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oob
Profile Blog Joined June 2008
Sweden630 Posts
March 05 2010 15:43 GMT
#1581
Yeah well, isn't it better to start getting a good build already so you're comfortable and dont have to worry about that once it "matters"?
Happiest man on earth
Southlight
Profile Blog Joined August 2007
United States11766 Posts
Last Edited: 2010-03-05 15:55:24
March 05 2010 15:55 GMT
#1582
Sure, but,

On March 06 2010 00:22 wolfy4033 wrote:
I guess I cant be going too wrong on the items then, or am I?


Isn't the right way to look at it :p

One of my friends fretted for like three weeks about item builds on Taric, and now he's like exclusively an Alistar player after ~100 games. And a lot of item "builds" you'll come up with in that area of play is going to be zero-percent useful because the feasibility of reaching them in the order you've been reaching them starts plummeting. Like no one really uses Stone at mid-high ratings, because it's a dead-end item that pays for itself but delays your item build enough that the game might be over by the time it does.

If, and it's a big if, but if you do stick with one hero (very unlikely) over the next hundred or so games, then you'll slowly be able adapt the build to how you like to play whatever hero is chosen. For instance, with just Amumu, we had some discussions spanning ~3 pages talking about how some people preferred Tantrum, some people preferred jungling, some people prefer Despair, different people play at different levels of aggression (thus requiring different early items/runes to survive), that sort of stuff.

It's flogging a dead horse, but it's like that for Ashe, too. There were like five posts detailing how Catalyst > Amulet for Ashe, but not only will a Cat-Ashe lose 100% of the time to Trist and Amulet Ashe, if you want to normal-attack harass you need Amulet. There're little nuances like that that you'll pick up as you go.

Incidentally, Sunfire on Amumu is considered okay, but I don't like the complete lack of magic resistance, especially with CC/spellspam that's prevalent. It's also very expensive, so you can't really "rush" it.
oraoraoraoraoraoraoraora
oob
Profile Blog Joined June 2008
Sweden630 Posts
March 05 2010 16:25 GMT
#1583
Alright, that's more of an answer I was looking for :D I'll jsut keep playing around then, thanks
Happiest man on earth
mptj
Profile Blog Joined June 2009
United States485 Posts
March 05 2010 16:42 GMT
#1584
can you guys get in a queue cuz i can't :p
"Only the Good Die Young"
Southlight
Profile Blog Joined August 2007
United States11766 Posts
March 05 2010 16:44 GMT
#1585
I'm at work, so I can't!

*boom tish*

Yeah not the answer you were looking for.

Did they patch LoL? The server went down last night.
oraoraoraoraoraoraoraora
mptj
Profile Blog Joined June 2009
United States485 Posts
March 05 2010 16:46 GMT
#1586
^_^ lol thx man! :D
"Only the Good Die Young"
Southlight
Profile Blog Joined August 2007
United States11766 Posts
March 05 2010 16:54 GMT
#1587
Hmm, I guess they didn't patch, dang. Got my hopes up last night.
oraoraoraoraoraoraoraora
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
March 05 2010 17:01 GMT
#1588
To expand on the discussion from awhile ago... while I hate jungling with amumu off the bat, I've started transitioning into jungling around level 4/5 to great success. I've been doing something along the lines of:
Masteries:
3 AP/ Level, 1 improved smite, 4 CD redux, and 1 magic pen from offensive
3 Armor, 3 Magic Resist, 4 dodge, 1 nimbleness, 1 damage redux, 1 damage redux from creeps, 4 scars of the veteran, 3 increased AS and AP, 1 of the level 21 one 9can't remember what it's called.

Summoner Skills:
Smite + Teleport/Flash (I've been liking teleport a lot since you already have bandage toss to get into position to initiate with your ult and it's nice being able to quickly get to a lane that's being pushed or teleport to a ward to set up a gank.

