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Newbie Mini Mafia XXIII - Page 6

Forum Index > TL Mafia
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prplhz
Profile Blog Joined November 2010
Denmark8045 Posts
Last Edited: 2012-08-05 11:47:40
August 05 2012 11:46 GMT
#101
Hey everybody I've had something of a busy weekend but game should be starting tonight at 23:00 GMT (+00:00), maybe it will start a little sooner or a little later because I may not be able to be aronud at that point. We'll see.

Game is full before Kronen could join but I'll put you up for replacement.
http://i.imgur.com/M7t7egx.png
Kronen
Profile Blog Joined March 2011
United States732 Posts
August 05 2012 13:01 GMT
#102
Aww shucks. Keep me in mind and good luck with the game!!
Mordanis
Profile Blog Joined January 2011
United States893 Posts
August 05 2012 18:24 GMT
#103
I wish Monk was in this game. Synystyr + Monk would be quite funny ^^
I love the smell of napalm in the morning... it smells like... victory. -_^ Favorite SC2 match ->Liquid`HerO vs. SlayerS CranK g.1 @MLG Summer Championship
goodkarma
Profile Blog Joined June 2010
United States1067 Posts
August 05 2012 20:16 GMT
#104
Given that there's another replacement willing to join, would it still be possible for me to:

/out

And:

/obs?


While it would be fun to play even as a replacement, I see a great learning opportunity from /obsing if hosts and veterans are there to commentate on play as has been mentioned.
Blazinghand *
Profile Blog Joined December 2010
United States25560 Posts
August 05 2012 20:22 GMT
#105


[image loading]

When you stare into the iCCup, the iCCup stares back.
TL+ Member
prplhz
Profile Blog Joined November 2010
Denmark8045 Posts
August 05 2012 22:48 GMT
#106
Role PMs are out now. If you have any questions PM me. No talking until game starts (in ~15mins).
http://i.imgur.com/M7t7egx.png
marvellosity
Profile Joined January 2011
United Kingdom36161 Posts
August 05 2012 22:55 GMT
#107
[15:15] <Palmar> and yes marv, you're a total hottie
prplhz
Profile Blog Joined November 2010
Denmark8045 Posts
August 05 2012 22:59 GMT
#108
Day1

[image loading]


12 people, 3 scum.
Good luck, have fun.

Deadline in ~48 hours
http://i.imgur.com/M7t7egx.png
Hapahauli
Profile Joined May 2009
United States9305 Posts
August 05 2012 23:06 GMT
#109
‘Sup town!

Much to my delight, I’ve rolled Vanilla Townie this game – I hope strength in numbers shall prevail this game!

I ended up rolling mafia-goon in the last newbie game I played (Newbie Mafia XXI), and two members of my scumteam got away with blatant-lurking for days because of poor D1 discussion and a disorganized town. Our scumteam ended up winning that game in large part to this lack of productive discussion.

So to get things moving in a good direction, howabout some policy talk? I propose the following:
  • We will not lynch highly-active members D1! Often, the most active members in games are townies. I suggest we be very mindful of bandwagonning on active/controversial players D1 – they often get lynched in newbie games and almost always flip town.
  • We will focus our lynching efforts on less-active lurkers! Lack of discussion is bad for the town, and most mafia lurk/semi-lurk through the first few days of the game while they figure out how to play. I propose we keep the pressure up on non-posters day 1. Hell I don’t even mind a lynch-all-lurkers policy: in Newbie Mafia XXI, town would have had a 50% chance of lynching scum D1 if they went after lurking posters.

a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
August 05 2012 23:19 GMT
#110
Also, since there are a lot of 1st-time players in this game:

Townies are the most important players in the game! You have no reason to fear death and you can post without inhibitions! Be thoughtful, be unafraid, and have fun! Don't be bored/dissapointed that you don't have a power role; posting is what makes this game fun, and that's what a vanilla townie does best!

...and don't forget to post post post!
a talking rock that sprouts among the waves woosh
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
August 05 2012 23:28 GMT
#111
Hi.
I like executing bad dudes, because I'm a good dude.

Policy talk:
Blindly lynching lurkers is probably just as bad as blindly lynching active people. If scum divides roles properly they will try to have ~2 posting actively and maybe 1 trying to lay low.
Also, it's a huge tell if a lurker starts getting really active later in the game, so scum lurkers are not my primary concern right now.

