• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 04:11
CEST 10:11
KST 17:11
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL22] Ro24 Preview: Siren's Call8[ASL22] Ro24 Preview: Summer's End9Serral wins HomeStory Cup 2915Serral wins Maestros of the Game 244ByuL, and the Limitations of Standard Play3
Community News
Stellar Fest TWO the Moon (Dec 16-20)3Weekly Cups (August 24-30): Patches' balance mod takes over2New 3v3 BGH Ladder (and more) on ShieldBattery!37Weekly Cups (August 17-23): Zerg dominate the week6Weekly Cups (August 10-16): SHIN doubles2
StarCraft 2
General
Weekly Cups (August 24-30): Patches' balance mod takes over SC4ALL II: SC2 Player Announcement 6/8 - Maru How would you feel about frequent/monthly balance patches for SC2? Weekly Cups (August 17-23): Zerg dominate the week Daily SC2 Player Grid - feedback wanted
Tourneys
Stellar Fest TWO the Moon (Dec 16-20) 2026 GSTL Announcement PIG STY FESTIVAL 8.0! (13 - 23 August) Sparkling Tuna Cup - Weekly Open Tournament IntoTheTV X SOOP SC2 League : Weekly & Monthly
Strategy
[G] Having the right mentality to improve
Custom Maps
Nexus Wars 2021 GUIDE [M] (2) Industrial Park
External Content
Mutation # 541 Binary Choice The PondCast: SC2 News & Results Mutation # 540 Dodge This Mutation # 539 Thunder Dome
Brood War
General
Which box art did your first copy of StarCraft 1 have? XUN appreciation thread ASL22 General Discussion Pros React To: Calm's Big Brain Play Vs Mini New 3v3 BGH Ladder (and more) on ShieldBattery!
Tourneys
[ASL22] Ro24 Group F BSL LAN Party - Kraków 29-30 August - OPEN SIGNUPS Escore Tournament - Season 3 [Megathread] Daily Proleagues
Strategy
Replay Review Process - What do you do? Game Theory for Starcraft Odyssey Mineral Stack Saturation Fighting Spirit mining rates
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Anyone here play Quakeworld back in the day? EVE Corporation
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
[TL LoL EUW IHs] Teemo shall perish TSM pausing esports and CLG Dead
Heroes of the Storm
Heroes of the Storm 2.0
Hearthstone
Deck construction bug
TL Mafia
TL Mafia Power Rank TL Mafia Community Thread NeO.D_StephenKing vs This Guy From 1 Million Dance
Community
General
Things Aren’t Peaceful in Palestine US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread
Fan Clubs
MarineLorD Fan Club The Creator Fan Club The ShoWTimE Fan Club
Media & Entertainment
Movie Discussion! Anime Discussion Thread
Sports
Football (Soccer) Thread TeamLiquid Health and Fitness Initiative For 2023 MLB/Baseball 2023 NBA General Discussion
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List Northern Ireland Global Starcraft
Blogs
Regacy Esports: The Bh…
regacyesports
Violent Games and Crime Rate…
TrAiDoS
LOCKPICKING NOOB
LUCKY_NOOB
Cathedral Of CS And NY pizza a…
FuDDx
Please support my new stand…
Peanutsc
Customize Sidebar...

Website Feedback

Closed Threads



Active: 7070 users

[L][D]HotS Terran Mech Resources/Q&A - Page 13

Forum Index > StarCraft 2 Strategy
Post a Reply
Prev 1 11 12 13 14 15 33 Next All
larse
Profile Blog Joined March 2012
1611 Posts
Last Edited: 2013-08-01 20:57:58
August 01 2013 20:47 GMT
#241
OSL Semi-Finals

Bomber vs Rain Game 2

Mech TvP

http://www.twitch.tv/ogn_kor/b/439098892?t=32m44s

Bomber was the third person ever to use mech in TvP in Korea since HOTS (vs Rain Game 2), beside Samsung Kop and Woongjin Light in SPL. What do you think might be the reason to use such a baller strategy in semifinals?
Qikz
Profile Blog Joined November 2009
United Kingdom12052 Posts
August 01 2013 21:24 GMT
#242
On August 02 2013 05:47 larse wrote:
OSL Semi-Finals

Bomber vs Rain Game 2

Mech TvP

http://www.twitch.tv/ogn_kor/b/439098892?t=32m44s

Bomber was the third person ever to use mech in TvP in Korea since HOTS (vs Rain Game 2), beside Samsung Kop and Woongjin Light in SPL. What do you think might be the reason to use such a baller strategy in semifinals?



Well Rain said a lot of players have been using it in practice so maybe it's finally getting support?
FanTaSy's #1 Fan | STPL Caster/Organiser | SKT BEST KT | https://twitch.tv/stpl
TheDwf
Profile Joined November 2011
France19747 Posts
August 01 2013 21:30 GMT
#243
On August 02 2013 05:47 larse wrote:
OSL Semi-Finals

Bomber vs Rain Game 2

Mech TvP

http://www.twitch.tv/ogn_kor/b/439098892?t=32m44s

Bomber was the third person ever to use mech in TvP in Korea since HOTS (vs Rain Game 2), beside Samsung Kop and Woongjin Light in SPL. What do you think might be the reason to use such a baller strategy in semifinals?

Mech timings can be brutal if Protoss doesn't suspect them and tries to tech everything at once, but Rain was too well prepared and his game plan was too solid.
larse
Profile Blog Joined March 2012
1611 Posts
August 01 2013 21:55 GMT
#244
Except heavy widow mine, I can't think of anyway to win Rain's harassment strategy with mech
Picklebread
Profile Joined June 2011
808 Posts
August 01 2013 21:57 GMT
#245
On August 02 2013 06:30 TheDwf wrote:
Show nested quote +
On August 02 2013 05:47 larse wrote:
OSL Semi-Finals

Bomber vs Rain Game 2

Mech TvP

http://www.twitch.tv/ogn_kor/b/439098892?t=32m44s

Bomber was the third person ever to use mech in TvP in Korea since HOTS (vs Rain Game 2), beside Samsung Kop and Woongjin Light in SPL. What do you think might be the reason to use such a baller strategy in semifinals?

Mech timings can be brutal if Protoss doesn't suspect them and tries to tech everything at once, but Rain was too well prepared and his game plan was too solid.

I gotta say too bombers control was pretty bad. He had like 4 medivacs he went without them im pretty sure you drop ontop of the protoss army with those and then they take out all the immortal shields ect. He ate storms too thats terrible. People say you cant run away from them well i mean you kind've can.

I think if bomber was willing to do it in a pro match too he must've had a decent win rate with practice partners / ladder.
halpimcat
Profile Joined September 2011
215 Posts
August 02 2013 03:33 GMT
#246
Can anyone point me to a mech vs mech guide? What are the general strategies and tactics for playing mech, especially mech vs mech Tvt? TL has a bunch of guides dedicated specifically to certain builds and how to play them, but I'm looking more for general mindsets.

For example, for marine tank mirrors I would say you have to constantly be moving your army and try to maneuver your way around the opponents army to gain advantageous positions. From there try to shell expos, constantly drop to tax his multitasking and forcing him to unsiege, keep map control and for the most part expand aggressively.

