• Log InLog In
  • Register
Liquid`
Team Liquid Liquipedia
EDT 09:54
CET 14:54
KST 22:54
  • Home
  • Forum
  • Calendar
  • Streams
  • Liquipedia
  • Features
  • Store
  • EPT
  • TL+
  • StarCraft 2
  • Brood War
  • Smash
  • Heroes
  • Counter-Strike
  • Overwatch
  • Liquibet
  • Fantasy StarCraft
  • TLPD
  • StarCraft 2
  • Brood War
  • Blogs
Forum Sidebar
Events/Features
News
Featured News
[ASL21] Ro24 Preview Pt1: New Chaos0Team Liquid Map Contest #22 - Presented by Monster Energy7ByuL: The Forgotten Master of ZvT30Behind the Blue - Team Liquid History Book19Clem wins HomeStory Cup 289
Community News
Weekly Cups (March 16-22): herO doubles, Cure surprises3Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool48Weekly Cups (March 9-15): herO, Clem, ByuN win42026 KungFu Cup Announcement6BGE Stara Zagora 2026 cancelled12
StarCraft 2
General
What mix of new & old maps do you want in the next ladder pool? (SC2) Blizzard Classic Cup @ BlizzCon 2026 - $100k prize pool Weekly Cups (March 16-22): herO doubles, Cure surprises Weekly Cups (August 25-31): Clem's Last Straw? Team Liquid Map Contest #22 - Presented by Monster Energy
Tourneys
Sparkling Tuna Cup - Weekly Open Tournament World University TeamLeague (500$+) | Signups Open RSL Season 4 announced for March-April WardiTV Team League Season 10 KSL Week 87
Strategy
Custom Maps
[M] (2) Frigid Storage Publishing has been re-enabled! [Feb 24th 2026]
External Content
The PondCast: SC2 News & Results Mutation # 518 Radiation Zone Mutation # 517 Distant Threat Mutation # 516 Specter of Death
Brood War
General
ASL21 General Discussion RepMastered™: replay sharing and analyzer site mca64Launcher - New Version with StarCraft: Remast BGH Auto Balance -> http://bghmmr.eu/ Soulkey's decision to leave C9
Tourneys
[ASL21] Ro24 Group C [Megathread] Daily Proleagues [ASL21] Ro24 Group B 2026 Changsha Offline Cup
Strategy
Fighting Spirit mining rates Simple Questions, Simple Answers Soma's 9 hatch build from ASL Game 2
Other Games
General Games
General RTS Discussion Thread Nintendo Switch Thread Stormgate/Frost Giant Megathread Path of Exile Dawn of War IV
Dota 2
Official 'what is Dota anymore' discussion The Story of Wings Gaming
League of Legends
G2 just beat GenG in First stand
Heroes of the Storm
Simple Questions, Simple Answers Heroes of the Storm 2.0
Hearthstone
Deck construction bug Heroes of StarCraft mini-set
TL Mafia
TL Mafia Community Thread Five o'clock TL Mafia Mafia Game Mode Feedback/Ideas Vanilla Mini Mafia
Community
General
US Politics Mega-thread Canadian Politics Mega-thread Russo-Ukrainian War Thread European Politico-economics QA Mega-thread Things Aren’t Peaceful in Palestine
Fan Clubs
The IdrA Fan Club
Media & Entertainment
[Req][Books] Good Fantasy/SciFi books Movie Discussion! [Manga] One Piece
Sports
2024 - 2026 Football Thread Cricket [SPORT] Formula 1 Discussion Tokyo Olympics 2021 Thread General nutrition recommendations
World Cup 2022
Tech Support
Laptop capable of using Photoshop Lightroom?
TL Community
The Automated Ban List
Blogs
Funny Nicknames
LUCKY_NOOB
Money Laundering In Video Ga…
TrAiDoS
Iranian anarchists: organize…
XenOsky
FS++
Kraekkling
Shocked by a laser…
Spydermine0240
Unintentional protectionism…
Uldridge
ASL S21 English Commentary…
namkraft
Customize Sidebar...