I do not agree with not lynching players just by merit of being active. But since it is highly unlikely that we find a big scumslip on day 1 (though one may hope), I would be fine with getting rid of a lurker day 1. I would also be okay with a no-lynch on day 1, since the chances of correctly lynching without information is 25%, so basically it's a crapshoot. But I'll understand if I find few supporters for that idea... Just putting it out there.
A backwards poet writes inverse.
Golbat
Profile Blog Joined September 2011
United States499 Posts
August 05 2012 23:41 GMT
#112
It seems to me that lynching lurkers the first day in newbie games such as this is a good plan for town. The last two newbie games have seen active townies get lynched because in their inexperience, they "acted scummy" and as such were mis-lynched, much to the detriment of town. The first day should be spent discussing how the town wants to proceed with the scumhunt, because with nothing to go on, throwing accusations around and making cases hastily (a la Mordanis in XXII) is just going to get an overeager townie hung (a la yours truly in the same game). Lynching a lurker day 1 also forces the mafia to post actively along with the rest of us in order to avoid the gallows.

Note that the term "Lurker", at least in the sense I'm using it, is a player who either is not posting at all, or has several posts that don't add anything to the game. Basically, if it's not going to help us catch scum , you might not want to say it. When everyone's opinions are voiced, it gives town a better environment to figure out who is town and who is not. That doesn't mean however, that the hunt should be postponed until everyone has posted. While we may end up lynching a lurker on day one, that doesn't mean we aren't hunting for scum as well.

So, yeah. Everyone have fun, good luck, and let's kill us some mafia!
Like why do u use an oven instead of a fire? Coz its fucking better at cooking, that doesnt mean you want the shit to burn.
Hapahauli
Profile Joined May 2009
United States9305 Posts
August 05 2012 23:41 GMT
#113
Welcome Dandel Ion! Good to see you in the threat so soon =)

A couple of things regarding your post:

On August 06 2012 08:28 Dandel Ion wrote:
Policy talk:
Blindly lynching lurkers is probably just as bad as blindly lynching active people. If scum divides roles properly they will try to have ~2 posting actively and maybe 1 trying to lay low.
Also, it's a huge tell if a lurker starts getting really active later in the game, so scum lurkers are not my primary concern right now.


I don't consider sudden activty later in the game a "huge-tell" - can you explain this to me?

I do not agree with not lynching players just by merit of being active. But since it is highly unlikely that we find a big scumslip on day 1 (though one may hope), I would be fine with getting rid of a lurker day 1. I would also be okay with a no-lynch on day 1, since the chances of correctly lynching without information is 25%, so basically it's a crapshoot. But I'll understand if I find few supporters for that idea... Just putting it out there.


No-lynching Day 1 is a terrible terrible idea. Even in the event of a mislynch, town gains so much information from the voting process that even a lynch with "poor odds" is beneficial. Furthermore, I believe town has a higher than 25% chance of lynching mafia if we don't bandwagon on an active/controversial poster (this is where most of the mislynches come from in the recent games I've seen). A no-lynch gives mafia a free night-kill while keeping the town in the dark.
a talking rock that sprouts among the waves woosh
Hapahauli
Profile Joined May 2009
United States9305 Posts
August 05 2012 23:44 GMT
#114
EBWOP:

Welcome Dandel Ion! Good to see you in the thread so soon =)


yaaaaay typos.
a talking rock that sprouts among the waves woosh
Golbat
Profile Blog Joined September 2011
United States499 Posts
August 05 2012 23:48 GMT
#115
+ Show Spoiler +
On August 06 2012 08:41 Hapahauli wrote:
Welcome Dandel Ion! Good to see you in the threat so soon =)

A couple of things regarding your post:

Show nested quote +
On August 06 2012 08:28 Dandel Ion wrote:
Policy talk:
Blindly lynching lurkers is probably just as bad as blindly lynching active people. If scum divides roles properly they will try to have ~2 posting actively and maybe 1 trying to lay low.
Also, it's a huge tell if a lurker starts getting really active later in the game, so scum lurkers are not my primary concern right now.


I don't consider sudden activty later in the game a "huge-tell" - can you explain this to me?

