• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 17:25
CEST 23:25
KST 06:25
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt2: News Flash8[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy16ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book20
Community News
Weekly Cups (March 23-29): herO takes triple6Aligulac acquired by REPLAYMAN.com/Stego Research8Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool49Weekly Cups (March 9-15): herO, Clem, ByuN win4
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Team Liquid Map Contest #22 - Presented by Monster Energy Aligulac acquired by REPLAYMAN.com/Stego Research Weekly Cups (March 23-29): herO takes triple herO wins SC2 All-Star Invitational
Tourneys
RSL Season 4 announced for March-April Sparkling Tuna Cup - Weekly Open Tournament StarCraft Evolution League (SC Evo Biweekly) WardiTV Mondays World University TeamLeague (500$+) | Signups Open
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
Mutation # 519 Inner Power The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat
Brood War
General
ASL21 General Discussion Gypsy to Korea How Can I Add Timer & APM Count? A cwal.gg Extension - Easily keep track of anyone BGH Auto Balance -> http://bghmmr.eu/
Tourneys
[ASL21] Ro24 Group F [ASL21] Ro24 Group E Azhi's Colosseum - Foreign KCM Escore Tournament StarCraft Season 2
Strategy
Fighting Spirit mining rates What's the deal with APM & what's its true value Simple Questions, Simple Answers
Other Games
General Games
Nintendo Switch Thread Stormgate/Frost Giant Megathread Starcraft Tabletop Miniature Game General RTS Discussion Thread Darkest Dungeon
Dota 2
The Story of Wings Gaming Official 'what is Dota anymore' discussion
League of Legends
G2 just beat GenG in First stand
Community
General
US Politics Mega-thread Things Aren’t Peaceful in Palestine Canadian Politics Mega-thread The Games Industry And ATVI European Politico-economics QA Mega-thread
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Manga] One Piece Movie Discussion! [Req][Books] Good Fantasy/SciFi books
Sports
2024 - 2026 Football Thread Formula 1 Discussion Cricket [SPORT] Tokyo Olympics 2021 Thread General nutrition recommendations
Tech Support
[G] How to Block Livestream Ads
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1312 users

[GSL] Race Winrate Graphs - Page 9

Forum Index > SC2 General
Post a Reply
Prev 1 7 8 9 10 11 15 Next All
Zio
Profile Joined October 2010
United States48 Posts
October 13 2011 23:33 GMT
#161
Very interesting graphs there, would love to see the dates of patches added to them.
It's about to get heavy!
Clog
Profile Joined January 2011
United States950 Posts
Last Edited: 2011-10-13 23:40:01
October 13 2011 23:36 GMT
#162
On October 14 2011 08:15 happyness wrote:
Show nested quote +
On October 14 2011 06:26 Clog wrote:
On October 14 2011 04:21 Shiladie wrote:
On October 14 2011 04:16 ectonym wrote:
Between, say May and Jul, what does SUPER mean? Is June really that awesome? but srsly folks, what's SUPER mean in OP's charts


the super tourny

These graphs will now be mis-represented all over because people never know how to interpret stats...

Yes terran is winning more, and protoss is winning less, this has been known, these stats also support that, but to make more inferences past that is a fallacy.

The interesting things to note are the months MC MVP or Nestea won and the respective race win-rates in those months.


Yeah that's the thing that bugs me most about things like this - where the winner of the tournament racks up a huge amount of wins that can nullify the quick losses of at least several other players of his race in earlier rounds.
Example - Assume Terran is the weakest race by far. MKP, Ryung, Keen, NaDa, Virus, Supernova, and MMA all go 0-2 in their Groups. They just can't win a game because terran is so bad. However, MVP, being a complete boss goes undefeated through the entire bracket 14-0 + Show Spoiler +
Ro32 2-0, Ro16 2-0, Ro8 3-0, Ro4 3-0, Finals 4-0
by being so much better than anyone else he plays. Total Terran W/L = 14/14, or 50%. I think the statistical term for something like this is Selection Bias (players losing provide fewer data points), but I'm not totally sure if that's completely right. And of course the example is exaggerated as well.

