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[Contest] Map Design Contest! - Page 9

Forum Index > BW General
Post a Reply
Prev 1 7 8 9 10 11 24 Next All
Plissken_2097
Profile Blog Joined December 2008
Spain628 Posts
January 20 2010 08:01 GMT
#161
[image loading]


Name: Blood Red Skies

Theme: Decimated earth (with a subtle zerg invasion)

Heres my entry, though not completely finished. Gotta work on final deco details, and some balance twitching aswel. After a lot of work, I wanted to show you the results, and ask you for feedback. Also, now i'm stuck with the editor, so i wanted too for requesting about sprites and how they work, if it is possible to modify their hitpoints.

On a final point, i wanted to note the added features on the map:
-Creep in main, allowing zerg to tech hide from a 2 hatch bo, or just having a 4th spot to place the tech on a 3 hatch.
-Expansion with neutral CC and Silo, for promove some of the more unused units on BW.

Feedback is all welcome, mostly about balance. It's my first melee map, so i'm a bit clueless.
Formerly Golondrin
MorroW
Profile Joined August 2008
Sweden3522 Posts
January 20 2010 08:11 GMT
#162
husky u going to answer my pm i sent u? im disced? .t
many ppl here edited and posted old bwml maps
Progamerpls no copy pasterino
wysley
Profile Joined November 2009
Canada204 Posts
January 20 2010 08:19 GMT
#163
Map - Ancient River
Theme - Zerg Invasion, Found Temple, (maybe Decimated Earth)
Map Description - Protoss world (temples) that was once invaded by the terrans but were defeated soon after, now the zergs turn to try as they have set up nydus canals and are ready to attack.
Size - 96x128
Players - 2

[image loading]


Melee

Map Notes: Minerals only in base with 2 other expansions (with gas) very close and easy to defend. There's an expansion that can only be reach by drop. 4 bridges to get to the other side, which allows flanks and also strong tank and stasis (bundle up) play. The choke to your natural is pretty open. The middle expansions near the river are hard to keep but it is possible to put a hidden expansion at the top or bottom if your opponent doesn't scout a lot. The map is short distance, easy for rushes. There are broodlings near the nydus canals plus bengalaas' in some places. Most of the nydus canals are on high ground so it doesn't effect play much. You can drop tanks and lurkers on the raised ground and easily harass the drop and second expo. I can predict that if the game ever goes into late game, the map will be divided right down the river. One more thing (I don't know if this does anything) but it's easy to hide burrowed units in the trees near your second expo.

plz tell me how to improve/balance the map
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
January 20 2010 08:28 GMT
#164
On January 20 2010 17:11 MorroW wrote:
husky u going to answer my pm i sent u? im disced? .t
many ppl here edited and posted old bwml maps

You just need to post a new map. I'm not sure about other people's maps though.
Husky
Profile Blog Joined May 2009
United States3362 Posts
January 20 2010 08:33 GMT
#165
I replied to it now, sorry.

And man, still weeks away from the deadline and we're already atl ike 16 submissions. Am definitely going to need help in choosing the top 3 as this is way more submissions than I expected.

Keep it up everyone . I'll be updating the OP probably tomorrow, super tired right now.
Commentaries: youtube.com/HuskyStarcraft
CursOr
Profile Blog Joined January 2009
United States6335 Posts
Last Edited: 2010-01-22 15:57:04
January 20 2010 11:20 GMT
#166
Map: "Attero Impact"
Theme: Decimated Earth
Description: Post Asteroid-Impact volcanic Earth. Lifeless, shattered heavily cratered crust.
Size: 128 X 128
Players: 4 starts, designed for 1v1 play
Features:
+ Show Spoiler +
-Nearly level, Rampless surface
-24 Mineral "backdoor" to natrual expansions
-Slightly wider than "ramp" entrances to main, and natural area
-Short rush distance for 128X128, caused by slightly indented starts and centered exits


[image loading]


Download:
+ Show Spoiler +
Free RapidShare
Only 10 downloads so please go easy, and PM if link is down. Thanks.


BTW: My vote would be for Ancient River. ^.^ Easy on the theme, but thats a smooth looking map.
CJ forever (-_-(-_-(-_-(-_-)-_-)-_-)-_-)
Vlanitak
Profile Joined November 2009
Norway3045 Posts
January 20 2010 17:33 GMT
#167
updated my original post will update once more when I have the checked that the Observers are working properly.
washed
frontliner2
Profile Blog Joined October 2009
Netherlands844 Posts
January 20 2010 20:30 GMT
#168
[image loading]


Abahus Kymon 0.93

update; i got some constructive critisism on 0.92 from JungleTerrain and decided to update again;
- Added Islands to corners
- changed layout of expoes next to bridge, added gas. Added mineral 'jump' for workers, 5x defiler mound stack hinders ground combat units from entering
- Improved pathing.
- Mountain expoes are now min only.
- nearest min only (next to nats) are now defendable.
-added more deco
-changed layout of nats

more info here: http://www.panschk.de/mappage/comments.php?mapid=3989
I had a bad dream. Don't be afraid, bad dreams are only dreams. What a time you chose to be born in...
Husky
Profile Blog Joined May 2009
United States3362 Posts
January 20 2010 21:46 GMT
#169
Thanks for making a new post when you update, it makes it a lot easier for me to update the OP instead of having to dig around through 9 pages of stuff.

