• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EST 23:30
CET 05:30
KST 13:30
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
RSL Revival - 2025 Season Finals Preview8RSL Season 3 - Playoffs Preview0RSL Season 3 - RO16 Groups C & D Preview0RSL Season 3 - RO16 Groups A & B Preview2TL.net Map Contest #21: Winners12
Community News
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets0$21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7)12Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns7[BSL21] Non-Korean Championship - Starts Jan 103SC2 All-Star Invitational: Jan 17-1822
StarCraft 2
General
Weekly Cups (Jan 5-11): Clem wins big offline, Trigger upsets Weekly Cups (Dec 29-Jan 4): Protoss rolls, 2v2 returns Spontaneous hotkey change zerg Chinese SC2 server to reopen; live all-star event in Hangzhou SC2 All-Star Invitational: Jan 17-18
Tourneys
$25,000 Streamerzone StarCraft Pro Series announced $21,000 Rongyi Cup Season 3 announced (Jan 22-Feb 7) WardiTV Winter Cup WardiTV Mondays SC2 AI Tournament 2026
Strategy
Simple Questions Simple Answers
Custom Maps
Map Editor closed ?
External Content
Mutation # 508 Violent Night Mutation # 507 Well Trained Mutation # 506 Warp Zone Mutation # 505 Rise From Ashes
Brood War
General
Potential ASL qualifier breakthroughs? BGH Auto Balance -> http://bghmmr.eu/ BW General Discussion StarCraft & BroodWar Campaign Speedrun Quest Data analysis on 70 million replays
Tourneys
[Megathread] Daily Proleagues [BSL21] Grand Finals - Sunday 21:00 CET [BSL21] Non-Korean Championship - Starts Jan 10 SLON Grand Finals – Season 2
Strategy
Game Theory for Starcraft Simple Questions, Simple Answers Current Meta [G] How to get started on ladder as a new Z player
Other Games
General Games
Beyond All Reason Nintendo Switch Thread Awesome Games Done Quick 2026! Mechabellum Stormgate/Frost Giant Megathread
Dota 2
Official 'what is Dota anymore' discussion
League of Legends
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
Vanilla Mini Mafia Mafia Game Mode Feedback/Ideas
Community
General
US Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine Trading/Investing Thread
Fan Clubs
White-Ra Fan Club
Media & Entertainment
Anime Discussion Thread
Sports
2024 - 2026 Football Thread
World Cup 2022
Tech Support
Computer Build, Upgrade & Buying Resource Thread
TL Community
The Automated Ban List TL+ Announced
Blogs
My 2025 Magic: The Gathering…
DARKING
Physical Exercise (HIIT) Bef…
TrAiDoS
Life Update and thoughts.
FuDDx
How do archons sleep?
8882
James Bond movies ranking - pa…
Topin
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1480 users

[GSL] Race Winrate Graphs - Page 8

Forum Index > SC2 General
Post a Reply
Prev 1 6 7 8 9 10 15 Next All
Clog
Profile Joined January 2011
United States950 Posts
Last Edited: 2011-10-13 21:27:43
October 13 2011 21:26 GMT
#141
On October 14 2011 04:21 Shiladie wrote:
Show nested quote +
On October 14 2011 04:16 ectonym wrote:
Between, say May and Jul, what does SUPER mean? Is June really that awesome? but srsly folks, what's SUPER mean in OP's charts


the super tourny

These graphs will now be mis-represented all over because people never know how to interpret stats...

Yes terran is winning more, and protoss is winning less, this has been known, these stats also support that, but to make more inferences past that is a fallacy.

The interesting things to note are the months MC MVP or Nestea won and the respective race win-rates in those months.


Yeah that's the thing that bugs me most about things like this - where the winner of the tournament racks up a huge amount of wins that can nullify the quick losses of at least several other players of his race in earlier rounds.
Example - Assume Terran is the weakest race by far. MKP, Ryung, Keen, NaDa, Virus, Supernova, and MMA all go 0-2 in their Groups. They just can't win a game because terran is so bad. However, MVP, being a complete boss goes undefeated through the entire bracket 14-0 + Show Spoiler +
Ro32 2-0, Ro16 2-0, Ro8 3-0, Ro4 3-0, Finals 4-0
by being so much better than anyone else he plays. Total Terran W/L = 14/14, or 50%. I think the statistical term for something like this is Selection Bias (players losing provide fewer data points), but I'm not totally sure if that's completely right. And of course the example is exaggerated as well.