Website Feedback

Closed Threads



Active: 1599 users

[A] HotS Custom - Page 69

Forum Index > SC2 Maps & Custom Games
Post a Reply
Prev 1 67 68 69 70 71 85 Next
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 14 2012 08:52 GMT
#1361
Bosonic Reactor upgrade for Oracle is at Fleet Beacon, not at Cybernetics Core.
XenoX101
Profile Joined February 2011
Australia729 Posts
August 14 2012 11:04 GMT
#1362
On August 14 2012 15:51 StarOFdadA wrote:
Well... As we can see in BR #3 (18:00), when Nexus is destroyed, Mothership Core falls at the same time, even the core's HP bar is full.


Correct, though it was already this way in the mod.

On August 14 2012 17:52 Existor wrote:
Bosonic Reactor upgrade for Oracle is at Fleet Beacon, not at Cybernetics Core.


Good find, I noticed this as well, will put it in the next update along with a few other changes.

Overall I didn't find much more in this battle report than the other two. I have a few things that I need to recheck but the only real significant change I noticed was that weapon upgrades affect the Widow Mine's damage. I should have an update ready soon but there won't be too many changes from the current version.
Ksis
Profile Joined March 2011
Poland28 Posts
August 14 2012 17:00 GMT
#1363
is it possible to play other maps than daily map? would be nice ,becouse snowy maps hurt eyes like hell:-) regards.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
August 14 2012 17:11 GMT
#1364
XenoX should start use double map rotation. I mean 2 maps. One 2v2 and other 1v1.

Or really start use 4 player big maps so we will be able to play on one map all game modes including 1v1 and 2v2
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 14 2012 17:16 GMT
#1365
There's a discrepancy between the collapsible rock towers in this mod and in HOTS. The rock tower actually leaves a normal 6x6 destructible rock next to it, but the tower itself never disappears.

Also, since the jungle map I've shown, Eternal Scar, was featured in the battle report, I'd like to propose once again remaking that map for use in the mod. What I've got so far:
[image loading]
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
BobbEr
Profile Joined May 2011
Russian Federation9 Posts
August 14 2012 17:23 GMT
#1366
Why reaper's range is 5 like in WoL? I thought in HotS reaper's range is 7. Sorry if it was mentioned.
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-08-14 21:18:45
August 14 2012 18:34 GMT
#1367
Here are some feedback about some uncorrect or aesthetically wrongly things:

- make abduct process 50% slower. It's very fast now

- bosonic reactor at fleet beacon

- use SoulFilcher's model of Warhound. Because Goliath really confuses many people. SoulFilcher did great job with warhound model, it's 90% similar to original model. Contact him at sc2mapster

- change Viper portrait from Leviathan to Brutalisk. For now it's closest to the original viper portrait. No eyes and similar zergy face

- fix changeling model animation

- make changeling drop animation slower

- add 2 sec coldown to changeling drops. We don't know is it in hots, but I think it will be just normal optimization to that ability

- fix Locust lifetime upgrade icon in production tab while watching replay

- make two swarm host types selectable like one unit. Now it's completely separate units (burrowed and unburrowed swarm host)

- fix widow mine walk animation. It's 500% very fast now


- add icons from SoulFilcher map. His icons are great and colored! You really should contact him. Contact him at sc2mapster. You can grab icons from here (his map is free to edit):
http://www.sc2mapster.com/forums/player-zone/map-suggestions-requests/38326-request-hots-custom-map/?page=15#p292
http://www.sc2mapster.com/forums/player-zone/map-suggestions-requests/38326-request-hots-custom-map/?page=15#p294

Here are some examples of those great icons. He's creating tons of icons and posting them, so they are free to use
www.sc2mapster.com/assets/abilities-and-upgrades-icon-pack/
http://www.sc2mapster.com/assets/unit-icon-and-wireframe-pack/

[image loading]



Make your map more polished! Try to minimize confusing stuff, like goliaths and non-colored icons. Make it even more cool





Why reaper's range is 5 like in WoL? I thought in HotS reaper's range is 7. Sorry if it was mentioned.