Runes:
Red Magic Pen, Yellow Dodge, Blue and Quints CD redux/Level

Game plan:
open regen amulet and tantrum and lane with a ranged hero (since you'll be abandoning them after your first trip back, they need to be able to 1 v 2 on their lane for awhile). Use smite every time it's off CD to farm your gold up. For skills, I go tantrum -> toss -> tantrum -> despair -> tantrum -> curse -> despair (you want this 2nd level to take dragon), then focusing on curse > tantrum > despair > toss. On my first trip back get philly stone + as many health pots as I can afford and start jungling with golem (use despair at the start, attack golem, spam tantrum as golem and the little dudes hit you to kill little dudes, use smite on golem when you can.) Post golem, turn off tantrum, go to golem side creeps, eating a pot along the way, use tantrum + despair to kill them, eat a pot, go to wraiths, despair + tantrum, eat a pot go to Lizard side creeps, despair + tantrum, eat a pot, Lizard buff, despair + tantrum + smite the Lizard. b, get boots, get some pots, start 1st heart of gold, solo dragon with despair + smite + tantrum + eating pots the whole time. Post dragon, B, finish heart of gold, do another round of creeping on your side, possibly grabbing their golem if you're confident they won't see it coming, then start looking for places to gank with your ult. So the core item build I use is:
philly stone
boots
heart of gold x 2
boots -> merc treads or in very rare cases Ninja Tabi

From here... there is no specific build, it really depends on the opposing team composition, but my next item is always either Rod of Ages, Sunfire Cape or Abbysal Scepter. I think RoA is the best if you suspect a drawn out game and can afford it, but more frequently than I'd like, I fall a few hundred gold short on it and just find myself taking one of the other two just to have a good item. Typically my next item following that is frozen heart for the armor and to get my ult onto an obscenely low CD, but I've also done things like get Aegis of the Legion to assist pushes or get Rylai's for the extra punch off of AP, Life and movement slow off of your despair. The game's usually over after your first 2 items after HoGs and boots and whatnot, but I'd say play generic tanking/AP stuff by ear if the game's dragging out (selling philly stone first for room, followed by HoGs).

The one place I'm still looking to refine my build is dropping the early Philly Stone for an early HoG (to build towards 3), but I have a hard time opening Ruby Crystal or Cloth Armor, so I find myself falling back on Philly Stone a lot. I dunno, it's been working really well recently though.
mogwaismusings.wordpress.com
Southlight
Profile Blog Joined August 2007
United States11766 Posts
March 05 2010 17:04 GMT
#1589
I swear this thread has like a dozen good hero guides, but no one can find them. Maybe I'll start linking to guides in my first-page post, too.
oraoraoraoraoraoraoraora
Kaniol
Profile Blog Joined March 2009
Poland5551 Posts
March 05 2010 18:11 GMT
#1590
On March 06 2010 02:04 Southlight wrote:
I swear this thread has like a dozen good hero guides, but no one can find them. Maybe I'll start linking to guides in my first-page post, too.

That's very good idea
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
March 05 2010 18:58 GMT
#1591
Whoever suggested Lich Bane -> GRB on Nidalee, I owe you a high five btw. Played her a bit when she was free and I very much like that build and am definitely unlocking her next week as she's tons of fun. I think with the mana increase on her heal in the next path I will be using blue mana regen runes over CD/level though.
mogwaismusings.wordpress.com
Southlight
Profile Blog Joined August 2007
United States11766 Posts
Last Edited: 2010-03-05 19:10:01
March 05 2010 19:08 GMT
#1592
No problem :D

I don't know how to link to certain posts, but I linked to this page for the Amumu guide. If anyone randomly runs into the other guide posts in the thread post and I'll link it, too.
oraoraoraoraoraoraoraora
Mogwai
Profile Blog Joined January 2009
United States13274 Posts
Last Edited: 2010-03-05 19:54:28
March 05 2010 19:48 GMT
#1593
Sivir
On February 13 2010 06:01 Haemonculus wrote:
Show nested quote +
On February 13 2010 02:33 StorkHwaiting wrote:
Does anyone know some good builds/runes to go with Sivir? I typically lead off with meki pendant/2 health pots into boots into starks then merc treads then BT sword. Been winning a ton of games at pretty high ELOs due to sivir's awesome push abilities and shuriken in team fights but I'm just wondering if anyone knows a better way to play her as I feel pretty noobish when I play. Thanks for sharing :D