I have none of that game sense in mech vs mech, especially moving the army and knowing how far to extend or stay back. It feels like mech has more of a "spoon", constraining style that I never mastered as I am deathly afraid of doom drops. I almost never use hellbats either. I use forgg's mech build which emphasizes heavy hellion usage.
larse
Profile Blog Joined March 2012
1611 Posts
August 02 2013 06:36 GMT
#247
http://www.twitch.tv/rogtournament/b/439118063?t=7h6m20s

This is an amazing mech TvP between Dayshi and Harstem.

Dayshi has the newest mech build that no one knows before. It works like a miracle.




But he still got destroyed by pure immortal.

Kuroud0
Profile Joined May 2013
18 Posts
August 02 2013 07:14 GMT
#248
On August 02 2013 12:33 halpimcat wrote:
Can anyone point me to a mech vs mech guide? What are the general strategies and tactics for playing mech, especially mech vs mech Tvt? TL has a bunch of guides dedicated specifically to certain builds and how to play them, but I'm looking more for general mindsets.

For example, for marine tank mirrors I would say you have to constantly be moving your army and try to maneuver your way around the opponents army to gain advantageous positions. From there try to shell expos, constantly drop to tax his multitasking and forcing him to unsiege, keep map control and for the most part expand aggressively.

I have none of that game sense in mech vs mech, especially moving the army and knowing how far to extend or stay back. It feels like mech has more of a "spoon", constraining style that I never mastered as I am deathly afraid of doom drops. I almost never use hellbats either. I use forgg's mech build which emphasizes heavy hellion usage.


Mech vs mech most of the times is a critical mass of tanks and hellions/hellbats and who have the best position/vision in the map (with vikings normally) will win. And who switch faster/better into BC have a nice point in the match xD

U can see Avilo's stream who always play in mech wiht personal builds and mass ravens its very curious.
Sissors
Profile Joined March 2012
1395 Posts
August 02 2013 08:18 GMT
#249
On August 02 2013 15:36 larse wrote:
http://www.twitch.tv/rogtournament/b/439118063?t=7h6m20s

This is an amazing mech TvP between Dayshi and Harstem.

Dayshi has the newest mech build that no one knows before. It works like a miracle.




But he still got destroyed by pure immortal.


If harstem would have payed more attention to the hellions at 7:12:20 the game would have been over alot faster. A single FF on the ramp and he wouldnt have allowed Dayshi to decimate his mineral line.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
August 02 2013 08:47 GMT
#250
On August 02 2013 17:18 Sissors wrote:
Show nested quote +
On August 02 2013 15:36 larse wrote:
http://www.twitch.tv/rogtournament/b/439118063?t=7h6m20s

This is an amazing mech TvP between Dayshi and Harstem.

Dayshi has the newest mech build that no one knows before. It works like a miracle.




But he still got destroyed by pure immortal.


If harstem would have payed more attention to the hellions at 7:12:20 the game would have been over alot faster. A single FF on the ramp and he wouldnt have allowed Dayshi to decimate his mineral line.


This "Tank" based play I feel can only work if you really manage to kill a lot of workers. I think "Thor" based mech as shown by Bomber vs Rain is way more viable. Since at this point it is pretty obvious Blizzard hates and will not buff Tank in any reasonable way, I think the future of mech (if there is some) is "Thor" based mech.
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
Last Edited: 2013-08-02 08:52:45
August 02 2013 08:52 GMT
#251
On July 25 2013 15:52 larse wrote:
Show nested quote +
On July 25 2013 15:45 Everlong wrote:
On July 25 2013 15:31 larse wrote:
IEM Shanghai

Loner vs Grubby Game 1 and Game 2

http://www.twitch.tv/esltv_sc2/b/435507835?t=2h44m00s

-

Grubby just demonstrates perfectly the weakness of mech.


This is the second time you post some random TvP where Protoss player happen to outplay Terran going mech and state that those games demonstrate the biggest weakness of mech. Either be more specific, or don't do this. I could show you games where Terran wins going mech and say it demonstrates the biggest strength of mech. Could this be any less relevant?


99% of the mech TvP VODs in this thread is posted by me. And I have posted more than 100 VODs of Mech TvP. I can say no one has contributed more mech TvP VOD than me.

This is a resource thread, so I provide the VODs. The following was just my opinion. You don't need to accept it.


Sorry, may I ask why haven't you posted here VODs of Loner winning several matches with mech?
BurningRanger
Profile Joined January 2012
Germany303 Posts
August 02 2013 09:29 GMT
#252
On August 02 2013 17:18 Sissors wrote:
Show nested quote +
On August 02 2013 15:36 larse wrote:
http://www.twitch.tv/rogtournament/b/439118063?t=7h6m20s

This is an amazing mech TvP between Dayshi and Harstem.

Dayshi has the newest mech build that no one knows before. It works like a miracle.




But he still got destroyed by pure immortal.


If harstem would have payed more attention to the hellions at 7:12:20 the game would have been over alot faster. A single FF on the ramp and he wouldnt have allowed Dayshi to decimate his mineral line.

You could say the same about Dayshi not reacting properly to all those Oracles. Those did a lot more eco damage. A few Missile Turrets would have been a lot cheaper than all the lost SCVs. Without those SCV losses he'd have been in a lot better position.

Apart from that I like the Hellions, because I think people kind of build too many Hellbats nowadays.
But imo he should have started atleast some Tank production earlier. He looses way too many Hellions.
Then later he produces Tanks, but forgets about the Hellions to protect those. And even later he has a load of Hellions with the Tanks, but doesn't have them in front of the Tanks to protect those from the Immortals. And finally he just refuses to build any Hellions or Hellbats like at all. Widow Mines do not protect Tanks well, because they don't block. And in this case they get killed by Storms over and over, because the mines are so far forward that the Tanks don't protect them. Also, well... he got some Ghosts, but I can't remember seeing any EMP at all. Either clear the Immo Shields or get rid of the Storm threat, but neither happened.
So tbh... this was a rather bad Mech attempt imo. It looked a little bit like Dayshi didn't know what to do after the mass Hellions.

And because it's been mentioned... Bomber vs Rain, Game 2... Thor/Hellbat... this is such a bad idea imho. It may be ok as some kind of 2 base all-in, but apart from that it just doesn't work against Protoss. Both Thors and Hellbats are slow as shit, but lack the range advantage that Tanks give you. It's like playing Bio without Stim and with a Timewarp bubble always around you.
My Livestream: http://www.twitch.tv/burningranger | My youtube channel: https://www.youtube.com/user/BurningR4nger
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
Last Edited: 2013-08-02 09:48:17
August 02 2013 09:40 GMT
#253
On August 02 2013 18:29 BurningRanger wrote:
Show nested quote +
On August 02 2013 17:18 Sissors wrote:
On August 02 2013 15:36 larse wrote:
http://www.twitch.tv/rogtournament/b/439118063?t=7h6m20s

This is an amazing mech TvP between Dayshi and Harstem.

Dayshi has the newest mech build that no one knows before. It works like a miracle.




But he still got destroyed by pure immortal.


If harstem would have payed more attention to the hellions at 7:12:20 the game would have been over alot faster. A single FF on the ramp and he wouldnt have allowed Dayshi to decimate his mineral line.