So that's a complicated way to explain why we see zerg / protoss / terran peak a little when Nestea / MC / MVP won, respectively. I would love to see the data normalized to each player. In theory it should be a bit more representative on balance. + Show Spoiler +
Normalized Terran Winrate for the above example = 100% * 1/8 + 0% * 7/8 = 12.5% which seems to illustrate how terran in general performed that season much better than taking raw wins and losses.


Uh with that example, isn't that because most of those are TvT's?


Well that was assuming they aren't playing mirror matchups. You obviously don't count those. A better example would be Open Season 1 with Zerg. For that season, Zerg has around a 50% win rate as shown on the OP's graph. But if you average out every zerg's win percentage from that season (I went through and did the calculations myself), ignoring mirror matchups, it came out to around 33%, which I feel is much more representative of the balance of zerg at that time.

The little hypothetical scenario I made up was just to show how a skilled player that gets far into the tournament can overshadow a large number of players of the same race getting crushed in terms of the race's overall win - loss.
NesTea | LosirA | MVP | CoCa | Nada | Ryung | DRG | YongHwa
KimJongChill
Profile Joined January 2011
United States6429 Posts
October 13 2011 23:39 GMT
#163
On October 14 2011 01:29 Roxy wrote:
Very Interesting

It is a shame that all of the skilled players chose terran.. wish i could see some protoss innovate new strategies but alas all of the protoss players are scrubs

I guess they just pick terran because it is the hardest race to play and we all know koreans love high APM


Yeah, too bad that only good players pick terran, and all the zerg and toss players are just bad, right?

I think it's fascinating that the game was near balanced at one point in the middle.
MMA: U realise MMA: Most of my army EgIdra: fuck off MMA: Killed my orbital MMA: LOL MMA: just saying MMA: u werent loss
koolaid1990
Profile Joined September 2010
831 Posts
October 13 2011 23:43 GMT
#164
All of the skilled players that chose terran are skilled because they ARE terran. Imagine, would solid code s terrans that aren't TOO amazing be as good as they are like clide, aLive, Virus, Ensnare, if they weren't TERRAN?
Most of the players choose terran because its a good race. Not because they are skilled and they just happened to be terran so there are many skilled terrans but less skilled zergs/tosses.
Nestea in one interview even mentioned that Losira's Terran is actually stronger than his zerg.
Paladia
Profile Joined August 2003
802 Posts
October 13 2011 23:43 GMT
#165
On October 14 2011 01:22 Fleebu wrote:
Maybe you should also look at the percentage of people in Korea who actually play Protoss...

Thankfully that is easy to check.

In Korean GM there are
Protoss: 34.1%
Terran: 38.6%
Zerg: 26.5%

Overall in Korea across all leagues there are 34% Terran. The race distribution is fairly even between P and T, there are less Z however. One thing you can be sure of is that there is nothing magical about people who pick Terran than makes them more skilled (even though some like to think so).

From sc2ranks.
I can no longer rest under the tree of wisdom, since you have axed down the roots feeding it.
Treadmill
Profile Joined July 2010
Canada2833 Posts
October 13 2011 23:47 GMT
#166
On October 14 2011 08:36 Clog wrote:
Show nested quote +
On October 14 2011 08:15 happyness wrote:
On October 14 2011 06:26 Clog wrote:
On October 14 2011 04:21 Shiladie wrote:
On October 14 2011 04:16 ectonym wrote:
Between, say May and Jul, what does SUPER mean? Is June really that awesome? but srsly folks, what's SUPER mean in OP's charts


the super tourny

These graphs will now be mis-represented all over because people never know how to interpret stats...

Yes terran is winning more, and protoss is winning less, this has been known, these stats also support that, but to make more inferences past that is a fallacy.

The interesting things to note are the months MC MVP or Nestea won and the respective race win-rates in those months.