I will update it as much as I can but dont worry if it isnt updated right away, it will get there .
Commentaries: youtube.com/HuskyStarcraft
wysley
Profile Joined November 2009
Canada204 Posts
January 21 2010 00:24 GMT
#170
Hey, I'm the creator of the map Ancient River and I've ran into a problem. When I try to play on Ancient River, my starcraft shuts down (this doesn't happen on other maps). Idk if this happens to you guys on my map. I had it working before I added in the fancy doodads and zerg buildings. Is it my computer, the map, or my editor and how do I fix it. THX!
Kenpachi
Profile Blog Joined August 2009
United States9908 Posts
January 21 2010 00:27 GMT
#171
On January 21 2010 09:24 wysley wrote:
Hey, I'm the creator of the map Ancient River and I've ran into a problem. When I try to play on Ancient River, my starcraft shuts down (this doesn't happen on other maps). Idk if this happens to you guys on my map. I had it working before I added in the fancy doodads and zerg buildings. Is it my computer, the map, or my editor and how do I fix it. THX!


usually your map.
Nada's body is South Korea's greatest weapon.
wysley
Profile Joined November 2009
Canada204 Posts
January 21 2010 01:22 GMT
#172
On January 21 2010 09:27 Kenpachi wrote:
Show nested quote +
On January 21 2010 09:24 wysley wrote:
Hey, I'm the creator of the map Ancient River and I've ran into a problem. When I try to play on Ancient River, my starcraft shuts down (this doesn't happen on other maps). Idk if this happens to you guys on my map. I had it working before I added in the fancy doodads and zerg buildings. Is it my computer, the map, or my editor and how do I fix it. THX!


usually your map.


how do I fix it?
TriniMasta
Profile Joined December 2009
United States1323 Posts
January 21 2010 02:55 GMT
#173
pfft I don't agree.. a lot of those maps don't support theme, you can't just add a temple on the map and call it Lost/Found Temple.
Colosseum III imba, 3rd expo too easy to secure
정명훈 FIGHTING!!! Play both T and P.
neobowman
Profile Blog Joined March 2008
Canada3324 Posts
January 21 2010 03:14 GMT
#174
If I were to vote, I'd go with Huskyland and maybe Spider Monkey. Others just don't look as polished.
sTYleZerG-eX
Profile Joined January 2010
Mexico473 Posts
January 21 2010 04:26 GMT
#175
Same here :} except I wouldn't maybe SpiderMonkey (When My up date comes its going 2 blow ur minds =)
10%
Husky
Profile Blog Joined May 2009
United States3362 Posts
January 21 2010 04:55 GMT
#176
K, I think I got them all updated again, if I missed yours please let me know
Commentaries: youtube.com/HuskyStarcraft
frontliner2
Profile Blog Joined October 2009
Netherlands844 Posts
January 21 2010 08:01 GMT
#177
Husky, what/where is this OP you speak of? Where are the updates you keep track off?
I had a bad dream. Don't be afraid, bad dreams are only dreams. What a time you chose to be born in...
Husky
Profile Blog Joined May 2009
United States3362 Posts
January 21 2010 08:15 GMT
#178
OP means 'original post' , so its the first post in this thread. i'm adding all the maps at the bottom of the post in a list with spoilers.
Commentaries: youtube.com/HuskyStarcraft
splorygon
Profile Joined September 2009
18 Posts
Last Edited: 2010-01-24 06:33:28
January 21 2010 08:40 GMT
#179
Link to updated post.
ejac
Profile Blog Joined January 2009
United States1195 Posts
January 21 2010 09:10 GMT
#180
On January 21 2010 10:22 wysley wrote:
Show nested quote +
On January 21 2010 09:27 Kenpachi wrote:
On January 21 2010 09:24 wysley wrote:
Hey, I'm the creator of the map Ancient River and I've ran into a problem. When I try to play on Ancient River, my starcraft shuts down (this doesn't happen on other maps). Idk if this happens to you guys on my map. I had it working before I added in the fancy doodads and zerg buildings. Is it my computer, the map, or my editor and how do I fix it. THX!


usually your map.


how do I fix it?

I opened your map, deleted the sprites and it stopped crashing. Sprites can make a map crash, so be careful when using them. I don't really know what was the point of the ones you added anyway.

As for balance, you need to make sure the main base ramps are balanced. The top base has the ramp way out in front, and the bottom base's ramp is tucked in a corner. I think you need to make the natural choke smaller as well. Also the main's gas needs to be balanced, read this.
esq>n
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