You could say the same about Dayshi not reacting properly to all those Oracles. Those did a lot more eco damage. A few Missile Turrets would have been a lot cheaper than all the lost SCVs. Without those SCV losses he'd have been in a lot better position.

Apart from that I like the Hellions, because I think people kind of build too many Hellbats nowadays.
But imo he should have started atleast some Tank production earlier. He looses way too many Hellions.
Then later he produces Tanks, but forgets about the Hellions to protect those. And even later he has a load of Hellions with the Tanks, but doesn't have them in front of the Tanks to protect those from the Immortals. And finally he just refuses to build any Hellions or Hellbats like at all. Widow Mines do not protect Tanks well, because they don't block. And in this case they get killed by Storms over and over, because the mines are so far forward that the Tanks don't protect them. Also, well... he got some Ghosts, but I can't remember seeing any EMP at all. Either clear the Immo Shields or get rid of the Storm threat, but neither happened.
So tbh... this was a rather bad Mech attempt imo. It looked a little bit like Dayshi didn't know what to do after the mass Hellions.

And because it's been mentioned... Bomber vs Rain, Game 2... Thor/Hellbat... this is such a bad idea imho. It may be ok as some kind of 2 base all-in, but apart from that it just doesn't work against Protoss. Both Thors and Hellbats are slow as shit, but lack the range advantage that Tanks give you. It's like playing Bio without Stim and with a Timewarp bubble always around you.


May I ask, do you have any argumnets why Thor/Hellbat is such a bad idea besides " it just doesn't work against Protoss", or "both are slow as shit"?

Range advantage is cool, but it's not so cool anymore when you have 20 Zealots flanking your Tanks with charge, or 10 Immortals marching forward barely losing any HP, or range 15 Tempest laughting at your Tanks. To fight Colossus, you have Vikings. Also, you can surely make like 4-5 Tanks to snipe HT, hold ground vs Colossus, or siege their expansion. Not to mention that Tanks can't shoot up. I mean, there must be a reason if Korean pros go Hellbat/Thor when meching TvP. Agreed?
BurningRanger
Profile Joined January 2012
Germany303 Posts
Last Edited: 2013-08-02 10:59:31
August 02 2013 10:49 GMT
#254
On August 02 2013 18:40 Everlong wrote:
Show nested quote +
On August 02 2013 18:29 BurningRanger wrote:
On August 02 2013 17:18 Sissors wrote:
On August 02 2013 15:36 larse wrote:
http://www.twitch.tv/rogtournament/b/439118063?t=7h6m20s

This is an amazing mech TvP between Dayshi and Harstem.

Dayshi has the newest mech build that no one knows before. It works like a miracle.




But he still got destroyed by pure immortal.


If harstem would have payed more attention to the hellions at 7:12:20 the game would have been over alot faster. A single FF on the ramp and he wouldnt have allowed Dayshi to decimate his mineral line.

You could say the same about Dayshi not reacting properly to all those Oracles. Those did a lot more eco damage. A few Missile Turrets would have been a lot cheaper than all the lost SCVs. Without those SCV losses he'd have been in a lot better position.

Apart from that I like the Hellions, because I think people kind of build too many Hellbats nowadays.
But imo he should have started atleast some Tank production earlier. He looses way too many Hellions.
Then later he produces Tanks, but forgets about the Hellions to protect those. And even later he has a load of Hellions with the Tanks, but doesn't have them in front of the Tanks to protect those from the Immortals. And finally he just refuses to build any Hellions or Hellbats like at all. Widow Mines do not protect Tanks well, because they don't block. And in this case they get killed by Storms over and over, because the mines are so far forward that the Tanks don't protect them. Also, well... he got some Ghosts, but I can't remember seeing any EMP at all. Either clear the Immo Shields or get rid of the Storm threat, but neither happened.
So tbh... this was a rather bad Mech attempt imo. It looked a little bit like Dayshi didn't know what to do after the mass Hellions.

And because it's been mentioned... Bomber vs Rain, Game 2... Thor/Hellbat... this is such a bad idea imho. It may be ok as some kind of 2 base all-in, but apart from that it just doesn't work against Protoss. Both Thors and Hellbats are slow as shit, but lack the range advantage that Tanks give you. It's like playing Bio without Stim and with a Timewarp bubble always around you.


May I ask, do you have any argumnets why Thor/Hellbat is such a bad idea besides " it just doesn't work against Protoss", or "both are slow as shit"?

Range advantage is cool, but it's not so cool anymore when you have 20 Zealots flanking your Tanks with charge, or 10 Immortals marching forward barely losing any HP, or range 15 Tempest laughting at your Tanks. To fight Colossus, you have Vikings. Also, you can surely make like 4-5 Tanks to snipe HT, hold ground vs Colossus, or siege their expansion. Not to mention that Tanks can't shoot up. I mean, there must be a reason if Korean pros go Hellbat/Thor when meching TvP. Agreed?

My argument, why Thor/Hellbat is a bad idea against Protoss is that it has the same problems as Tank centric Mech without the range advantage of it. Without Tanks the Protoss can basically kite you forever with Stalkers, Colossi and Immortals. Colossi have the range advantage over Thors and Hellbats and none of the two have the speed to close in. Immortals and Stalkers both have the range advantage over Hellbats and at least the Stalkers have the speed to kite them. So you actually need to protect the Hellbats with the Thors (which is stupid enough), but that opens up the Thors to the Immortals. With quite a bunch of Stalkers on Protoss side, you can't even drop the Hellbats onto the Protoss army.

On your point about Zealots flanking and Immos marching forward to the Tanks. That's exactly what I meant Dayshi did wrong. He didn't protect the Tanks from such stuff. You should siege up and then keep the Hellions/Hellbats nearby to keep Zealots away and to block Immortals from getting close enough to the tanks to shoot at them. It's the same concept as with Zealots and Colossi. The Zealots are the meatshields to keep anything away from the Colossi, while those dish out the damage.

As you mentioned Tempests laughing at Tanks... they laugh at Thors, too. Tempests have the same speed as Thors, so they can kite them a little... atleast to the next cliff. Against Tempests you need Vikings, no matter if with Tanks or Thors.

As I said, the only reason I see, why a Pro would go Thor/Hellbat against Protoss, is some kind of 2 base all-in.

Edit: Another thing just popped up in my head. Protoss can even throw Forcefields in front of the Thor/Hellbat army. Hellbats can't break them when they're in the front and are fodder for Immos and Stalkers. If the Thors come fore to break the FFs, they're again vulnerable to Immo shots (not to mention that they have to crawl through the Hellbats first). With Tanks you have the range advantage, so you don't care about FFs.
My Livestream: http://www.twitch.tv/burningranger | My youtube channel: https://www.youtube.com/user/BurningR4nger
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
Last Edited: 2013-08-02 11:24:09
August 02 2013 11:10 GMT
#255
On August 02 2013 19:49 BurningRanger wrote:
Show nested quote +
On August 02 2013 18:40 Everlong wrote:
On August 02 2013 18:29 BurningRanger wrote:
On August 02 2013 17:18 Sissors wrote:
On August 02 2013 15:36 larse wrote:
http://www.twitch.tv/rogtournament/b/439118063?t=7h6m20s

This is an amazing mech TvP between Dayshi and Harstem.