Yeah that's the thing that bugs me most about things like this - where the winner of the tournament racks up a huge amount of wins that can nullify the quick losses of at least several other players of his race in earlier rounds.
Example - Assume Terran is the weakest race by far. MKP, Ryung, Keen, NaDa, Virus, Supernova, and MMA all go 0-2 in their Groups. They just can't win a game because terran is so bad. However, MVP, being a complete boss goes undefeated through the entire bracket 14-0 + Show Spoiler +
Ro32 2-0, Ro16 2-0, Ro8 3-0, Ro4 3-0, Finals 4-0
by being so much better than anyone else he plays. Total Terran W/L = 14/14, or 50%. I think the statistical term for something like this is Selection Bias (players losing provide fewer data points), but I'm not totally sure if that's completely right. And of course the example is exaggerated as well.

So that's a complicated way to explain why we see zerg / protoss / terran peak a little when Nestea / MC / MVP won, respectively. I would love to see the data normalized to each player. In theory it should be a bit more representative on balance. + Show Spoiler +
Normalized Terran Winrate for the above example = 100% * 1/8 + 0% * 7/8 = 12.5% which seems to illustrate how terran in general performed that season much better than taking raw wins and losses.


Uh with that example, isn't that because most of those are TvT's?


Well that was assuming they aren't playing mirror matchups. You obviously don't count those. A better example would be Open Season 1 with Zerg. For that season, Zerg has around a 50% win rate as shown on the OP's graph. But if you average out every zerg's win percentage from that season (I went through and did the calculations myself), ignoring mirror matchups, it came out to around 33%, which I feel is much more representative of the balance of zerg at that time.

The little hypothetical scenario I made up was just to show how a skilled player that gets far into the tournament can overshadow a large number of players of the same race getting crushed in terms of the race's overall win - loss.


I think you're right, a normalized win rate would be much better in that it would represent all players equally, rather than select for the very best. A big part of the reason that terran is doing so well is Mvp, MMA, Polt, Bomber, MKP - a very small selection of very skilled terrans. Not saying that this is the only reason for terran success but a normalized graph would certainly give a better image of the situation.

The other thing is it would be nice if maybe results from the qualifiers were used, where the brackets are known. Add in ESV/iCCup weeklies and GSTL and maybe you'd get a much better picture - you'd have yo use normalized statistics again, because otherwise outliers would screw things up again (eg terran would be super strong in recent ESV weeklies mainly because of one player, Taeja's, accomplishments).
Paladia
Profile Joined August 2003
802 Posts
October 13 2011 23:53 GMT
#167
On October 14 2011 03:05 FeyFey wrote:
well the korean winrates will be t favored for some time unless you buff the other races into an overpowered state. The game evolves still and with that many terrans the chance is super high for a new strat. And as there are only a few protoss and zerg players you have to face ... you don't have to fear to much surprises and don't have to train 2 or 3 different zerg players styles.

That makes no sense. If anything it should be the exact opposite.

The P and Z should have the advantage as they pretty much only have to practice PvT or ZvT.
I can no longer rest under the tree of wisdom, since you have axed down the roots feeding it.
Narxes
Profile Joined September 2011
Belgium11 Posts
October 13 2011 23:58 GMT
#168
On October 14 2011 08:36 Clog wrote:
Show nested quote +
On October 14 2011 08:15 happyness wrote:
On October 14 2011 06:26 Clog wrote:
On October 14 2011 04:21 Shiladie wrote:
On October 14 2011 04:16 ectonym wrote:
Between, say May and Jul, what does SUPER mean? Is June really that awesome? but srsly folks, what's SUPER mean in OP's charts


the super tourny

These graphs will now be mis-represented all over because people never know how to interpret stats...

Yes terran is winning more, and protoss is winning less, this has been known, these stats also support that, but to make more inferences past that is a fallacy.

The interesting things to note are the months MC MVP or Nestea won and the respective race win-rates in those months.


Yeah that's the thing that bugs me most about things like this - where the winner of the tournament racks up a huge amount of wins that can nullify the quick losses of at least several other players of his race in earlier rounds.
Example - Assume Terran is the weakest race by far. MKP, Ryung, Keen, NaDa, Virus, Supernova, and MMA all go 0-2 in their Groups. They just can't win a game because terran is so bad. However, MVP, being a complete boss goes undefeated through the entire bracket 14-0 + Show Spoiler +
Ro32 2-0, Ro16 2-0, Ro8 3-0, Ro4 3-0, Finals 4-0
by being so much better than anyone else he plays. Total Terran W/L = 14/14, or 50%. I think the statistical term for something like this is Selection Bias (players losing provide fewer data points), but I'm not totally sure if that's completely right. And of course the example is exaggerated as well.