I consider myself a pretty solid Sivir player. My build is the following:

Open with Sapphire crystal and 2 health pots. Solo mid if possible. Sivir is easily one of the best characters to solo a lane with. Abuse that. For summoner spells I always take heal and teleport. You are a farming machine, and teleport helps you do that sooo well. Heal is a fantastic 1v1 tool early game. I cannot tell you how many times someone has tried to go for an early kill on me. With heal, I often turn that early kill attempt into a first blood for me. EZ mode. (Especially vs ashe: Soon as she hits 6, she will try to kill you. You'll see her fire a volley, and then almost immediately fire her arrow. Time your spell shield to block the doom arrow, throw your boomerang at her, and lulz ensue. Pop heal if needed, and you are pretty much guaranteed the kill.)

For masteries I go 0/9/21, picking up the dodge thingies in defense, and all the usual utility stuff.

RUNES: Red: All armor pen. Yellow: All dodge. Blue: Mana regen per 5 per level. Quints: A mix of armor pen and flat hp. Awesomeness.

Anyway, open with mana crystal and 2 health pots. On your first blue pill, get your catalyst and regular boots. Start and finish starks asap. Soon as starks is finished, get merc treads and banshee's veil. Veil + your spell shield and merc treads, with your ult and heal to boot makes you incredibly hard to kill. I often find myself surviving 3-4 man ganks easily.

By mid game you have Banshee's, Merc Treads, and Starks. Obviously exchange merc treads for ninja if the enemy has no stuns or whatnot, or even zerker boots if you're feeling extra offensive. My build for Sivir focuses on surviving until this point in the game. I'll often have 0 deaths until this point.

After that, honestly I just stack BF swords. You are plenty durable, have decent enough attack speed, (especially with ur ult), and with ricochet and a few BF swords you are a soulless killing machine. Feel free to change up the items after your initial 3. Phantom dancer is hilarious on sivir, as is last whisper or anything else you want. But personally I just get 3 BF swords and hilarity ensues.

No chalice? Hell no. Chalice is for noobs and if you buy one, I will lose all respect for you, and punch you. With catalyst, mana is a non-issue. With mana regen glyphs, you will always have enough mana. Get the golem buff if you need. Spending 890 gold on a mana regenerating item just slows you down.

I know my build seems a little odd, and probably goes against what most people think, but my record speaks for itself. As of right now my record with Sivir is 104 - 47. /brag. ^.^;

Enjoy!


Cho'Gath
On February 09 2010 01:29 ZERG_RUSSIAN wrote:
Pro'gath mid all day, baby, take smite and flash for sick amounts of flash feast and rod rushing. I usually go sapphire crystal + 1 health/1 mana pot and go wraith off the bat, rupture at 1:38 and target the smaller ones then smite the big one when you take a few hits for his passive regen. If you do it right you take little to no damage and only have to rupture once. Run to the mid and rupture the opponent off the bat and get a couple creep kills, get to like level 8 or 9 before getting a flash feast kill while constantly smiting the siege minion, creeping the wraiths on both sides whenever possible and regenerating with rupture/spines while stacking feast, then port back and grab a catalyst, basic boots, and a blue elixir. Focus on farming and feasting to 6 stacks for a couple more minutes and I usually get a rod or warmog's by 14:00 (greed and improved smite mastery). After that you just run around catching sick ruptures and flash feasts for ganks while creeping the buffs aggressively with rupture/smite and improving to boots of mobility and nashor's tooth/frozen heart/warmog's/force of nature/banshee's veil, depending on the other team, then try not to die while you let your teammates catch up in level to you, because you'll be like 16-17 when everyone else is around 12 or 13. Flash gets you out of so many sticky situations that you pretty much never want to use it to flash feast into a teamfight. You're better off landing a rupture and running up to them, scream at the disablers and casters when you feel like it, and feast aggressively, especially if they run. Flashing into a running team is not a problem if you're sure you're going to feast a squishy character, but otherwise just be happy that your team won the fight and take the tower.