Dayshi has the newest mech build that no one knows before. It works like a miracle.




But he still got destroyed by pure immortal.


If harstem would have payed more attention to the hellions at 7:12:20 the game would have been over alot faster. A single FF on the ramp and he wouldnt have allowed Dayshi to decimate his mineral line.

You could say the same about Dayshi not reacting properly to all those Oracles. Those did a lot more eco damage. A few Missile Turrets would have been a lot cheaper than all the lost SCVs. Without those SCV losses he'd have been in a lot better position.

Apart from that I like the Hellions, because I think people kind of build too many Hellbats nowadays.
But imo he should have started atleast some Tank production earlier. He looses way too many Hellions.
Then later he produces Tanks, but forgets about the Hellions to protect those. And even later he has a load of Hellions with the Tanks, but doesn't have them in front of the Tanks to protect those from the Immortals. And finally he just refuses to build any Hellions or Hellbats like at all. Widow Mines do not protect Tanks well, because they don't block. And in this case they get killed by Storms over and over, because the mines are so far forward that the Tanks don't protect them. Also, well... he got some Ghosts, but I can't remember seeing any EMP at all. Either clear the Immo Shields or get rid of the Storm threat, but neither happened.
So tbh... this was a rather bad Mech attempt imo. It looked a little bit like Dayshi didn't know what to do after the mass Hellions.

And because it's been mentioned... Bomber vs Rain, Game 2... Thor/Hellbat... this is such a bad idea imho. It may be ok as some kind of 2 base all-in, but apart from that it just doesn't work against Protoss. Both Thors and Hellbats are slow as shit, but lack the range advantage that Tanks give you. It's like playing Bio without Stim and with a Timewarp bubble always around you.


May I ask, do you have any argumnets why Thor/Hellbat is such a bad idea besides " it just doesn't work against Protoss", or "both are slow as shit"?

Range advantage is cool, but it's not so cool anymore when you have 20 Zealots flanking your Tanks with charge, or 10 Immortals marching forward barely losing any HP, or range 15 Tempest laughting at your Tanks. To fight Colossus, you have Vikings. Also, you can surely make like 4-5 Tanks to snipe HT, hold ground vs Colossus, or siege their expansion. Not to mention that Tanks can't shoot up. I mean, there must be a reason if Korean pros go Hellbat/Thor when meching TvP. Agreed?

My argument, why Thor/Hellbat is a bad idea against Protoss is that it has the same problems as Tank centric Mech without the range advantage of it. Without Tanks the Protoss can basically kite you forever with Stalkers, Colossi and Immortals. Colossi have the range advantage over Thors and Hellbats and none of the two have the speed to close in. Immortals and Stalkers both have the range advantage over Hellbats and at least the Stalkers have the speed to kite them. So you actually need to protect the Hellbats with the Thors (which is stupid enough), but that opens up the Thors to the Immortals. With quite a bunch of Stalkers on Protoss side, you can't even drop the Hellbats onto the Protoss army.

On your point about Zealots flanking and Immos marching forward to the Tanks. That's exactly what I meant Dayshi did wrong. He didn't protect the Tanks from such stuff. You should siege up and then keep the Hellions/Hellbats nearby to keep Zealots away and to block Immortals from getting close enough to the tanks to shoot at them. It's the same concept as with Zealots and Colossi. The Zealots are the meatshields to keep anything away from the Colossi, while those dish out the damage.

As you mentioned Tempests laughing at Tanks... they laugh at Thors, too. Tempests have the same speed as Thors, so they can kite them a little... atleast to the next cliff. Against Tempests you need Vikings, no matter if with Tanks or Thors.

As I said, the only reason I see, why a Pro would go Thor/Hellbat against Protoss, is some kind of 2 base all-in.


Apparently you didn't read the part where I state that you can (and you should) make at least few Tanks to retain the range advantage. If you go Hellbat/Thor as a bulk of your army, it doesn't mean building Tanks is forbidden. 3-4 Tanks is enough to hold ground against Colossi/Stalkers or anything Protoss has to kite you with. But at the same time, you don't risk being overwhelmed by Zealots/Immortals/Archons so badly (you need Ghosts anyways, obviously). You don't risk being caught unsieged or surprised by air switch. Believe it or not, Thors do better than Tanks against Voidrays or Tempests. Also, you can repair Thors with SCVs whereas Tanks die instantly.

So by going Hellbat/Thor + few Tanks as a support instead of pure Hellbat/Tank, you have range advangate, more durable army, more mobility and at least some anti-air. Sounds good to me..

Also, Colossi or Stalkers are not the problem as we all know. It's Immortals and air. So I would gladly trade my range advantage for the chance of not being slaughtered by units designed to hard counter Tanks anyways.

edit: I'd say if you face Protoss that is making Sentries against mech, your chances of winning are way higher then going Bio.
BurningRanger
Profile Joined January 2012
Germany303 Posts
August 02 2013 11:35 GMT
#256
On August 02 2013 20:10 Everlong wrote:
Show nested quote +
On August 02 2013 19:49 BurningRanger wrote:
On August 02 2013 18:40 Everlong wrote:
On August 02 2013 18:29 BurningRanger wrote:
On August 02 2013 17:18 Sissors wrote:
On August 02 2013 15:36 larse wrote:
http://www.twitch.tv/rogtournament/b/439118063?t=7h6m20s

This is an amazing mech TvP between Dayshi and Harstem.

Dayshi has the newest mech build that no one knows before. It works like a miracle.




But he still got destroyed by pure immortal.


If harstem would have payed more attention to the hellions at 7:12:20 the game would have been over alot faster. A single FF on the ramp and he wouldnt have allowed Dayshi to decimate his mineral line.

You could say the same about Dayshi not reacting properly to all those Oracles. Those did a lot more eco damage. A few Missile Turrets would have been a lot cheaper than all the lost SCVs. Without those SCV losses he'd have been in a lot better position.

Apart from that I like the Hellions, because I think people kind of build too many Hellbats nowadays.
But imo he should have started atleast some Tank production earlier. He looses way too many Hellions.
Then later he produces Tanks, but forgets about the Hellions to protect those. And even later he has a load of Hellions with the Tanks, but doesn't have them in front of the Tanks to protect those from the Immortals. And finally he just refuses to build any Hellions or Hellbats like at all. Widow Mines do not protect Tanks well, because they don't block. And in this case they get killed by Storms over and over, because the mines are so far forward that the Tanks don't protect them. Also, well... he got some Ghosts, but I can't remember seeing any EMP at all. Either clear the Immo Shields or get rid of the Storm threat, but neither happened.
So tbh... this was a rather bad Mech attempt imo. It looked a little bit like Dayshi didn't know what to do after the mass Hellions.

And because it's been mentioned... Bomber vs Rain, Game 2... Thor/Hellbat... this is such a bad idea imho. It may be ok as some kind of 2 base all-in, but apart from that it just doesn't work against Protoss. Both Thors and Hellbats are slow as shit, but lack the range advantage that Tanks give you. It's like playing Bio without Stim and with a Timewarp bubble always around you.


May I ask, do you have any argumnets why Thor/Hellbat is such a bad idea besides " it just doesn't work against Protoss", or "both are slow as shit"?