Show nested quote +
I do not agree with not lynching players just by merit of being active. But since it is highly unlikely that we find a big scumslip on day 1 (though one may hope), I would be fine with getting rid of a lurker day 1. I would also be okay with a no-lynch on day 1, since the chances of correctly lynching without information is 25%, so basically it's a crapshoot. But I'll understand if I find few supporters for that idea... Just putting it out there.


No-lynching Day 1 is a terrible terrible idea. Even in the event of a mislynch, town gains so much information from the voting process that even a lynch with "poor odds" is beneficial. Furthermore, I believe town has a higher than 25% chance of lynching mafia if we don't bandwagon on an active/controversial poster (this is where most of the mislynches come from in the recent games I've seen). A no-lynch gives mafia a free night-kill while keeping the town in the dark.



I agree that A no-lynch is the worst thing the town can do day 1. A free night-kill for mafia while keeping town in the dark? Not for me, thanks. Blindly lynching a lurker can also be a bad situation for town, which is why we need open discussion on who to lynch.

Lynching lurkers is only possible if there ARE lurkers though. The threat of being lynched for inactivity/uselessness is there to prevent lurkers from being allowed to lurk. If everyone is actively posting, we can easily lynch a non-lurker day 1. But there are some people who are just useless, and are better off for town if they get lynched early.
Like why do u use an oven instead of a fire? Coz its fucking better at cooking, that doesnt mean you want the shit to burn.
Dandel Ion
Profile Joined November 2010
Austria17960 Posts
August 05 2012 23:50 GMT
#116
On August 06 2012 08:41 Hapahauli wrote:
Welcome Dandel Ion! Good to see you in the threat so soon =)

A couple of things regarding your post:

Show nested quote +
On August 06 2012 08:28 Dandel Ion wrote:
Policy talk:
Blindly lynching lurkers is probably just as bad as blindly lynching active people. If scum divides roles properly they will try to have ~2 posting actively and maybe 1 trying to lay low.
Also, it's a huge tell if a lurker starts getting really active later in the game, so scum lurkers are not my primary concern right now.


I don't consider sudden activty later in the game a "huge-tell" - can you explain this to me?

If somebody lurks all game and suddely gets really active when scum is in a dicey position, randomly bandwagons on somebody out of nowhere/etc. I would consider that extremely suspicious.
Getting cred as an "active townie" after not contributing for days is pretty hard, I'd imagine.
I have never played mafia before (forum or otherwise), so sure my opionions might be absolute BS, but right now, I don't feel threatened.

On August 06 2012 08:41 Hapahauli wrote:
Show nested quote +
I do not agree with not lynching players just by merit of being active. But since it is highly unlikely that we find a big scumslip on day 1 (though one may hope), I would be fine with getting rid of a lurker day 1. I would also be okay with a no-lynch on day 1, since the chances of correctly lynching without information is 25%, so basically it's a crapshoot. But I'll understand if I find few supporters for that idea... Just putting it out there.


No-lynching Day 1 is a terrible terrible idea. Even in the event of a mislynch, town gains so much information from the voting process that even a lynch with "poor odds" is beneficial. Furthermore, I believe town has a higher than 25% chance of lynching mafia if we don't bandwagon on an active/controversial poster (this is where most of the mislynches come from in the recent games I've seen). A no-lynch gives mafia a free night-kill while keeping the town in the dark.

But with scum being able to coordinate themselves, I'd imagine it's very easy for them to force a bandwagon on a townie, no?
A backwards poet writes inverse.
Blazinghand *
Profile Blog Joined December 2010
United States25560 Posts
August 06 2012 00:07 GMT
#117
When you stare into the iCCup, the iCCup stares back.
TL+ Member
Golbat
Profile Blog Joined September 2011
United States499 Posts
August 06 2012 00:11 GMT
#118
On August 06 2012 08:50 Dandel Ion wrote:
Show nested quote +
On August 06 2012 08:41 Hapahauli wrote:
Welcome Dandel Ion! Good to see you in the threat so soon =)

A couple of things regarding your post:

On August 06 2012 08:28 Dandel Ion wrote:
Policy talk:
Blindly lynching lurkers is probably just as bad as blindly lynching active people. If scum divides roles properly they will try to have ~2 posting actively and maybe 1 trying to lay low.
Also, it's a huge tell if a lurker starts getting really active later in the game, so scum lurkers are not my primary concern right now.


