! [G] Walling - Page 6
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o3.power91
Bahrain5288 Posts
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Folca
2235 Posts
+ Show Spoiler + Lol Fagling | ||
clazziquai
6685 Posts
I think the maps were protected. But great guide, should really come in handy ^^ | ||
Muey
Finland149 Posts
On September 28 2008 00:20 clazziquai wrote: I think the maps were protected. There are a number of tools to remove the protection on maps so you can open them in an editor, though you can't use the auto-title brush to modify the terrain, and instead have to "build" the terrain from scratch if you want to change any geographical features on unprotected maps. | ||
Equinox_kr
United States7395 Posts
Well that map is just plain hard to wall, isn't it? You need 3 Depots, was it? Goddamn D: | ||
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SilverskY
Korea (South)3086 Posts
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blabber
United States4448 Posts
These are all zergling-proof! 11 o'clock + Show Spoiler + 3 o'clock + Show Spoiler + 7 o'clock + Show Spoiler + hey so I put this on hosting that I have, so it's not guaranteed to stay there forever, so maybe some people can save them for backup? ^^ | ||
KillerMan2k
Norway13 Posts
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jhk82094
United States43 Posts
On June 14 2008 17:50 axel wrote: the first python wall DOES NOT WALL if u move a zealot at the left of the depot, still nice walls. Yup, the first supply depot has to be moved 1 click to the right, making the other supply depot 1 click to the right as well, and then its perfect. | ||
Tensai176
Canada2061 Posts
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merach
United States182 Posts
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Axieoqu
Finland204 Posts
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Ilikestarcraft
Korea (South)17722 Posts
On November 05 2008 05:38 blabber wrote: I would just look at some VODs, but I was too lazy to search. So I just found some myself. Anyways, here's Medusa: These are all zergling-proof! 11 o'clock + Show Spoiler + 3 o'clock + Show Spoiler + 7 o'clock + Show Spoiler + hey so I put this on hosting that I have, so it's not guaranteed to stay there forever, so maybe some people can save them for backup? ^^ 11 o clock isnt that good because rines spawn outside and cant go through the gaps either On August 30 2008 09:23 xmShake wrote: Simcity is a term coined for Protoss players, it wouldn't make sense to put this kind of information in a guide about walling for Terran All you really need to know about simcity is place your cannons behind a row of gateways / robotics facilities. Pictures aren't required for someone to understand this, as the this contains the same concept in building fast expand defenses with gate/forge/cannon. Furthermore, it certainly isn't worth the time to memorize more than the general area of where you should begin to make your barrier of buildings. The closest I'll ever get to Simcity with Terran is putting bunkers behind supplies / barracks / engineering bays at my expos which I only do rarely. Sim city can mean building setups but can also mean the overall layout of your base. For example if your supply depots are all neatly lined up and in one section where your rax are lined up and in one section I would compliment that your simcity is nice. But if your supplies are all placed randomly and your base looks messy i would say your simcity is bad. | ||
Synneby
Sweden61 Posts
On June 14 2008 13:26 xmShake wrote: In TvZ walling is less advantageous as those pesky little anorexic zerglings can fit through just about anything. However, if you do choose the wall it will definitely raise your Zerg opponent's eyebrows, and he may suspect something suspicious when you are actually doing a normal 1 rax expand. (Mind gamessss) If you are doing a tech build then walling makes defending much easier even if zerglings can breach your wall. If its a 3 building wall, you can make your wall ling safe by putting an academy in the middle intead of a secound supplie. I used that trick often in the "LT days" when i spawned at 12. Teching in TvZ is sooo fun. I miss the good old micro days. | ||
iloveyOu
United States2 Posts
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VorcePA
United States1102 Posts
Anybody else have some luck? | ||
niteReloaded
Croatia5281 Posts
On December 30 2008 22:33 VorcePA wrote: I'm having a lot of trouble walling at the 1 o'clock position on Sword in the Moon 2.1; for whatever reason, zealots can always slip through. All other positions are easy enough -- hell, I can even do a perfect wall at the 7 o'clock position. Anybody else have some luck? fuck, that 1 o'clock can't be walled with Baracks + 2supplies. You can do it with 3 supplies like this, but the question is if a 3 supplies+baracks wall is of any use in a standard tvp. 1 o'clock position: ![]() And here's the 7 o'clock position: ![]() If you make it like in the picture, the marine can go in between, but the zealot cant. If you need a ling tight wall on that position, put the barracks one square to the right. | ||
synapse
China13814 Posts
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VorcePA
United States1102 Posts
2 o'clock + Show Spoiler + ![]() 6 o'clock + Show Spoiler + ![]() 11 o'clock + Show Spoiler + ![]() NOTE: This wall-in is a perfect wall. Zerglings cannot fit through. | ||
Glioburd
France1911 Posts
I'm the worst waller in the world lol, so this guide is a benediction ;D | ||
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