Range advantage is cool, but it's not so cool anymore when you have 20 Zealots flanking your Tanks with charge, or 10 Immortals marching forward barely losing any HP, or range 15 Tempest laughting at your Tanks. To fight Colossus, you have Vikings. Also, you can surely make like 4-5 Tanks to snipe HT, hold ground vs Colossus, or siege their expansion. Not to mention that Tanks can't shoot up. I mean, there must be a reason if Korean pros go Hellbat/Thor when meching TvP. Agreed?

My argument, why Thor/Hellbat is a bad idea against Protoss is that it has the same problems as Tank centric Mech without the range advantage of it. Without Tanks the Protoss can basically kite you forever with Stalkers, Colossi and Immortals. Colossi have the range advantage over Thors and Hellbats and none of the two have the speed to close in. Immortals and Stalkers both have the range advantage over Hellbats and at least the Stalkers have the speed to kite them. So you actually need to protect the Hellbats with the Thors (which is stupid enough), but that opens up the Thors to the Immortals. With quite a bunch of Stalkers on Protoss side, you can't even drop the Hellbats onto the Protoss army.

On your point about Zealots flanking and Immos marching forward to the Tanks. That's exactly what I meant Dayshi did wrong. He didn't protect the Tanks from such stuff. You should siege up and then keep the Hellions/Hellbats nearby to keep Zealots away and to block Immortals from getting close enough to the tanks to shoot at them. It's the same concept as with Zealots and Colossi. The Zealots are the meatshields to keep anything away from the Colossi, while those dish out the damage.

As you mentioned Tempests laughing at Tanks... they laugh at Thors, too. Tempests have the same speed as Thors, so they can kite them a little... atleast to the next cliff. Against Tempests you need Vikings, no matter if with Tanks or Thors.

As I said, the only reason I see, why a Pro would go Thor/Hellbat against Protoss, is some kind of 2 base all-in.


Apparently you didn't read the part where I state that you can (and you should) make at least few Tanks to retain the range advantage. If you go Hellbat/Thor as a bulk of your army, it doesn't mean building Tanks is forbidden. 3-4 Tanks is enough to hold ground against Colossus/Stalkers or anything Protoss has to kite you with. But at the same time, you don't risk being overwhelmed by Zealots/Immortals/Archons so badly (you need Ghosts anyways, obviously). You don't risk being caught unsieged or surprised by air switch. Believe it or not, Thors do better than Tanks against Voidrays or Tempests. Also, you can repair Thors with SCVs whereas Tanks die instantly.

So by going Hellbat/Thor + few Tanks as a support instead of pure Hellbat/Tank, you have range advangate, more durable army, more mobility and at least some anti-air. Sounds good to me..

Well ok, you mentioned adding a few Tanks, while I was talking about this specific case of Bomber going pure Thor/Hellbat (without any Tanks).
And please don't talk like I didn't know Tanks can't shoot up. I'm well aware of the fact that Thors are better against Voidrays/Tempests than Tanks. Actually, I usually add a few Thors to my Tank/Hellion/Hellbat army too, to have some anti-air and some beefiness, just like you would add a few Tanks for the range.

So the main question here would actually be "more Tanks or more Thors?" The answer is very clear: it depends
Against a ground based Protoss, imo Tanks are better, because they melt the Protoss army way faster. Yes Thors can take more damage, but they also have to, because the Protoss army survives a lot longer and therefor does more damage to you.
Against Skytoss certainly Thors are better for the obvious reason (above). In that case I'd also recommend to stop producing Hellions/Hellbats and get Widowmines from the reactored Faxes. But you'll have to get mass Vikings still.
The most important part here is just the scouting. If you miss the Sky transition, you're quit much doomed either way.
My Livestream: http://www.twitch.tv/burningranger | My youtube channel: https://www.youtube.com/user/BurningR4nger
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
Last Edited: 2013-08-02 11:57:25
August 02 2013 11:56 GMT
#257
On August 02 2013 20:35 BurningRanger wrote:
Show nested quote +
On August 02 2013 20:10 Everlong wrote:
On August 02 2013 19:49 BurningRanger wrote:
On August 02 2013 18:40 Everlong wrote:
On August 02 2013 18:29 BurningRanger wrote:
On August 02 2013 17:18 Sissors wrote:
On August 02 2013 15:36 larse wrote:
http://www.twitch.tv/rogtournament/b/439118063?t=7h6m20s

This is an amazing mech TvP between Dayshi and Harstem.

Dayshi has the newest mech build that no one knows before. It works like a miracle.




But he still got destroyed by pure immortal.


If harstem would have payed more attention to the hellions at 7:12:20 the game would have been over alot faster. A single FF on the ramp and he wouldnt have allowed Dayshi to decimate his mineral line.

You could say the same about Dayshi not reacting properly to all those Oracles. Those did a lot more eco damage. A few Missile Turrets would have been a lot cheaper than all the lost SCVs. Without those SCV losses he'd have been in a lot better position.

Apart from that I like the Hellions, because I think people kind of build too many Hellbats nowadays.
But imo he should have started atleast some Tank production earlier. He looses way too many Hellions.
Then later he produces Tanks, but forgets about the Hellions to protect those. And even later he has a load of Hellions with the Tanks, but doesn't have them in front of the Tanks to protect those from the Immortals. And finally he just refuses to build any Hellions or Hellbats like at all. Widow Mines do not protect Tanks well, because they don't block. And in this case they get killed by Storms over and over, because the mines are so far forward that the Tanks don't protect them. Also, well... he got some Ghosts, but I can't remember seeing any EMP at all. Either clear the Immo Shields or get rid of the Storm threat, but neither happened.
So tbh... this was a rather bad Mech attempt imo. It looked a little bit like Dayshi didn't know what to do after the mass Hellions.

And because it's been mentioned... Bomber vs Rain, Game 2... Thor/Hellbat... this is such a bad idea imho. It may be ok as some kind of 2 base all-in, but apart from that it just doesn't work against Protoss. Both Thors and Hellbats are slow as shit, but lack the range advantage that Tanks give you. It's like playing Bio without Stim and with a Timewarp bubble always around you.


May I ask, do you have any argumnets why Thor/Hellbat is such a bad idea besides " it just doesn't work against Protoss", or "both are slow as shit"?

Range advantage is cool, but it's not so cool anymore when you have 20 Zealots flanking your Tanks with charge, or 10 Immortals marching forward barely losing any HP, or range 15 Tempest laughting at your Tanks. To fight Colossus, you have Vikings. Also, you can surely make like 4-5 Tanks to snipe HT, hold ground vs Colossus, or siege their expansion. Not to mention that Tanks can't shoot up. I mean, there must be a reason if Korean pros go Hellbat/Thor when meching TvP. Agreed?

My argument, why Thor/Hellbat is a bad idea against Protoss is that it has the same problems as Tank centric Mech without the range advantage of it. Without Tanks the Protoss can basically kite you forever with Stalkers, Colossi and Immortals. Colossi have the range advantage over Thors and Hellbats and none of the two have the speed to close in. Immortals and Stalkers both have the range advantage over Hellbats and at least the Stalkers have the speed to kite them. So you actually need to protect the Hellbats with the Thors (which is stupid enough), but that opens up the Thors to the Immortals. With quite a bunch of Stalkers on Protoss side, you can't even drop the Hellbats onto the Protoss army.

