowy
HBO vs KameZerg
Cross vs Razz
dxtr13 vs ZZZero
Replay Cast
2 days
Wardi Open
2 days
WardiTV Korean Royale
3 days
Replay Cast
4 days
Kung Fu Cup
4 days
Classic vs Solar
herO vs Cure
Reynor vs GuMiho
ByuN vs ShoWTimE
Tenacious Turtle Tussle
5 days
The PondCast
5 days
RSL Revival
5 days
Solar vs Zoun
MaxPax vs Bunny
Kung Fu Cup
5 days
WardiTV Korean Royale
5 days
RSL Revival
6 days
Classic vs Creator
Cure vs TriGGeR
Kung Fu Cup
6 days
Liquipedia Results

Completed

BSL 21 Points
SC4ALL: StarCraft II
Eternal Conflict S1

Ongoing

C-Race Season 1
IPSL Winter 2025-26
KCM Race Survival 2025 Season 4
SOOP Univ League 2025
YSL S2
Stellar Fest: Constellation Cup
IEM Chengdu 2025
PGL Masters Bucharest 2025
Thunderpick World Champ.
CS Asia Championships 2025
ESL Pro League S22
StarSeries Fall 2025
FISSURE Playground #2
BLAST Open Fall 2025
BLAST Open Fall Qual

Upcoming

BSL Season 21
SLON Tour Season 2
BSL 21 Non-Korean Championship
Acropolis #4
IPSL Spring 2026
HSC XXVIII
RSL Offline Finals
WardiTV 2025
RSL Revival: Season 3
META Madness #9
BLAST Bounty Winter 2026: Closed Qualifier
eXTREMESLAND 2025
ESL Impact League Season 8
SL Budapest Major 2025
BLAST Rivals Fall 2025
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2025 TLnet. All Rights Reserved.