How I play 100% of my good chogath games. Practice your skillshots :D.


Amumu (Pure Jungling)
On February 23 2010 06:42 StorkHwaiting wrote:
Show nested quote +
On February 23 2010 06:09 Mogwai wrote:
care to elaborate on what item/skill build you use early for straight jungling amumu?


Sure, I go Flash/Smite on Amu. Defensive mastery with all the specs for damage reduction.

Then I go hp elixir + 5 pots with W spell as my first skill.

Farm golem, use smite right away, get lvl 2 before mid solo . Take creeps below golem. Then go take ghosts with tantrum/W. Eat pots all along the way to regen life. After ghosts, should be level 3, go get lizard with level 2 W. After lizard, farm last creep below lizard and then go farm enemy's ghosts. After their ghosts, port back home for boots and more health pots. By then, your side's jungle should be back up again. Go take creeps below golem, ghosts, creeps below lizard. After that your golem rune should be gone. Go farm enemy's golem (without using smite) and creeps above golem. At that point you should be level 5 with WEWEW as your skills leveled. Or WEWEE, whatever your preference. lvl 3 W is a bit more effective in jungle imo and lets you take dragon at max earliest time. Don't use smite on enemy golem, save it for dragon.

After dragon, you should get level 6 for ult. At level 6 farm own jungle again, then go take enemy's lizard rune. by then you should be level 7. Level 7 is when you get your first level of bandage. Now you should have lizard rune + ult + bandage. Go gank lanes .

My typical item build on amu at this point is boots, heart of gold, and either magic resist cloak to make merc treads (if team is not doing well), or working on second heart of gold. I usually get 3 heart of golds and merc treads, then start in on rod of ages, followed by sunfires. This is because after about 10-15 minutes, Amu can't farm jungle anymore. He has to run around with team to tank and support things. Hearts of gold let him still steadily add items to his build and serve as a very respectable tank. Tanks should not EVER be off on their own farming lanes. That is really bad play. And so hearts of gold are very necessary for Amu. Also, at exactly 12:30, dragon respawns and you shuold take him again. Team should have wards up by then and ready to back you. Smite + W spell allows you to solo dragon very very easily at 12:30. It shouldn't take more than 20 seconds. Usually, team pushes top tower and applies pressure on their jungle to draw attention while Amu takes second dragon. Your team should have a substantial lead in gold now with the +1300 gold from dragon and Amu's ult in team fights.

After 3 hearts, merc treads, rod, I get either guardian angel or aegis. Aegis if team is pushing hard for the +10 dmg buff or angel if the team fights are iffy. It doesn't matter whether you go aegis or angel tho, after either one, sunfire must be bought. At that point, Amu needs to contribute some dps to tip the scales. It should be about 25 min by then. Before 25 min, Amu really should not be expected to run around doing hard aoe dps. He is there to use his ult, despair to counter their tanks, and possible ganks/chase with his bandage. He is not a dpser. Only an anti-tank at best. I'm not a fan of people trying to build sunfires early because that's not Amu's job. He's not supposed to run out and solo creep waves with sunfire/tantrum. He's supposed to leave the creeps for dps to farm, while he relies on early jungle boost/assist money/hearts of gold to get farmed. Remember, if your tank is taking the creep waves, that means your dps is not. And a farmed tank with shitty dps to back him is a useless tank.

The team should have a big edge because they have 2x dragon gold/xp AND two solo farmed dpsers AND a competent aoe stun tank/ganker. There really isn't a good reason to be losing, unless someone on the team dropped the ball. (Which ofc often happens with the horrible MM in LoL.)

But in general, that's my Amu build. Ofc the aegis/angel can be adapted. If all they have is a real fed twitch, well then thornmail/warden is the way to go instead of aegis/angel. If they have a real ownage ryze/annie. Instead of aegis/angel buy a banshee veil. After the 3 hearts/merc treads, amu's tanking can be built to counter anything. It just depends on what situation is happening, who is the threat in game. The aegis/angel are more for if there isn't any drastic imbalance and it's still a roughly equal 5v5. Rather than a team who had a really fed ganker and the rest of team is just so-so.