On your point about Zealots flanking and Immos marching forward to the Tanks. That's exactly what I meant Dayshi did wrong. He didn't protect the Tanks from such stuff. You should siege up and then keep the Hellions/Hellbats nearby to keep Zealots away and to block Immortals from getting close enough to the tanks to shoot at them. It's the same concept as with Zealots and Colossi. The Zealots are the meatshields to keep anything away from the Colossi, while those dish out the damage.

As you mentioned Tempests laughing at Tanks... they laugh at Thors, too. Tempests have the same speed as Thors, so they can kite them a little... atleast to the next cliff. Against Tempests you need Vikings, no matter if with Tanks or Thors.

As I said, the only reason I see, why a Pro would go Thor/Hellbat against Protoss, is some kind of 2 base all-in.


Apparently you didn't read the part where I state that you can (and you should) make at least few Tanks to retain the range advantage. If you go Hellbat/Thor as a bulk of your army, it doesn't mean building Tanks is forbidden. 3-4 Tanks is enough to hold ground against Colossus/Stalkers or anything Protoss has to kite you with. But at the same time, you don't risk being overwhelmed by Zealots/Immortals/Archons so badly (you need Ghosts anyways, obviously). You don't risk being caught unsieged or surprised by air switch. Believe it or not, Thors do better than Tanks against Voidrays or Tempests. Also, you can repair Thors with SCVs whereas Tanks die instantly.

So by going Hellbat/Thor + few Tanks as a support instead of pure Hellbat/Tank, you have range advangate, more durable army, more mobility and at least some anti-air. Sounds good to me..

Well ok, you mentioned adding a few Tanks, while I was talking about this specific case of Bomber going pure Thor/Hellbat (without any Tanks).
And please don't talk like I didn't know Tanks can't shoot up. I'm well aware of the fact that Thors are better against Voidrays/Tempests than Tanks. Actually, I usually add a few Thors to my Tank/Hellion/Hellbat army too, to have some anti-air and some beefiness, just like you would add a few Tanks for the range.

So the main question here would actually be "more Tanks or more Thors?" The answer is very clear: it depends
Against a ground based Protoss, imo Tanks are better, because they melt the Protoss army way faster. Yes Thors can take more damage, but they also have to, because the Protoss army survives a lot longer and therefor does more damage to you.
Against Skytoss certainly Thors are better for the obvious reason (above). In that case I'd also recommend to stop producing Hellions/Hellbats and get Widowmines from the reactored Faxes. But you'll have to get mass Vikings still.
The most important part here is just the scouting. If you miss the Sky transition, you're quit much doomed either way.


I don't know man, I have lost countless times with well positioned Hellbat/Tank army to 1a from Protoss just like that. Protoss army melting to Tanks happen only if you somehow happen to have this perfect engagement (clumped deathball running into choke, everything EMPed, 20 Tanks sieged). I'd rather have more chances to win closely than trying to melt his army in 1 lucky engagement. Good Protoss players are not going to give you that perfect engagement anyways. But that might be just me. There are some good players that play Hellbat/Tank based mech (Strelok). All in all, I think mech is not far from being viable. If they lower armory cost, fix this Hellbat upgrades clusterfuck or just make mech somehow easier to play (as they said), we might see it in pro games finally.


BurningRanger
Profile Joined January 2012
Germany303 Posts
August 02 2013 12:12 GMT
#258
On August 02 2013 20:56 Everlong wrote:
Show nested quote +
On August 02 2013 20:35 BurningRanger wrote:
On August 02 2013 20:10 Everlong wrote:
On August 02 2013 19:49 BurningRanger wrote:
On August 02 2013 18:40 Everlong wrote:
On August 02 2013 18:29 BurningRanger wrote:
On August 02 2013 17:18 Sissors wrote:
On August 02 2013 15:36 larse wrote:
http://www.twitch.tv/rogtournament/b/439118063?t=7h6m20s

This is an amazing mech TvP between Dayshi and Harstem.

Dayshi has the newest mech build that no one knows before. It works like a miracle.




But he still got destroyed by pure immortal.


If harstem would have payed more attention to the hellions at 7:12:20 the game would have been over alot faster. A single FF on the ramp and he wouldnt have allowed Dayshi to decimate his mineral line.

You could say the same about Dayshi not reacting properly to all those Oracles. Those did a lot more eco damage. A few Missile Turrets would have been a lot cheaper than all the lost SCVs. Without those SCV losses he'd have been in a lot better position.

Apart from that I like the Hellions, because I think people kind of build too many Hellbats nowadays.
But imo he should have started atleast some Tank production earlier. He looses way too many Hellions.
Then later he produces Tanks, but forgets about the Hellions to protect those. And even later he has a load of Hellions with the Tanks, but doesn't have them in front of the Tanks to protect those from the Immortals. And finally he just refuses to build any Hellions or Hellbats like at all. Widow Mines do not protect Tanks well, because they don't block. And in this case they get killed by Storms over and over, because the mines are so far forward that the Tanks don't protect them. Also, well... he got some Ghosts, but I can't remember seeing any EMP at all. Either clear the Immo Shields or get rid of the Storm threat, but neither happened.
So tbh... this was a rather bad Mech attempt imo. It looked a little bit like Dayshi didn't know what to do after the mass Hellions.

And because it's been mentioned... Bomber vs Rain, Game 2... Thor/Hellbat... this is such a bad idea imho. It may be ok as some kind of 2 base all-in, but apart from that it just doesn't work against Protoss. Both Thors and Hellbats are slow as shit, but lack the range advantage that Tanks give you. It's like playing Bio without Stim and with a Timewarp bubble always around you.


May I ask, do you have any argumnets why Thor/Hellbat is such a bad idea besides " it just doesn't work against Protoss", or "both are slow as shit"?

Range advantage is cool, but it's not so cool anymore when you have 20 Zealots flanking your Tanks with charge, or 10 Immortals marching forward barely losing any HP, or range 15 Tempest laughting at your Tanks. To fight Colossus, you have Vikings. Also, you can surely make like 4-5 Tanks to snipe HT, hold ground vs Colossus, or siege their expansion. Not to mention that Tanks can't shoot up. I mean, there must be a reason if Korean pros go Hellbat/Thor when meching TvP. Agreed?

My argument, why Thor/Hellbat is a bad idea against Protoss is that it has the same problems as Tank centric Mech without the range advantage of it. Without Tanks the Protoss can basically kite you forever with Stalkers, Colossi and Immortals. Colossi have the range advantage over Thors and Hellbats and none of the two have the speed to close in. Immortals and Stalkers both have the range advantage over Hellbats and at least the Stalkers have the speed to kite them. So you actually need to protect the Hellbats with the Thors (which is stupid enough), but that opens up the Thors to the Immortals. With quite a bunch of Stalkers on Protoss side, you can't even drop the Hellbats onto the Protoss army.