It was mistake in article about hots. They are 5 range
moskonia
Profile Joined January 2011
Israel1448 Posts
August 14 2012 20:08 GMT
#1368
That map sucks, really... no need to make any of Blizz shown maps. I mean, it is OK till the 4th, there it is just breaks since as shown taking the 4th would be really hard, and of course there is no 5th. I think if you want to make it you should make it bigger and add a couple of expos. Also maybe make the nat entrance smaller.
XenoX101
Profile Joined February 2011
Australia729 Posts
August 14 2012 21:24 GMT
#1369
Hi Existor, I will see what I can do about a few of the changes. As for the Heart of the Swarm graphics, it would look nice yes, but as I've mentioned long ago I am not really interested in using Heart of the Swarm assets in my map because I don't want to rip any of Blizzard's original content. I also think the current icons and graphics are close enough to the original that most people shouldn't be confused by it, I can't see how they would be.
NewSunshine
Profile Joined July 2011
United States5938 Posts
August 14 2012 21:59 GMT
#1370
On August 15 2012 05:08 moskonia wrote:
That map sucks, really... no need to make any of Blizz shown maps. I mean, it is OK till the 4th, there it is just breaks since as shown taking the 4th would be really hard, and of course there is no 5th. I think if you want to make it you should make it bigger and add a couple of expos. Also maybe make the nat entrance smaller.

I fully understand the popular hatred of all maps Blizzard, but I think the map should be included.

Not every map needs to facilitate hour-long macro games, if a map only really works until the 30 minute mark that's fine. Beside that, the balance of the game is completely different, so things like a slightly harder natural won't work the same at all. For instance, Protoss, the one race that needs a natural choke the most right now, has quick and easy access to a powerful defense through the mothership core, so it might not even be an issue anymore. I'm not working to fix these maps to Wings of Liberty standards, I'm doing it to allow players to experience the same thing you see in the battle reports. This isn't as likely to be competitive either, the balance is nonexistent, and it's about experiencing the new units and features. I simply propose the addition of a new map, you can take it or leave it.
"If you find yourself feeling lost, take pride in the accuracy of your feelings." - Night Vale
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-08-14 22:29:29
August 14 2012 22:15 GMT
#1371
On August 15 2012 06:24 XenoX101 wrote:
Hi Existor, I will see what I can do about a few of the changes. As for the Heart of the Swarm graphics, it would look nice yes, but as I've mentioned long ago I am not really interested in using Heart of the Swarm assets in my map because I don't want to rip any of Blizzard's original content. I also think the current icons and graphics are close enough to the original that most people shouldn't be confused by it, I can't see how they would be.

But those icons are not rip from official one. Every icon is a funmade icon from SoulFilcher. Some icons are default icons from sc2 assets (like Ultralisk speed, there was upgrade for ultra speed in early beta, that was removed), some icons are just remakes of official icons. Or Oracle abilities. Those icons was made by SoulFilcher long time ago before hots reports are out.

So you should not worry about using official HotS assets. There are only user-made icons and they're nice too.

So I think there are nothing bad and wrong with using these SoulFilcher's icons and his model of Warhound (Goliath + enlarged SCV) or using Brutalisk portrait for Viper.

Current icons just one colored icons. Look at official icons and look at SoulFilcher's icons. They're nice and fits to official icon style.

Whats wrong if someone have photoshop skills and can draw icons like official developer? Whats bad if custom map can be more polished in terms of icon and media design?

You already did nice job with your own style of HotS Custom 2 logo and loading screens. Why not expand it to the icons and make them nice too?


P.S. Another confirmation that these icons above are not official, because in Battle Reports we only saw placeholders, like oracle icon for Energize, photon icon for Purify, etc
XenoX101
Profile Joined February 2011
Australia729 Posts
Last Edited: 2012-08-15 20:40:41
August 15 2012 05:53 GMT
#1372
Hey guys patch 1.08 is now up on all servers, and includes all the changes I found in the latest TvP Battle Report. Not too much noteworthy apart from the Ultralisk change, but little things such as the slight reduction in Warhound radius might have a bit of an impact on the balance side of things. As always if you notice any discrepancies or issues with the map please let me know and I will fix them. Unit Tester is still not fixed but I will try to get this done in the next patch, I think the Arcade patch 1.5 messed up trigger copying between maps in such a way that it will take some time for me to fix this.