I'm on the fence about frozen heart because while the -CD is REALLY important, spending 1k on mana really hurts. And when it's an item that gives zero hp or magic resist. Amu's biggest problems in tanking tend to be hp and magic resist. His phys armor is quite fine because of tantrum + masteries.

Also, for those wondering about how I can do all this without any mana regen items. Well, simply it's the golem runes. I also fill my rune page's blue section with mana regen. I've never had an issue running out of mana tbh. Come later game, when the golem runes aren't guaranteed, rod of ages + my regen runes makes sure that I don't run into any problems. I'm very against chalice. I think it's a crappy item on him because meki pendant is useless. And taking up a whole slot in inventory for such a bleh item is bad. Also, chalice is bought very early when gold counts most, while providing almost zero combat utility, so overall a fail item imo.

GL HF playing jungle amu. It requires two competent soloers. But if you can secure that, well Jungle Amu takes dumps on people .


Udyr (Jungling)
On February 27 2010 02:41 Southlight wrote:
Show nested quote +
On February 27 2010 02:02 hasuprotoss wrote:
Any comments about this though? Anybody else have experience jungling with Udyr?


Well whatever, I PM'd Ech before but I'll just post this time.

I open Meki 2 HealPots on Udyr, getting level 1 Turtle and activating it before creep spawn for the lifesteal. I also take Smite and Exhaust. You open by killing every non-aura spawn, and recalling to heal before moving out. Yes, you'll get back to the first spawn before/around its spawn despite recalling + healing. Ideally your first return should get you Boots of Speed. Two clear-throughs should bring you to level 4, I think. On your second return ideally you get enough for a Vamp Scepter, so clear out the little spawns that accompany Golem or Lizard for some extra gold. Unless the other team also has a jungler, in which case don't bother killing the little stuff.

Turtle (start) -> Phoenix -> Phoenix -> Turtle -> Bear

If you're the lone jungler, get Vamp on your second trip, which should make you look like Meki Boots Vamp. If you had a perfect creep spawn, you'll also have a spare potion, which you can sell or hang onto just in case. At level 4 after you go back, you can clear a random creep spawn, then kill either golem or lizard. Either way you'll be at level 5 or 6 when you have Lizard aura. Then you gank a lane or two or three. The order of the auras depends on how your other lanes are doing and how well you do ganking. If you were in a rush, had to kill lizard first and then gank, then you can kill a golem, keep farming, and maybe kill dragon (I think level 6 + dual aura should let you kill dragon, not sure, I usually duo this with a Blitz after a gank). At the very least, if you finish Malady you can solo dragon no problem.

(Obviously if the other team also has a jungler, instead of buying Vamp you just buy a vision ward and place it in front of dragon, this delays your vamp scepter/build but it's better than giving up dragon because you were being greedy by 90 gold)

After the first five skills I usually go
Phoenix -> Phoenix -> Bear -> Phoenix -> ?
Where after the ? you just decide which you need more, the turtle (tank) or bear (chase). I used to mass Bear, but recently I've started going Turtle more because it's pretty baller to gank and bait people into staying and fighting "to take you with them."

Items I obviously finish Malady first. After that it's up to their team. In terms of tanking power it's usually good to finish Treads after Malady, but if the CC reduc + MR isn't an immediate need (don't play overconfident though - if you think you'll need Treads soon it's better to finish it early than pay for your greed) you can complete a Phage. After that, barring a gimped enemy team, my items will look like

Chalice, Treads, Malady, Phage

At this point I usually make a Guardian Angel - this puts your armor and MR at around 120 both, which along with the extra HP from Phage makes you a pretty nasty hybrid DPS/Tank (~2500 hp).

If the game manages to go on longer, I'll usually just turn Phage into Frozen (go over 3000 hp) or make a Guinsoo's Rageblade if I'm feeling daring. Frozen is better because your DPS is strong enough that you don't actually need to make it better, and you impact the game more as a tank, but if you're really ahead or whatnot you can make the Rageblade.