So that's a complicated way to explain why we see zerg / protoss / terran peak a little when Nestea / MC / MVP won, respectively. I would love to see the data normalized to each player. In theory it should be a bit more representative on balance. + Show Spoiler +
Normalized Terran Winrate for the above example = 100% * 1/8 + 0% * 7/8 = 12.5% which seems to illustrate how terran in general performed that season much better than taking raw wins and losses.
NesTea | LosirA | MVP | CoCa | Nada | Ryung | DRG | YongHwa
Seiferz
Profile Joined May 2011
United States640 Posts
October 13 2011 21:27 GMT
#142
On October 14 2011 06:19 Krallman wrote:
I want to see an only code-s graph


That would look even more ridiculous. A lot of the P and Z data in the past few months has been from Code A and Up/Down.
Silidons
Profile Blog Joined September 2010
United States2813 Posts
Last Edited: 2011-10-13 21:31:16
October 13 2011 21:30 GMT
#143
On October 14 2011 01:22 Fleebu wrote:
Maybe you should also look at the percentage of people in Korea who actually play Protoss...

Maybe you should look at the amount of people who play SC2 in America rather than South Korea. Obviously Americans are going to have many more better players because so many more of us play.

See what I did there?

When will people stop this ;..;
"God fights on the side with the best artillery." - Napoleon Bonaparte
sexmuffin
Profile Joined September 2011
United States8 Posts
October 13 2011 21:43 GMT
#144
ehh I've decided that creatorprime will just go win the gsl
so all will be saved
I swear I have a life
Serpico
Profile Joined May 2010
4285 Posts
October 13 2011 22:53 GMT
#145
Please remove warpgates and larva inject so you can make individual units stronger. It just feels bad to have to have shitty units at certain points in the game because of those mechanics. I understand the swarm thing is a theme for zerg....but just make it fun to play rather than trying too hard to match that theme. Warpgates just suck because of how much the turn the defender's advantage on its head and force gateway units to be subpar.
Skwid1g
Profile Joined April 2011
United States953 Posts
October 13 2011 23:08 GMT
#146
On October 14 2011 06:30 Silidons wrote:
Show nested quote +
On October 14 2011 01:22 Fleebu wrote:
Maybe you should also look at the percentage of people in Korea who actually play Protoss...

Maybe you should look at the amount of people who play SC2 in America rather than South Korea. Obviously Americans are going to have many more better players because so many more of us play.

See what I did there?

When will people stop this ;..;


You made no sense, while his does.

If there is 1 Protoss player for every 1,000 Terran players you should expect too see a higher Terran win %. There are more Terrans innovating and finding solutions to problems, a better chance to find a Flash, etc. America might have more players, but they have less experience and less practice.

But in all honesty the difference is like 2-3%, so it shouldn't create that big of a disparity. Honestly, Terran's win-rate is fueled a lot by players like MVP that are just straight up better, and also the fact that a good deal of BW Toss/Zergs switched to Terran because of Terran dominance in BW and in the Beta days. Just looking at win-rates in the GSL would be a terrible way to balance the game.
NaDa/Fantasy/Zero/Soulkey pls
yotis
Profile Joined September 2011
Czech Republic652 Posts
October 13 2011 23:10 GMT
#147
I wonder what would happen to the numbers/graph when winner games would not count. Cause you have dominant players like MVP/MC/Nestea owning their seasons and shifting numbers/graphs to theirs race advantage.
are they lost forever?
DreamChaser
Profile Blog Joined February 2011
1649 Posts
October 13 2011 23:12 GMT
#148
On October 14 2011 01:24 Daralii wrote:
[image loading]


gogogo toss! i've nothing against these graphs but they seem to show the same thing generally toss is in a slump/sucks. Terrans owning it up and Zerg are somewhere in the middle with a few spikes
Plays against every MU with nexus first.
ZAiNs
Profile Joined July 2010
United Kingdom6525 Posts
October 13 2011 23:12 GMT
#149
On October 14 2011 08:10 yotis wrote:
I wonder what would happen to the numbers/graph when winner games would not count. Cause you have dominant players like MVP/MC/Nestea owning their seasons and shifting numbers/graphs to theirs race advantage.