Patch Notes 1.08
- Ultralisks now do 15(+25) to light damage instead of 15(+20) to armor (upgrades also changed to reflect this)
- Widow Mines now have top subgroup priority in selection groups
- Widow Mines detonate damage now has upgrades with +6 target damage, +2 splash damage
- Oracle's Bosonic Core moved to Fleet Beacon from Cybernetics Core
- Constructible Rocks now have 4 second delay before rocks are constructed
- Constructible Rocks become regular unattackable rocks after constructing destructible rocks beside them
- Warhound unit radius reduced from 1 to 0.8175 (affects clumping)
- Warhound slightly resized & Tempest slightly larger
- Burrowed Swarm Hosts now share the same selectrion subgroup as Unburrowed Swarm Hosts
- Widow Mine now has 0 armor from 1
- Mothership Core now takes no supply

Oh and Existor, I understand that some of the graphics were made by other people, but I am quite happy with how it is now. If the specific creator(s) of the graphics want to message me about contributing to the mod I might consider using them, but that would be the only way. I do appreciate the thought however so thanks for letting me know either way.
wrj
Profile Joined August 2012
219 Posts
August 15 2012 07:18 GMT
#1373
why did you change the ultralisk and the map looks bad now hwling peaks
myRZeth
Profile Joined June 2011
Germany1047 Posts
August 15 2012 07:40 GMT
#1374
On August 15 2012 06:24 XenoX101 wrote:
Hi Existor, I will see what I can do about a few of the changes. As for the Heart of the Swarm graphics, it would look nice yes, but as I've mentioned long ago I am not really interested in using Heart of the Swarm assets in my map because I don't want to rip any of Blizzard's original content. I also think the current icons and graphics are close enough to the original that most people shouldn't be confused by it, I can't see how they would be.



well i would like to see them changed
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-08-15 10:12:13
August 15 2012 08:54 GMT
#1375
Wait, ultralisk now have bonus damage to light units? Can someone give proof about that ultralisk change? If it's really intended, so no questions then.


And fix minimap please! It confuses now with wrong terrain and HOTS letters at the bottom part
Ksis
Profile Joined March 2011
Poland28 Posts
August 15 2012 09:31 GMT
#1376
I dont see a problem for u to use graphics which Existor posted upper... It looks so great.

Pls add some another map, to be able to play atleast 2 of them. I am still blinding by snow and cannot play with m8s.
Ramiz1989
Profile Joined July 2012
12124 Posts
August 15 2012 10:48 GMT
#1377
As I said before, Ultralisks didn't change, and changes doesn't make any sense. They are actually less useful now.
"I've been to hell and back, and back to hell…and back. This time, I've brought Hell back with me."
Tppz!
Profile Joined October 2010
Germany1449 Posts
Last Edited: 2012-08-15 15:33:00
August 15 2012 14:46 GMT
#1378
There are some changes at the GamesCom version of the HOTS Build:

http://starcraft2.ingame.de/kommentare.php?s=82&newsid=113465&utm_source=twitterfeed&utm_medium=twitter


changes:
viper
abduct:
increased mana cost: 75

mothership core:
costs no supply
shield increased to 350

oracle:
80 hp 20 shield
Bosonic Core research at fleet beacon

tempest:
base damage is 45
Existor
Profile Joined July 2010
Russian Federation4295 Posts
Last Edited: 2012-08-15 15:37:51
August 15 2012 15:35 GMT
#1379

