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[D] What in the world happened to mech TvZ?

Forum Index > StarCraft 2 Strategy
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1 2 3 Next All
9-BiT
Profile Blog Joined January 2012
United States1089 Posts
July 08 2013 01:38 GMT
#1
I haven't seen a code s game of mech TvZ in a long time, am I just watching the wrong games, or has it officially bitten the dust? I know biomine is doing really well, but I just hate the matchup while playing bio, and I want to start meching. Have any koreans played mech consistently?
kwark_uk: @father_sc learn to play maybe?
DBS
Profile Joined July 2012
515 Posts
July 08 2013 01:46 GMT
#2
Mvp played mech a little i think at the WCS finals, but every korean i can think of plays bio mine most of the time.
"a pitchfork is for hay. a trident is for killing bitches." -djwheat
KawaiiRice
Profile Blog Joined May 2007
United States2914 Posts
July 08 2013 02:05 GMT
#3
every terran knows mech is terrible and relies on doing idiotic amounts of harass damage from hellbat drops (which Zs are getting really good at defending) or blue flame stuff (which dies to lings and queens or roaches), or Z not knowing how to play against it.
also SH > mech
@KawaiiRiceLighT
Kcip
Profile Joined August 2010
25 Posts
Last Edited: 2013-07-08 02:08:43
July 08 2013 02:08 GMT
#4
You won't see many pros play pure mech. Vipers/swarm hosts shut everything down. You will see some bio mech mixed in, but rarely do you see pure mech.

That being said, I wouldn't let that stop you from going mech. I throw in an old WoL mech build every once in a while and it still works in low masters.
HungrySC2
Profile Blog Joined September 2011
United States191 Posts
July 08 2013 02:32 GMT
#5
swarm hosts
"First say to yourself what you would be; And then do what you have to do. (Epictetus)
9-BiT
Profile Blog Joined January 2012
United States1089 Posts
July 08 2013 02:37 GMT
#6
On July 08 2013 11:05 KawaiiRice wrote:
every terran knows mech is terrible and relies on doing idiotic amounts of harass damage from hellbat drops (which Zs are getting really good at defending) or blue flame stuff (which dies to lings and queens or roaches), or Z not knowing how to play against it.
also SH > mech

You have been a longtime naysayer of mech, I might actually agree with you this time.
kwark_uk: @father_sc learn to play maybe?
shinosai
Profile Blog Joined April 2010
United States1577 Posts
Last Edited: 2013-07-08 02:44:15
July 08 2013 02:42 GMT
#7
Basically vipers is why mech is (edit) very difficult to play. They completely shut tanks down, and if you make huge amounts of vikings to stop them, you lose on the ground. As long as vipers are the way they are, I can't see how mech would be viable vs zerg.
Be versatile, know when to retreat, and carry a big gun.
ElhayM
Profile Joined February 2013
Canada134 Posts
July 08 2013 02:45 GMT
#8
Swarmhosts and vipers shut down mech really easily and are much more mobile.
Team Captain Flipsid3 Tactics | @F3ElhayM
captainwaffles
Profile Blog Joined February 2009
United States1050 Posts
July 08 2013 03:17 GMT
#9
Playing Quad-M (bio mine, but I don't like how that sounds, quad-m sounds cooler) is way easier than mech vs Zerg. Not many maps are too good for mech at the moment, the best probably being Newkirk Precinct, followed by Red City. Mech got way better vs Zerg in HotS but zerg got even better against mech. So until maps start favoring the style (more than just a few) I don't think we're gonna see to much mech vs Zerg at the highest levels of play.