This is totally true. Protoss did pretty bad in Open Season 3, but MC skews the Protoss win rates for that season.
UniQ.eu
Profile Joined July 2010
Sweden82 Posts
October 13 2011 23:13 GMT
#150
On October 14 2011 08:10 yotis wrote:
I wonder what would happen to the numbers/graph when winner games would not count. Cause you have dominant players like MVP/MC/Nestea owning their seasons and shifting numbers/graphs to theirs race advantage.


Well all the races would have <50% winrate then, since a large amout of wins would be missing :p
Goliath0nline
Profile Blog Joined October 2010
Canada165 Posts
October 13 2011 23:15 GMT
#151
i dont think this gives protoss players justice in saying protoss sucks. There simply isn't any really good protoss player around. Zerg has nestea and Terran have MVP
Expurgate
Profile Joined January 2011
United States208 Posts
October 13 2011 23:15 GMT
#152
On October 14 2011 08:10 yotis wrote:
I wonder what would happen to the numbers/graph when winner games would not count. Cause you have dominant players like MVP/MC/Nestea owning their seasons and shifting numbers/graphs to theirs race advantage.


If you remove winners from the statistics, all races have a 0% win rate
happyness
Profile Joined June 2010
United States2400 Posts
October 13 2011 23:15 GMT
#153
On October 14 2011 06:26 Clog wrote:
Show nested quote +
On October 14 2011 04:21 Shiladie wrote:
On October 14 2011 04:16 ectonym wrote:
Between, say May and Jul, what does SUPER mean? Is June really that awesome? but srsly folks, what's SUPER mean in OP's charts


the super tourny

These graphs will now be mis-represented all over because people never know how to interpret stats...

Yes terran is winning more, and protoss is winning less, this has been known, these stats also support that, but to make more inferences past that is a fallacy.

The interesting things to note are the months MC MVP or Nestea won and the respective race win-rates in those months.


Yeah that's the thing that bugs me most about things like this - where the winner of the tournament racks up a huge amount of wins that can nullify the quick losses of at least several other players of his race in earlier rounds.
Example - Assume Terran is the weakest race by far. MKP, Ryung, Keen, NaDa, Virus, Supernova, and MMA all go 0-2 in their Groups. They just can't win a game because terran is so bad. However, MVP, being a complete boss goes undefeated through the entire bracket 14-0 + Show Spoiler +
Ro32 2-0, Ro16 2-0, Ro8 3-0, Ro4 3-0, Finals 4-0
by being so much better than anyone else he plays. Total Terran W/L = 14/14, or 50%. I think the statistical term for something like this is Selection Bias (players losing provide fewer data points), but I'm not totally sure if that's completely right. And of course the example is exaggerated as well.

So that's a complicated way to explain why we see zerg / protoss / terran peak a little when Nestea / MC / MVP won, respectively. I would love to see the data normalized to each player. In theory it should be a bit more representative on balance. + Show Spoiler +
Normalized Terran Winrate for the above example = 100% * 1/8 + 0% * 7/8 = 12.5% which seems to illustrate how terran in general performed that season much better than taking raw wins and losses.


Uh with that example, isn't that because most of those are TvT's?
yotis
Profile Joined September 2011
Czech Republic652 Posts
Last Edited: 2011-10-13 23:18:46
October 13 2011 23:16 GMT
#154
On October 14 2011 08:15 Expurgate wrote:
Show nested quote +
On October 14 2011 08:10 yotis wrote:
I wonder what would happen to the numbers/graph when winner games would not count. Cause you have dominant players like MVP/MC/Nestea owning their seasons and shifting numbers/graphs to theirs race advantage.


If you remove winners from the statistics, all races have a 0% win rate


just winners of the finals of course
edit: maybe even top 2 players and work statistics without them completely
are they lost forever?
Cloak
Profile Joined October 2009
United States816 Posts
October 13 2011 23:16 GMT
#155
On October 14 2011 03:37 K3Nyy wrote:
Show nested quote +
On October 14 2011 02:57 Wuster wrote:
On October 14 2011 01:27 Carras wrote:
lol you can actually see mc´s championships there


Controversially, you could say that MC has dragged Protoss as a whole down. Reason being, Korea is a very copy-cat scene (the only real exception is the tank/marine vs mech split for TvT). And MC always had a really timing/micro heavy style, so people who weren't as sharp as him couldn't pull it off and eventually when people learned timing defenses, then those other Protoss' disappeared too (Alicia comes to mind - I still best remember him for straight up killing MVP when poking with a 3-gate expo).