changes:
viper
abduct:
increased mana cost: 75

mothership core:
costs no supply
shield increased to 350

oracle:
80 hp 20 shield
Bosonic Core research at fleet beacon

tempest:
base damage is 45


Not new. Only mothership core supply removing is a new thing.
wrj
Profile Joined August 2012
219 Posts
August 15 2012 16:21 GMT
#1380
how do you know its real info which is takken from gamescom? anyone can fake it
Prev 1 67 68 69 70 71 85 Next
Please log in or register to reply.
Live Events Refresh
Kung Fu Cup
11:00
2026 Week 2
WardiTV856
TKL 224
SteadfastSC173
IndyStarCraft 163
Rex136
LiquipediaDiscussion
[ Submit Event ]
Live Streams
Refresh
StarCraft 2
Lowko334
TKL 224
SteadfastSC 173
IndyStarCraft 163
Rex 136
StarCraft: Brood War
Britney 72422
Sea 26140
Calm 4788
Jaedong 2047
ggaemo 1057
Hyuk 851
Horang2 840
Mini 666
EffOrt 603
firebathero 489
[ Show more ]
Rush 438
Shine 383
actioN 359
ZerO 314
Light 291
Snow 211
Mind 171
Soma 153
Barracks 124
Sharp 99
ToSsGirL 84
Pusan 77
Aegong 48
Backho 46
sorry 43
Bale 17
ajuk12(nOOB) 16
zelot 16
IntoTheRainbow 15
Nal_rA 14
Terrorterran 14
910 11
GoRush 10
Noble 9
Rock 9
ivOry 9
eros_byul 1
Dota 2
Gorgc7446
BananaSlamJamma276
Counter-Strike
byalli411
x6flipin289
Heroes of the Storm
MindelVK13
Other Games
singsing1974
B2W.Neo921
hiko624
shoxiejesuss588
olofmeister535
crisheroes266
Fuzer 174
XaKoH 146
RotterdaM112
Hui .100
ArmadaUGS85
Sick82
QueenE63
kaitlyn13
ZerO(Twitch)12
Organizations
Dota 2
PGL Dota 2 - Main Stream41
StarCraft: Brood War
lovetv 12
StarCraft 2
Blizzard YouTube
StarCraft: Brood War
BSLTrovo
sctven
[ Show 15 non-featured ]
StarCraft 2
• iHatsuTV 3
• AfreecaTV YouTube
• intothetv
• Kozan
• IndyKCrew
• LaughNgamezSOOP
• Migwel
• sooper7s
StarCraft: Brood War
• iopq 5
• BSLYoutube
• STPLYoutube
• ZZZeroYoutube
Dota 2
• WagamamaTV594
League of Legends
• Nemesis1035
• TFBlade641
Upcoming Events
Replay Cast
10h 6m
KCM Race Survival
19h 6m
The PondCast
20h 6m
WardiTV Team League
22h 6m
OSC
22h 6m
Replay Cast
1d 10h
WardiTV Team League
1d 22h
RSL Revival
2 days
Cure vs Zoun
herO vs Rogue
WardiTV Team League
2 days
Platinum Heroes Events
3 days
[ Show More ]
BSL
3 days
RSL Revival
3 days
ByuN vs Maru
MaxPax vs TriGGeR
WardiTV Team League
3 days
BSL
4 days
Replay Cast
4 days
Replay Cast
4 days
Afreeca Starleague
4 days
Light vs Calm
Royal vs Mind
Wardi Open
4 days
Monday Night Weeklies
5 days
OSC
5 days
Sparkling Tuna Cup
5 days
Afreeca Starleague
5 days
Rush vs PianO
Flash vs Speed
Replay Cast
6 days
Afreeca Starleague
6 days
BeSt vs Leta
Queen vs Jaedong
Liquipedia Results

Completed

Proleague 2026-03-24
WardiTV Winter 2026
Underdog Cup #3

Ongoing

KCM Race Survival 2026 Season 1
BSL Season 22
CSL Elite League 2026
CSL Season 20: Qualifier 1
ASL Season 21
Acropolis #4 - TS6
RSL Revival: Season 4
Nations Cup 2026
NationLESS Cup
BLAST Open Spring 2026
ESL Pro League S23 Finals
ESL Pro League S23 Stage 1&2
PGL Cluj-Napoca 2026
IEM Kraków 2026
BLAST Bounty Winter 2026
BLAST Bounty Winter Qual

Upcoming

2026 Changsha Offline CUP
CSL Season 20: Qualifier 2
CSL 2026 SPRING (S20)
Acropolis #4
IPSL Spring 2026
BSL 22 Non-Korean Championship
CSLAN 4
Kung Fu Cup 2026 Grand Finals
HSC XXIX
uThermal 2v2 2026 Main Event
IEM Cologne Major 2026
Stake Ranked Episode 2
CS Asia Championships 2026
Asian Champions League 2026
IEM Atlanta 2026
PGL Astana 2026
BLAST Rivals Spring 2026
CCT Season 3 Global Finals
IEM Rio 2026
PGL Bucharest 2026
Stake Ranked Episode 1
TLPD

1. ByuN
2. TY
3. Dark
4. Solar
5. Stats
6. Nerchio
7. sOs
8. soO
9. INnoVation
10. Elazer
1. Rain
2. Flash
3. EffOrt
4. Last
5. Bisu
6. Soulkey
7. Mini
8. Sharp
Sidebar Settings...

Advertising | Privacy Policy | Terms Of Use | Contact Us

Original banner artwork: Jim Warren
The contents of this webpage are copyright © 2026 TLnet. All Rights Reserved.