A lot of this strategy revolves around the level 5/6 gank, though. And don't feel compelled to press a gank if you don't have to. If every lane is rocking, and your 1v2 lane is kicking butt, hold off on killing lizard. You need that lizard for combat, not jungling, and there's no sense wasting the lizard for a bit of exp/gold. You can always run back to kill lizard when you're becoming needed for a gank.

The other trap to fall into is that when you start ganking with lizard, you neglect to return to farming. Unfortunately Udyr's dominance begins at around level 5 and ends 8-9, beyond which you need tanking items to make up for your diminishing damage output. If you keep trying to fight for too long you'll fall behind, and because he needs to farm a certain amount to have an impact on the game, fight a losing battle for too long and you'll just fall behind in the game for good. Don't get addicted to your strength \o/

The reason I mention that last point is that after one or two ganking runs, if the other team is on top of their game they'll 1) not die to your first gank run anyways, meaning you don't get burst money 2) they'll start countering jungle/revert to group warfare. While you might feel like you're helping the team by teamfighting, the reality is that you're teamfighting with suboptimal equipment, and Turtle Stance loses its effectiveness very, very quickly at the point where you start leveling it (in the double-digit levels). By the time you realize it, you'll be behind money-wise because you weren't jungling nor really killing (hard to net finishing blows with Udyr), and Turtle Stance won't be keeping you up anymore. And if your team isn't winning for you, then you're going to lose control of jungle, which means you can't even farm very effectively anymore. Not to mention as a tank using suboptimal tanking gear, you're probably going to die a lot or lose a lot of time recalling and healing. Your team's just gonna have to hang on while you catch up with Phage/MR.

Hope that helps

Edit:
By the way I always open with the lizard-side non-wraith creep. And ideally you start off with the double-golem spawn. People who've voice chatted with me when I'm Udyr-ing hear my anguish wails when the wolf spawns. I hate that. FYI if you get the wolf spawn, you have to just sit tight for about 20 seconds before you take on the wraith spawns. Then you use turtle stance to kill the mini-wraiths. Ideally after you kill the first one, while you're fighting the second one your smite will come back, letting you smite the blue wraith. Obviously this means the build is about 20 seconds later than if double-golem spawned, but there's not much you can do about it. Also worst-case you'll end up with a Wolf -> Wraith -> Golem spawn. I don't really have a strategy for ending golem last. If you're feeling impatient you can kill one golem using potion and turtle (after waiting a bit),t hen come back and smite the second golem after recall + heal before crossing map again, or you can wait for more hp/mana, or you can just give up and go home -> come back to kill the golems. I don't know what the "most efficient strategy" is. I don't have a set routine myself, I just wing it based on # of potions I have, hp and mana. I've also had a few times where I've actually fought long enough that smite actually returns for me to smite the second golem. No matter what, wolf-first is most likely going to delay your build a bit. If your teammate is feeling nice though, you can leach some exp off the lane to get to level 2 before going to wraith (that catches you up to the double-golem opening), and that'd probably help quite a bit.


Annie
On February 28 2010 15:34 StorkHwaiting wrote:
Show nested quote +
On February 28 2010 14:58 TheYango wrote:
On February 28 2010 11:18 StorkHwaiting wrote:
On February 28 2010 10:21 ZERG_RUSSIAN wrote:
Annie is also very, very fragile and will die to 90% of the characters who you stand near. I suggest trying out a fat, tanky, person like Blitzcrank.


Really? o_0. My annie is usually hard to kill compared to the other nuker heroes. A lot of stun/nuke, a scary pet, an armor/resist shield, and a lot of hp when you get rod/rylais usually means an Annie that hardly ever dies.

How do you build Annie?

I've seen either Annies that never die, or die when they get sneezed on*. I'm curious as to what balance of survivability and nuking power you use.

*of course lots of the time, this comes from them sucking in the early game


I usually go blue crystal -> boots -> catalyst. After that, it's a tossup between rod of ages or mejai. If I'm ganking well then I go straight into Mejai. If I'm not ganking well then I go into rod of ages.