So that's a complicated way to explain why we see zerg / protoss / terran peak a little when Nestea / MC / MVP won, respectively. I would love to see the data normalized to each player. In theory it should be a bit more representative on balance. + Show Spoiler +
Normalized Terran Winrate for the above example = 100% * 1/8 + 0% * 7/8 = 12.5% which seems to illustrate how terran in general performed that season much better than taking raw wins and losses.


Uh with that example, isn't that because most of those are TvT's?


Well that was assuming they aren't playing mirror matchups. You obviously don't count those. A better example would be Open Season 1 with Zerg. For that season, Zerg has around a 50% win rate as shown on the OP's graph. But if you average out every zerg's win percentage from that season (I went through and did the calculations myself), ignoring mirror matchups, it came out to around 33%, which I feel is much more representative of the balance of zerg at that time.

The little hypothetical scenario I made up was just to show how a skilled player that gets far into the tournament can overshadow a large number of players of the same race getting crushed in terms of the race's overall win - loss.


I agree Clog, it would be nice if someone can remake the graphs using the same amount of data points for every player in a season because I'm sure it will give a better picture of the balance.
assumption is the mother of all fuckups - Travis Dane
DMII
Profile Joined September 2011
Germany92 Posts
October 14 2011 00:25 GMT
#169
Something most people will overlook is, that the overall winrates are not useful for detecting any kind of imbalance. From a mathematical perspective the overall winrates are actually the added graphs of the single matchups multiplied with a constant.
Which means if a race is insanely good in one matchup and absolutely dead in the other, it can be at about 50% overall.

A really good example are the protoss numbers for January:
Overall: 46,25
vZ: 65,2
vT: 27,3
How many Terrans would try to make Protoss players who complain shut up by saying that 46,25 doesn't look like there is a problem?

Also if one matchup is looking really good, the other can screw up the image in the overall winrate.

Best example for this are the Super numbers:
TvZ and PvZ are nearly 50% (TvZ actually hits it on the spot.) and PvT looks absolutely horrible.
The overall winrates are:
Z: 51,1
T: 62,1
P: 36,8
I ask you, how many would use the overall winrates to backup the statement, that Protoss is up in PvZ?

These threads should just cut out the overall winrate or post it after the individual matchups so possible distortions won't be the first impression of everyone.


On October 14 2011 08:24 BronzeKnee wrote:
Show nested quote +
On October 14 2011 01:22 Alejandrisha wrote:
On October 14 2011 01:21 Deekin[ wrote:
Seems David Kim needs to take a look at this, and Im not even a protoss player.

He doesn't really watch the GSL I've talked to him about it haha


I am always shocked when I read this. Not watching the GSL means you aren't watching SC2 at the highest level, and if you are involved with balancing SC2, it is a travesty that you do so without watching the GSL. It would be the same thing as if the people who decided on what the rule changes should happen next season in the NFL didn't actually watch the NFL last season, and only watched High School and College Games (provided all three had the same set of rules).

I wonder if he wonders why all these Koreans come over to MLG and win everything... or why a Korean from the Open Bracket took on a Korean in the NASL Finals... yet he isn't balancing the game based on their play...



He said he doesn't really watch them which means he watches some games but not a lot.

Also there is no imbalance which you can only use at the absolute highest level. If there is some it will also be used on the level european or north american pros are at. Koreans are imbalanced because of their high dedication and loads of practise which lead to a consistent high level of play, not because of imbalances in the game only they can use.
All is fair in love and war. Starcraft is both.
Jemesatui
Profile Joined July 2011
Australia94 Posts
October 14 2011 00:54 GMT
#170
Wow a serious lack of understanding of statistics here. First off, ofcourse the number of players playing a race matters in these stats. If you have a pool of 100 terrans, 20 Zergs and 10 protoss in a tournament, and a Protoss doesn't finish in the top 10, does that mean terran imba? No, it doesn't.
Take the Olympic for example. Countries with a higher population e.g china and the U.S always finish with the highest medals. Yes ofcourse talent and training is a factor, but also largely the large population allows for greater numbers of talented trained individuals hence greater results.