On your point about Zealots flanking and Immos marching forward to the Tanks. That's exactly what I meant Dayshi did wrong. He didn't protect the Tanks from such stuff. You should siege up and then keep the Hellions/Hellbats nearby to keep Zealots away and to block Immortals from getting close enough to the tanks to shoot at them. It's the same concept as with Zealots and Colossi. The Zealots are the meatshields to keep anything away from the Colossi, while those dish out the damage.

As you mentioned Tempests laughing at Tanks... they laugh at Thors, too. Tempests have the same speed as Thors, so they can kite them a little... atleast to the next cliff. Against Tempests you need Vikings, no matter if with Tanks or Thors.

As I said, the only reason I see, why a Pro would go Thor/Hellbat against Protoss, is some kind of 2 base all-in.


Apparently you didn't read the part where I state that you can (and you should) make at least few Tanks to retain the range advantage. If you go Hellbat/Thor as a bulk of your army, it doesn't mean building Tanks is forbidden. 3-4 Tanks is enough to hold ground against Colossus/Stalkers or anything Protoss has to kite you with. But at the same time, you don't risk being overwhelmed by Zealots/Immortals/Archons so badly (you need Ghosts anyways, obviously). You don't risk being caught unsieged or surprised by air switch. Believe it or not, Thors do better than Tanks against Voidrays or Tempests. Also, you can repair Thors with SCVs whereas Tanks die instantly.

So by going Hellbat/Thor + few Tanks as a support instead of pure Hellbat/Tank, you have range advangate, more durable army, more mobility and at least some anti-air. Sounds good to me..

Well ok, you mentioned adding a few Tanks, while I was talking about this specific case of Bomber going pure Thor/Hellbat (without any Tanks).
And please don't talk like I didn't know Tanks can't shoot up. I'm well aware of the fact that Thors are better against Voidrays/Tempests than Tanks. Actually, I usually add a few Thors to my Tank/Hellion/Hellbat army too, to have some anti-air and some beefiness, just like you would add a few Tanks for the range.

So the main question here would actually be "more Tanks or more Thors?" The answer is very clear: it depends
Against a ground based Protoss, imo Tanks are better, because they melt the Protoss army way faster. Yes Thors can take more damage, but they also have to, because the Protoss army survives a lot longer and therefor does more damage to you.
Against Skytoss certainly Thors are better for the obvious reason (above). In that case I'd also recommend to stop producing Hellions/Hellbats and get Widowmines from the reactored Faxes. But you'll have to get mass Vikings still.
The most important part here is just the scouting. If you miss the Sky transition, you're quit much doomed either way.


I don't know man, I have lost countless times with well positioned Hellbat/Tank army to 1a from Protoss just like that. Protoss army melting to Tanks happen only if you somehow happen to have this perfect engagement (clumped deathball running into choke, everything EMPed, 20 Tanks sieged). I'd rather have more chances to win closely than trying to melt his army in 1 lucky engagement. Good Protoss players are not going to give you that perfect engagement anyways. But that might be just me. There are some good players that play Hellbat/Tank based mech (Strelok). All in all, I think mech is not far from being viable. If they lower armory cost, fix this Hellbat upgrades clusterfuck or just make mech somehow easier to play (as they said), we might see it in pro games finally.



Aye, that's right. I lost to quite a lot of 1a'ing of Protoss, too, but mainly when I played bio (I just don't have the multitasking for bio). At least with Tank/Hellion/Hellbat I have the feeling that I had a chance to win, if only I position better. Usually I can see my positioning mistakes in my replys right away, whereas with bio it was always more like I would have had to drop more/better, harass better, pull him more around, get some better small engagements, etc. just to have a small chance to win the inevitable big battle, if he only does 1a and goes afk.
But you're right and it has been said so often already. To be really viable on Pro level, it needs a little TvP only buff (like Tanks doing more damage to shields or so).
My Livestream: http://www.twitch.tv/burningranger | My youtube channel: https://www.youtube.com/user/BurningR4nger
Everlong
Profile Joined April 2010
Czech Republic1973 Posts
Last Edited: 2013-08-02 12:14:34
August 02 2013 12:14 GMT
#259
On August 02 2013 21:12 BurningRanger wrote:
Show nested quote +
On August 02 2013 20:56 Everlong wrote:
On August 02 2013 20:35 BurningRanger wrote:
On August 02 2013 20:10 Everlong wrote:
On August 02 2013 19:49 BurningRanger wrote:
On August 02 2013 18:40 Everlong wrote:
On August 02 2013 18:29 BurningRanger wrote:
On August 02 2013 17:18 Sissors wrote:
On August 02 2013 15:36 larse wrote:
http://www.twitch.tv/rogtournament/b/439118063?t=7h6m20s

This is an amazing mech TvP between Dayshi and Harstem.

Dayshi has the newest mech build that no one knows before. It works like a miracle.




But he still got destroyed by pure immortal.


If harstem would have payed more attention to the hellions at 7:12:20 the game would have been over alot faster. A single FF on the ramp and he wouldnt have allowed Dayshi to decimate his mineral line.

You could say the same about Dayshi not reacting properly to all those Oracles. Those did a lot more eco damage. A few Missile Turrets would have been a lot cheaper than all the lost SCVs. Without those SCV losses he'd have been in a lot better position.

Apart from that I like the Hellions, because I think people kind of build too many Hellbats nowadays.
But imo he should have started atleast some Tank production earlier. He looses way too many Hellions.
Then later he produces Tanks, but forgets about the Hellions to protect those. And even later he has a load of Hellions with the Tanks, but doesn't have them in front of the Tanks to protect those from the Immortals. And finally he just refuses to build any Hellions or Hellbats like at all. Widow Mines do not protect Tanks well, because they don't block. And in this case they get killed by Storms over and over, because the mines are so far forward that the Tanks don't protect them. Also, well... he got some Ghosts, but I can't remember seeing any EMP at all. Either clear the Immo Shields or get rid of the Storm threat, but neither happened.
So tbh... this was a rather bad Mech attempt imo. It looked a little bit like Dayshi didn't know what to do after the mass Hellions.

And because it's been mentioned... Bomber vs Rain, Game 2... Thor/Hellbat... this is such a bad idea imho. It may be ok as some kind of 2 base all-in, but apart from that it just doesn't work against Protoss. Both Thors and Hellbats are slow as shit, but lack the range advantage that Tanks give you. It's like playing Bio without Stim and with a Timewarp bubble always around you.


May I ask, do you have any argumnets why Thor/Hellbat is such a bad idea besides " it just doesn't work against Protoss", or "both are slow as shit"?

Range advantage is cool, but it's not so cool anymore when you have 20 Zealots flanking your Tanks with charge, or 10 Immortals marching forward barely losing any HP, or range 15 Tempest laughting at your Tanks. To fight Colossus, you have Vikings. Also, you can surely make like 4-5 Tanks to snipe HT, hold ground vs Colossus, or siege their expansion. Not to mention that Tanks can't shoot up. I mean, there must be a reason if Korean pros go Hellbat/Thor when meching TvP. Agreed?

My argument, why Thor/Hellbat is a bad idea against Protoss is that it has the same problems as Tank centric Mech without the range advantage of it. Without Tanks the Protoss can basically kite you forever with Stalkers, Colossi and Immortals. Colossi have the range advantage over Thors and Hellbats and none of the two have the speed to close in. Immortals and Stalkers both have the range advantage over Hellbats and at least the Stalkers have the speed to kite them. So you actually need to protect the Hellbats with the Thors (which is stupid enough), but that opens up the Thors to the Immortals. With quite a bunch of Stalkers on Protoss side, you can't even drop the Hellbats onto the Protoss army.