Maybe this is reading too much into MC's fall from grace and yes I'm kind of ripping off what Wolf said, but players sure like to follow the example of their best players (how many NA zergs only respect macro ala Idra?). And Genius/Hongun, who never played like MC, are the two most consistent Protoss players (as in Code S every season knock on wood).

I think the huge swings in PvX are weird; how the hell do you balance a race that goes to 60% win rates then down to 30% winrates month to month?

Some of it though is caused by patch changes, like the Roach range buff in Open 2, Fungal buff in May all caused PvZ to tank immediately, but they more or less bounced back the season after.

Obviously, PvT hasn't bounced back from August yet; but 1-1-1 isn't a patch change so that's not too surprising. PvZ is starting to come back though, so that's a good sign.

I'm curious what meta/patch changes happened in PvT between January and December to cause Protoss to go from 2 in the final 4! MC FF's imba! Hongun's all-ins too good! to Protoss barely winning.

On October 14 2011 02:42 ilikeLIONZ wrote:
MC owning the graphs, other than him not a single toss did very well in the GSL. i'm really tired of that.


Inca, Genius, Hongun and Anypro have all made deep GSL runs (only Genius has missed on a Ro4 on that list). It's not like there are a lot of non-Nestea zergs that make GSL finals either (just Fruitdealer and Losira).


I dunno if you realize it but timing attacks happen in a lot of games, not just MC's game.

TvZ, the 3 tank timing attack happens in a lot of the games. TvP, Stim/Ghost/2 medivac timings happen all the timing. ZvP, roach ling, etc.

The point is nobody maxes to 200/200 and then goes attack, that's not a macro game. Timing attacks always happens, not just in the Protoss race. The difference is that pretty much all the Protoss timings have been figured out.


And by "figured out timings," you mean nerfed them heavily. Warpgate nerf. Void Ray nerf. 2 gate nerf. Forge nerf. Complete obliteration of Khaydarin Amulet. Zergs and Terrans didn't figure out shit. They cried and cried until daddy Blizzard overcompensated. Every time Protoss tried some new aggressive tactic, Blizzard was ready to massively nerf it. Guess what happens now that there exists no earlygame aggression options? Zerg and Terran are free to dictate the first 10-15 minutes of the game. Protoss players only do what they can do, and now the new meta is be aggressive as early as possible, which is the 2 base all-in. That's kind of sad that the only reliable aggressive option for Protoss isn't until late midgame.
The more you know, the less you understand.
TyrantPotato
Profile Blog Joined August 2010
Australia1541 Posts
October 13 2011 23:20 GMT
#156
On October 14 2011 04:59 Reborn8u wrote:


More like
[image loading]



BWAHAHHAHAHAHHAAHAHAHAHHAHAHAHHAHAHAHAHAHHAHAHAHAHHAHAHAHHAHAHAHAHAHHAHAHHAHJAHAHAHHAHAHHAHAHAHAHAHHAHAHAHAHHAHAHAHAHAHHAH.

on topic i will wait to see in what manner HotS breaks the game
Forever ZeNEX.
Silidons
Profile Blog Joined September 2010
United States2813 Posts
October 13 2011 23:21 GMT
#157
On October 14 2011 08:08 Skwid1g wrote:
Show nested quote +
On October 14 2011 06:30 Silidons wrote:
On October 14 2011 01:22 Fleebu wrote:
Maybe you should also look at the percentage of people in Korea who actually play Protoss...

Maybe you should look at the amount of people who play SC2 in America rather than South Korea. Obviously Americans are going to have many more better players because so many more of us play.

See what I did there?

When will people stop this ;..;


You made no sense, while his does.

If there is 1 Protoss player for every 1,000 Terran players you should expect too see a higher Terran win %. There are more Terrans innovating and finding solutions to problems, a better chance to find a Flash, etc. America might have more players, but they have less experience and less practice.

But in all honesty the difference is like 2-3%, so it shouldn't create that big of a disparity. Honestly, Terran's win-rate is fueled a lot by players like MVP that are just straight up better, and also the fact that a good deal of BW Toss/Zergs switched to Terran because of Terran dominance in BW and in the Beta days. Just looking at win-rates in the GSL would be a terrible way to balance the game.