All that being said, Turtle mech into split map can be good if you're cost effecient with tanks, ravens etc. but those games are guaranteed to be like at least 45 mins if the players are somewhat equal in the game and in skill. While I enjoy those games once in a blue moon, I could not do it every game. I could however do pre hive timings all the time but swarmhosts shut those down pretty well.
https://x.com/CaptainWaffless
woopr
Profile Joined December 2012
United States112 Posts
July 08 2013 03:25 GMT
#10
--- Nuked ---
IcED Bk
Profile Joined December 2012
Canada245 Posts
July 08 2013 03:31 GMT
#11
Mech is too slow and bio can be amazingly strong if micro'ed properly. People just like playing with bio drops then slow mech unless your doing HB drops which still can be infused with bio since its pure mineral cost.
Advanced Dota 2 player and HoTs Diamond player and HS Player (almost legend ;P)
ETisME
Profile Blog Joined April 2011
12632 Posts
July 08 2013 03:33 GMT
#12
biomine is just much more reliable and effective atm.
we all just have to wait for Mvp to figure out a hots mech build
其疾如风,其徐如林,侵掠如火,不动如山,难知如阴,动如雷震。
Mackus
Profile Joined January 2011
England1681 Posts
July 08 2013 03:48 GMT
#13
Simple answer is Marine/Widow Mine is stupidly cost efficient, cheap to produce and you can produce in bulk - You cant build 10 tanks at a time like you can build 10 marines and 4 widow Mines on 2 bases.
midnight999
Profile Blog Joined December 2012
United States257 Posts
July 08 2013 04:07 GMT
#14
Swarm host happened. Man, I hate that unit.
iMrising
Profile Blog Joined March 2012
United States1099 Posts
July 08 2013 04:09 GMT
#15
I remember seeing part of Gumiho vs Jaedong and he just made vipers and swarmhosts.
The only thing gumi could do to bypass jaedong was a couple of hellion runbuys
$O$ | soO
Whatson
Profile Blog Joined January 2012
United States5357 Posts
July 08 2013 04:20 GMT
#16
Zergs realized swarmhosts are stupidly good vs mech. And even if you get a "critical" amount of siege tanks up to destroy the locusts, vipers shit all over them.
¯\_(シ)_/¯
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2013-07-08 05:12:44
July 08 2013 05:08 GMT
#17
The Viper happened. It can Abduct Tanks or use Blinding Cloud on them. I think it is the worst addition to HOTS, by far. Maybe if Blinding Cloud only reduced range by 4 or 5, or only effected Bio units, but as it is Vipers hard counter Tanks bad.

Also the Swarm Host was supposed to be a unit that provided Zerg with a way to end games they had a lead in. So much for that, it is has turned out to the be a turtle unit.
EsportsJohn
Profile Blog Joined June 2012
United States4883 Posts
July 08 2013 05:43 GMT
#18
On July 08 2013 12:33 ETisME wrote:
biomine is just much more reliable and effective atm.
we all just have to wait for Mvp to figure out a hots mech build


YAY!!! Mvp!!! Seriously, though, every time I see Mvp mech (like the game against Stephano in WCS EU S1), I get giddy with excitement and scream a little bit.

As a sidenote: I think that 1) until the map pool changes some, mech is really only any good on Akilon and 2) HotS mech kind of revolves around hellbat drops. Otherwise, 4M is WAY easier to play.
StrategyAllyssa Grey <3<3
Topdoller
Profile Joined March 2011
United Kingdom3860 Posts
July 08 2013 05:45 GMT
#19
Well Mech is still viable a certain levels of play, i just watch Goody a few days ago use it in an WCS qualifier ( although he got beat after a titanic 1 hour battle v Lowery).

At Code S level Bio is vastly superior if you have the mechanics due to the the new units Terran has been given + Medivac and the fact Zergs 2 new units are basically anti-mech in their nature.

I think if a Terran goes Mech v Zerg he needs a plan to transition into Raven, Viking, Battlecruiser or suffer a slow death to Swarmhost\Viper.

You also have to factor in the time of each game, would players and audiences really put up with slow moving slug feasts on a regular basis. Blizzard clearly wants to go in the direction of Bio for action packed 15 - 20 min games
Big J
Profile Joined March 2011
Austria16289 Posts
July 08 2013 08:35 GMT
#20
On July 08 2013 14:43 SC2John wrote:
Show nested quote +
On July 08 2013 12:33 ETisME wrote:
biomine is just much more reliable and effective atm.
we all just have to wait for Mvp to figure out a hots mech build


YAY!!! Mvp!!! Seriously, though, every time I see Mvp mech (like the game against Stephano in WCS EU S1), I get giddy with excitement and scream a little bit.

As a sidenote: I think that 1) until the map pool changes some, mech is really only any good on Akilon and 2) HotS mech kind of revolves around hellbat drops. Otherwise, 4M is WAY easier to play.


Basically any map that is good for Mech is good for bio as well. I don't think there is to put any blame on maps. It's Vipers in general the combo Viper+Swarmhost and that bio is just way easier to play to begin with - maybe not mechanically but overall in terms of gameplan, setup, opportunities to win, combackpotential after a major mistake etc, etc.
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