On your point about Zealots flanking and Immos marching forward to the Tanks. That's exactly what I meant Dayshi did wrong. He didn't protect the Tanks from such stuff. You should siege up and then keep the Hellions/Hellbats nearby to keep Zealots away and to block Immortals from getting close enough to the tanks to shoot at them. It's the same concept as with Zealots and Colossi. The Zealots are the meatshields to keep anything away from the Colossi, while those dish out the damage.

As you mentioned Tempests laughing at Tanks... they laugh at Thors, too. Tempests have the same speed as Thors, so they can kite them a little... atleast to the next cliff. Against Tempests you need Vikings, no matter if with Tanks or Thors.

As I said, the only reason I see, why a Pro would go Thor/Hellbat against Protoss, is some kind of 2 base all-in.


Apparently you didn't read the part where I state that you can (and you should) make at least few Tanks to retain the range advantage. If you go Hellbat/Thor as a bulk of your army, it doesn't mean building Tanks is forbidden. 3-4 Tanks is enough to hold ground against Colossus/Stalkers or anything Protoss has to kite you with. But at the same time, you don't risk being overwhelmed by Zealots/Immortals/Archons so badly (you need Ghosts anyways, obviously). You don't risk being caught unsieged or surprised by air switch. Believe it or not, Thors do better than Tanks against Voidrays or Tempests. Also, you can repair Thors with SCVs whereas Tanks die instantly.

So by going Hellbat/Thor + few Tanks as a support instead of pure Hellbat/Tank, you have range advangate, more durable army, more mobility and at least some anti-air. Sounds good to me..

Well ok, you mentioned adding a few Tanks, while I was talking about this specific case of Bomber going pure Thor/Hellbat (without any Tanks).
And please don't talk like I didn't know Tanks can't shoot up. I'm well aware of the fact that Thors are better against Voidrays/Tempests than Tanks. Actually, I usually add a few Thors to my Tank/Hellion/Hellbat army too, to have some anti-air and some beefiness, just like you would add a few Tanks for the range.

So the main question here would actually be "more Tanks or more Thors?" The answer is very clear: it depends
Against a ground based Protoss, imo Tanks are better, because they melt the Protoss army way faster. Yes Thors can take more damage, but they also have to, because the Protoss army survives a lot longer and therefor does more damage to you.
Against Skytoss certainly Thors are better for the obvious reason (above). In that case I'd also recommend to stop producing Hellions/Hellbats and get Widowmines from the reactored Faxes. But you'll have to get mass Vikings still.
The most important part here is just the scouting. If you miss the Sky transition, you're quit much doomed either way.


I don't know man, I have lost countless times with well positioned Hellbat/Tank army to 1a from Protoss just like that. Protoss army melting to Tanks happen only if you somehow happen to have this perfect engagement (clumped deathball running into choke, everything EMPed, 20 Tanks sieged). I'd rather have more chances to win closely than trying to melt his army in 1 lucky engagement. Good Protoss players are not going to give you that perfect engagement anyways. But that might be just me. There are some good players that play Hellbat/Tank based mech (Strelok). All in all, I think mech is not far from being viable. If they lower armory cost, fix this Hellbat upgrades clusterfuck or just make mech somehow easier to play (as they said), we might see it in pro games finally.



Aye, that's right. I lost to quite a lot of 1a'ing of Protoss, too, but mainly when I played bio (I just don't have the multitasking for bio). At least with Tank/Hellion/Hellbat I have the feeling that I had a chance to win, if only I position better. Usually I can see my positioning mistakes in my replys right away, whereas with bio it was always more like I would have had to drop more/better, harass better, pull him more around, get some better small engagements, etc. just to have a small chance to win the inevitable big battle, if he only does 1a and goes afk.
But you're right and it has been said so often already. To be really viable on Pro level, it needs a little TvP only buff (like Tanks doing more damage to shields or so).


I agree with you.
Ambre
Profile Joined July 2011
France416 Posts
August 02 2013 13:45 GMT
#260
Hello !

Master Terran here. I have been playing around with Mech TvP for quite a while now.
I have a question : my style relies heavily on Widow mines. Am I the only one using them ?

Basically, I use mass mines + tanks against most Protoss composition, and if they use colossy, I switch to tanks + vikings. I do build hellbats, but it seems really weird to me that most terrans just don't seem to rely on mines as much as I do. Why is that ?
"There is only one corner of the universe you can be certain of improving, and that's your own self." - Aldous Huxley
Prev 1 11 12 13 14 15 33 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 2h 49m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft551
ProTech32
StarCraft: Brood War
Mong 550
Hyuk 204
Larva 180
Killer 161
Leta 41
Mind 35
Bale 27
ZergMaN 17
ajuk12(nOOB) 14
League of Legends
JimRising 580
Counter-Strike
shoxiejesuss860
Super Smash Bros
Mew2King95
Other Games
summit1g6951
ceh9632
KnowMe177
Livibee115
[ Show 10 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• Migwel
StarCraft: Brood War
• iopq 22
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
League of Legends
• Jankos572
Upcoming Events
GSL
2h 49m
OSC
4h 49m
PiGosaur Cup
15h 49m
Kung Fu Cup
1d 2h
Replay Cast
1d 15h
The PondCast
2 days
IntoTheTV X SOOP
3 days
CranKy Ducklings
4 days
Sparkling Tuna Cup
5 days
OSC
5 days
[ Show More ]
Afreeca Starleague
6 days
Soma vs Shuttle
BeSt vs Rush
WardiTV Weekly
6 days
Liquipedia Results

Completed

BSL 2026 LAN: Kraków
PiG Sty Festival 8.0
Light Tournament 2026

Ongoing

KCM Race Survival 2026 Season 3
K-JUNGMAN
ASL Season 22
Super Anchor Qualifying S3
CSL 2026 AUTUMN (S22)
RSL Revival: Season 6
Big Dog Cup 2026 Div 1
BLAST Open Fall 2026
Esports World Cup 2026
Esports World Cup 2026: LCQ
BLAST Bounty Summer 2026
BLAST Bounty Summer Qual
Stake Ranked Episode 3
XSE Pro League 2026
IEM Cologne Major 2026

Upcoming

Escore Tournament S3: King of Kings
Acropolis #5
Acropolis #5 - TRS
Blizzard Classic Cup 2026
Acropolis #5 - GSA
Acropolis #5 - GSB
Acropolis #5 - GSC
HSC XXX
SC4ALL II: StarCraft II
Kung Fu Cup 2026 Grand Finals
RSL Offline Finals
Calamity Invitational
BLAST Rivals Fall 2026
IEM Beijing 2026
Stake Ranked Episode 5
PGL Masters Bucharest 2026
1win Private Club #2
Thunderpick World Champ. '26
ESL Pro League Season 24
Stake Ranked Episode 4
1win Private Club #1
Logitech G Play Connect 2026
SL StarSeries Fall 2026
FISSURE Playground #3
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.