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On May 13 2013 15:48 PsyXSC2 wrote: with TvP Mech not yet fully discovered, only a handful of players who are pretty much using mech in their TvP like HTOMario, iSHOCKZ, and Strelok.
I personally would prefer Strelok's opening with Gas First into 4 to 6 Hellions and basically rape Probes.
But the main point of this post is that, with the very fast Oracle pressure/harass, is there any way for us to hold it off while making Protoss stay defensively?
Other question is, should I get both upgrades or just plainly Weapon Upgrades?
Last question, how and when to attack?
:D
for the first question, scouting is the key, u have to scout how many gases he took, how many probes per gas, how many pylon, if u smell something fishy, just make 2 mines instead of first two helions, or 2 mines after first two helions. 2 mines are enough against fast oracle, keep scouting and being aggressive with 4 helions after to make sure he does allin or not
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On May 13 2013 15:48 PsyXSC2 wrote: with TvP Mech not yet fully discovered, only a handful of players who are pretty much using mech in their TvP like HTOMario, iSHOCKZ, and Strelok.
I personally would prefer Strelok's opening with Gas First into 4 to 6 Hellions and basically rape Probes.
But the main point of this post is that, with the very fast Oracle pressure/harass, is there any way for us to hold it off while making Protoss stay defensively?
Other question is, should I get both upgrades or just plainly Weapon Upgrades?
Last question, how and when to attack?
:D
If you are going the strelok build you should attack at around 5-6 tanks. Don't really force an engagement, but rather place yourself in a decent position and force him to attack you. Remember that he can warp in behind your army, so keep a few hellbats to cover flanks(don't need a lot).
If your harass went well he will have almost nothing when you actually attack, which is key. If he goes immortals, he will only have like 3 or so and nothing really to deal with hellbats, if he went storm it is likely not ready or just about to hit(and while archons are strong, 2-3 archons aren't really that strong against the amount of hellbats you have) and if he went colossi, tanks+vikings murder them, esp. when the mecher is the aggressor(aka colossi can't just back up regen shields and go in again at another angle).
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I found that kop build TvP much more safer and strong but it's hard to know his build is viable on other maps since he used on Fighting spirit with high yield gas in main base. Has anyone tried it yet ?
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On May 15 2013 11:51 Porishan wrote: I found that kop build TvP much more safer and strong but it's hard to know his build is viable on other maps since he used on Fighting spirit with high yield gas in main base. Has anyone tried it yet ?
Helps if you explain what is involves. Not everyone watched SPL.
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So any mech TvP/ TvZ in the last few weeks at pro level?
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What opening do you like more in TvT 12 Rax/13 Gas into Fac FE or 12/Rax 15 Gas into Fac FE?
I'm not sure about this.
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I find mech very hard in TvZ, when they go like a lot of SH with some Viper and Corruptor 
Mech TvT i was wondering does helbat tank raven > helbat tank viking?
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United Kingdom12022 Posts
On May 18 2013 23:38 Juice! wrote:I find mech very hard in TvZ, when they go like a lot of SH with some Viper and Corruptor  Mech TvT i was wondering does helbat tank raven > helbat tank viking?
I I think in TvT it's much more important to have a mix of ravens and vikings rather than just one of them. TvZ I'd say that just massing ravens is better than using vikings outside of a few as HSM is so much better against zerg air than vikings are and PDD is probably one of the most useful spells and I most certainly prefer about 6-7 ravens in TvP with mass viking flood if I need it against tempest and carrier. I think ravens alone with turret support deal with mass voids, especially if they clump.
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so the tvz mech build on daybreak (mvp vs stephano) is something we haven't seen in a while correct, or have I just been missing games int he past that did something similar. I feel like its the first time we've seen it in quite some time
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yeah no one does that anymore, it was pretty interesting to see it used in combination with hellbats
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@shindigs: that was Mvp's reactor helions banshee opening into mech build in WoL
edit: thanks larse for ur contribution
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Thank you larse! Very nice. Gonna watch that tonight.
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A question for high-masters players: how to deal with swarm hosts?
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United Kingdom12022 Posts
On May 30 2013 05:02 DrAbuse wrote: A question for high-masters players: how to deal with swarm hosts?
I'm masters, but probably not high masters but what you want to do is get enough tanks to make sure you're holding the locust waves and then go dropping all over the place. Another very important thing worth doing is get buildings infront of the tanks to help tank.
Ravens with PDD also are a big help if they get close to your tanks.
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On May 30 2013 07:19 TheDwf wrote:Bio/Tanks ≠ mech.
Yes, but it's a different type of bio tank. The tank count goes up to 10. It gives you the very mechy feeling. To me, it satisfies my 50% mech obsession, which is good enough. SC2 pure mech can satisfy me mech obsession to 80%, and BW mech can satisfy 99%.
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