Basically it's:

Catalyst -> boots -> (mejai or rod) -> merc treads -> (mejai or rod, whichever one you didn't get) -> void staff -> rylai's (or Zhonya if playing really well) -> Zhonya if you got rylai first.

I'm really not a fan of archangel staff. It takes too much away from the real AP/magic pen items and Annie needs to keep her dmg high enough to devastate the other team at all times. Archangel just slows both the HP and dmg too much to be worth the mana regen. Get golem if Annie's running out of mana. With rod of ages to take care of early game mana, and Zhonya's to take care of late game mana, Annie really shouldn't have major problems with regen. Get the utility mastery mana regen stuff if you're finding it a major problem. Mana regen runes and magic pen runes for rune page.

Health-wise, her molten shield is an awesome armor buff so I'm not a big fan of guardian angel or anything nutty like that on Annie. She really can't afford to give up an item slot other than merc treads to pay for tankiness. Rod of ages HP should keep her alive in the early and mid game. And then Rylai's should take care of her in the late game.

In general though, Annie should be getting a ton of AP from her Mejai's, rushing void staff right after for the magic pen to really close out a game, and if it somehow goes to late game, rylai and zhonya are going to make Annie very annoying to deal with.

Edit: A further adaptive build if you're super raping is to go catalyst -> boots -> mejai -> sorc boots -> guise -> Zhonya. But that's a little too squishy in the mid game and depends on being so ridiculously fed that you can almost one shot any hero you encounter, hence never taking any damage. The guise is there to give you a quicker, cheaper spell pen and some health/mana regen so you don't have to go back to base. This build is usually to keep people down when you're far ahead, because once an Annie is fed, people start running for the negatron cloaks. A fast guise/sorc boots counters that completely, and allows Annie to rape them just as hard while their farm has been dumped into an item that gives them zero additional offense.


Nidalee
NOTE: Cougar skills just level with your ult, and as such I think extra points in Jav are much better than extra points in trap.
On March 03 2010 02:42 Southlight wrote:
I play her AP, especially with the nerf to EC. I open Sheen, then go Lichbane and then GRB, or Lichbane into tanky items if I'm needed to soft-tank. She's a pure burst damage character, but the biggest thing with her is knowing when to switch back and forth. Too many crappy Nids I see fail to break out of panther formation mid-fight. Personally I'm a fan of switching forms every cooldown; Panther to open, w(jump), attack, e, attack, q, attack, switch, heal, attack trap, attack jav (if damage is worth it), attack, switch, repeat. Especially if you build AP, you'll heal like 500+ on top of the 60%? attack speed buff.

I've also seen some people go damage on her, but I don't feel it's worth it. The panther skills all use AP, as does her heal, I believe the trap does as well, and possibly the Jav (I hardly use it so I never cared to notice). Which means if you go mass AP with Lich you're outputting more damage than you would with damage, I think.

If you're confident with survival you can get Mejai ofc, but I prefer rushing Lichbane, at which point it's too late to rock Mejai usually. Maybe you can go Sheen into Mejai into Lich, though.

(Incidentally I usually follow GRB with Rylai, but that's because I like having HP on a melee hero whether I'm tanking or not. Sometimes I'll go Rylai pre-GRB if I need the HP faster. If you're crushing the enemy you can probably rush Zhonya or something, though.)

Edit:
Oh, skills.
Um, I usually open trap, heal, heal, jav, heal, ult, heal, trap, heal. Biggest thing is surviving until level 6, and Sapphire Crystal + her heal = ridiculous staying power. And ofc level 1 trap is always nice for trapping bushes before the match starts, and such. If you think you'll open combat from the start though, heal is better, obviously. I just don't play that aggressive with her o/

Edit2:
If you're really confident with Javelin you can raise that instead of Trap though. I go Leap instead because I think the Q skill is strong even without leveling past 1, and I'm definitely nowhere near as Javelin-happy as some Nidalees I've seen. It's a great harassing skill in siege warfare though (5v5 at mid with your team needed to break/defend a tower) as well as a tower dive finisher (w, e, q, then switch and jav to finish). That's all playstyle.


