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[L][D]HotS Terran Mech Resources/Q&A - Page 12

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 10 11 12 13 14 33 Next All
saaaa
Profile Joined November 2010
Germany419 Posts
July 02 2013 20:34 GMT
#221
On July 03 2013 05:30 saaaa wrote:
I figured out to different styles of playing mech in the TvT MU.

The first one is going for Tank+Hellion and just before the Engagement occurs you transform your Hellbats. (i call it Innovation Style because he uses this. And on the other side a Tank+Hellbat composition with no hellions and like 8 MediVacs for dropping bases and the enemy army in an engagement.

What style is in your opinion better and why? And what style should i use preferably against Pure Bio or Bio+Tank compositions?



i just want to add this here as well - maybe some guys watch only terran help me thread and vice versa
Taefox
Profile Joined March 2010
1533 Posts
July 03 2013 02:25 GMT
#222
On July 03 2013 05:34 saaaa wrote:
Show nested quote +
On July 03 2013 05:30 saaaa wrote:
I figured out to different styles of playing mech in the TvT MU.

The first one is going for Tank+Hellion and just before the Engagement occurs you transform your Hellbats. (i call it Innovation Style because he uses this. And on the other side a Tank+Hellbat composition with no hellions and like 8 MediVacs for dropping bases and the enemy army in an engagement.

What style is in your opinion better and why? And what style should i use preferably against Pure Bio or Bio+Tank compositions?



i just want to add this here as well - maybe some guys watch only terran help me thread and vice versa

for me it's the 2nd one.
@taefoxy
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
July 03 2013 06:06 GMT
#223
Any interesting mech games from this last MLG?
Head Coach Park: "They should buff tanks!"
saaaa
Profile Joined November 2010
Germany419 Posts
July 03 2013 06:13 GMT
#224
On July 03 2013 11:25 Porishan wrote:
Show nested quote +
On July 03 2013 05:34 saaaa wrote:
On July 03 2013 05:30 saaaa wrote:
I figured out to different styles of playing mech in the TvT MU.

The first one is going for Tank+Hellion and just before the Engagement occurs you transform your Hellbats. (i call it Innovation Style because he uses this. And on the other side a Tank+Hellbat composition with no hellions and like 8 MediVacs for dropping bases and the enemy army in an engagement.

What style is in your opinion better and why? And what style should i use preferably against Pure Bio or Bio+Tank compositions?



i just want to add this here as well - maybe some guys watch only terran help me thread and vice versa

for me it's the 2nd one.



Yes i tend to this style of mech, too but maybe a combination of both is the best.

With the Hellion+Tank Style you can defend drops with fast Blue Flame and some already positioned tanks in your main really well and Blue Flame Hellions are a good option for runbys and scouting hidden expansions and the Hellbat+MediVac style is way better for direct engagements with dropping them on top of the army. I think in TvT Midgame BF Hellions Drops are way more effective than Hellbat Drops because with Mine+TUrret or Bunker+Turret you are pretty well set up as a bio player against those hellbat drops with Hellion Drop you can drop them at the egde of the base and run them in.

Maybe the best solution is maybe 8-10 Hellions and rest in Hellbats with 6-8 MediVacs? What do think about this?
Taefox
Profile Joined March 2010
1533 Posts
July 03 2013 07:45 GMT
#225
upgrade transform ability for helions in mid game and we have more flexible solution ? I was playing hellbats heavily style so, gonna try helions tho. How bout the helions in other matchups ?
@taefoxy
Qikz
Profile Blog Joined November 2009
United Kingdom12024 Posts
Last Edited: 2013-07-03 09:34:59
July 03 2013 09:33 GMT
#226
On July 03 2013 16:45 Porishan wrote:
upgrade transform ability for helions in mid game and we have more flexible solution ? I was playing hellbats heavily style so, gonna try helions tho. How bout the helions in other matchups ?


I use hellions in pretty much every matchup as I much prefer the range on their splash to hellbats and also archons are far too good against hellbats for them to tank anything.

I always get the research though and depending on the army I scout I may switch into hellbats, like if the opponent is massing lings or just massing zealot immortal then I'll switch into hellbats, if not I'll just sit with hellions and kill him that way. Zerg is weird, I only ever go some hellbats and set up a small wall if he's going mass ling and I then keep the rest as BFH.

My style is a bit different and requires a weird style of play to make work, but when it does, it's great. BFH's are great at running past defenses to kill mineral lines late game too, even if there's cannons the BFH with their range should atleast be able to get a good number of probes and same goes for drones/scvs.