The stats are useless because they are bias. The Korean Terran population is far greater than Protoss. This means that if the game is perfectly balanced, there will be more Terran winning than Protoss. That's just how it works.
HOWEVER this also doesn't mean Terran isn't overpowered. The only way you could get close to an unbiased result would be collecting a RANDOM sample of THE SAME amount of each race, and seeing the results.
Now let's say blizzard knows this, and that's why they hesitate on making buffs and nerfs. You cannot base balance based on win and loss rates alone, because doing so is a complete statistical failure.
Personally I DO think terran is overpowered, but my opinion isn't really important here. If you want to use statistics as a reference point, you're going to have to get a lot more complicated before any reasonable observations can be made....
Zealot Lord
Profile Joined May 2010
Hong Kong747 Posts
October 14 2011 00:58 GMT
#171
On October 14 2011 03:14 Fig wrote:
I believe that the main problem with protoss is just how obvious it is to play. Think back to the beginning of the game. The races that did well were the ones that were most intuitive. Zergs were learning to spit larva perfectly, and Terrans stuck to mmm, because it was found to be super powerful. Tosses showed their trump cards (colossi, voidrays, and HTs) much sooner than the other races. Because they were ahead of the game with using their other units, the other races started losing a ton and protoss seemed too powerful. Therefore HTs and voidrays were nerfed, and only after that did we start to see spellcasters from the other races. These nerfs plus change in strategy from the other races acted to add insult to injury, and now the result is what we see now.


I have to agree with this - even though there are quite a few new metagame builds that protoss now use which they didn't in the first few months, protoss players generally used almost all their units they had (aside from warp prism/carrier) pretty much from the beginning. Don't get me wrong, I'm not trying to say that terran/zergs didn't try to innovate, but they had their focus on other things.

Back when Terran players only used nothing but MMM, yes templars with amulet looked too strong; but what about now though? Its quite clear to me that some of the things which used to be considered imbalanced are most likely no longer overpowered with pro players improving at such a fast rate, as they change the effectiveness of different units. I am 100% sure that had the game begun with players that could use snipe as well as they could with ghosts now, they would have never taken out khydarian amulet.
theBizness
Profile Joined July 2011
United States696 Posts
October 14 2011 01:04 GMT
#172
On October 14 2011 01:22 Alejandrisha wrote:
Show nested quote +
On October 14 2011 01:21 Deekin[ wrote:
Seems David Kim needs to take a look at this, and Im not even a protoss player.

He doesn't really watch the GSL I've talked to him about it haha


Because after all there's no point in balancing the game based on high level play... sigh.
Less money for casters, more money for players.
GreEny K
Profile Joined February 2008
Germany7312 Posts
October 14 2011 01:08 GMT
#173
On October 14 2011 01:24 Daralii wrote:
[image loading]


Indeed... So sad.
Why would you ever choose failure, when success is an option.
AndreiDaGiant
Profile Joined October 2010
United States394 Posts
October 14 2011 01:08 GMT
#174
tvz looks really good
Terran Metal for the Win
Reborn8u
Profile Blog Joined January 2010
United States1761 Posts
October 14 2011 01:11 GMT
#175
On October 14 2011 09:54 Jemesatui wrote:
Wow a serious lack of understanding of statistics here. First off, ofcourse the number of players playing a race matters in these stats. If you have a pool of 100 terrans, 20 Zergs and 10 protoss in a tournament, and a Protoss doesn't finish in the top 10, does that mean terran imba? No, it doesn't.
Take the Olympic for example. Countries with a higher population e.g china and the U.S always finish with the highest medals. Yes ofcourse talent and training is a factor, but also largely the large population allows for greater numbers of talented trained individuals hence greater results.