I don't consider sudden activty later in the game a "huge-tell" - can you explain this to me?

If somebody lurks all game and suddely gets really active when scum is in a dicey position, randomly bandwagons on somebody out of nowhere/etc. I would consider that extremely suspicious.
Getting cred as an "active townie" after not contributing for days is pretty hard, I'd imagine.
I have never played mafia before (forum or otherwise), so sure my opionions might be absolute BS, but right now, I don't feel threatened.

And why would you feel threatened?
Show nested quote +
On August 06 2012 08:41 Hapahauli wrote:
I do not agree with not lynching players just by merit of being active. But since it is highly unlikely that we find a big scumslip on day 1 (though one may hope), I would be fine with getting rid of a lurker day 1. I would also be okay with a no-lynch on day 1, since the chances of correctly lynching without information is 25%, so basically it's a crapshoot. But I'll understand if I find few supporters for that idea... Just putting it out there.


No-lynching Day 1 is a terrible terrible idea. Even in the event of a mislynch, town gains so much information from the voting process that even a lynch with "poor odds" is beneficial. Furthermore, I believe town has a higher than 25% chance of lynching mafia if we don't bandwagon on an active/controversial poster (this is where most of the mislynches come from in the recent games I've seen). A no-lynch gives mafia a free night-kill while keeping the town in the dark.

But with scum being able to coordinate themselves, I'd imagine it's very easy for them to force a bandwagon on a townie, no?

Well, that's the point of the lynch. If a bandwagon forms on a player who afterwards flips green, the bandwagon formers, (as well as people who hopped on late with no reason) are under huge scrutiny and suspicion. It's one of the best ways to catch mafia early imo. At the very least, we get good discussion and that can set us up for future lynches as well.
Like why do u use an oven instead of a fire? Coz its fucking better at cooking, that doesnt mean you want the shit to burn.
Hapahauli
Profile Joined May 2009
United States9305 Posts
August 06 2012 00:13 GMT
#119
@ Golbat: Welcome!

@ Dandel Ion: I disagree to a certain extent - not all scum will suddenly become active and incriminate themselves to bandwagon a player. Many scum in newbie games are comortable staying out of the thread and never being active. I do not believe that the "sudden activity read" it is an excuse to not be concerned with "scum lurkers" early in the game, and we should smoke-'em out as early as possible.

On August 06 2012 08:50 Dandel Ion wrote:
...
Show nested quote +
On August 06 2012 08:41 Hapahauli wrote:
I do not agree with not lynching players just by merit of being active. But since it is highly unlikely that we find a big scumslip on day 1 (though one may hope), I would be fine with getting rid of a lurker day 1. I would also be okay with a no-lynch on day 1, since the chances of correctly lynching without information is 25%, so basically it's a crapshoot. But I'll understand if I find few supporters for that idea... Just putting it out there.


No-lynching Day 1 is a terrible terrible idea. Even in the event of a mislynch, town gains so much information from the voting process that even a lynch with "poor odds" is beneficial. Furthermore, I believe town has a higher than 25% chance of lynching mafia if we don't bandwagon on an active/controversial poster (this is where most of the mislynches come from in the recent games I've seen). A no-lynch gives mafia a free night-kill while keeping the town in the dark.

But with scum being able to coordinate themselves, I'd imagine it's very easy for them to force a bandwagon on a townie, no?


I think you over-estimate the power of mafia. Mafia only have 3 votes as opposed to town's 9 votes. Furthermore, if Mafia violently forces a bandwagon, it reveals their hand and makes them easy lynches in subsequent days.
a talking rock that sprouts among the waves woosh
Synystyr
Profile Blog Joined September 2010
United States1446 Posts
August 06 2012 00:35 GMT
#120
On August 06 2012 05:22 Blazinghand wrote:


[image loading]


LOL

I believe that not lynching players simply because they are active is a good way to go about things. You could be scum using that as an excuse to cover up. While I do see the benefit in lynching a lurker versus an active player, I do not believe this should be the sole reasoning on how we lynch someone.
Sky Terran TvP V2.0: http://www.teamliquid.net/forum/viewmessage.php?topic_id=355839
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