I make perfect sense. If more people are playing this leads to more people trying different and new strategies which in turn helps everyone because one person has already tested one build and can see if it is good or not. Please tell me how more people testing out something doesn't lead to more strategies? There are almost twice as many people on the American ladder than the Korean ladder, and yet the Koreans are much much better than the Americans. My logic had nothing to do with races but shows that even though there are more American players than Korean players that doesn't mean that the Americans are just better since they have a larger player pool to get better players from. It's like saying there are more Korean Terrans so then the Terrans must be better. It's not true.
"God fights on the side with the best artillery." - Napoleon Bonaparte
Corrupted
Profile Joined April 2010
United States1255 Posts
October 13 2011 23:22 GMT
#158
Should add team league...a few protoss's kicked some serious ass there.
"MarineKing rolling double sevens there" -Artosis
BronzeKnee
Profile Joined March 2011
United States5219 Posts
Last Edited: 2011-10-13 23:29:47
October 13 2011 23:24 GMT
#159
On October 14 2011 01:22 Alejandrisha wrote:
Show nested quote +
On October 14 2011 01:21 Deekin[ wrote:
Seems David Kim needs to take a look at this, and Im not even a protoss player.

He doesn't really watch the GSL I've talked to him about it haha


I am always shocked when I read this. Not watching the GSL means you aren't watching SC2 at the highest level, and if you are involved with balancing SC2, it is a travesty that you do so without watching the GSL. It would be the same thing as if the people who decided on what the rule changes should happen next season in the NFL didn't actually watch the NFL last season, and only watched High School and College Games (provided all three had the same set of rules).

I wonder if he wonders why all these Koreans come over to MLG and win everything... or why a Korean from the Open Bracket took on a Korean in the NASL Finals... yet he isn't balancing the game based on their play...

fortheGG
Profile Joined April 2011
United Kingdom1002 Posts
October 13 2011 23:28 GMT
#160
On October 14 2011 08:22 Corrupted wrote:
Should add team league...a few protoss's kicked some serious ass there.


Yes, kind of sad that they didn't carry that success in individual leagues.
Prev 1 6 7 8 9 10 15 Next All
Please log in or register to reply.
Live Events Refresh
Next event in 7h 30m
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
WinterStarcraft338
White-Ra 310
StarCraft: Brood War
Shuttle 106
ZergMaN 83
GoRush 44
Noble 16
Icarus 8
Dota 2
NeuroSwarm144
League of Legends
JimRising 646
C9.Mang0636
Counter-Strike
summit1g7796
m0e_tv406
minikerr31
Super Smash Bros
hungrybox691
Mew2King26
Other Games
tarik_tv5835
Sick193
Maynarde143
Livibee41
ZombieGrub23
Liquid`Ken11
Models1
Organizations
Other Games
gamesdonequick3060
StarCraft: Brood War
UltimateBattle 103
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 16 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• RayReign 29
• Azhi_Dahaki23
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• masondota22230
League of Legends
• Rush985
• Lourlo822
• Stunt197
Upcoming Events
WardiTV Invitational
7h 30m
PiGosaur Cup
20h 30m
WardiTV Invitational
1d 7h
The PondCast
2 days
OSC
2 days
OSC
3 days
All Star Teams
3 days
INnoVation vs soO
sOs vs Scarlett
uThermal 2v2 Circuit
4 days
All Star Teams
4 days
MMA vs DongRaeGu
Rogue vs Oliveira
Sparkling Tuna Cup
5 days
[ Show More ]
OSC
5 days
Replay Cast
6 days
Wardi Open
6 days
Liquipedia Results

Completed

Proleague 2026-01-12
Big Gabe Cup #3
NA Kuram Kup

Ongoing

C-Race Season 1
IPSL Winter 2025-26
BSL 21 Non-Korean Championship
CSL 2025 WINTER (S19)
OSC Championship Season 13
Underdog Cup #3
BLAST Bounty Winter Qual
eXTREMESLAND 2025
SL Budapest Major 2025
ESL Impact League Season 8
BLAST Rivals Fall 2025
IEM Chengdu 2025
PGL Masters Bucharest 2025

Upcoming

Escore Tournament S1: W4
Acropolis #4
IPSL Spring 2026
Bellum Gens Elite Stara Zagora 2026
HSC XXVIII
Rongyi Cup S3
Thunderfire SC2 All-star 2025
Nations Cup 2026
BLAST Open Spring 2026
ESL Pro League Season 23
ESL Pro League Season 23
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.