If you do use the hellion style, make sure you abuse the hell out of their mobility. I use like 4 reactors on 3 base if I start banking minerals when maxed and I can't push and just keep throwing small groups of hellions everywhere. It not only allows you to keep his army on the other side of the map, but it allows you to take up a position in the middle and get a fourth/fifth base.
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
saaaa
Profile Joined November 2010
Germany419 Posts
July 03 2013 11:16 GMT
#227
On July 03 2013 16:45 Porishan wrote:
upgrade transform ability for helions in mid game and we have more flexible solution ? I was playing hellbats heavily style so, gonna try helions tho. How bout the helions in other matchups ?


yeah sure but to concerns about this.

first you don't have the gas at the stage of the game to upgrade both (Blue Flame and Transform) and the second is that your units have to be "ready" to react either to defend or to drop and not wait for the transform.

If a Bio Player drops your base and you need to transform your hellbats into hellions because they are faster you will loose your whole base..

Maybe defend the Drops with MediVac+Hellbat and Boost and just a few Hellions like 4-6 for runbys?

llIH
Profile Joined June 2011
Norway2144 Posts
July 09 2013 13:28 GMT
#228
So mech vs Zerg is totally dumb now? No pro code S terrans play mech now.
Taefox
Profile Joined March 2010
1533 Posts
July 09 2013 19:29 GMT
#229
On July 09 2013 22:28 llIH wrote:
So mech vs Zerg is totally dumb now? No pro code S terrans play mech now.


You would like to follow the discussion in this thread
@taefoxy
larse
Profile Blog Joined March 2012
1611 Posts
July 10 2013 07:24 GMT
#230


Goody vs StarDust

I think this game is a good demonstration of the biggest weakness of mech TvP
vBr
Profile Joined July 2011
Sweden193 Posts
July 10 2013 20:25 GMT
#231
On July 10 2013 16:24 larse wrote:
http://www.youtube.com/watch?v=snk2mFg40JQ

Goody vs StarDust

I think this game is a good demonstration of the biggest weakness of mech TvP


Only skimmed through the VOD briefly. I'm guessing you are talking about multi-pronged attacks?
larse
Profile Blog Joined March 2012
1611 Posts
Last Edited: 2013-07-28 06:41:41
July 25 2013 06:31 GMT
#232
IEM Shanghai Mech TvP

Loner vs Grubby Game 1

http://www.twitch.tv/esltv_sc2/b/435507835?t=2h44m00s

Loner vs Grubby Game 2

http://www.twitch.tv/esltv_sc2/b/435507835?t=3h02m45s

Loner vs VgAsh Game 2:

http://www.twitch.tv/nathanias/b/435494068?t=4h59m15s

Loner vs VgAsh Game 3:

http://www.twitch.tv/nathanias/b/435494068?t=5h18m30s
-

Grubby just demonstrates perfectly the weakness of mech.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
July 25 2013 06:45 GMT
#233
On July 25 2013 15:31 larse wrote:
IEM Shanghai

Loner vs Grubby Game 1 and Game 2

http://www.twitch.tv/esltv_sc2/b/435507835?t=2h44m00s

-

Grubby just demonstrates perfectly the weakness of mech.


This is the second time you post some random TvP where Protoss player happen to outplay Terran going mech and state that those games demonstrate the biggest weakness of mech. Either be more specific, or don't do this. I could show you games where Terran wins going mech and say it demonstrates the biggest strength of mech. Could this be any less relevant?
larse
Profile Blog Joined March 2012
1611 Posts
Last Edited: 2013-07-25 06:55:43
July 25 2013 06:52 GMT
#234
On July 25 2013 15:45 Everlong wrote:
Show nested quote +
On July 25 2013 15:31 larse wrote:
IEM Shanghai

Loner vs Grubby Game 1 and Game 2

http://www.twitch.tv/esltv_sc2/b/435507835?t=2h44m00s

-

Grubby just demonstrates perfectly the weakness of mech.


This is the second time you post some random TvP where Protoss player happen to outplay Terran going mech and state that those games demonstrate the biggest weakness of mech. Either be more specific, or don't do this. I could show you games where Terran wins going mech and say it demonstrates the biggest strength of mech. Could this be any less relevant?


99% of the mech TvP VODs in this thread is posted by me. And I have posted more than 100 VODs of Mech TvP. I can say no one has contributed more mech TvP VOD than me.