The stats are useless because they are bias. The Korean Terran population is far greater than Protoss. This means that if the game is perfectly balanced, there will be more Terran winning than Protoss. That's just how it works.
HOWEVER this also doesn't mean Terran isn't overpowered. The only way you could get close to an unbiased result would be collecting a RANDOM sample of THE SAME amount of each race, and seeing the results.
Now let's say blizzard knows this, and that's why they hesitate on making buffs and nerfs. You cannot base balance based on win and loss rates alone, because doing so is a complete statistical failure.
Personally I DO think terran is overpowered, but my opinion isn't really important here. If you want to use statistics as a reference point, you're going to have to get a lot more complicated before any reasonable observations can be made....


Wait a second, isn't the GSL full of terrans because they knocked out the protoss players over time? It's not a random sample group we're talking about. And GM in Korea is pretty evenly spread between races, last time I checked. It's just that the top it is full of Terran. "The stats are useless because they are bias" no actually your post is useless because it is bias.

The fact that every stat and graph I've ever seen shows Terran dominance since release is statistically significant. Any graph I've ever seen shows terran having higher peaks and less severe valleys. This whole "better players pick terran" is moronic and I've seen 0 proof of that. Plenty of former BW pro's didn't pick terran but get smashed no name terrans.

This whole "balance doesn't affect lower levels" is crap too. If it is imbalanced at the very top, that imbalance would ripple through most mid-high level play. Meaning that a player picking the overpowered race will do better than he would as the other races. Especially when most of those less skilled players are watching the top players and copying there strategies and play styles. In starcraft 2 the dissemination of ideas is very fast.
:)
SafeAsCheese
Profile Joined June 2011
United States4924 Posts
October 14 2011 01:11 GMT
#176
On October 14 2011 01:24 Daralii wrote:
[image loading]


[image loading]
Goshdarnit
Profile Joined August 2011
United States540 Posts
October 14 2011 01:14 GMT
#177
LOL graph is so heavily influenced in beginning by people like Nestea, MC, and MVP.
Protoss dropped off in wins about the same time MC did ahhahaha.
Also open 2, nesteas undefeated stretch did wonders to help the already unusual high for zergs.
sopporku
Profile Joined October 2011
13 Posts
October 14 2011 01:18 GMT
#178
hope im not the only one that noticed the biggest win rate in open 2 is protoss at 66%, and its because of PvZ MU.
Goshdarnit
Profile Joined August 2011
United States540 Posts
October 14 2011 01:22 GMT
#179
On October 14 2011 10:11 Reborn8u wrote:
Show nested quote +
On October 14 2011 09:54 Jemesatui wrote:
Wow a serious lack of understanding of statistics here. First off, ofcourse the number of players playing a race matters in these stats. If you have a pool of 100 terrans, 20 Zergs and 10 protoss in a tournament, and a Protoss doesn't finish in the top 10, does that mean terran imba? No, it doesn't.
Take the Olympic for example. Countries with a higher population e.g china and the U.S always finish with the highest medals. Yes ofcourse talent and training is a factor, but also largely the large population allows for greater numbers of talented trained individuals hence greater results.

The stats are useless because they are bias. The Korean Terran population is far greater than Protoss. This means that if the game is perfectly balanced, there will be more Terran winning than Protoss. That's just how it works.
HOWEVER this also doesn't mean Terran isn't overpowered. The only way you could get close to an unbiased result would be collecting a RANDOM sample of THE SAME amount of each race, and seeing the results.
Now let's say blizzard knows this, and that's why they hesitate on making buffs and nerfs. You cannot base balance based on win and loss rates alone, because doing so is a complete statistical failure.
Personally I DO think terran is overpowered, but my opinion isn't really important here. If you want to use statistics as a reference point, you're going to have to get a lot more complicated before any reasonable observations can be made....


Wait a second, isn't the GSL full of terrans because they knocked out the protoss players over time? It's not a random sample group we're talking about. And GM in Korea is pretty evenly spread between races, last time I checked. It's just that the top it is full of Terran. "The stats are useless because they are bias" no actually your post is useless because it is bias.