Soraka
On March 05 2010 11:01 pokeyAA wrote:
Show nested quote +
On March 05 2010 09:14 Cerumo wrote:
With Soraka as one of the free heroes this week i've been trying her out, can anyone recommend a good item build? I've been going tear into locket but have no idea where to go after.


Sapphire Gem + 2 hp pots in the beginning
Now depending on how well you lane, the next time you go back, try and finish your Catalyst and maybe boot 1. If youre really rich, sometimes I just go straight for Locket without boots haha.

After locket, finish boots, which 90% of the time is usually merc treads, ninja if lots of dps, boots of speed if other team seems mostly tank/support (hey it happens)

Next up, Aegis of Legion. Keeps you and your team alive.
Next up, I really like Frozen Heart. It gives you mana+cd reduc to spam starfall, infuse, astral all day, and lowers CD of your ult too. All this spam is really useful in proc-ing your locket as well. The extra armor doesnt hurt, and hey, ANOTHER useful aura for your team.

90% of my game ends before i finish Frozen Heart. If the game keeps going, you have to play it by ear if you want more magic or armor resist, in which case banshee's or guardian angel is legit. If you dont feel in danger, get Rylai's. Now your starfall spam will slow down whole groups


eh, I don't know how to link to posts, but some skimming over all the pages gave me those so you can just link to this page for some moar guides.

EDIT: and I sorta like writing mini-guides so I'll probably write something up on Pantheon soon.
mogwaismusings.wordpress.com
Southlight
Profile Blog Joined August 2007
United States11766 Posts
March 05 2010 20:41 GMT
#1594
Kay, updated my first-page post to reflect your monster compilation :p
oraoraoraoraoraoraoraora
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
March 05 2010 21:43 GMT
#1595
FFFFFFFFFFFUUUUUUUUUUUUUUUUUUUU

MISSED A TR KEY GIVEAWAY

FFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUUUUUUUUUUUUUUUU
I'm on GOLD CHAIN
ecnahc
Profile Joined January 2010
United States395 Posts
March 06 2010 00:05 GMT
#1596
I take back everything I said about mordekaiser, this hero is ridiculous. A friend of mine has been playing him basically pure tank - he rushes warmogs then merc treads and changes between FoN/Banshees/Thornmail based on enemy teamcomp. He's a ridiculous tank and nearly sivir level lane pushing. I'm in love with this hero now.
inside a cloud of resentment and vanity
Chrispy
Profile Blog Joined June 2009
Canada5878 Posts
March 06 2010 00:08 GMT
#1597
On March 06 2010 09:05 swiftterror wrote:
I take back everything I said about mordekaiser, this hero is ridiculous. A friend of mine has been playing him basically pure tank - he rushes warmogs then merc treads and changes between FoN/Banshees/Thornmail based on enemy teamcomp. He's a ridiculous tank and nearly sivir level lane pushing. I'm in love with this hero now.


Yeah my friend discovered pure tank Mord too and wow is he ever fun to play as a tank. I don't really bother with hp items as its kind of counter intuitive to his amazing passive, I just rush FoN then get Armor and other MR. Super fun!
Retvrn to Forvms
ecnahc
Profile Joined January 2010
United States395 Posts
March 06 2010 00:19 GMT
#1598
I think warmogs/FoN is pretty much core on him atm, it makes you nearly invincible and lets you get utility items with hp bonuses like frozen mallet. I think warmogs/FoN is something like 130 HP5? Adding spirit visage to that is sick.
inside a cloud of resentment and vanity
ZERG_RUSSIAN
Profile Blog Joined November 2008
10417 Posts
March 06 2010 00:46 GMT
#1599
Plus you run Exhaust/Ignite on him and turn teamfights into 6v4 from 5v5, mordekai is sick.

Oh and hey, I got a test realm key from a friend! Nice!
I'm on GOLD CHAIN
SCC-Faust
Profile Blog Joined November 2007
United States3736 Posts
March 06 2010 00:49 GMT
#1600
I'm Swordia add me losers.
I want to fuck Soulkey with a Zelderan.
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