This is a resource thread, so I provide the VODs. The following was just my opinion. You don't need to accept it.
Sapphire.lux
Profile Joined July 2010
Romania2620 Posts
July 26 2013 14:37 GMT
#235
That Loner vs Grubby Game 1 is just brutal and infuriating. Immortals vs unsieged Tanks army dance. What has become of mech...

Thanks larse for the VODS!
Head Coach Park: "They should buff tanks!"
Taefox
Profile Joined March 2010
1533 Posts
July 26 2013 18:49 GMT
#236
Thanks laser, good work as always
I appreciate any mech vods contribution fo this thread regardless the result of vods, imo we also can learn a lot in those losing games.
@taefoxy
saaaa
Profile Joined November 2010
Germany419 Posts
July 28 2013 17:08 GMT
#237
Lately i saw a game of apocalypse against a zerg in a cup match and he went for a reaper Fe into Reactor Fac FE into Cloak banshee and then build 2! additional CC before adding 2 armorys... in fact 5 CC, Double Upgrades with Reacor Fac+Cloak Banshee

i ask myself is this viable as standard? The reapers give complete map control in combination with the later hellions and against all kinds of all-ins you get a banshee with cloak. The additional facs (2nd&3rd) were added at around 10:30. Incredibly game.

I'am interested in your thoughts. if you want i will provide the vod
ZjiublingZ
Profile Joined September 2011
United Arab Emirates439 Posts
Last Edited: 2013-07-29 15:29:17
July 29 2013 15:28 GMT
#238
On July 29 2013 02:08 saaaa wrote:
Lately i saw a game of apocalypse against a zerg in a cup match and he went for a reaper Fe into Reactor Fac FE into Cloak banshee and then build 2! additional CC before adding 2 armorys... in fact 5 CC, Double Upgrades with Reacor Fac+Cloak Banshee

i ask myself is this viable as standard? The reapers give complete map control in combination with the later hellions and against all kinds of all-ins you get a banshee with cloak. The additional facs (2nd&3rd) were added at around 10:30. Incredibly game.

I'am interested in your thoughts. if you want i will provide the vod


Quick Roach/Hydra busts will have an advantage against this. They already punish a Hellion/Banshee > 3CC > 2x Armory. Not that those are common at all. Well done Roach/Baneling busts can still do a lot of damage to Hellion/Banshee > 3CC > 2x Armory builds and often times equalize or even get a slight advantage. I suppose you could easily scout a Muta rush but that's always been a way to shut down this kind of build. The Mech follow-up to fast 4CC's doesn't make a ton of sense to me because you are delaying a faster gas for more minerals. Maybe on a map like Akilon Wastes where you can be sure that you can get those 4 bases quickly.
saaaa
Profile Joined November 2010
Germany419 Posts
July 29 2013 18:56 GMT
#239
On July 30 2013 00:28 ZjiublingZ wrote:
Show nested quote +
On July 29 2013 02:08 saaaa wrote:
Lately i saw a game of apocalypse against a zerg in a cup match and he went for a reaper Fe into Reactor Fac FE into Cloak banshee and then build 2! additional CC before adding 2 armorys... in fact 5 CC, Double Upgrades with Reacor Fac+Cloak Banshee

i ask myself is this viable as standard? The reapers give complete map control in combination with the later hellions and against all kinds of all-ins you get a banshee with cloak. The additional facs (2nd&3rd) were added at around 10:30. Incredibly game.

I'am interested in your thoughts. if you want i will provide the vod


Quick Roach/Hydra busts will have an advantage against this. They already punish a Hellion/Banshee > 3CC > 2x Armory. Not that those are common at all. Well done Roach/Baneling busts can still do a lot of damage to Hellion/Banshee > 3CC > 2x Armory builds and often times equalize or even get a slight advantage. I suppose you could easily scout a Muta rush but that's always been a way to shut down this kind of build. The Mech follow-up to fast 4CC's doesn't make a ton of sense to me because you are delaying a faster gas for more minerals. Maybe on a map like Akilon Wastes where you can be sure that you can get those 4 bases quickly.


yeah i guess it's right. for who are interested in the VOD

http://www.twitch.tv/mori09tv/b/434722486 (match starts at 2:08:00)
ZjiublingZ
Profile Joined September 2011
United Arab Emirates439 Posts
July 30 2013 18:41 GMT
#240
Still a nice trick to have up your sleeve though, I think i will try it out if I feel the map and openings are right!
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