The fact that every stat and graph I've ever seen shows Terran dominance since release is statistically significant. Any graph I've ever seen shows terran having higher peaks and less severe valleys. This whole "better players pick terran" is moronic and I've seen 0 proof of that. Plenty of former BW pro's didn't pick terran but get smashed no name terrans.

This whole "balance doesn't affect lower levels" is crap too. If it is imbalanced at the very top, that imbalance would ripple through most mid-high level play. Meaning that a player picking the overpowered race will do better than he would as the other races. Especially when most of those less skilled players are watching the top players and copying there strategies and play styles. In starcraft 2 the dissemination of ideas is very fast.



I don't agree with the lower levels are as affected by the specific balances people are talking about, especially when you can overcome those imbalanced easily by simply training more. The game simply plays differently at lower levels, terran mules are much better lower level even though they are great higher level. The protoss deathball is much more effective at lower levels. And zergs... I think the only thing they might have going for them at lower levels is the inability of other players to deal with the roach unit, or at least over-compensate for it.
Maybe at mid-levels the lack of effective protoss strats that are copied from pros could diminish because the pro builds aren't seen as much due to their being less protoss pros in general i guess.
But not as much as your comment makes it seem. You have to be decent to do most pro builds and not only are lower level players not "decent", but it seems your entire point might only be valid about the 1-1-1 so I am assuming you are whining about that.

Also I am only addressing this point.
Daralii
Profile Joined March 2010
United States16991 Posts
October 14 2011 01:22 GMT
#180
On October 14 2011 09:58 Zealot Lord wrote:
Back when Terran players only used nothing but MMM, yes templars with amulet looked too strong; but what about now though? Its quite clear to me that some of the things which used to be considered imbalanced are most likely no longer overpowered with pro players improving at such a fast rate, as they change the effectiveness of different units. I am 100% sure that had the game begun with players that could use snipe as well as they could with ghosts now, they would have never taken out khydarian amulet.

Flux Vanes is another thing. It was removed because void ray all ins were too good in 2v2, but with the 6 second spore crawler burrow time and the incredible strength of fungal, I have to think Blizz could afford to bring it back.
Fear is freedom! Subjugation is liberation! Contradiction is truth!
Prev 1 7 8 9 10 11 15 Next All
Please log in or register to reply.
Live Events Refresh
The PiG Daily
21:00
Best Games of SC
Reynor vs Zoun
SHIN vs ByuN
herO vs sOs
Maru vs SHIN
Clem vs Bunny
PiGStarcraft162
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
PiGStarcraft162
ProTech145
StarCraft: Brood War
Mini 1104
Horang2 694
EffOrt 599
firebathero 184
actioN 169
Backho 35
910 25
Dota 2
monkeys_forever221
capcasts90
Super Smash Bros
C9.Mang0200
Other Games
summit1g6113
Grubby3142
FrodaN1844
shahzam439
Liquid`Hasu224
ZombieGrub178
Fuzer 138
ArmadaUGS124
KnowMe88
ToD59
Dewaltoss46
minikerr10
Organizations
StarCraft 2
angryscii 52
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 13 non-featured ]
StarCraft 2
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV1075
Other Games
• imaqtpie1199
• Shiphtur196
Upcoming Events
Replay Cast
2h 35m
RSL Revival
12h 35m
Maru vs MaxPax
BSL
21h 35m
RSL Revival
1d 9h
Cure vs Rogue
uThermal 2v2 Circuit
1d 16h
BSL
1d 21h
Afreeca Starleague
2 days
Wardi Open
2 days
Replay Cast
3 days
Sparkling Tuna Cup
3 days
[ Show More ]
Kung Fu Cup
4 days
The PondCast
5 days
Replay Cast
6 days
Liquipedia Results

Completed

CSL Season 20: Qualifier 1
WardiTV Winter 2026
NationLESS Cup

Ongoing

BSL Season 22
CSL Elite League 2026
ASL Season 21
CSL Season 20: Qualifier 2
StarCraft2 Community Team League 2026 Spring
RSL Revival: Season 4
Nations Cup 2026
Stake Ranked Episode 1
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026

Upcoming

CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.